Ejemplo n.º 1
0
class TestPVectorMethods(unittest.TestCase):

	def setUp(self):
		self.A = PVector(1, 0)
		self.B = PVector(0, 5)
		self.C = PVector(3,4)
		self.D = PVector(4, 4)

	def test_cross(self):
		# <1, 0> x <0, 5> = 5 - 0 = 5
		self.assertEqual(self.A.cross(self.B), 5)
		# switching order should be inverse
		self.assertEqual(self.B.cross(self.A), -5)

	def test_dot(self):
		# <3, 4> * <4, 4> = 3*4 + 4*4 = 12 + 16 =  28
		self.assertEqual(self.C.dot(self.D), 28)

	def test_mag(self):
		# sqrt(3**2 + 4**2) = 5
		self.assertEqual(self.C.mag(), 5)

	def test_theta(self):
		self.assertEqual(self.A.theta(), 0)
		self.assertEqual(self.B.theta(), 90)
		self.assertEqual(self.D.theta(), 45)

	def test_theta_radians(self):
		# 45 degrees is pi/4
		self.assertAlmostEqual(self.D.theta(degree=False),
								3.14159/4.0, places=2)

	def test_setMag(self):
		self.A.setMag(self.B.mag())
		self.assertEqual(self.A.mag(), self.B.mag())

	def test_scale(self):
		self.B.scale(2)
		# 2 * 5 is 10
		self.assertEqual(self.B.mag(), 10)
		self.B.scale(-2)
		# opposite length is still length
		self.assertEqual(self.B.mag(), 20)

	def test_norm(self):
		self.C.norm()
		self.assertEqual(self.C.mag(), 1)

	def test_rotate(self):
		self.A.rotate(90)
		self.assertEqual(self.A.theta(), self.B.theta())

	def test_angle_between(self):
		self.A.x, self.A.y = 0, 1
		self.assertEqual(self.A.get_angle_between(self.B), 0)
		self.assertAlmostEqual(self.D.get_angle_between(self.A), 45)
Ejemplo n.º 2
0
class ArcBall(object):
    """
    Class for provides intuitive 3d manipulation of sketch object in pyprocessing.
    ArcBall class uses Quaternions class for efficient calculation of rotation. Hold down x, y or z
    keys to constrain rotation to that plane; otherwise drag mouse for smooth rotation
    Written by Martin Prout - see https://github.com/monkstone/pyprocessing-experiments
    """
    def __init__(self, cx, cy, radius):
        """
        Initialize instance of ArcBall with no constraint on axis of rotation
        """
        self.center_x = cx
        self.center_y = cy
        self.radius = radius
        self.v_down = PVector()
        self.v_drag = PVector()
        self.q_now = Quaternion()
        self.q_down = Quaternion()
        self.q_drag = Quaternion() 
        self.axis_set = [PVector(1.0, 0.0, 0.0), PVector(0.0, 1.0, 0.0), PVector(0.0, 0.0, 1.0)]
        self.axis = -1  
        
    def selectAxis(self,  axis):
        """
        call this from sketch (typically in keyPressed() to constrain rotation to one axis)
        valid input 0, 1, 2 or -1
        """
        self.axis = axis
        
    def __mouse2sphere(self, x, y):
        """
        private map mouse to ArcBall (sphere)
        """
        v = PVector()
        v.x = (x - self.center_x) / self.radius
        v.y = (y - self.center_y) / self.radius
        mag = v.x * v.x + v.y * v.y
        if (mag > 1.0) :
            v.normalize()
        else:
            v.z = sqrt(1.0 - mag)
        if (self.axis != -1):
            v = self.__constrain(v, self.axis_set[self.axis])
        return  v  
    
    def mousePressed(self, x, y):
        """
        pass in mouse.x and mouse.y parameters from sketch
        """
        self.v_down = self.__mouse2sphere(x, y)
        self.q_down.copy(self.q_now)
        self.q_drag.reset()

    def mouseDragged(self, x, y):
        """
        pass in mouse.x and mouse.y parameters from sketch
        """
        self.v_drag = self.__mouse2sphere(x, y)
        self.q_drag.set(PVector.dot(self.v_down, self.v_drag), self.v_down.cross(self.v_drag))
        
    def __constrain(self, vector, axis):
        """
        private constrain (used to constrain axis)
        """
        res = PVector.sub(vector, PVector.mult(axis, PVector.dot(axis, vector)))
        res.normalize()
        return res
        
    def update(self):
        """
        Call this function in the sketch draw loop to get rotation matrix as an array 
        """
        self.q_now = Quaternion.mult(self.q_drag, self.q_down)
        return self.__quat2matrix(self.q_now)

    def __quat2matrix(self,  q) :
        """
        private return matrix as array
        """
        rot = q.getValue()
        return rot
Ejemplo n.º 3
0
class ArcBall(object):
    """
    Class contains ArcBall logic see test_arcball.py for usage
    """

