def test_pygame2_sdl_audio_init(self): # __doc__ (as of 2009-05-13) for pygame2.sdl.audio.init: # init () -> None # # Initializes the audio subsystem of the SDL library. self.assertEqual (audio.init (), None) audio.quit ()
def test_pygame2_sdl_audio_was_init(self): # __doc__ (as of 2009-05-13) for pygame2.sdl.audio.was_init: # was_init () -> bool # # Returns whether the audio subsystem of the SDL library is # initialized. audio.quit () self.assertEqual (audio.was_init (), False) audio.init () self.assertEqual (audio.was_init (), True) audio.quit () self.assertEqual (audio.was_init (), False)
def test_pygame2_sdl_audio_quit(self): # __doc__ (as of 2009-05-13) for pygame2.sdl.audio.quit: # quit () -> None # # Shuts down the audio subsystem of the SDL library. # # After calling this function, you should not invoke any class, method # or function related to the audio subsystem as they are likely to # fail or might give unpredictable results. self.assertEqual (audio.quit (), None)