Ejemplo n.º 1
0
def create_region_release_site(world, scene, mesh, release_name, reg_name,
                               number, number_type, mol_sym):
    """Creates a release site on a specific region

    Args:
        world (object) -- the world object which has been generated by
            mcell create_instance_object
        scene (instance object) -- scene for mcell simulation
        mesh (mesh object) -- scene object where the release will occur
        release_name (string) -- name of the region release site
        reg_name (string) -- name of the region for the release site
        number (int or float) -- number to be released at the region release
            site
        number_type (int) -- 0 for NUMBER, 1 for CONCENTRATION
        mol_sym (mcell_symbol) -- species to be released

    Returns:
        release object (object)

    """

    mol_list = m.mcell_add_to_species_list(mol_sym, False, 0, None)
    rel_object = m.object()
    release_object = m.mcell_create_region_release(world, scene, mesh,
                                                   release_name,
                                                   reg_name, mol_list,
                                                   float(number), number_type,
                                                   1, None, rel_object)
    m.mcell_delete_species_list(mol_list)

    return release_object
Ejemplo n.º 2
0
def main():

    # Create the MCell world
    world = m.mcell_create()
    m.mcell_init_state(world)

    # Set iterations, step size
    dt = 1e-5
    iterations = 100
    m.mcell_set_time_step(world, dt)
    m.mcell_set_iterations(world, iterations)

    # Define volume molecule
    vm1_sym = m.create_species(world, "vm1", 1e-6, False)

    # Create a scene
    scene_name = "Scene"
    scene = m.create_instance_object(world, scene_name)

    # Create release pattern with a delay
    rel_pattern = m.create_release_pattern(world,
                                           "Release Pattern",
                                           delay=5e-4)

    # Create box objects
    box_name = "Box_Union_Outer"
    r = (0.1, 0.1, 0.1)
    ctr = (-0.3, 0.3, 0)
    box_mesh = create_rectangle(world, scene, r, ctr, box_name)

    # List of mols to release
    mol_list = m.mcell_add_to_species_list(vm1_sym, False, 0, None)

    # Release
    rel_object = m.object()
    box_rel_object = m.mcell_create_region_release(world, scene, box_mesh,
                                                   "Box Release", "ALL",
                                                   mol_list, 1000, 0, 1,
                                                   rel_pattern, rel_object)
    m.mcell_delete_species_list(mol_list)

    # Create viz data
    viz_list = m.mcell_add_to_species_list(vm1_sym, False, 0, None)
    m.mcell_create_viz_output(world, "./viz_data/test", viz_list, 0,
                              iterations, 1)

    m.mcell_init_simulation(world)
    m.mcell_init_output(world)

    output_freq = 10
    for i in range(iterations):
        m.mcell_run_iteration(world, output_freq, 0)
    m.mcell_flush_data(world)
    m.mcell_print_final_warnings(world)
    m.mcell_print_final_statistics(world)
Ejemplo n.º 3
0
def create_instance_object(world, name):
    """Creates an instance object. Simple translation from wrapped code
    to python function. Frees the user from having to initialize the
    scene object and then pass it in and generate the object.

    Args:
        world (object) -- the world object which has been generated by
            mcell create_instance_object
        name (string) -- name of the instance object

    Returns:
        instance object

    """
    scene_temp = m.object()
    return m.mcell_create_instance_object(world, name, scene_temp)
Ejemplo n.º 4
0
def create_polygon_object(world,
                          vert_list,
                          face_list,
                          scene,
                          name,
                          translation=None):
    """Creates a polygon object from a vertex and element lest

    Args:
        world (object) -- the world object which has been generated by
            mcell create_instance_object
        vert_list (vertex list) -- verteces for the polygon
        face_list (element connection list) -- faces for the polygon
        scene (instance object) -- scene for mcell simulation
        name (string) -- name of polygon object that will be created