    def __init__(self, cx, cy, radius):
        """
        Initialize instance of ArcBall with no constraint on axis of rotation
        """
        self.center_x = cx
        self.center_y = cy
        self.radius = radius
        self.v_down = PVector()
        self.v_drag = PVector()
        self.q_now = Quaternion()
        self.q_down = Quaternion()
        self.q_drag = Quaternion()
        self.axisSet = [PVector(1.0, 0.0, 0.0), PVector(0.0, 1.0, 0.0), PVector(0.0, 0.0, 1.0)]
        self.axis = -1

    def selectAxis(self, axis):
        """
        call this from sketch (typically in keyPressed() to constrain rotation to one axis)
        valid input 0, 1, 2 or -1
        """
        self.axis = axis

    def __mouse2sphere(self, x, y):
        """
        private map mouse to ArcBall (sphere)
        """
        v = PVector()
        v.x = (x - self.center_x) / self.radius
        v.y = (y - self.center_y) / self.radius
        mag = v.x * v.x + v.y * v.y
        if mag > 1.0:
            v.normalize()
        else:
            v.z = sqrt(1.0 - mag)
        return v if (self.axis == -1) else (self.__constrain(v, self.axisSet[self.axis]))

    def mousePressed(self, x, y):
        """
        pass in mouse.x and mouse.y parameters from sketch
        """
        self.v_down = self.__mouse2sphere(x, y)
        self.q_down.copy(self.q_now)
        self.q_drag.reset()

    def mouseDragged(self, x, y):
        """
        pass in mouse.x and mouse.y parameters from sketch
        """
        self.v_drag = self.__mouse2sphere(x, y)
        self.q_drag.set(PVector.dot(self.v_down, self.v_drag), self.v_down.cross(self.v_drag))

    def __constrain(self, vector, axis):
        """
        private constrain (used to constrain axis)
        """
        res = PVector.sub(vector, PVector.mult(axis, PVector.dot(axis, vector)))
        res.normalize()
        return res

    def update(self):
        """
        Call this function in the sketch draw loop to get rotation matrix as an array 
        """
        self.q_now = Quaternion.mult(self.q_drag, self.q_down)
        return self.__quat2matrix(self.q_now)

    def __quat2matrix(self, q):
        """
        private return matrix as array
        """
        rot = q.getValue()
        return rot
Ejemplo n.º 4
0
class ArcBall(object):
    """
    Class for provides intuitive 3d manipulation of sketch object in pyprocessing.
    ArcBall class uses Quaternions class for efficient calculation of rotation. Hold down x, y or z
    keys to constrain rotation to that plane; otherwise drag mouse for smooth rotation
    Written by Martin Prout - see https://github.com/monkstone/pyprocessing-experiments
    """
    def __init__(self, cx, cy, radius):
        """
        Initialize instance of ArcBall with no constraint on axis of rotation
        """
        self.center_x = cx
        self.center_y = cy
        self.radius = radius
        self.v_down = PVector()
        self.v_drag = PVector()
        self.q_now = Quaternion()
        self.q_down = Quaternion()
        self.q_drag = Quaternion()
        self.axis_set = [
            PVector(1.0, 0.0, 0.0),
            PVector(0.0, 1.0, 0.0),
            PVector(0.0, 0.0, 1.0)
        ]
        self.axis = -1

    def selectAxis(self, axis):
        """
        call this from sketch (typically in keyPressed() to constrain rotation to one axis)
        valid input 0, 1, 2 or -1
        """
        self.axis = axis

    def __mouse2sphere(self, x, y):
        """
        private map mouse to ArcBall (sphere)
        """
        v = PVector()
        v.x = (x - self.center_x) / self.radius
        v.y = (y - self.center_y) / self.radius
        mag = v.x * v.x + v.y * v.y
        if (mag > 1.0):
            v.normalize()
        else:
            v.z = sqrt(1.0 - mag)
        if (self.axis != -1):
            v = self.__constrain(v, self.axis_set[self.axis])
        return v

    def mousePressed(self, x, y):
        """
        pass in mouse.x and mouse.y parameters from sketch
        """
        self.v_down = self.__mouse2sphere(x, y)
        self.q_down.copy(self.q_now)
        self.q_drag.reset()

    def mouseDragged(self, x, y):
        """
        pass in mouse.x and mouse.y parameters from sketch
        """
        self.v_drag = self.__mouse2sphere(x, y)
        self.q_drag.set(PVector.dot(self.v_down, self.v_drag),
                        self.v_down.cross(self.v_drag))

    def __constrain(self, vector, axis):
        """
        private constrain (used to constrain axis)
        """
        res = PVector.sub(vector, PVector.mult(axis, PVector.dot(axis,
                                                                 vector)))
        res.normalize()
        return res

    def update(self):
        """
        Call this function in the sketch draw loop to get rotation matrix as an array 
        """
        self.q_now = Quaternion.mult(self.q_drag, self.q_down)
        return self.__quat2matrix(self.q_now)

    def __quat2matrix(self, q):
        """
        private return matrix as array
        """
        rot = q.getValue()
        return rot