Ejemplo n.º 1
0
 def begin_page(self, page, ctm):
     (x0,y0,x1,y1) = page.mediabox
     (x0,y0) = apply_matrix_pt(ctm, (x0,y0))
     (x1,y1) = apply_matrix_pt(ctm, (x1,y1))
     mediabox = (0, 0, abs(x0-x1), abs(y0-y1))
     self.cur_item = LTPage(self.pageno, mediabox)
     return
Ejemplo n.º 2
0
 def __init__(self, name, bbox, matrix):
     self.name = name
     self.matrix = matrix
     (x,y,w,h) = bbox
     bbox = get_bound( apply_matrix_pt(matrix, (p,q))
                       for (p,q) in ((x,y), (x+w,y), (x,y+h), (x+w,y+h)) )
     LTLayoutContainer.__init__(self, bbox)
     return
Ejemplo n.º 3
0
 def paint_path(self, gstate, stroke, fill, evenodd, path):
     shape = ''.join(x[0] for x in path)
     if shape == 'ml':
         # horizontal/vertical line
         (_,x0,y0) = path[0]
         (_,x1,y1) = path[1]
         (x0,y0) = apply_matrix_pt(self.ctm, (x0,y0))
         (x1,y1) = apply_matrix_pt(self.ctm, (x1,y1))
         if x0 == x1 or y0 == y1:
             self.cur_item.add(LTLine(gstate.linewidth, (x0,y0), (x1,y1)))
             return
     if shape == 'mlllh':
         # rectangle
         (_,x0,y0) = path[0]
         (_,x1,y1) = path[1]
         (_,x2,y2) = path[2]
         (_,x3,y3) = path[3]
         (x0,y0) = apply_matrix_pt(self.ctm, (x0,y0))
         (x1,y1) = apply_matrix_pt(self.ctm, (x1,y1))
         (x2,y2) = apply_matrix_pt(self.ctm, (x2,y2))
         (x3,y3) = apply_matrix_pt(self.ctm, (x3,y3))
         if ((x0 == x1 and y1 == y2 and x2 == x3 and y3 == y0) or
             (y0 == y1 and x1 == x2 and y2 == y3 and x3 == x0)):
             self.cur_item.add(LTRect(gstate.linewidth, (x0,y0,x2,y2)))
             return
     # other shapes
     pts = []
     for p in path:
         for i in range(1, len(p), 2):
             pts.append(apply_matrix_pt(self.ctm, (p[i], p[i+1])))
     self.cur_item.add(LTCurve(gstate.linewidth, pts))
     return
Ejemplo n.º 4
0
 def __init__(self, matrix, font, fontsize, scaling, rise, text, textwidth, textdisp):
     LTText.__init__(self)
     self._text = text
     self.matrix = matrix
     self.fontname = font.fontname
     self.adv = textwidth * fontsize * scaling
     # compute the boundary rectangle.
     if font.is_vertical():
         # vertical
         width = font.get_width() * fontsize
         (vx,vy) = textdisp
         if vx is None:
             vx = width/2
         else:
             vx = vx * fontsize * .001
         vy = (1000 - vy) * fontsize * .001
         tx = -vx
         ty = vy + rise
         bll = (tx, ty+self.adv)
         bur = (tx+width, ty)
     else:
         # horizontal
         height = font.get_height() * fontsize
         descent = font.get_descent() * fontsize
         ty = descent + rise
         bll = (0, ty)
         bur = (self.adv, ty+height)
     (a,b,c,d,e,f) = self.matrix
     self.upright = (0 < a*d*scaling and b*c <= 0)
     (x0,y0) = apply_matrix_pt(self.matrix, bll)
     (x1,y1) = apply_matrix_pt(self.matrix, bur)
     if x1 < x0:
         (x0,x1) = (x1,x0)
     if y1 < y0:
         (y0,y1) = (y1,y0)
     LTComponent.__init__(self, (x0,y0,x1,y1))
     if font.is_vertical():
         self.size = self.width
     else:
         self.size = self.height
     return