    Returns:
        polygon object
    """

    verts = None
    vert_list = vert_list[::-1]
    t = translation
    if t:
        for x, y, z in vert_list:
            verts = m.mcell_add_to_vertex_list(x + t[0], y + t[1], z + t[2],
                                               verts)
    else:
        for x, y, z in vert_list:
            verts = m.mcell_add_to_vertex_list(x, y, z, verts)

    elems = None
    face_list = face_list[::-1]
    for x, y, z in face_list:
        elems = m.mcell_add_to_connection_list(x, y, z, elems)

    pobj = m.poly_object()
    pobj.obj_name = name
    pobj.vertices = verts
    pobj.num_vert = len(vert_list)
    pobj.connections = elems
    pobj.num_conn = len(face_list)

    mesh_temp = m.object()
    mesh = m.mcell_create_poly_object(world, scene, pobj, mesh_temp)

    return mesh
Ejemplo n.º 5
0
    def release_into_mesh_obj(self, relobj) -> None:
        """ Release the specified amount of species into an object. """

        mesh_obj = relobj.mesh_obj
        species = relobj.spec
        region = relobj.region

        if isinstance(species, m.OrientedSpecies):
            orient = species.orient_num
            species = species.spec
        else:
            orient = None
        if species.surface and orient is None:
            logging.info(
                "Error: must specify orientation when releasing surface "
                "molecule")
        if region:
            rel_name = "%s_%s_%s_rel" % (species.name, mesh_obj.name,
                                         region.reg_name)
        else:
            rel_name = "%s_%s_rel" % (species.name, mesh_obj.name)

        mol_sym = self._species[species.name]
        if orient:
            mol_list = m.mcell_add_to_species_list(mol_sym, True, orient, None)
        else:
            mol_list = m.mcell_add_to_species_list(mol_sym, False, 0, None)
        rel_object = m.object()
        if relobj.number:
            number_type = 0
            rel_amt = relobj.number
        elif relobj.conc:
            number_type = 1
            rel_amt = relobj.conc
        if region:
            reg_name = region.reg_name
        else:
            reg_name = "ALL"
        release_object = m.mcell_create_region_release(
            self._world, self._scene,
            self._mesh_objects[mesh_obj.name], rel_name, reg_name, mol_list,
            float(rel_amt), number_type, 1, None, rel_object)
        if rel_name not in self._releases:
            self._releases[rel_name] = release_object
        m.mcell_delete_species_list(mol_list)
Ejemplo n.º 6
0
def create_box(world, scene, half_length, name):
    """Creates the verteces and lines of a cube object at the origin

    Args:
        half_length (double) -- half length of the cube

    Returns:
        vertex list and element connection list

    """

    hl = half_length
    verts = m.mcell_add_to_vertex_list(hl, hl, -hl, None)
    verts = m.mcell_add_to_vertex_list(hl, -hl, -hl, verts)
    verts = m.mcell_add_to_vertex_list(-hl, -hl, -hl, verts)
    verts = m.mcell_add_to_vertex_list(-hl, hl, -hl, verts)
    verts = m.mcell_add_to_vertex_list(hl, hl, hl, verts)
    verts = m.mcell_add_to_vertex_list(hl, -hl, hl, verts)
    verts = m.mcell_add_to_vertex_list(-hl, -hl, hl, verts)
    verts = m.mcell_add_to_vertex_list(-hl, hl, hl, verts)

    elems = m.mcell_add_to_connection_list(1, 2, 3, None)
    elems = m.mcell_add_to_connection_list(7, 6, 5, elems)
    elems = m.mcell_add_to_connection_list(0, 4, 5, elems)
    elems = m.mcell_add_to_connection_list(1, 5, 6, elems)
    elems = m.mcell_add_to_connection_list(6, 7, 3, elems)
    elems = m.mcell_add_to_connection_list(0, 3, 7, elems)
    elems = m.mcell_add_to_connection_list(0, 1, 3, elems)
    elems = m.mcell_add_to_connection_list(4, 7, 5, elems)
    elems = m.mcell_add_to_connection_list(1, 0, 5, elems)
    elems = m.mcell_add_to_connection_list(2, 1, 6, elems)
    elems = m.mcell_add_to_connection_list(2, 6, 3, elems)
    elems = m.mcell_add_to_connection_list(4, 0, 7, elems)

    pobj = m.poly_object()
    pobj.obj_name = name
    pobj.vertices = verts
    pobj.num_vert = 8
    pobj.connections = elems
    pobj.num_conn = 12

    mesh_temp = m.object()
    mesh = m.mcell_create_poly_object(world, scene, pobj, mesh_temp)

    return mesh
Ejemplo n.º 7
0
def create_rectangle(world, scene, r, ctr, name):

