Ejemplo n.º 1
0
 def _create_glx_context(self, share):
     if share:
         return glx.glXCreateNewContext(self._display, self._fbconfig,
             glx.GLX_RGBA_TYPE, share._context, True)
     else:
         return glx.glXCreateNewContext(self._display, self._fbconfig,
             glx.GLX_RGBA_TYPE, None, True)
Ejemplo n.º 2
0
 def _create_glx_context(self, share):
     if share:
         return glx.glXCreateNewContext(self._display, self._fbconfig,
                                        glx.GLX_RGBA_TYPE, share._context,
                                        True)
     else:
         return glx.glXCreateNewContext(self._display, self._fbconfig,
                                        glx.GLX_RGBA_TYPE, None, True)
Ejemplo n.º 3
0
    def _create_glx_context(self, share):
        if self.config._requires_gl_3():
            raise gl.ContextException("Require GLX_ARB_create_context extension to create " + "OpenGL 3 contexts.")

        if share:
            share_context = share.glx_context
        else:
            share_context = None

        return glx.glXCreateNewContext(
            self.config.canvas.display._display, self.config._fbconfig, glx.GLX_RGBA_TYPE, share_context, True
        )
Ejemplo n.º 4
0
    def _create_glx_context(self, share):
        if self.config._requires_gl_3():
            raise gl.ContextException(
                'Require GLX_ARB_create_context extension to create ' +
                'OpenGL 3 contexts.')

        if share:
            share_context = share.glx_context
        else:
            share_context = None

        return glx.glXCreateNewContext(self.config.canvas.display._display, 
            self.config._fbconfig, glx.GLX_RGBA_TYPE, share_context, True)