Ejemplo n.º 1
0
 def player_icons(self, batch=None):
     self._life_icons = set()
     WIDTH = self.win_size[0]
     HEIGHT = self.win_size[1]
     for idx in range(self._num_lives):
         new_sprite = Sprite(img=resources.get_image('engine_stop'),
                             x=WIDTH - 15 - idx * 30, y=HEIGHT - 15, batch=batch)
         new_sprite.scale = 0.3
         new_sprite.rotation = -90
         self._life_icons.add(new_sprite)
     return self._life_icons
Ejemplo n.º 2
0
 def draw(self, group):
     batch = Batch()
     ss = []
     for particle in group:
         s = Sprite(self.image, batch=batch)
         s.position = list(particle.position)[:2]
         s.color = [c * 255 for c in list(particle.color)[:3]]
         s.scale = particle.size[0] / 64.0
         s.rotation = particle.age * 720
         s.opacity = particle.color[3] * 255
         ss.append(s)
     batch.draw()
Ejemplo n.º 3
0
def asteroids(num_asteroids, player_location) -> List[Sprite]:
    """
    Initialize a number of randomly located asteroids
    :param num_asteroids
    :param player_location:
    """
    _asteroids = []
    for i in range(num_asteroids):
        asteroid_x, asteroid_y = player_location
        while distance((asteroid_x, asteroid_y), player_location) < 100:
            asteroid_x = random.randint(0, 800)
            asteroid_y = random.randint(0, 600)
        new_asteroid = Sprite(img=asteroid_image, x=asteroid_x, y=asteroid_y)
        new_asteroid.rotation = random.randint(0, 360)
        _asteroids.append(new_asteroid)
    return _asteroids