def __init__(self, screen, pos_x, pos_y, label_text, width=200, label_size=150, min=0.0, max=1.0, initial=0.5, margin=20): self.width = width self.label_size = label_size self.label = TextBox(screen, pos_x, pos_y, label_size, 30, fontSize=16) self.label.setText(label_text) self.slider = Slider(screen, pos_x + self.label_size + margin, pos_y, self.width, 20, min=min, max=max, step=0.01, initial=initial) self.output = TextBox(screen, pos_x + self.label_size + self.width + margin * 2, pos_y, 30, 20, fontSize=10)
def setup(): Boid_List = BoidGroup(POPSIZE, p1_cam) sliders, values = [], [] for i in range(6): if i < 3: sliders.append(Slider(flockDisplay, p2_cam.x+30, (i+1)*70, (width-div*width)//1-60, 16, min=0., max=100., step=1, colour = white, handleRadius = 8, initial = perRadius[i] )) values.append(TextBox(flockDisplay, p2_cam.x+190, (i+1)*70-25, 20, 20, fontSize=10, colour=black, textColour=white)) else: sliders.append(Slider(flockDisplay, p2_cam.x+30, 40+(i+1)*70, (width-div*width)//1-60, 16, min=0., max=1., step=0.01, colour = white, handleRadius = 8, initial = weights[i%3] )) values.append(TextBox(flockDisplay, p2_cam.x+180, 40+(i+1)*70-25, 20, 20, fontSize=10, colour=black, textColour=white)) return Boid_List, sliders, values
class LabeledSlider: def __init__(self, screen, pos_x, pos_y, label_text, width=200, label_size=150, min=0.0, max=1.0, initial=0.5, margin=20): self.width = width self.label_size = label_size self.label = TextBox(screen, pos_x, pos_y, label_size, 30, fontSize=16) self.label.setText(label_text) self.slider = Slider(screen, pos_x + self.label_size + margin, pos_y, self.width, 20, min=min, max=max, step=0.01, initial=initial) self.output = TextBox(screen, pos_x + self.label_size + self.width + margin * 2, pos_y, 30, 20, fontSize=10) def draw(self): self.label.draw() self.slider.draw() self.output.draw() def update(self, events): self.slider.listen(events) self.output.setText("%.2f" % self.slider.getValue()) def get_value(self): return self.slider.getValue() def set_value(self, value): self.slider.setValue(value)
250, 270, 80, text='START', fontSize=50, margin=20, inactiveColour=(255, 0, 0), pressedColour=(0, 255, 0), radius=20, onClick=main, onClickParams=(WIN, WIDTH)) slider = Slider(WIN, 250, 180, 180, 40, min=5, max=40, step=1, handleColour=(255, 0, 0), handleRadius=22) output = TextBox(WIN, 460, 180, 110, 40, fontSize=20) buttonArray = ButtonArray( WIN, 50, 150, 150, 200, (1, 4), border=5, texts=('A*', 'BFS', 'Dijkstra', 'Github'), )
scalefactor = 220 #----------------------------------------------------------------------- # Constants #----------------------------------------------------------------------- g = 9.81 l = 1 alpha = 0 omega = 0 theta = 0.9 * np.pi dt = 1 / framerate C = 0.999 slider = Slider(screen, 100, 100, 800, 20, min=0.0, max=2 * l, step=0.01, initial=l) output = TextBox(screen, 475, 50, 50, 30, borderColour=(0, 0, 0), borderThickness=1, radius=3, textColour=(0, 0, 0), fontSize=20) #-----------------------------------------------------------------------
def main(self): # Buttons for cards in home screen blue = Button(black, 145, 295, 110, 160) gray = Button(black, 295, 295, 110, 160) green = Button(black, 445, 295, 110, 160) # Custom Bet Input slider = Slider(self.win, 250, 250, 200, 40, min=1, max=500, step=1, handleRadius=25) outputText = TextBox(self.win, 315, 325, 70, 50, fontSize=30) # Buttons for Bet Selection minButton = Button(white, 190, 400, 100, 50, 'MIN') maxButton = Button(white, 410, 400, 100, 50, 'MAX') customButton = Button(white, 300, 400, 100, 50, "CUSTOM") # Buttons for Game Selection hitButton = Button(white, 600, 150, 90, 50, 'HIT') standButton = Button(white, 600, 250, 90, 50, 'STAND') splitButton = Button(white, 600, 350, 90, 50, 'SPLIT') doubleButton = Button(white, 600, 450, 90, 50, 'DOUBLE') back = '' state = 0 # Game Class blackjack = Blackjack() user = blackjack.user dealer = blackjack.dealer run = True while run: events = pygame.event.get() for event in events: pos = pygame.mouse.get_pos() if event.type == pygame.QUIT: run = False self.checkHover(blue, gray, green, minButton, maxButton, customButton, hitButton, standButton, splitButton, doubleButton, pos) if event.type == pygame.MOUSEBUTTONDOWN: