def configure(self, ev=None): self.resized = 0 Game.configure(self, None) if self.resized: self.resized = 0 if self._in_test: raise SkipTest
def configure(self): self.resized = 0 Game.configure(self) if self.resized: self.resized = 0 if self._in_test: raise SkipTest
def __init__(self): Game.__init__(self) self.set_background(color=(40, 40, 80)) self.set_title('pybotwar') titleicon = String(message="pybotwar", fontSize=32) title = Stationary(sprite=titleicon) title.set_position((660, 10)) title.draw()
def __init__(self): Game.__init__(self) self.set_background(color=(255, 255, 255)) self.set_title('Tank AI') titleicon = String(message="Tank AI", fontSize=40, color=(50, 50, 50)) title = Stationary(sprite=titleicon) title.set_position((660, 10)) title.draw()
def __init__(self): MultiImage.__init__(self) if conf.game is None: game = Game() conf.game = game game.sprites.add(self) game.step() self.turn_off()
def initialize(self): Game.initialize(self) self.tom = DemoEPenguin() self.tom.set_demo(self) self.events.add(Event.QUIT_Event(callback=self._quit)) self.events.add(Event.KEYUP_Event(key=K_ESCAPE, callback=self.configure)) self.events.add(Event.KEYUP_Event(key=K_s, callback=self.skipfunc)) self.events.add(Event.KEYUP_Event(key=K_h, callback=self.hide)) self.events.add(Event.KEYUP_Event(key=K_q, callback=self._quit))
def initialize(self): Game.initialize(self) self.set_background(color=(50, 90, 130)) self.target = Target() #self.target.draw() self.count = Score(pos=(20, 30), label='Targets:') self.count.addPoints(5) self.score = Score(pos=(20, 60), label='Moves:') self.score.addPoints(10) self.player = InteractPenguin() self.player.penUp() self.sprites.add(self.player) self.moveTarget()
def __init__(self): self._in_test = 0 Game.__init__(self)
def move(self): Layer.move(self) x, y = self.get_position() #print x if 50 > x > 45: print 'change' self.set_background(color=RED) class C2(Circle): def move(self): x, y = self.get_position() #print 'moving', x, y Circle.move(self) game = Game() layer = game.addLayer(size=(500, 500)) #print 1 layer.center() #print 1 layer.set_background(color=BLUE) layer.border(10) #layer.path.set_velocity(vx=10, vy=10) path = CirclePath() path.set_loop(-1) layer.set_path(path) game.sprites.add(layer, level=1)
def checkEvents(self): Game.checkEvents(self) self.s.move_point()
def add_key(self, num): self.keys += num def do(self, cmd): if cmd=="left": self.turn("l") elif cmd=="right": self.turn("r") elif cmd=="fwd": self.forward() elif cmd=="wait": pass elif cmd=="push": self.forward() elif cmd=="pickup": pass elif cmd=="use": pass def set_coords(self,coords): self.coords=coords self.set_position(coord2pos(coords)) if __name__=="__main__": from pygsear.Game import Game g=Game() c=CatBot() g.sprites.add(c) g.mainloop()