Ejemplo n.º 1
0
def _run_mainloop():
    '''If user haven't create a window, this is the executed mainloop'''
    while True:
        try:
            pymt_evloop.run()
            stopTouchApp()
            break
        except BaseException, inst:
            # use exception manager first
            r = pymt_exception_manager.handle_exception(inst)
            if r == ExceptionManager.RAISE:
                stopTouchApp()
                raise
            else:
                pass
Ejemplo n.º 2
0
def _run_mainloop():
    '''If user haven't create a window, this is the executed mainloop'''
    while True:
        try:
            pymt_evloop.run()
            stopTouchApp()
            break
        except BaseException, inst:
            # use exception manager first
            r = pymt_exception_manager.handle_exception(inst)
            if r == ExceptionManager.RAISE:
                stopTouchApp()
                raise
            else:
                pass
Ejemplo n.º 3
0
    def mainloop(self):
        # don't known why, but pygame required a resize event
        # for opengl, before mainloop... window reinit ?
        self.dispatch_event('on_resize', *self.size)

        evloop = getEventLoop()
        while not evloop.quit:
            try:
                self._mainloop()
                if not pygame.display.get_active():
                    pygame.time.wait(100)
            except BaseException, inst:
                # use exception manager first
                r = pymt_exception_manager.handle_exception(inst)
                if r == ExceptionManager.RAISE:
                    stopTouchApp()
                    raise
                else:
                    pass
Ejemplo n.º 4
0
    def mainloop(self):
        # don't known why, but pygame required a resize event
        # for opengl, before mainloop... window reinit ?
        self.dispatch_event('on_resize', *self.size)

        evloop = getEventLoop()
        while not evloop.quit:
            try:
                self._mainloop()
                if not pygame.display.get_active():
                    pygame.time.wait(100)
            except BaseException, inst:
                # use exception manager first
                r = pymt_exception_manager.handle_exception(inst)
                if r == ExceptionManager.RAISE:
                    stopTouchApp()
                    raise
                else:
                    pass