Ejemplo n.º 1
0
 async def chaos_setup(self, ctx):
     if ctx.author.is_mod:
         try:
             self.toggles = ''
             p = Pymem('Game.exe')
             base = p.process_base.lpBaseOfDll
             pointer = base + 0x2F9464
             val = p.read_int(pointer)
             for i in (0x54, 0x688, 0x4, 0x44):
                 val = p.read_int(val + i)
             reactions = p.read_float(val + 0x658) / 0.7
             aggressivity = p.read_float(val + 0x660) / 0.6
             intelligence = p.read_float(val + 0x664) / 0.8
             sight = p.read_float(val + 0x66C)
             for i in (reactions, aggressivity, intelligence, sight):
                 self.toggles += bin(int(round(i)))[2:].zfill(16)[::-1]
             hearing = p.read_float(val + 0x670)
             self.cooldown = floor(hearing / 1000)
             self.duration = hearing - self.cooldown * 1000 - 100
             if self.duration < 0:
                 print(
                     f'[ERROR] Chaos mod is disabled in-game, turn it on and run !csetup again'
                 )
             else:
                 print(f'[INFO] Toggles set to: {self.toggles}')
                 print(f'[INFO] Cooldown set to: {self.cooldown}')
                 print(f'[INFO] Base duration set to: {self.duration}')
         except ProcessNotFound:
             print('[ERROR] Game is not running')
             return
Ejemplo n.º 2
0
 async def chaos_start(self, ctx):
     if ctx.author.is_mod:
         self.stopped = False
         await ctx.send('Started Chaos Mod.')
         print('[INFO] Started Chaos Mod')
         try:
             p = Pymem('Game.exe')
         except ProcessNotFound:
             print('[ERROR] Game is not running')
             return
         base = p.process_base.lpBaseOfDll
         pointer = base + 0x2F9464
         while not self.stopped:
             if not self.queue:
                 effect = self.random_effects(1)[0]
             else:
                 effect = self.queue[0]
                 self.queue.pop(0)
             effect_id = float(effect['id'] * 0.008)
             while not self.stopped:
                 await asyncio.sleep(0.25)
                 try:
                     inGame = p.read_int(base + 0x2F94BC)
                     if not inGame:
                         val = p.read_int(pointer)
                         for i in (0x54, 0x688, 0x4, 0x44):
                             val = p.read_int(val + i)
                         p.write_float(val + 0x674, effect_id)
                         if self.shared:
                             await ctx.send(f'Using effect: {effect_id}')
                         self.blocked.append(
                             (effect, datetime.now() +
                              timedelta(seconds=effect['duration'] *
                                        self.duration * 15)))
                         self.new_poll = True
                         self.sleep_task = asyncio.create_task(
                             self.effect_cooldown(self.cooldown))
                         await asyncio.wait({self.sleep_task})
                         break
                 except:
                     print(
                         '[WARN] Couldn\'t inject. If your game crashed, use !cend, restart game, wait for "Ended Chaos" message, then !cstart'
                     )
         await ctx.send('Ended Chaos.')
         print('[INFO] Ended Chaos Mod')
Ejemplo n.º 3
0
    def __init__(self, process: pymem.Pymem):
        self.process = process
        self.base_address: int = process.base_address
        self.player_position = process.read_int(self.base_address + 0xE9482C)
        self.module = pymem.process.module_from_name(process.process_handle,
                                                     "S4_Main.exe")
        character_pattern = b".\x00\x00"
        pymem.pattern.pattern_scan_module(process.process_handle, self.module,
                                          character_pattern)

