Ejemplo n.º 1
0
def apply_friction(body,
                   gravity,
                   damping,
                   dt,
                   friction,
                   rotFriction,
                   spin=0.0):
    # Update velocity
    Body.update_velocity(body, gravity, damping, dt)

    # Get friction coefficients for velocity and angular velocity
    m = body.mass
    factor = friction * m
    rotFactor = rotFriction * m

    # Get velocity params
    x = body.velocity.x
    y = body.velocity.y
    length = 1.0 / (abs(x) + abs(y) + 1e-5)
    theta = body.angular_velocity

    # Spinning objects turn sideways
    a = [x * factor * length, y * factor * length]
    a[0] += a[1] * spin * theta
    a[1] -= a[0] * spin * theta

    # If too slow, simply stop
    if abs(x) < factor:
        x = 0
    else:
        x -= a[0]
    if abs(y) < factor:
        y = 0
    else:
        y -= a[1]

    # Ditto
    if abs(theta) < rotFactor:
        theta = 0
    else:
        theta -= rotFactor if theta > 0 else -rotFactor

    # Set velocity
    body.velocity = Vec2d(x, y)
    body.angular_velocity = theta
Ejemplo n.º 2
0
def zero_gravity(body, gravity, damping, dt):
    Body.update_velocity(body, (0, 0), damping, dt)