    xp = ctr[0] + r[0]
    yp = ctr[1] + r[1]
    zp = ctr[2] + r[2]
    xm = ctr[0] - r[0]
    ym = ctr[1] - r[1]
    zm = ctr[2] - r[2]

    verts = m.mcell_add_to_vertex_list(xp, yp, zm, None)
    verts = m.mcell_add_to_vertex_list(xp, ym, zm, verts)
    verts = m.mcell_add_to_vertex_list(xm, ym, zm, verts)
    verts = m.mcell_add_to_vertex_list(xm, yp, zm, verts)
    verts = m.mcell_add_to_vertex_list(xp, yp, zp, verts)
    verts = m.mcell_add_to_vertex_list(xp, ym, zp, verts)
    verts = m.mcell_add_to_vertex_list(xm, ym, zp, verts)
    verts = m.mcell_add_to_vertex_list(xm, yp, zp, verts)

    elems = m.mcell_add_to_connection_list(1, 2, 3, None)
    elems = m.mcell_add_to_connection_list(7, 6, 5, elems)
    elems = m.mcell_add_to_connection_list(0, 4, 5, elems)
    elems = m.mcell_add_to_connection_list(1, 5, 6, elems)
    elems = m.mcell_add_to_connection_list(6, 7, 3, elems)
    elems = m.mcell_add_to_connection_list(0, 3, 7, elems)
    elems = m.mcell_add_to_connection_list(0, 1, 3, elems)
    elems = m.mcell_add_to_connection_list(4, 7, 5, elems)
    elems = m.mcell_add_to_connection_list(1, 0, 5, elems)
    elems = m.mcell_add_to_connection_list(2, 1, 6, elems)
    elems = m.mcell_add_to_connection_list(2, 6, 3, elems)
    elems = m.mcell_add_to_connection_list(4, 0, 7, elems)

    pobj = m.poly_object()
    pobj.obj_name = name
    pobj.vertices = verts
    pobj.num_vert = 8
    pobj.connections = elems
    pobj.num_conn = 12

    mesh_temp = m.object()
    mesh = m.mcell_create_poly_object(world, scene, pobj, mesh_temp)

    return mesh
Ejemplo n.º 8
0
def create_release_site(world, scene, pos, diam, shape, number, number_type,
                        mol_sym, name):
    """Creates a molecule release site

    Args:
        world (object) -- the world object which has been generated by
            mcell create_instance_object
        scene (instance object) -- scene for mcell simulation
        pos (vector3) -- position of release site
        diam (vector3) -- diameter of release site
        number (int or float) -- number to be release at release site
        number_type (int) -- 0 for NUMBER, 1 for CONCENTRATION
        mol_sym (mcell_symbol) -- species to be released
        name (string) -- name of the release site

    Returns:
        void -- generates a species release site

    """

    position = m.vector3()
    position.x = pos.x
    position.y = pos.y
    position.z = pos.z
    diameter = m.vector3()
    diameter.x = diam.x
    diameter.y = diam.y
    diameter.z = diam.z

    mol_list = m.mcell_add_to_species_list(mol_sym, False, 0, None)
    rel_object = m.object()
    release_object = m.mcell_create_geometrical_release_site(
        world, scene, name, shape, position, diameter, mol_list, float(number),
        number_type, 1, None, rel_object)
    m.mcell_delete_species_list(mol_list)

    return (position, diameter, release_object)
Ejemplo n.º 9
0
def main(lexer, parser):

    # Create the MCell world
    world = m.mcell_create()
    m.mcell_init_state(world)

    # Set iterations, step size
    dt = 1e-5
    iterations = 100
    m.mcell_set_time_step(world, dt)
    m.mcell_set_iterations(world, iterations)

    # Define volume molecule
    vm1_sym = m.create_species(world, "vm1", 1e-6, False)

    # Create a scene
    scene_name = "Scene"
    scene = m.create_instance_object(world, scene_name)

    ##########
    # Create each of the three binary operations
    # Each example consists of two box objects
    ##########