        print("player_position: %s" % self.player_position)
 async def event_ready(self):
     print(f'[INFO] Reading from channel {self.channel}')
     print(f'[INFO] Reacting to bot {self.bot_name}')
     print(f'[INFO] Toggles: {self.toggles}')
     print(f'[INFO] Duration: {self.duration}')
     print(f'[INFO] Cooldown: {self.cooldown}')
     print('[INFO] Started Chaos Mod')
     print(
         f'[WARN] Go to Vincenzo in the options map and set it to {self.duration}!'
     )
     try:
         p = Pymem('Game.exe')
     except ProcessNotFound:
         print('[ERROR] Game is not running')
         return
     base = p.process_base.lpBaseOfDll
     pointer = base + 0x2F9464
     while True:
         while not self.effect_id:
             await asyncio.sleep(0.25)
         while True:
             await asyncio.sleep(0.25)
             try:
                 inGame = p.read_int(base + 0x2F94BC)
                 if not inGame:
                     val = p.read_int(pointer)
                     for i in (0x54, 0x688, 0x4, 0x44):
                         val = p.read_int(val + i)
                     p.write_float(val + 0x674, self.effect_id)
                     self.effect_id = None
                     self.sleep_task = asyncio.create_task(
                         self.effect_cooldown(self.cooldown))
                     await asyncio.wait({self.sleep_task})
                     break
             except:
                 print(
                     '[WARN] Couldn\'t inject. If your game crashed, use !cend, restart game, wait for "Ended Chaos" message, then !cstart'
                 )
     print('[INFO] Ended Chaos Mod')
Ejemplo n.º 5
0
                  float(position[0]) / map_width), 1.0) * minimap_width) - 1,
         minimap_top +
         (min(max(0.0,
                  float(position[1]) / map_height), 1.0) * minimap_height) -
         1))


# -12, -6
# 4
place_building('house', (5 + 9, 5 + 6))
exit()

while True:
    # TODO: Input from game
    current_population = np.array((
        process.read_int(base_address + population_offset),
        process.read_int(base_address + population_offset + 4),
        process.read_int(base_address + population_offset + 8),
        process.read_int(base_address + population_offset + 16),
        process.read_int(base_address + population_offset + 20),
    ))
    # TODO: Incorporate available resources (read them from memory, see Cheat Engine file)

    population_group = 'aristocrats'
    print('population group', population_group)
    number_of_population = 1000
    print('number of population', number_of_population)
    population = np.zeros((len(population_groups), ))
    population[population_groups.index(
        population_group)] = number_of_population
    print('population', population)
Ejemplo n.º 6
0
def SMIO_read():
    try:
        SHAR = Pymem('Simpsons.exe')
    except:
        return

    SHAR = Pymem('Simpsons.exe')

    SMIO_info = {}

    SMIO_info['Version'] = Version = Versions_dict[SHAR.read_int(0x593FFF)]

    def VersionSelect(ReleaseEnglishAddress, DemoAddress,
                      ReleaseInternationalAddress, BestSellerSeriesAddress):
        if Version == "ReleaseEnglish":
            return ReleaseEnglishAddress
        if Version == "Demo":
            return DemoAddress
        if Version == "ReleaseInternational":
            return ReleaseInternationalAddress
        if Version == "BestSellerSeries":
            return BestSellerSeriesAddress

    def GameFlow():
        return SHAR.read_int(
            VersionSelect(0x6C9014, 0x6C8FD4, 0x6C8FD4, 0x6C900C))

    GameStates = [
        "PreLicence", "Licence", "MainMenu", "DemoLoading", "DemoInGame",
        "BonusSetup", "BonusLoading", "BonusInGame", "NormalLoading",
        "NormalInGame", "NormalPaused", "Exit"
    ]

    def GameState(GameFlow):
        if GameFlow == 0:
            return 0
        else:
            return GameStates[SHAR.read_int(GameFlow + 0xC)]

    SMIO_info['GameState'] = GameState = GameState(GameFlow())

    def CharacterPosition(Character):
        Offset = Character + 100
        v = Vector((SHAR.read_float(Offset), SHAR.read_float(Offset + 4),
                    SHAR.read_float(Offset + 8)))
        v.y, v.z = v.z, v.y
        return v

    def CharacterManager():
        return SHAR.read_int(VersionSelect(7111792, 7111728, 7111728, 7111784))

    def Characters(CharacterManager, Index):
        return SHAR.read_int(CharacterManager + 192 + Index * 4)

    def CharacterRotation(Character):
        return SHAR.read_float(Character + 272)

    def CharacterInCar(Character):
        return SHAR.read_int(Character + 348) != 0

    def CharacterName(CharacterManager, Index):
        return SHAR.read_string(CharacterManager + 448 + Index * 64, 64)

    def CharacterCar(Character):
        return SHAR.read_int(Character + 348)

