Ejemplo n.º 1
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def pycozmo_program(cli: pycozmo.client.Client):

    global last_im

    # Raise head.
    angle = (pycozmo.robot.MAX_HEAD_ANGLE.radians -
             pycozmo.robot.MIN_HEAD_ANGLE.radians) / 2.0
    cli.set_head_angle(angle)

    # Register to receive new camera images.
    cli.add_handler(pycozmo.event.EvtNewRawCameraImage, on_camera_image)

    # Enable camera.
    pkt = pycozmo.protocol_encoder.EnableCamera()
    cli.conn.send(pkt)

    while True:

        if last_im:

            # Get last image.
            im = last_im

            # Resize from 320x240 to 128x32.
            im = im.resize((128, 32))
            # Convert to binary image.
            im = im.convert('1')

            # Display the result image.
            cli.display_image(im)

        # Run with 25 FPS.
        time.sleep(1 / 25)
Ejemplo n.º 2
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def pycozmo_program(cli: pycozmo.client.Client):
    # spin up the Frame Analysis stuff
    frame_analysis = FrameAnalysis()

    angle = (pycozmo.robot.MAX_HEAD_ANGLE.radians -
             pycozmo.robot.MIN_HEAD_ANGLE.radians) / 2.0
    cli.set_head_angle(angle)

    pkt = pycozmo.protocol_encoder.EnableCamera()
    cli.conn.send(pkt)
    pkt = pycozmo.protocol_encoder.EnableColorImages(enable=True)
    cli.conn.send(pkt)

    # Wait for image to stabilize.
    time.sleep(2.0)

    # handler to get image and feed to frame analysis
    cli.add_handler(pycozmo.event.EvtNewRawCameraImage,
                    frame_analysis.new_image,
                    one_shot=True)

    # Wait for image to be captured.
    time.sleep(1)

    # Ouput frame and edges
    plt.subplot(121), plt.imshow(frame_analysis.image, cmap='gray')
    plt.title('Original'), plt.xticks([]), plt.yticks([])
    plt.subplot(122), plt.imshow(frame_analysis.edges, cmap='gray')
    plt.title('Edge'), plt.xticks([]), plt.yticks([])

    plt.show()
Ejemplo n.º 3
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def pycozmo_program(cli: pycozmo.client.Client):

    angle = (pycozmo.robot.MAX_HEAD_ANGLE.radians - pycozmo.robot.MIN_HEAD_ANGLE.radians) / 2.0
    cli.set_head_angle(angle)
    time.sleep(1)

    # Load image
    im = Image.open(os.path.join(os.path.dirname(__file__), "..", "assets", "pycozmo.png"))
    # Convert to binary image.
    im = im.convert('1')

    cli.display_image(im, 10)
Ejemplo n.º 4
0
Archivo: camera.py Proyecto: pajp/cozmo
def pycozmo_program(cli: pycozmo.client.Client):

    cli.conn.add_handler(pycozmo.protocol_encoder.RobotState, on_robot_state, one_shot=True)
    cli.conn.add_handler(pycozmo.protocol_encoder.RobotPoked, on_robot_poked)
    cli.conn.add_handler(pycozmo.protocol_encoder.FallingStarted, on_robot_falling_started)
    cli.conn.add_handler(pycozmo.protocol_encoder.FallingStopped, on_robot_falling_stopped)
    cli.conn.add_handler(pycozmo.protocol_encoder.ButtonPressed, on_button_pressed)
    cli.add_handler(pycozmo.event.EvtRobotPickedUpChange, on_robot_picked_up)
    cli.add_handler(pycozmo.event.EvtRobotChargingChange, on_robot_charging)
    cli.add_handler(pycozmo.event.EvtCliffDetectedChange, on_cliff_detected)
    cli.add_handler(pycozmo.event.EvtRobotWheelsMovingChange, on_robot_wheels_moving)


    heart = Image.open("hjarta.png")
    heart = heart.convert('1')
    eyes = Image.open("eyes.png")
    eyes = eyes.convert('1')

    cli.display_image(eyes)
    
    angle = (pycozmo.robot.MAX_HEAD_ANGLE.radians - pycozmo.robot.MIN_HEAD_ANGLE.radians) / 2.0
    #cli.set_head_angle(angle)
    cli.set_head_angle(0)

    pkt = pycozmo.protocol_encoder.EnableCamera(enable=True)
    cli.conn.send(pkt)
    pkt = pycozmo.protocol_encoder.EnableColorImages(enable=True)
    cli.conn.send(pkt)

