Ejemplo n.º 1
0
class TilesetDock(QDockWidget):
    ##
    # Emitted when the current tile changed.
    ##
    currentTileChanged = pyqtSignal(list)
    ##
    # Emitted when the currently selected tiles changed.
    ##
    stampCaptured = pyqtSignal(TileStamp)
    ##
    # Emitted when files are dropped at the tileset dock.
    ##
    tilesetsDropped = pyqtSignal(QStringList)
    newTileset = pyqtSignal()

    ##
    # Constructor.
    ##
    def __init__(self, parent=None):
        super().__init__(parent)

        # Shared tileset references because the dock wants to add new tiles
        self.mTilesets = QVector()
        self.mCurrentTilesets = QMap()
        self.mMapDocument = None
        self.mTabBar = QTabBar()
        self.mViewStack = QStackedWidget()
        self.mToolBar = QToolBar()
        self.mCurrentTile = None
        self.mCurrentTiles = None
        self.mNewTileset = QAction(self)
        self.mImportTileset = QAction(self)
        self.mExportTileset = QAction(self)
        self.mPropertiesTileset = QAction(self)
        self.mDeleteTileset = QAction(self)
        self.mEditTerrain = QAction(self)
        self.mAddTiles = QAction(self)
        self.mRemoveTiles = QAction(self)
        self.mTilesetMenuButton = TilesetMenuButton(self)
        self.mTilesetMenu = QMenu(self)  # opens on click of mTilesetMenu
        self.mTilesetActionGroup = QActionGroup(self)
        self.mTilesetMenuMapper = None  # needed due to dynamic content
        self.mEmittingStampCaptured = False
        self.mSynchronizingSelection = False

        self.setObjectName("TilesetDock")
        self.mTabBar.setMovable(True)
        self.mTabBar.setUsesScrollButtons(True)
        self.mTabBar.currentChanged.connect(self.updateActions)
        self.mTabBar.tabMoved.connect(self.moveTileset)
        w = QWidget(self)
        horizontal = QHBoxLayout()
        horizontal.setSpacing(0)
        horizontal.addWidget(self.mTabBar)
        horizontal.addWidget(self.mTilesetMenuButton)
        vertical = QVBoxLayout(w)
        vertical.setSpacing(0)
        vertical.setContentsMargins(5, 5, 5, 5)
        vertical.addLayout(horizontal)
        vertical.addWidget(self.mViewStack)
        horizontal = QHBoxLayout()
        horizontal.setSpacing(0)
        horizontal.addWidget(self.mToolBar, 1)
        vertical.addLayout(horizontal)
        self.mNewTileset.setIcon(QIcon(":images/16x16/document-new.png"))
        self.mImportTileset.setIcon(QIcon(":images/16x16/document-import.png"))
        self.mExportTileset.setIcon(QIcon(":images/16x16/document-export.png"))
        self.mPropertiesTileset.setIcon(
            QIcon(":images/16x16/document-properties.png"))
        self.mDeleteTileset.setIcon(QIcon(":images/16x16/edit-delete.png"))
        self.mEditTerrain.setIcon(QIcon(":images/16x16/terrain.png"))
        self.mAddTiles.setIcon(QIcon(":images/16x16/add.png"))
        self.mRemoveTiles.setIcon(QIcon(":images/16x16/remove.png"))
        Utils.setThemeIcon(self.mNewTileset, "document-new")
        Utils.setThemeIcon(self.mImportTileset, "document-import")
        Utils.setThemeIcon(self.mExportTileset, "document-export")
        Utils.setThemeIcon(self.mPropertiesTileset, "document-properties")
        Utils.setThemeIcon(self.mDeleteTileset, "edit-delete")
        Utils.setThemeIcon(self.mAddTiles, "add")
        Utils.setThemeIcon(self.mRemoveTiles, "remove")
        self.mNewTileset.triggered.connect(self.newTileset)
        self.mImportTileset.triggered.connect(self.importTileset)
        self.mExportTileset.triggered.connect(self.exportTileset)
        self.mPropertiesTileset.triggered.connect(self.editTilesetProperties)
        self.mDeleteTileset.triggered.connect(self.removeTileset)
        self.mEditTerrain.triggered.connect(self.editTerrain)
        self.mAddTiles.triggered.connect(self.addTiles)
        self.mRemoveTiles.triggered.connect(self.removeTiles)
        self.mToolBar.addAction(self.mNewTileset)
        self.mToolBar.setIconSize(QSize(16, 16))
        self.mToolBar.addAction(self.mImportTileset)
        self.mToolBar.addAction(self.mExportTileset)
        self.mToolBar.addAction(self.mPropertiesTileset)
        self.mToolBar.addAction(self.mDeleteTileset)
        self.mToolBar.addAction(self.mEditTerrain)
        self.mToolBar.addAction(self.mAddTiles)
        self.mToolBar.addAction(self.mRemoveTiles)
        self.mZoomable = Zoomable(self)
        self.mZoomComboBox = QComboBox()
        self.mZoomable.connectToComboBox(self.mZoomComboBox)
        horizontal.addWidget(self.mZoomComboBox)
        self.mViewStack.currentChanged.connect(self.updateCurrentTiles)
        TilesetManager.instance().tilesetChanged.connect(self.tilesetChanged)
        DocumentManager.instance().documentAboutToClose.connect(
            self.documentAboutToClose)
        self.mTilesetMenuButton.setMenu(self.mTilesetMenu)
        self.mTilesetMenu.aboutToShow.connect(self.refreshTilesetMenu)
        self.setWidget(w)
        self.retranslateUi()
        self.setAcceptDrops(True)
        self.updateActions()

