Ejemplo n.º 1
0
    def __init__(self, owner):
        # ptr - pointer to a player
        ptr_civ_name = pm.pointer(owner.ptr + 0x1AE0)
        self.owner = owner
        self.name = pm.string(ptr_civ_name + 4)
        self.code = Civilization.strings.index(self.name)

        self.icon = Civilization.icons[self.code]
Ejemplo n.º 2
0
 def __get_name__(number, ptr_ai):
     """ Get players name, if AI grabs """
     ptr = pm.pointer(pm.base_address + 0x6Da30C)
     ptr = pm.pointer(ptr + 0xD54)
     ptr = pm.pointer(ptr + 0xb0 + 0x60 * (number - 1) + 0xC)
     try:
         name = pm.string(ptr, 32)
     except:
         name = ""
     name = name if name else f"Player #{number}"
     if pm.int32(ptr_ai + 0x8) == 3:
         name += " [AI]"
     return name
Ejemplo n.º 3
0
 def _check_idle_(self):
     ## Checking if unit is idle need to write better way 
     # Load pointer
     try:
         pointer = pm.pointer(self.ptr + 0x14)
     except NullAddress:
         print("WARNING aoc_object_unit.py in `_check_idle_(self)`: NULL pointer!")
         self.idle = False
         return
     if pointer in Unit.graphics_data:
         # Is it in look-up table?
         self.idle = Unit.graphics_data[pointer]
     else:
         # Load it inot the lookup table
         try:
             splitted_name = pm.string(pointer+0x50).split("_")
             result = len(splitted_name) > 1 and "FN" in splitted_name[-1] # idle through graphics.. suuucks
             Unit.graphics_data[pointer] = result
             self.idle = result
         except UnicodeDecodeError:
             print("WARNING aoc_object_unit.py in `_check_idle_(self)`: Couldn't parse SLP filename!")
             self.idle = False