    # Wait for image to stabilize.
    time.sleep(1.0)

    cli.add_handler(pycozmo.event.EvtNewRawCameraImage, on_camera_image, one_shot=False)
    speed = 100
    cli.drive_wheels(lwheel_speed=-speed,rwheel_speed=-speed, duration=0.5)
    cli.drive_wheels(lwheel_speed=speed,rwheel_speed=speed, duration=1.0)
    cli.drive_wheels(lwheel_speed=speed,rwheel_speed=speed, duration=3.0)
    time.sleep(1)
    cli.display_image(heart)
    time.sleep(1)
    cli.display_image(eyes)
    
    turnduration=1.38
    cli.drive_wheels(lwheel_speed=speed,rwheel_speed=-speed, duration=turnduration)
    cli.drive_wheels(lwheel_speed=speed,rwheel_speed=speed, duration=2.25)
    time.sleep(1)
    cli.drive_wheels(lwheel_speed=speed,rwheel_speed=-speed, duration=turnduration)
    cli.display_image(heart)
    cli.drive_wheels(lwheel_speed=-speed,rwheel_speed=-speed, duration=1.7)
    cli.display_image(eyes)    
    time.sleep(1)
Ejemplo n.º 5
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def pycozmo_program(cli: pycozmo.client.Client):

    angle = (pycozmo.robot.MAX_HEAD_ANGLE.radians -
             pycozmo.robot.MIN_HEAD_ANGLE.radians) / 2.0
    cli.set_head_angle(angle)
    time.sleep(1)

    # Render a 128x64 procedural face with default parameters.
    f = pycozmo.procedural_face.ProceduralFace()
    im = f.render()

    # The Cozmo protocol expects a 128x32 image, so take only the even lines.
    np_im = np.array(im)
    np_im2 = np_im[::2]
    im2 = Image.fromarray(np_im2)

    cli.display_image(im2, 10)
Ejemplo n.º 6
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def pycozmo_program(cli: pycozmo.client.Client):

    angle = (pycozmo.robot.MAX_HEAD_ANGLE.radians -
             pycozmo.robot.MIN_HEAD_ANGLE.radians) / 2.0
    cli.set_head_angle(angle)
    time.sleep(1)

    # Generate random dots.
    dots = []
    for i in range(NUM_DOTS):
        x = random.randint(0, WIDTH)
        y = random.randint(0, HEIGHT)
        vx = random.randint(-MAX_SPEED, MAX_SPEED)
        vy = random.randint(-MAX_SPEED, MAX_SPEED)
        dot = Dot(x, y, vx, vy)
        dots.append(dot)

    while True:

        # Create a blank image.
        im = Image.new("1", (128, 32), color=0)

        # Draw lines.
        draw = ImageDraw.Draw(im)
        for a, b in itertools.combinations(dots, 2):
            draw.line((a.x, a.y, b.x, b.y), width=LINE_WIDTH, fill=1)

        # Move dots.
        for dot in dots:
            dot.x += dot.vx
            dot.y += dot.vy
            if dot.x <= DOT_SIZE:
                dot.x = DOT_SIZE
                dot.vx = abs(dot.vx)
            elif dot.x >= WIDTH - DOT_SIZE:
                dot.x = WIDTH - DOT_SIZE
                dot.vx = -abs(dot.vx)
            if dot.y <= DOT_SIZE:
                dot.y = DOT_SIZE
                dot.vy = abs(dot.vy)
            elif dot.y >= HEIGHT - DOT_SIZE:
                dot.y = HEIGHT - DOT_SIZE
                dot.vy = -abs(dot.vy)

        cli.display_image(im, DELAY)
Ejemplo n.º 7
0
def pycozmo_program(cli: pycozmo.client.Client):
    angle = (pycozmo.robot.MAX_HEAD_ANGLE.radians -
             pycozmo.robot.MIN_HEAD_ANGLE.radians) / 2.0
    cli.set_head_angle(angle)

    pkt = pycozmo.protocol_encoder.EnableCamera()
    cli.conn.send(pkt)
    pkt = pycozmo.protocol_encoder.EnableColorImages(enable=True)
    cli.conn.send(pkt)

