Ejemplo n.º 1
0
def test_nodes_on_obstacles():
    scenario_3d_data = {
        "size": 16,
        "x": [4, 5, 6, 7, 4, 5, 6, 7, 4, 5, 6, 7, 4, 5, 6, 7],
        "y": [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6],
        "z": [2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5]
    }
    obstacle_3D_array = Model.create_obstacle_array(scenario_3d_data)

    test_good_waypoint_array = [Node(5, 9, 2), Node(5, 0, 4)]
    assert Model.nodes_on_obstacles(obstacle_3D_array,
                                    test_good_waypoint_array) == False

    test_error_waypoint_array = [Node(5, 9, 2), Node(6, 6, 5)]
    Model.nodes_on_obstacles(obstacle_3D_array,
                             test_error_waypoint_array) == True
Ejemplo n.º 2
0
    def __init__(self, scenario):
        dimension = scenario["dimension"]
        self.is_2d = Model.is_two_dimensional(dimension)

        if "data" in scenario:
            self.obstacle_array = Model.create_obstacle_array(scenario["data"])
        else:
            self.obstacle_array = []
        self.num_obstacles = len(self.obstacle_array)

        self.waypoint = scenario["waypoint"]
        start = self.waypoint["start"]
        self.start_node = Node(start["x"], start["y"]) if self.is_2d else Node(start["x"], start["y"], start["z"])
        self.start_node.set_as_start_node()
        stop = self.waypoint["stop"]
        self.stop_node = Node(stop["x"], stop["y"]) if self.is_2d else Node(stop["x"], stop["y"], stop["z"])
        self.last_node_key = str(self.stop_node)
        self.allow_diagonal = bool(self.waypoint["allowDiagonal"]) if "allowDiagonal" in self.waypoint else False
        
        model = Model(dimension, self.obstacle_array, self.waypoint, True)
        self.Q = model.create_initial_Q(False)

        self.open_set = dict()
        self.open_set[str(self.start_node)] = self.Q.get(str(self.start_node))

        if Model.nodes_on_obstacles(self.obstacle_array, [self.start_node, self.stop_node]):
            message = "[Waypoint Error] start position or stop position is on the obstacle."
            print(message)
            self.message = message
        
        self.boundary = scenario["boundary"] if "boundary" in scenario else None
        if not self.is_2d:
            self.z_ceil = int(self.boundary["zCeil"]) if (self.boundary and "zCeil" in self.boundary) else inf
            self.z_floor = int(self.boundary["zFloor"]) if (self.boundary and "zFloor" in self.boundary) else -inf
            # print("z_ceil: {}, z_floor: {}".format(self.z_ceil, self.z_floor))

            if not Model.is_boundary_available(self.z_floor, self.start_node.z, self.z_ceil):
                message = "[Boundary Error] start position is out of boundary."
                print(message)
                self.message = message
        
        self.message = "[Ready] No Results."
Ejemplo n.º 3
0
    def __init__(self, scenario, options=None):
        self.dimension = scenario["dimension"]
        self.is_2d = Model.is_two_dimensional(self.dimension)

        if "data" in scenario:
            self.obstacle_array = Model.create_obstacle_array(scenario["data"])
        else:
            self.obstacle_array = []
        self.num_obstacles = len(self.obstacle_array)

        self.waypoint = scenario["waypoint"]
        start = self.waypoint["start"]
        self.start_node = Node(start["x"], start["y"]) if self.is_2d else Node(
            start["x"], start["y"], start["z"])
        self.start_node.set_as_start_node()
        stop = self.waypoint["stop"]
        self.stop_node = Node(stop["x"], stop["y"]) if self.is_2d else Node(
            stop["x"], stop["y"], stop["z"])
        self.last_node_key = str(self.stop_node)
        self.allow_diagonal = bool(
            self.waypoint["allowDiagonal"]
        ) if "allowDiagonal" in self.waypoint else False

        if options is None:
            self.debug_mode = False
            self.is_fast = True
        else:
            self.debug_mode = True if 'debug_mode' in options and options[
                'debug_mode'] is True else False
            self.is_fast = False if 'type' in options and options[
                'type'] == 'original' else True

        if self.debug_mode:
            print("A* Path Finding (2D)") if self.is_2d else print(
                "A* Path Finding (3D)")

        model = Model(self.dimension, self.obstacle_array, self.waypoint,
                      self.debug_mode)
        self.Q = model.create_initial_Q(self.is_fast)

        self.open_set = dict()
        self.open_set[str(self.start_node)] = self.Q.get(str(self.start_node))

        self.message = "[Done] no results."
        if Model.nodes_on_obstacles(self.obstacle_array,
                                    [self.start_node, self.stop_node]):
            message = "[Waypoint Error] start position or stop position is on the obstacle."
            print(message)
            self.message = message

        self.boundary = scenario["boundary"] if "boundary" in scenario else None
        if not self.is_2d:
            self.z_ceil = int(self.boundary["zCeil"]) if (
                self.boundary and "zCeil" in self.boundary) else inf
            self.z_floor = int(self.boundary["zFloor"]) if (
                self.boundary and "zFloor" in self.boundary) else -inf
            # print("z_ceil: {}, z_floor: {}".format(self.z_ceil, self.z_floor))

            if not Model.is_boundary_available(self.z_floor, self.start_node.z,
                                               self.z_ceil):
                message = "[Boundary Error] start position is out of boundary."
                print(message)
                self.message = message

        grouping = scenario["grouping"] if "grouping" in scenario else None
        # Only for integer type
        # self.is_grouping = True if grouping is not None and "radius" in grouping and str(grouping["radius"]).isnumeric() else False
        # For integer and float type
        self.is_grouping = True if grouping is not None and "radius" in grouping and Tools.is_number(
            str(grouping["radius"])) else False
        self.group_radius = float(
            grouping["radius"]) if self.is_grouping else 0
        self.is_group_flat = True if self.is_2d or "boundary" in scenario else False

        self.num_obstacles_in_start_group = 0
        self.num_obstacles_in_stop_group = 0
        if self.is_grouping:
            grouping_style = 'circle' if self.is_group_flat else 'sphere'
            print('[Grouping] radius', (self.group_radius + 0.6), 'of',
                  grouping_style)

            for obstacle in self.obstacle_array:
                if Tools.intersect(self.start_node, obstacle,
                                   self.group_radius, self.is_group_flat):
                    # message = f'[Grouping Error] obstacle is in the start {grouping_style}'
                    # print(message)
                    self.num_obstacles_in_start_group = self.num_obstacles_in_start_group + 1
                if Tools.intersect(self.stop_node, obstacle, self.group_radius,
                                   self.is_group_flat):
                    # message = f'[Grouping Error] obstacle is in the stop {grouping_style}'
                    # print(message)
                    self.num_obstacles_in_stop_group = self.num_obstacles_in_stop_group + 1

            if self.num_obstacles_in_start_group > 0:
                print(f'[Grouping Error] {self.num_obstacles_in_start_group} obstacle is in the start {grouping_style}') if self.num_obstacles_in_start_group == 1 \
                else print(f'[Grouping Error] {self.num_obstacles_in_start_group} obstacles are in the start {grouping_style}')
            if self.num_obstacles_in_stop_group > 0:
                print(f'[Grouping Error] {self.num_obstacles_in_stop_group} obstacle is in the stop {grouping_style}') if self.num_obstacles_in_stop_group == 1 \
                else print(f'[Grouping Error] {self.num_obstacles_in_stop_group} obstacles are in the stop {grouping_style}')