def onKeyDown(self, sender, keycode, modifiers): if keycode in self.modKey: event = DOM.eventGetCurrentEvent() self.event.keyPress[keycode] = True self.event._updateQueue(event) DOM.eventPreventDefault(event) elif keycode in self.specialKey: event = DOM.eventGetCurrentEvent() self.event._updateQueue(event) DOM.eventPreventDefault(event)
def onKeyDown(self, sender, keycode, modifiers): if keycode in self.modKey: event = DOM.eventGetCurrentEvent() self.event.keyPress[keycode] = True self.event._updateQueue(event) DOM.eventPreventDefault(event) elif keycode in self.specialKey: event = DOM.eventGetCurrentEvent() self.event._updateQueue(event) DOM.eventPreventDefault(event)
def onKeyUp(self, sender, keycode, mods): event = DOM.eventGetCurrentEvent() if event.key in self.modKey: self.event.keyPress[self.modKey[event.key]] = False if event.key in self.keyHeld: self.keyHeld[event.key]['pressed'] = False if event.type in self.event.events: self.event._updateQueue(self.evt[event.type](event))
def _onKeyUp(self, sender, keycode, mods): event = DOM.eventGetCurrentEvent() if keycode in self.modKeyCode: self.event.keyPress[keycode] = False if keycode in self.keyHeld: self.keyHeld[keycode]['pressed'] = False if event.type in self.event.events: self.event._updateQueue(self.evt[event.type](event, keycode))
def onKeyDown(self, sender, keycode, mods): event = DOM.eventGetCurrentEvent() if event.key in self.modKey: self.event.keyPress[self.modKey[event.key]] = True if event.type in self.event.events: if not self._isPaused(event.key): self.event._updateQueue(self.evt[event.type](event)) DOM.eventPreventDefault(event)
def _onMouseWheelY(self, sender, velocity): event = DOM.eventGetCurrentEvent() if velocity < 0: button = 4 events = velocity / -3 else: button = 5 events = velocity / 3 event.btn = button event.pos = (self.event.mouseMove['x'], self.event.mouseMove['y']) for evt in range(events): self.event._updateQueue(event)
def _onMouseWheelY(self, sender, velocity): event = DOM.eventGetCurrentEvent() if velocity < 0: button = 4 events = velocity / -3 else: button = 5 events = velocity / 3 event.btn = button event.pos = (self.event.mouseMove['x'], self.event.mouseMove['y']) for evt in range(events): self.event._updateQueue(event)
def onMouseMove(self, sender, x, y): event = DOM.eventGetCurrentEvent() if event.type in self.event.events: if not self.mouse_entered: self.event.mouseMovePre['x'] = self.event.mouseMove['x'] self.event.mouseMovePre['y'] = self.event.mouseMove['y'] else: self.event.mouseMovePre['x'] = x self.event.mouseMovePre['y'] = y self.mouse_entered = False self.event._updateQueue(self.evt[event.type](event, x, y)) self.event.mouseMove['x'] = x self.event.mouseMove['y'] = y
def _onKeyDown(self, sender, keycode, mods): event = DOM.eventGetCurrentEvent() if keycode in self.modKeyCode: self.event.keyPress[keycode] = True if event.type in self.event.events: if not self._isPaused(keycode): self.event.keyCode = keycode if keycode in self.specialKeyCode: self.event._updateQueue(self.evt[event.type](event, keycode)) DOM.eventPreventDefault(event) else: DOM.eventPreventDefault(event)
def onMouseWheel(self, sender, velocity): event = DOM.eventGetCurrentEvent() if event.type == 'mousewheel': #TODO: update for changes in mousewheel implementation if hasattr(event, 'wheelDeltaX'): self.onMouseWheel = self._onMouseWheel self._onMouseWheel(sender, velocity) else: self.onMouseWheel = self._onMouseWheelY DOM.eventGetMouseWheelVelocityY = eventGetMouseWheelVelocityY self._onMouseWheelY(sender, eventGetMouseWheelVelocityY(event)) else: #DOMMouseScroll self.onMouseWheel = self._onMouseScroll self._onMouseScroll(sender, velocity)
def onMouseWheel(self, sender, velocity): event = DOM.eventGetCurrentEvent() if event.type == 'mousewheel': #TODO: update for changes in mousewheel implementation if hasattr(event, 'wheelDeltaX'): self.onMouseWheel = self._onMouseWheel self._onMouseWheel(sender, velocity) else: self.onMouseWheel = self._onMouseWheelY DOM.eventGetMouseWheelVelocityY = eventGetMouseWheelVelocityY self._onMouseWheelY(sender, eventGetMouseWheelVelocityY(event)) else: #DOMMouseScroll self.onMouseWheel = self._onMouseScroll self._onMouseScroll(sender, velocity)
def _onMouseScroll(self, sender, velocity): event = DOM.eventGetCurrentEvent() if velocity > 1 or velocity < -1: if velocity < 0: button = 4 else: button = 5 else: if velocity < 0: button = 6 else: button = 7 event.btn = button event.pos = (self.event.mouseMove['x'], self.event.mouseMove['y']) self.event._updateQueue(event)
def _onMouseScroll(self, sender, velocity): event = DOM.eventGetCurrentEvent() if velocity > 1 or velocity < -1: if velocity < 0: button = 4 else: button = 5 else: if velocity < 0: button = 6 else: button = 7 event.btn = button event.pos = (self.event.mouseMove['x'], self.event.mouseMove['y']) self.event._updateQueue(event)
def onKeyUp(self, sender, keycode, modifiers): event = DOM.eventGetCurrentEvent() if keycode in self.modKey: self.event.keyPress[keycode] = False self.event._updateQueue(event)
def onMouseUp(self, sender, x, y): event = DOM.eventGetCurrentEvent() event.pos = (x, y) self.event.mousePress[event.button] = False self.event._updateQueue(event)
def onMouseMove(self, sender, x, y): event = DOM.eventGetCurrentEvent() event.pos = (x, y) self.event.mouseMove['x'], self.event.mouseMove['y'] = x, y self.event._updateQueue(event)
def onKeyUp(self, sender, keycode, modifiers): event = DOM.eventGetCurrentEvent() if keycode in self.modKey: self.event.keyPress[keycode] = False self.event._updateQueue(event)
def onKeyPress(self, sender, keycode, modifiers): event = DOM.eventGetCurrentEvent() if not (event.keyCode and event.keyCode in self.specialKey): self.event._updateQueue(event) DOM.eventPreventDefault(event)
def _onKeyPress(self, sender, keycode, mods): event = DOM.eventGetCurrentEvent() if event.type in self.event.events: self.event.keyPressCode[self.event.keyCode] = keycode self.event._updateQueue(self.evt[event.type](event, keycode)) event.preventDefault()
def onMouseUp(self, sender, x, y): event = DOM.eventGetCurrentEvent() if event.type in self.event.events: self.event._updateQueue(self.evt[event.type](event, x, y)) self.event.mousePress[event.button] = False
def onMouseUp(self, sender, x, y): event = DOM.eventGetCurrentEvent() event.pos = (x, y) self.event.mousePress[event.button] = False self.event._updateQueue(event)
def onMouseMove(self, sender, x, y): event = DOM.eventGetCurrentEvent() event.pos = (x, y) self.event.mouseMove['x'], self.event.mouseMove['y'] = x, y self.event._updateQueue(event)
def onKeyPress(self, sender, keycode, modifiers): event = DOM.eventGetCurrentEvent() if not (event.keyCode and event.keyCode in self.specialKey): self.event._updateQueue(event) DOM.eventPreventDefault(event)