    # Wait for image to stabilize.
    time.sleep(2.0)

    cli.add_handler(pycozmo.event.EvtNewRawCameraImage,
                    on_camera_image,
                    one_shot=True)

    # Wait for image to be captured.
    time.sleep(1)
Ejemplo n.º 8
0
def pycozmo_program(cli: pycozmo.client.Client):

    global last_im, updated

    # activate the pygame library . 
    # initiate pygame and give permission 
    # to use pygame's functionality. 
    pygame.init() 
    
    # define the RGB value 
    # for white colour 
    white = (255, 255, 255) 
    
    # assigning values to X and Y variable 
    X = 320
    Y = 720
    
    # create the display surface object 
    # of specific dimension..e(X, Y). 
    display_surface = pygame.display.set_mode((X, Y )) 
    
    # set the pygame window name 
    pygame.display.set_caption('Image') 
    
    # Set to look straight ahead
    cli.set_head_angle(0)

    pkt = pycozmo.protocol_encoder.EnableCamera()
    cli.conn.send(pkt)
    pkt = pycozmo.protocol_encoder.EnableColorImages(enable=True)
    cli.conn.send(pkt)

    # Wait for image to stabilize.
    time.sleep(2.0)

    # Register to receive new camera images.
    cli.add_handler(pycozmo.event.EvtNewRawCameraImage, on_camera_image)

    # MANUAL DISTANCE CALIBRATIONS
    calibrated = False
    # calibration: distance from cozmo to object (inches)
    KNOWN_DISTANCE = 12.0
    # calibration: width of your object of interest (inches)
    KNOWN_WIDTH = 1.0

    fgbg = cv.createBackgroundSubtractorMOG2(
    history=10,
    varThreshold=2,
    detectShadows=False)

    while True:

        if updated:

            # Get last image.
            im = last_im
            im2 = im.copy()
            gray = cv.cvtColor(im2, cv.COLOR_BGR2GRAY)
            updated = False

            # filtering https://www.sicara.ai/blog/2019-03-12-edge-detection-in-opencv
            filtered = cv.bilateralFilter(gray, 7, 50, 50)
            foreground = fgbg.apply(filtered)

            kernel = np.ones((50,50),np.uint8)
            foreground = cv.morphologyEx(foreground, cv.MORPH_CLOSE, kernel)

            # edge detection
            edges = cv.Canny(filtered,100,200)

            # Crop off moving area
            cropped = (foreground //255) * edges

            # DISTANCE DETECTION
            # referenced https://www.pyimagesearch.com/2015/01/19/find-distance-camera-objectmarker-using-python-opencv/
            # create a list of contours to work with
            boxContours = cv.findContours(edges.copy(), cv.RETR_LIST, cv.CHAIN_APPROX_SIMPLE)
            boxContours = imutils.grab_contours(boxContours)

            # try finding the contour with the largest area
            try:
                # using the boxContours list, finds biggest in terms of area, fits rect to that area
                target = max(boxContours, key = cv.contourArea)
                targetBox = cv.minAreaRect(target)

                # get a calibrated focal length for cozmo camera, first pass only
                if calibrated == False:
                    focalLength = (targetBox[1][0] * KNOWN_DISTANCE) / KNOWN_WIDTH
                    calibrated = True

                # find distance to object based on:
                # manually set KNOWN_WIDTH (earlier in code, starting contour width)
                # focalLength (calculated on the first pass, scale factor)
                # targetBox[1][0], which is this frame's contour width
                # scale factor * (starting width / current width)
                currentDistance = focalLength * (KNOWN_WIDTH / targetBox[1][0])