    # Dictionary of release evaluator objects
    rel_eval_dict = {}

    ##########
    # Union
    ##########

    # Create box objects
    box_union_outer_name = "Box_Union_Outer"
    r_union_outer = (0.1, 0.1, 0.1)
    ctr_union_outer = (-0.3, 0.3, 0)
    box_union_outer_mesh = create_rectangle(world, scene, r_union_outer,
                                            ctr_union_outer,
                                            box_union_outer_name)

    box_union_inner_name = "Box_Union_Inner"
    r_union_inner = (0.1, 0.1, 0.12)
    ctr_union_inner = (-0.3 + 0.1, 0.3 + 0.1, 0.0)
    box_union_inner_mesh = create_rectangle(world, scene, r_union_inner,
                                            ctr_union_inner,
                                            box_union_inner_name)

    # Add to the dictionary of objects for the parser to see
    lexer.obj_dict[box_union_outer_name] = box_union_outer_mesh
    lexer.obj_dict[box_union_inner_name] = box_union_inner_mesh

    # We will use the "ALL" region specification
    # We could also define a surface region using the following code
    '''
	box_union_outer_region_name = "Box_Union_Outer_Reg"
	box_union_outer_face_list = [0,1,2,3,4,5,6,7,8,9,10,11]
	box_union_outer_region = m.create_surface_region(world, box_union_outer_mesh, box_union_outer_face_list, box_union_outer_region_name)
	box_union_inner_region_name = "Box_Union_Inner_Reg"
	box_union_inner_face_list = [0,1,2,3,4,5,6,7,8,9,10,11]
	box_union_inner_region = m.create_surface_region(world, box_union_inner_mesh, box_union_inner_face_list, box_union_inner_region_name)
	'''

    # Parse a string to create a release_evaluator
    s_union = box_union_outer_name + "[ALL]" + " + " + box_union_inner_name + "[ALL]"
    print("> Parsing: " + s_union)
    lexer.mcell_world = world
    parser.parse(s_union)
    rel_eval_dict[s_union] = lexer.release_evaluator
    print("> Finished parsing.")

    ##########
    # Subtraction
    ##########

    # Create box objects
    box_sub_outer_name = "Box_Sub_Outer"
    r_sub_outer = (0.1, 0.1, 0.1)
    ctr_sub_outer = (0.3, 0.3, 0)
    box_sub_outer_mesh = create_rectangle(world, scene, r_sub_outer,
                                          ctr_sub_outer, box_sub_outer_name)

    box_sub_inner_name = "Box_Sub_Inner"
    r_sub_inner = (0.1, 0.1, 0.12)
    ctr_sub_inner = (0.3 + 0.1, 0.3 + 0.1, 0.0)
    box_sub_inner_mesh = create_rectangle(world, scene, r_sub_inner,
                                          ctr_sub_inner, box_sub_inner_name)

    # Add to the dictionary of objects for the parser to see
    lexer.obj_dict[box_sub_outer_name] = box_sub_outer_mesh
    lexer.obj_dict[box_sub_inner_name] = box_sub_inner_mesh

    # Parse a string to create a release_evaluator
    s_sub = box_sub_outer_name + "[ALL]" + " - " + box_sub_inner_name + "[ALL]"
    print("> Parsing: " + s_sub)
    lexer.mcell_world = world
    parser.parse(s_sub)
    rel_eval_dict[s_sub] = lexer.release_evaluator
    print("> Finished parsing.")

    ##########
    # Intersection
    ##########

    # Create box objects
    box_inter_outer_name = "Box_Inter_Outer"
    r_inter_outer = (0.1, 0.1, 0.1)
    ctr_inter_outer = (0.0, -0.3, 0.0)
    box_inter_outer_mesh = create_rectangle(world, scene, r_inter_outer,
                                            ctr_inter_outer,
                                            box_inter_outer_name)

    box_inter_inner_name = "Box_Inter_Inner"
    r_inter_inner = (0.1, 0.1, 0.12)
    ctr_inter_inner = (0.1, -0.3 + 0.1, 0.0)
    box_inter_inner_mesh = create_rectangle(world, scene, r_inter_inner,
                                            ctr_inter_inner,
                                            box_inter_inner_name)

    # Add to the dictionary of objects for the parser to see
    lexer.obj_dict[box_inter_outer_name] = box_inter_outer_mesh
    lexer.obj_dict[box_inter_inner_name] = box_inter_inner_mesh

    # Parse a string to create a release_evaluator
    s_inter = box_inter_outer_name + "[ALL]" + " * " + box_inter_inner_name + "[ALL]"
    print("> Parsing: " + s_inter)
    lexer.mcell_world = world
    parser.parse(s_inter)
    rel_eval_dict[s_inter] = lexer.release_evaluator
    print("> Finished parsing.")