    def __del__(self):
        del self.mCurrentTiles

    ##
    # Sets the map for which the tilesets should be displayed.
    ##
    def setMapDocument(self, mapDocument):
        if (self.mMapDocument == mapDocument):
            return
        # Hide while we update the tab bar, to avoid repeated layouting
        if sys.platform != 'darwin':
            self.widget().hide()

        self.setCurrentTiles(None)
        self.setCurrentTile(None)

        if (self.mMapDocument):
            # Remember the last visible tileset for this map
            tilesetName = self.mTabBar.tabText(self.mTabBar.currentIndex())
            self.mCurrentTilesets.insert(self.mMapDocument, tilesetName)

        # Clear previous content
        while (self.mTabBar.count()):
            self.mTabBar.removeTab(0)
        while (self.mViewStack.count()):
            self.mViewStack.removeWidget(self.mViewStack.widget(0))
        #self.mTilesets.clear()
        # Clear all connections to the previous document
        if (self.mMapDocument):
            self.mMapDocument.disconnect()
        self.mMapDocument = mapDocument
        if (self.mMapDocument):
            self.mTilesets = self.mMapDocument.map().tilesets()
            for tileset in self.mTilesets:
                view = TilesetView()
                view.setMapDocument(self.mMapDocument)
                view.setZoomable(self.mZoomable)
                self.mTabBar.addTab(tileset.name())
                self.mViewStack.addWidget(view)

            self.mMapDocument.tilesetAdded.connect(self.tilesetAdded)
            self.mMapDocument.tilesetRemoved.connect(self.tilesetRemoved)
            self.mMapDocument.tilesetMoved.connect(self.tilesetMoved)
            self.mMapDocument.tilesetNameChanged.connect(
                self.tilesetNameChanged)
            self.mMapDocument.tilesetFileNameChanged.connect(
                self.updateActions)
            self.mMapDocument.tilesetChanged.connect(self.tilesetChanged)
            self.mMapDocument.tileAnimationChanged.connect(
                self.tileAnimationChanged)
            cacheName = self.mCurrentTilesets.take(self.mMapDocument)
            for i in range(self.mTabBar.count()):
                if (self.mTabBar.tabText(i) == cacheName):
                    self.mTabBar.setCurrentIndex(i)
                    break

            object = self.mMapDocument.currentObject()
            if object:
                if object.typeId() == Object.TileType:
                    self.setCurrentTile(object)

        self.updateActions()
        if sys.platform != 'darwin':
            self.widget().show()

    ##
    # Synchronizes the selection with the given stamp. Ignored when the stamp is
    # changing because of a selection change in the TilesetDock.
    ##
    def selectTilesInStamp(self, stamp):
        if self.mEmittingStampCaptured:
            return
        processed = QSet()
        selections = QMap()
        for variation in stamp.variations():
            tileLayer = variation.tileLayer()
            for cell in tileLayer:
                tile = cell.tile
                if tile:
                    if (processed.contains(tile)):
                        continue
                    processed.insert(tile)  # avoid spending time on duplicates
                    tileset = tile.tileset()
                    tilesetIndex = self.mTilesets.indexOf(
                        tileset.sharedPointer())
                    if (tilesetIndex != -1):
                        view = self.tilesetViewAt(tilesetIndex)
                        if (not view.model()):  # Lazily set up the model
                            self.setupTilesetModel(view, tileset)
                        model = view.tilesetModel()
                        modelIndex = model.tileIndex(tile)
                        selectionModel = view.selectionModel()

                        _x = QItemSelection()
                        _x.select(modelIndex, modelIndex)
                        selections[selectionModel] = _x

        if (not selections.isEmpty()):
            self.mSynchronizingSelection = True
            # Mark captured tiles as selected
            for i in selections:
                selectionModel = i[0]
                selection = i[1]
                selectionModel.select(selection,
                                      QItemSelectionModel.SelectCurrent)

            # Show/edit properties of all captured tiles
            self.mMapDocument.setSelectedTiles(processed.toList())
            # Update the current tile (useful for animation and collision editors)
            first = selections.first()
            selectionModel = first[0]
            selection = first[1]
            currentIndex = QModelIndex(selection.first().topLeft())
            if (selectionModel.currentIndex() != currentIndex):
                selectionModel.setCurrentIndex(currentIndex,
                                               QItemSelectionModel.NoUpdate)
            else:
                self.currentChanged(currentIndex)
            self.mSynchronizingSelection = False

    def currentTilesetChanged(self):
        view = self.currentTilesetView()
        if view:
            s = view.selectionModel()
            if s:
                self.setCurrentTile(view.tilesetModel().tileAt(
                    s.currentIndex()))

