def test_show_hide_rendering(self, _init_pygame, default_ui_manager,
                                 _display_surface_return_none):
        resolution = (400, 400)
        empty_surface = pygame.Surface(resolution)
        empty_surface.fill(pygame.Color(0, 0, 0))

        surface = empty_surface.copy()
        manager = UIManager(resolution)

        healthy_sprite = HealthySprite()
        health_bar = UIScreenSpaceHealthBar(relative_rect=pygame.Rect(
            25, 25, 375, 150),
                                            sprite_to_monitor=healthy_sprite,
                                            manager=manager,
                                            visible=0)
        manager.update(0.01)
        manager.draw_ui(surface)
        assert compare_surfaces(empty_surface, surface)

        surface.fill(pygame.Color(0, 0, 0))
        health_bar.show()
        manager.update(0.01)
        manager.draw_ui(surface)
        assert not compare_surfaces(empty_surface, surface)

        surface.fill(pygame.Color(0, 0, 0))
        health_bar.hide()
        manager.update(0.01)
        manager.draw_ui(surface)
        assert compare_surfaces(empty_surface, surface)
Ejemplo n.º 2
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    def test_hide(self, _init_pygame, default_ui_manager, _display_surface_return_none):
        healthy_sprite = HealthySprite()
        health_bar = UIScreenSpaceHealthBar(relative_rect=pygame.Rect(100, 100, 150, 30),
                                            sprite_to_monitor=healthy_sprite,
                                            manager=default_ui_manager)

        assert health_bar.visible == 1
        health_bar.hide()
        assert health_bar.visible == 0