    ##########
    # Set up all the release sites for each: union/subtraction/intersection
    ##########

    # List of mols to release
    mol_list = m.mcell_add_to_species_list(vm1_sym, False, 0, None)

    # Union
    rel_object = m.object()
    box_union_outer_rel_object = m.mcell_create_region_release_boolean(
        world, scene, "Box Union Outer Release", mol_list, 1000, 0, 1, None,
        rel_eval_dict[s_union], rel_object)

    # Subtraction
    rel_object = m.object()
    box_sub_outer_rel_object = m.mcell_create_region_release_boolean(
        world, scene, "Box Subtraction Outer Release", mol_list, 1000, 0, 1,
        None, rel_eval_dict[s_sub], rel_object)

    # Union
    mol_list = m.mcell_add_to_species_list(vm1_sym, False, 0, None)
    rel_object = m.object()
    box_inter_outer_rel_object = m.mcell_create_region_release_boolean(
        world, scene, "Box Intersection Outer Release", mol_list, 1000, 0, 1,
        None, rel_eval_dict[s_inter], rel_object)

    m.mcell_delete_species_list(mol_list)

    ##########
    # Create viz data
    ##########

    viz_list = m.mcell_add_to_species_list(vm1_sym, False, 0, None)
    m.mcell_create_viz_output(world, "./viz_data/test", viz_list, 0,
                              iterations, 1)

    m.mcell_init_simulation(world)
    m.mcell_init_output(world)

    output_freq = 10
    for i in range(iterations):
        m.mcell_run_iteration(world, output_freq, 0)
    m.mcell_flush_data(world)
    m.mcell_print_final_warnings(world)
    m.mcell_print_final_statistics(world)
Ejemplo n.º 10
0
def create_list_release_site(world,
                             scene,
                             mol_list,
                             xpos,
                             ypos,
                             zpos,
                             name,
                             surf_flags=None,
                             orientations=None,
                             diameter=1e-4):
    '''
    Creates a list release site
    All is self explanatory except mol_list:
    This is a list of "mol_sym" that you get back when you create the species.
    This is a Python list - it is converted to a species list in this function
    for you. By default, assumes all molecules are volume molecules. Else, need
    to pass surf_flags=[True,True,False,...] and their orientations =
    [1,0,1,...] Diameter is the diameter we search for to place a surface mol
    It can be None (= NULL in C) but then we do a poor job of placing surface
    mols
    '''

    # Check that they're all the same length
    n = len(mol_list)
    if len(xpos) != n or len(ypos) != n or len(zpos) != n:
        raise ValueError("All lists must have the same length.")

    # Check that if there are surface molecules
    if surf_flags is not None:
        # Check that there are enough
        if len(surf_flags) != n or len(orientations) != n:
            raise ValueError(
                "surf_flags and orientations lists must have the same lengths "
                "as the others.")

    # Convert to floats (can't be int)
    xpos = [float(q) for q in xpos]
    ypos = [float(q) for q in ypos]
    zpos = [float(q) for q in zpos]

    # Diameter
    diam = m.vector3()
    diam.x = diameter
    diam.y = diameter
    diam.z = diameter

    # Mols
    mol_list.reverse()
    species_list = None
    # All volume molecules
    if surf_flags is None:
        for mol_sym in mol_list:
            species_list = m.mcell_add_to_species_list(mol_sym, False, 0,
                                                       species_list)
    else:
        for i, mol_sym in enumerate(mol_list):
            species_list = m.mcell_add_to_species_list(mol_sym, surf_flags[i],
                                                       orientations[i],
                                                       species_list)

    rel_object = m.object()
    ret = m.mcell_create_list_release_site(world, scene, name, species_list,
                                           xpos, ypos, zpos, n, diam,
                                           rel_object)
    # Delete the species list
    m.mcell_delete_species_list(species_list)

    # VERY IMPORTANT HERE - MUST RETURN "ret"
    # If we throw this away, all is lost....
    return (rel_object, ret)