                # draw bounding box
                box = cv.boxPoints(targetBox)
                box = np.int0(box)
                boxImg = cv.drawContours(im2, [box], -1, (255, 255, 150), 2)

                # add text below the bounding box
                cv.putText(boxImg, "%.2fin" % (currentDistance),
                           (boxImg.shape[1] - 200, boxImg.shape[0] - 20),
                           cv.FONT_HERSHEY_SIMPLEX, 1.0, (255, 255, 150), 2)

            # if no contours are available
            except ValueError:
                print("No object detected")

            # completely fill the surface object 
            # with white colour 
            display_surface.fill(white) 
        
            # copying the image surface object 
            # to the display surface object at 
            # (0, 0) coordinate. 
            display_surface.blit(cv2ImageToSurface(im), (0, 0))
            display_surface.blit(cv2ImageToSurface(cropped), (0,240))

            # draw the distance detecting image
            display_surface.blit(cv2ImageToSurface(boxImg), (0, 480)) 

            # Draws the surface object to the screen.   
            pygame.display.update()  

        # iterate over the list of Event objects 
        # that was returned by pygame.event.get() method. 
        for event in pygame.event.get() : 
    
            # if event object type is QUIT 
            # then quitting the pygame 
            # and program both. 
            if event.type == pygame.QUIT : 
    
                # deactivates the pygame library 
                pygame.quit() 
    
                # quit the program. 
                quit()  

        # Run with 25 FPS.
        time.sleep(1 / 25)
Ejemplo n.º 9
0
def pycozmo_program(cli: pycozmo.client.Client):

    global last_im, updated

    yolo = YOLO("./yolo-coco/coco.names", "./yolo-coco/yolov3.weights",
                "./yolo-coco/yolov3.cfg", 0.5, 0.3)

    # activate the pygame library .
    # initiate pygame and give permission
    # to use pygame's functionality.
    pygame.init()

    # define the RGB value
    # for white colour
    white = (255, 255, 255)

    # assigning values to X and Y variable
    X = 320
    Y = 480

    # create the display surface object
    # of specific dimension..e(X, Y).
    display_surface = pygame.display.set_mode((X, Y))

    # set the pygame window name
    pygame.display.set_caption('Image')

    # Raise head.
    angle = (pycozmo.robot.MAX_HEAD_ANGLE.radians -
             pycozmo.robot.MIN_HEAD_ANGLE.radians) / 4.0
    cli.set_head_angle(angle)

    pkt = pycozmo.protocol_encoder.EnableCamera()
    cli.conn.send(pkt)
    pkt = pycozmo.protocol_encoder.EnableColorImages(enable=True)
    cli.conn.send(pkt)

    # Wait for image to stabilize.
    time.sleep(2.0)

    # Register to receive new camera images.
    cli.add_handler(pycozmo.event.EvtNewRawCameraImage, on_camera_image)

    while True:

        if updated:

            # Get last image.
            #im = last_im.copy()
            updated = False

            #cv2.imshow('Frame',im)
            detect_im = yolo.analyze_image(last_im.copy())
            #cv2.imshow('Found',detect_im)
            im_both = np.vstack((last_im, detect_im))
            # completely fill the surface object
            # with white colour
            display_surface.fill(white)

            # copying the image surface object
            # to the display surface object at
            # (0, 0) coordinate.
            display_surface.blit(cv2ImageToSurface(im_both), (0, 0))
            #display_surface.blit(cv2ImageToSurface(im), (0,240))
            # Draws the surface object to the screen.
            pygame.display.update()

        # iterate over the list of Event objects
        # that was returned by pygame.event.get() method.
        for event in pygame.event.get():

            # if event object type is QUIT
            # then quitting the pygame
            # and program both.
            if event.type == pygame.QUIT:

                # deactivates the pygame library
                pygame.quit()

                # quit the program.
                quit()

        # Run with 25 FPS.
        time.sleep(1 / 25)