def update(viewer): global V, F, T, W, slice_z, overlay plane = igl.eigen.MatrixXd([ 0, 0, 1, -((1 - slice_z) * V.col(2).minCoeff() + slice_z * V.col(2).maxCoeff()) ]) V_vis = igl.eigen.MatrixXd() F_vis = igl.eigen.MatrixXi() J = igl.eigen.MatrixXi() bary = igl.eigen.SparseMatrixd() igl.slice_tets(V, T, plane, V_vis, F_vis, J, bary) W_vis = igl.eigen.MatrixXd() igl.slice(W, J, W_vis) C_vis = igl.eigen.MatrixXd() igl.parula(W_vis, False, C_vis) if overlay == 1: # OVERLAY_INPUT append_mesh(C_vis, F_vis, V_vis, V, F, igl.eigen.MatrixXd([[1., 0.894, 0.227]])) elif overlay == 2: # OVERLAY_OUTPUT append_mesh(C_vis, F_vis, V_vis, V, F, igl.eigen.MatrixXd([[0.8, 0.8, 0.8]])) viewer.data.clear() viewer.data.set_mesh(V_vis, F_vis) viewer.data.set_colors(C_vis) viewer.data.set_face_based(True)
def update_visualization(viewer): global V, F, T, tree, FN, VN, EN, E, EMAP, max_distance, slice_z, overlay plane = igl.eigen.MatrixXd([ 0.0, 0.0, 1.0, -((1 - slice_z) * V.col(2).minCoeff() + slice_z * V.col(2).maxCoeff()) ]) V_vis = igl.eigen.MatrixXd() F_vis = igl.eigen.MatrixXi() # Extract triangle mesh slice through volume mesh and subdivide nasty triangles J = igl.eigen.MatrixXi() bary = igl.eigen.SparseMatrixd() igl.marching_tets(V, T, plane, V_vis, F_vis, J, bary) max_l = 0.03 while True: l = igl.eigen.MatrixXd() igl.edge_lengths(V_vis, F_vis, l) l /= (V_vis.colwiseMaxCoeff() - V_vis.colwiseMinCoeff()).norm() if l.maxCoeff() < max_l: break bad = l.rowwiseMaxCoeff() > max_l notbad = l.rowwiseMaxCoeff() <= max_l # TODO replace by ~ operator F_vis_bad = igl.eigen.MatrixXi() F_vis_good = igl.eigen.MatrixXi() igl.slice_mask(F_vis, bad, 1, F_vis_bad) igl.slice_mask(F_vis, notbad, 1, F_vis_good) igl.upsample(V_vis, F_vis_bad) F_vis = igl.cat(1, F_vis_bad, F_vis_good) # Compute signed distance S_vis = igl.eigen.MatrixXd() I = igl.eigen.MatrixXi() N = igl.eigen.MatrixXd() C = igl.eigen.MatrixXd() # Bunny is a watertight mesh so use pseudonormal for signing igl.signed_distance_pseudonormal(V_vis, V, F, tree, FN, VN, EN, EMAP, S_vis, I, C, N) # push to [0,1] range S_vis = 0.5 * (S_vis / max_distance) + 0.5 C_vis = igl.eigen.MatrixXd() # color without normalizing igl.parula(S_vis, False, C_vis) if overlay: append_mesh(C_vis, F_vis, V_vis, V, F, igl.eigen.MatrixXd([[0.8, 0.8, 0.8]])) viewer.data().clear() viewer.data().set_mesh(V_vis, F_vis) viewer.data().set_colors(C_vis) viewer.core.lighting_factor = overlay
def update_visualization(viewer): global V, F, T, tree, FN, VN, EN, E, EMAP, max_distance, slice_z, overlay plane = igl.eigen.MatrixXd([0.0, 0.0, 1.0, -((1 - slice_z) * V.col(2).minCoeff() + slice_z * V.col(2).maxCoeff())]) V_vis = igl.eigen.MatrixXd() F_vis = igl.eigen.MatrixXi() # Extract triangle mesh slice through volume mesh and subdivide nasty triangles J = igl.eigen.MatrixXi() bary = igl.eigen.SparseMatrixd() igl.slice_tets(V, T, plane, V_vis, F_vis, J, bary) max_l = 0.03 while True: l = igl.eigen.MatrixXd() igl.edge_lengths(V_vis, F_vis, l) l /= (V_vis.colwiseMaxCoeff() - V_vis.colwiseMinCoeff()).norm() if l.maxCoeff() < max_l: break bad = l.rowwiseMaxCoeff() > max_l notbad = l.rowwiseMaxCoeff() <= max_l # TODO replace by ~ operator F_vis_bad = igl.eigen.MatrixXi() F_vis_good = igl.eigen.MatrixXi() igl.slice_mask(F_vis, bad, 1, F_vis_bad) igl.slice_mask(F_vis, notbad, 1, F_vis_good) igl.upsample(V_vis, F_vis_bad) F_vis = igl.cat(1, F_vis_bad, F_vis_good) # Compute signed distance S_vis = igl.eigen.MatrixXd() I = igl.eigen.MatrixXi() N = igl.eigen.MatrixXd() C = igl.eigen.MatrixXd() # Bunny is a watertight mesh so use pseudonormal for signing igl.signed_distance_pseudonormal(V_vis, V, F, tree, FN, VN, EN, EMAP, S_vis, I, C, N) # push to [0,1] range S_vis = 0.5 * (S_vis / max_distance) + 0.5 C_vis = igl.eigen.MatrixXd() # color without normalizing igl.parula(S_vis, False, C_vis) if overlay: append_mesh(C_vis, F_vis, V_vis, V, F, igl.eigen.MatrixXd([[0.8, 0.8, 0.8]])) viewer.data.clear() viewer.data.set_mesh(V_vis, F_vis) viewer.data.set_colors(C_vis) viewer.core.lighting_factor = overlay
def key_down(viewer, key, mod): global U, c if key == ord(' '): U = U.rightCols(k) # Rescale eigen vectors for visualization Z = bbd * 0.5 * U.col(c) C = igl.eigen.MatrixXd() igl.parula(U.col(c), False, C) c = (c + 1) % U.cols() if twod: V.setcol(2, Z) viewer.data.set_mesh(V, F) viewer.data.compute_normals() viewer.data.set_colors(C) return True
def update(viewer): global V, F, T, W, slice_z, overlay plane = igl.eigen.MatrixXd([0, 0, 1, -((1 - slice_z) * V.col(2).minCoeff() + slice_z * V.col(2).maxCoeff())]) V_vis = igl.eigen.MatrixXd() F_vis = igl.eigen.MatrixXi() J = igl.eigen.MatrixXi() bary = igl.eigen.SparseMatrixd() igl.marching_tets(V, T, plane, V_vis, F_vis, J, bary) W_vis = igl.eigen.MatrixXd() igl.slice(W, J, W_vis) C_vis = igl.eigen.MatrixXd() igl.parula(W_vis, False, C_vis) if overlay == 1: # OVERLAY_INPUT append_mesh(C_vis, F_vis, V_vis, V, F, igl.eigen.MatrixXd([[1., 0.894, 0.227]])) elif overlay == 2: # OVERLAY_OUTPUT append_mesh(C_vis, F_vis, V_vis, V, F, igl.eigen.MatrixXd([[0.8, 0.8, 0.8]])) viewer.data().clear() viewer.data().set_mesh(V_vis, F_vis) viewer.data().set_colors(C_vis) viewer.data().set_face_based(True)
def pre_draw(viewer): if not viewer.core.is_animating: return False global anim_t global start_point global end_point igl.streamlines_next(V, F, data, state) value = (anim_t % 100) / 100.0 if value > 0.5: value = 1 - value value /= 0.5 r, g, b = igl.parula(value) viewer.data.add_edges(state.start_point, state.end_point, igl.eigen.MatrixXd([[r, g, b]])) anim_t += anim_t_dir return False
def pre_draw(viewer): if not viewer.core().is_animating: return False global anim_t global start_point global end_point igl.streamlines_next(V, F, data, state) value = (anim_t % 100) / 100.0 if value > 0.5: value = 1 - value value /= 0.5 r, g, b = igl.parula(value) viewer.data().add_edges(state.start_point, state.end_point, igl.eigen.MatrixXd([[r, g, b]])) anim_t += anim_t_dir return False
PD2 = igl.eigen.MatrixXd() PV1 = igl.eigen.MatrixXd() PV2 = igl.eigen.MatrixXd() igl.principal_curvature(V, F, PD1, PD2, PV1, PV2) # Mean curvature H = 0.5 * (PV1 + PV2) viewer = igl.glfw.Viewer() viewer.data().set_mesh(V, F) # Compute pseudocolor C = igl.eigen.MatrixXd() igl.parula(H, True, C) viewer.data().set_colors(C) # Average edge length for sizing avg = igl.avg_edge_length(V, F) # Draw a blue segment parallel to the minimal curvature direction red = igl.eigen.MatrixXd([[0.8, 0.2, 0.2]]) blue = igl.eigen.MatrixXd([[0.2, 0.2, 0.8]]) viewer.data().add_edges(V + PD1 * avg, V - PD1 * avg, blue) # Draw a red segment parallel to the maximal curvature direction viewer.data().add_edges(V + PD2 * avg, V - PD2 * avg, red)