Ejemplo n.º 1
0
    def testMultibodyPositionToGeometryPose(self):
        file_name = FindResourceOrThrow(
            "drake/multibody/benchmarks/acrobot/acrobot.sdf")
        plant = MultibodyPlant(time_step=0.01)
        model_instance = AddModelFromSdfFile(file_name=file_name, plant=plant)
        scene_graph = SceneGraph()
        plant.RegisterAsSourceForSceneGraph(scene_graph)
        plant.Finalize()

        to_pose = MultibodyPositionToGeometryPose(plant)

        # Check the size of the input.
        self.assertEqual(to_pose.get_input_port().size(), 2)

        # Just check the spelling of the output port (size is not meaningful
        # for Abstract-valued ports).
        to_pose.get_output_port()
Ejemplo n.º 2
0
    def testMultibodyPositionToGeometryPose(self):
        file_name = FindResourceOrThrow(
            "drake/multibody/benchmarks/acrobot/acrobot.sdf")
        plant = MultibodyPlant(time_step=0.01)
        model_instance = Parser(plant).AddModelFromFile(file_name)
        scene_graph = SceneGraph()
        plant.RegisterAsSourceForSceneGraph(scene_graph)
        plant.Finalize()

        to_pose = MultibodyPositionToGeometryPose(plant)

        # Check the size of the input.
        self.assertEqual(to_pose.get_input_port().size(), 2)

        # Just check the spelling of the output port (size is not meaningful
        # for Abstract-valued ports).
        to_pose.get_output_port()
Ejemplo n.º 3
0
def main():
    parser = argparse.ArgumentParser(description=__doc__)
    parser.add_argument("sdf_path", help="path to sdf")
    parser.add_argument("--interactive", action='store_true')
    MeshcatVisualizer.add_argparse_argument(parser)
    args = parser.parse_args()

    builder = DiagramBuilder()
    scene_graph = builder.AddSystem(SceneGraph())
    plant = MultibodyPlant(time_step=0.01)
    plant.RegisterAsSourceForSceneGraph(scene_graph)
    parser = Parser(plant)
    model = parser.AddModelFromFile(args.sdf_path)
    plant.Finalize()

    if args.meshcat:
        meshcat = ConnectMeshcatVisualizer(
            builder, output_port=scene_graph.get_query_output_port(),
            zmq_url=args.meshcat, open_browser=args.open_browser)

    if args.interactive:
        # Add sliders to set positions of the joints.
        sliders = builder.AddSystem(JointSliders(robot=plant))
    else:
        q0 = plant.GetPositions(plant.CreateDefaultContext())
        sliders = builder.AddSystem(ConstantVectorSource(q0))
    to_pose = builder.AddSystem(MultibodyPositionToGeometryPose(plant))
    builder.Connect(sliders.get_output_port(0), to_pose.get_input_port())
    builder.Connect(
        to_pose.get_output_port(),
        scene_graph.get_source_pose_port(plant.get_source_id()))

    diagram = builder.Build()
    simulator = Simulator(diagram)
    simulator.set_target_realtime_rate(1.0)
    simulator.AdvanceTo(1E6)
Ejemplo n.º 4
0
def main():
    args_parser = argparse.ArgumentParser(
        description=__doc__,
        formatter_class=argparse.RawDescriptionHelpFormatter)
    add_filename_and_parser_argparse_arguments(args_parser)
    add_visualizers_argparse_arguments(args_parser)
    args_parser.add_argument(
        "--position", type=float, nargs="+", default=[],
        help="A list of positions which must be the same length as the number "
             "of positions in the sdf model.  Note that most models have a "
             "floating-base joint by default (unless the sdf explicitly welds "
             "the base to the world, and so have 7 positions corresponding to "
             "the quaternion representation of that floating-base position.")
    # TODO(eric.cousineau): Support sliders (or widgets) for floating body
    # poses.
    # TODO(russt): Once floating body sliders are supported, add an option to
    # disable them too, either by welding via GetUniqueBaseBody #9747 or by
    # hiding the widgets.
    args_parser.add_argument(
        "--test", action='store_true',
        help="Disable opening the slider gui window for testing.")
    args = args_parser.parse_args()
    # NOTE: meshcat is required to create the JointSliders.
    args.meshcat = True
    filename, make_parser = parse_filename_and_parser(args_parser, args)
    update_visualization, connect_visualizers = parse_visualizers(
        args_parser, args)

    builder = DiagramBuilder()
    scene_graph = builder.AddSystem(SceneGraph())

    # Construct a MultibodyPlant.
    # N.B. Do not use AddMultibodyPlantSceneGraph because we want to inject our
    # custom pose-bundle adjustments for the sliders.
    plant = MultibodyPlant(time_step=0.0)
    plant.RegisterAsSourceForSceneGraph(scene_graph)

    # Add the model from the file and finalize the plant.
    make_parser(plant).AddModelFromFile(filename)
    update_visualization(plant, scene_graph)
    plant.Finalize()

    meshcat = connect_visualizers(builder, plant, scene_graph)
    assert meshcat is not None, "Meshcat visualizer not created but required."