    def CarPosRot(Car):
        Offset = Car + 184
        # m = [
        #     [SHAR.read_float(Offset), SHAR.read_float(Offset + 4), SHAR.read_float(Offset + 8), SHAR.read_float(Offset + 12)],
        #     [SHAR.read_float(Offset + 16), SHAR.read_float(Offset + 20), SHAR.read_float(Offset + 24), SHAR.read_float(Offset + 28)],
        #     [SHAR.read_float(Offset + 32), SHAR.read_float(Offset + 36), SHAR.read_float(Offset + 40), SHAR.read_float(Offset + 44)],
        #     [SHAR.read_float(Offset + 48), SHAR.read_float(Offset + 52), SHAR.read_float(Offset + 56), SHAR.read_float(Offset + 60)]
        #     ]
        rot = [
            [
                SHAR.read_float(Offset),
                SHAR.read_float(Offset + 4),
                SHAR.read_float(Offset + 8)
            ],
            [
                SHAR.read_float(Offset + 16),
                SHAR.read_float(Offset + 20),
                SHAR.read_float(Offset + 24)
            ],
            [
                SHAR.read_float(Offset + 32),
                SHAR.read_float(Offset + 36),
                SHAR.read_float(Offset + 40)
            ],
        ]
        rot = Matrix(rot).to_quaternion()
        rot.y, rot.z = rot.z, rot.y
        rot = rot.to_euler()
        pos = Vector(
            (SHAR.read_float(Offset + 48), SHAR.read_float(Offset + 52),
             SHAR.read_float(Offset + 56)))
        pos.y, pos.z = pos.z, pos.y
        return pos, rot

    if GameState in ['NormalInGame', 'NormalPaused']:
        CharManager = CharacterManager()
        SMIO_info["Character"] = CharacterName(CharManager, 0)
        Player = Characters(CharManager, 0)
        InCar = CharacterInCar(Player)
        SMIO_info['Player In Car'] = InCar
        SMIO_info['Player_Position'] = CharacterPosition(Player)
        SMIO_info['Player_Rotation'] = round(CharacterRotation(Player), 2)
        if InCar:
            PlayerCar = CharacterCar(Player)
            SMIO_info['Car_Position'], SMIO_info['Car_Rotation'] = CarPosRot(
                PlayerCar)

    return SMIO_info
Ejemplo n.º 7
0
            entity_glow = pm.read_int(entity + m_iGlowIndex)

            gM_y_56_eG = 56 * entity_glow + glow_manager
            valores = [8, 12, 16, 20]

            colores = [[], [], [1.0, 0.0, 0.0, 1.0],\
                       [0.0, 0.0, 1.0, 1.0]]

            for i in range(4):
                pm.write_float(gM_y_56_eG + valores[i],\
                               colores[entity_team_id][i])
            
            pm.write_int(gM_y_56_eG + 40, 1) # Enable glow

d = get("https://raw.githubusercontent.com/frk1/hazedumper/master/csgo.json")
d = d.json()

dwEntityList, dwGlowObjectManager, m_iGlowIndex, m_iTeamNum =\
                       d['signatures']['dwEntityList'],\
                       d['signatures']['dwGlowObjectManager'],\
                       d['netvars']['m_iGlowIndex'],\
                       d['netvars']['m_iTeamNum']

pm = Pymem("csgo.exe")
client = module_from_name(pm.process_handle, "client.dll")
client = client.lpBaseOfDll
glow_manager = pm.read_int(client + dwGlowObjectManager)

while True:                    
    glow()
Ejemplo n.º 8
0
    def __init__(self, client_address: int, process: Pymem):
        self._process = process

        self._pointer: int = process.read_int(client_address +
                                              offsets.dwGlowObjectManager)
from pymem import process, Pymem, exception

dwEntityList = (0x4D04B04)
dwGlowObject = (0x5245018)
m_iGlowIndex = (0xA40C)

pm = Pymem("csgo.exe")
client = process.module_from_name(pm.process_handle,
                                  "client_panorama.dll").lpBaseOfDll

while True:
    try:
        for i in range(0, 11):
            glow_player_glow_index = pm.read_int(
                pm.read_int(client + dwEntityList + i * 0x10) + m_iGlowIndex)
            pm.write_float((pm.read_int(client + dwGlowObject) +
                            ((glow_player_glow_index * 0x38) + 0x8)), float(1))
            pm.write_float((pm.read_int(client + dwGlowObject) +
                            ((glow_player_glow_index * 0x38) + 0x10)),
                           float(1))
            pm.write_int((pm.read_int(client + dwGlowObject) +
                          ((glow_player_glow_index * 0x38) + 0x24)), 1)

    except exception.MemoryReadError:
        pass