if state == 0: if blue.isOver(pos): back = pygame.transform.scale(blueCard, (80, 110)) elif gray.isOver(pos): back = pygame.transform.scale(grayCard, (80, 110)) elif green.isOver(pos): back = pygame.transform.scale(greenCard, (80, 110)) else: break state = 1 self.fade() blackjack.deckOfCards.shuffle() elif state == 1: bet = 0 if minButton.isOver(pos): bet = 1 elif maxButton.isOver(pos): bet = 500 elif customButton.isOver(pos): bet = slider.getValue() else: break state = 2 blackjack.place_bet(bet) blackjack.deal_start_cards() self.display_first_cards(user, dealer, back, blackjack) elif state == 2: if hitButton.isOver(pos): blackjack.hit() elif standButton.isOver(pos): blackjack.stand() elif doubleButton.isOver(pos): blackjack.double() elif splitButton.isOver(pos): pass else: break if state == 0: self.display_homescreen(blue, gray, green) elif state == 1: slider.listen(events) blackjack.set_status('user') self.display_betting(user.balance, slider, outputText, minButton, maxButton, customButton, back) elif state == 2: self.display_game(blackjack, user, dealer, back, hitButton, standButton, splitButton, doubleButton) self.display_status(blackjack) stat = blackjack.get_status() if stat == 'user': blackjack.check_blackjack() elif stat == 'dealer': self.display_status(blackjack) self.dealer_turn(blackjack) elif stat == 'reset' or stat == 'over' or stat == 'dealerbust' or stat == 'won' or stat == 'lost': state = 1 self.display_status(blackjack) pygame.display.update() blackjack.reset_game() pygame.time.delay(2500) pygame.display.update()
win.blit(gen_text, (10, speed_text.get_height() * 2 + 30)) slider.draw() bird_slider.draw() pygame.display.update() win = pygame.display.set_mode((WIN_WIDTH, WIN_HEIGHT)) slider = Slider(win, 170, 10, 200, 25, min=1, max=10, step=1, initial=1, handleRadius=12, curved=False, handleColour=(83, 83, 83)) bird_slider = Slider(win, 470, 45, 200, 25, min=0, max=100, step=1, initial=0, handleRadius=12,
from pygame_widgets import Slider, TextBox, Button WIDTH, HEIGHT = (600, 600) WHITE = (255,255,255) BLACK = (0,0,0) GREEN = ("#39FF14") RED = (255,7,58) INIT_EPC = 20 pg.init() fps = 60 clock = pg.time.Clock() screen = pg.display.set_mode((WIDTH,HEIGHT)) pg.display.set_caption('Fourier Series') pg.mouse.set_cursor(*pg.cursors.tri_left) slider = Slider(screen,WIDTH-340,HEIGHT-50,170,16,min=1, max=50, step=1,color=WHITE,handleColor=BLACK,handleRadius=8,initial=INIT_EPC) textBox = TextBox(screen, WIDTH-140,HEIGHT-70,40,40,fontSize=15,colour=BLACK,textColour=GREEN) on_button = Button(screen, WIDTH-150, 20, 50, 30, text="ON", fontSize=15, margin=20, inactiveColour=GREEN, hoverColour=(128,128,128), pressedColour=WHITE, radius=2, onClick=lambda:True) off_button = Button(screen, WIDTH-80, 20, 50, 30, text="OFF", fontSize=15, margin=20, inactiveColour=RED, hoverColour= (128,128,128), pressedColour=WHITE, radius=2, onClick=lambda:True) font1 = pg.font.Font('freesansbold.ttf', 16) text = font1.render('Epicycles : ', True, GREEN, BLACK)
'x_move': 1, 'y_move': 1, 'x': randint(0, screen_size.get_width() - image.get_width() - 100), 'y': randint(0, screen_size.get_height() - image.get_height()) } # constants black = (0, 0, 0) # background color to fill in rgb values timer = pygame.time.Clock() # clock to update the frames xslider = Slider(root, screen_size.get_width() - 80, 100, 60, 40, min=0, max=20, step=1, colour=(220, 174, 150), handleColour=(255, 255, 255), handleRadius=15, curved=True) xtextbox = TextBox(root, screen_size.get_width() - 100, 150, 100, 40, fontSize=15, borderColour=(91, 100, 103)) yslider = Slider(root, screen_size.get_width() - 80, 0,
win = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) pygame.display.set_caption("Pendulum-Simulation") pendulum = Pendulum() plt.style.use("seaborn") fig, ax = plt.subplots() MOVE = False A = L = G = 0 def start(): global MOVE MOVE = not MOVE sliders = [ Slider(win, 700, 50, 70, 20, min=1, max=L, step=0.1, initial=1), Slider(win, 700, 100, 70, 20, min=30, max=350, step=0.1, initial=30), Slider(win, 700, 150, 70, 20, min=1, max=5000, step=0.1, initial=9.81) ] button_s = Button(win, 10, 10, 100, 50, text='Start/Stop', fontSize=30, margin=20, inactiveColour=green, pressedColour=red, radius=50, onClick=start)