    # Add sliders to set positions of the joints.
    sliders = builder.AddSystem(JointSliders(meshcat=meshcat, plant=plant))
    to_pose = builder.AddSystem(MultibodyPositionToGeometryPose(plant))
    builder.Connect(sliders.get_output_port(0), to_pose.get_input_port())
    builder.Connect(
        to_pose.get_output_port(),
        scene_graph.get_source_pose_port(plant.get_source_id()))

    if len(args.position):
        sliders.SetPositions(args.position)

    # Make the diagram and run it.
    diagram = builder.Build()
    simulator = Simulator(diagram)

    if args.test:
        simulator.AdvanceTo(0.1)
    else:
        simulator.set_target_realtime_rate(1.0)
        simulator.AdvanceTo(np.inf)
Ejemplo n.º 5
0
def main():
    args_parser = argparse.ArgumentParser(
        description=__doc__,
        formatter_class=argparse.RawDescriptionHelpFormatter)
    args_parser.add_argument(
        "filename", type=str,
        help="Path to an SDF or URDF file.")
    args_parser.add_argument(
        "--package_path",
        type=str,
        default=None,
        help="Full path to the root package for reading in SDF resources.")
    position_group = args_parser.add_mutually_exclusive_group()
    position_group.add_argument(
        "--position", type=float, nargs="+", default=[],
        help="A list of positions which must be the same length as the number "
             "of positions in the sdf model.  Note that most models have a "
             "floating-base joint by default (unless the sdf explicitly welds "
             "the base to the world, and so have 7 positions corresponding to "
             "the quaternion representation of that floating-base position.")
    position_group.add_argument(
        "--joint_position", type=float, nargs="+", default=[],
        help="A list of positions which must be the same length as the number "
             "of positions ASSOCIATED WITH JOINTS in the sdf model.  This "
             "does not include, e.g., floating-base coordinates, which will "
             "be assigned a default value.")
    args_parser.add_argument(
        "--test", action='store_true',
        help="Disable opening the gui window for testing.")
    # TODO(russt): Add option to weld the base to the world pending the
    # availability of GetUniqueBaseBody requested in #9747.
    MeshcatVisualizer.add_argparse_argument(args_parser)
    args = args_parser.parse_args()
    filename = args.filename
    if not os.path.isfile(filename):
        args_parser.error("File does not exist: {}".format(filename))

    builder = DiagramBuilder()
    scene_graph = builder.AddSystem(SceneGraph())

    # Construct a MultibodyPlant.
    plant = MultibodyPlant(0.0)
    plant.RegisterAsSourceForSceneGraph(scene_graph)

    # Create the parser.
    parser = Parser(plant)

    # Get the package pathname.
    if args.package_path:
        # Verify that package.xml is found in the designated path.
        package_path = os.path.abspath(args.package_path)
        if not os.path.isfile(os.path.join(package_path, "package.xml")):
            parser.error("package.xml not found at: {}".format(package_path))

        # Get the package map and populate it using the package path.
        package_map = parser.package_map()
        package_map.PopulateFromFolder(package_path)

    # Add the model from the file and finalize the plant.
    parser.AddModelFromFile(filename)
    plant.Finalize()

    # Add sliders to set positions of the joints.
    sliders = builder.AddSystem(JointSliders(robot=plant))
    to_pose = builder.AddSystem(MultibodyPositionToGeometryPose(plant))
    builder.Connect(sliders.get_output_port(0), to_pose.get_input_port())
    builder.Connect(
        to_pose.get_output_port(),
        scene_graph.get_source_pose_port(plant.get_source_id()))

    # Connect this to drake_visualizer.
    ConnectDrakeVisualizer(builder=builder, scene_graph=scene_graph)

    # Connect to Meshcat.
    if args.meshcat is not None:
        meshcat_viz = builder.AddSystem(
            MeshcatVisualizer(scene_graph, zmq_url=args.meshcat))
        builder.Connect(
            scene_graph.get_pose_bundle_output_port(),
            meshcat_viz.get_input_port(0))

    if len(args.position):
        sliders.set_position(args.position)
    elif len(args.joint_position):
        sliders.set_joint_position(args.joint_position)

    # Make the diagram and run it.
    diagram = builder.Build()
    simulator = Simulator(diagram)

    simulator.set_publish_every_time_step(False)

    if args.test:
        sliders.window.withdraw()
        simulator.AdvanceTo(0.1)
    else:
        simulator.set_target_realtime_rate(1.0)
        simulator.AdvanceTo(np.inf)
Ejemplo n.º 6
0
# TODO(russt): Add option to weld the base to the world pending the
# availability of GetUniqueBaseBody requested in #9747.
args = parser.parse_args()

builder = DiagramBuilder()
scene_graph = builder.AddSystem(SceneGraph())

# Construct a MultibodyPlant and load the SDF into it.
plant = MultibodyPlant()
plant.RegisterAsSourceForSceneGraph(scene_graph)
AddModelFromSdfFile(args.filename, plant)
plant.Finalize(scene_graph)

# Add sliders to set positions of the joints.
sliders = builder.AddSystem(JointSliders(robot=plant))
to_pose = builder.AddSystem(MultibodyPositionToGeometryPose(plant))
builder.Connect(sliders.get_output_port(0), to_pose.get_input_port())
builder.Connect(to_pose.get_output_port(), scene_graph.get_source_pose_port(
    plant.get_source_id()))

# Connect this to drake_visualizer.
ConnectDrakeVisualizer(builder=builder, scene_graph=scene_graph)

if len(args.position):
    sliders.set_position(args.position)
elif len(args.joint_position):
    sliders.set_joint_position(args.joint_position)

# Make the diagram and run it.
diagram = builder.Build()
simulator = Simulator(diagram)