    ##
    # Returns the currently selected tile.
    ##
    def currentTile(self):
        return self.mCurrentTile

    def changeEvent(self, e):
        super().changeEvent(e)
        x = e.type()
        if x == QEvent.LanguageChange:
            self.retranslateUi()
        else:
            pass

    def dragEnterEvent(self, e):
        urls = e.mimeData().urls()
        if (not urls.isEmpty() and not urls.at(0).toLocalFile().isEmpty()):
            e.accept()

    def dropEvent(self, e):
        paths = QStringList()
        for url in e.mimeData().urls():
            localFile = url.toLocalFile()
            if (not localFile.isEmpty()):
                paths.append(localFile)

        if (not paths.isEmpty()):
            self.tilesetsDropped.emit(paths)
            e.accept()

    def selectionChanged(self):
        self.updateActions()
        if not self.mSynchronizingSelection:
            self.updateCurrentTiles()

    def currentChanged(self, index):
        if (not index.isValid()):
            return
        model = index.model()
        self.setCurrentTile(model.tileAt(index))

    def updateActions(self):
        external = False
        hasImageSource = False
        hasSelection = False
        view = None
        index = self.mTabBar.currentIndex()
        if (index > -1):
            view = self.tilesetViewAt(index)
            if (view):
                tileset = self.mTilesets.at(index)
                if (not view.model()):  # Lazily set up the model
                    self.setupTilesetModel(view, tileset)

                self.mViewStack.setCurrentIndex(index)
                external = tileset.isExternal()
                hasImageSource = tileset.imageSource() != ''
                hasSelection = view.selectionModel().hasSelection()

        tilesetIsDisplayed = view != None
        mapIsDisplayed = self.mMapDocument != None
        self.mNewTileset.setEnabled(mapIsDisplayed)
        self.mImportTileset.setEnabled(tilesetIsDisplayed and external)
        self.mExportTileset.setEnabled(tilesetIsDisplayed and not external)
        self.mPropertiesTileset.setEnabled(tilesetIsDisplayed and not external)
        self.mDeleteTileset.setEnabled(tilesetIsDisplayed)
        self.mEditTerrain.setEnabled(tilesetIsDisplayed and not external)
        self.mAddTiles.setEnabled(tilesetIsDisplayed and not hasImageSource
                                  and not external)
        self.mRemoveTiles.setEnabled(tilesetIsDisplayed and not hasImageSource
                                     and hasSelection and not external)

    def updateCurrentTiles(self):
        view = self.currentTilesetView()
        if (not view):
            return
        s = view.selectionModel()
        if (not s):
            return
        indexes = s.selection().indexes()
        if len(indexes) == 0:
            return
        first = indexes[0]
        minX = first.column()
        maxX = first.column()
        minY = first.row()
        maxY = first.row()
        for index in indexes:
            if minX > index.column():
                minX = index.column()
            if maxX < index.column():
                maxX = index.column()
            if minY > index.row():
                minY = index.row()
            if maxY < index.row():
                maxY = index.row()

        # Create a tile layer from the current selection
        tileLayer = TileLayer(QString(), 0, 0, maxX - minX + 1,
                              maxY - minY + 1)
        model = view.tilesetModel()
        for index in indexes:
            tileLayer.setCell(index.column() - minX,
                              index.row() - minY, Cell(model.tileAt(index)))

        self.setCurrentTiles(tileLayer)

    def indexPressed(self, index):
        view = self.currentTilesetView()
        tile = view.tilesetModel().tileAt(index)
        if tile:
            self.mMapDocument.setCurrentObject(tile)

    def tilesetAdded(self, index, tileset):
        view = TilesetView()
        view.setMapDocument(self.mMapDocument)
        view.setZoomable(self.mZoomable)
        self.mTilesets.insert(index, tileset.sharedPointer())
        self.mTabBar.insertTab(index, tileset.name())
        self.mViewStack.insertWidget(index, view)
        self.updateActions()

    def tilesetChanged(self, tileset):
        # Update the affected tileset model, if it exists
        index = indexOf(self.mTilesets, tileset)
        if (index < 0):
            return
        model = self.tilesetViewAt(index).tilesetModel()
        if model:
            model.tilesetChanged()

    def tilesetRemoved(self, tileset):
        # Delete the related tileset view
        index = indexOf(self.mTilesets, tileset)
        self.mTilesets.removeAt(index)
        self.mTabBar.removeTab(index)
        self.tilesetViewAt(index).close()

        # Make sure we don't reference this tileset anymore
        if (self.mCurrentTiles):
            # TODO: Don't clean unnecessarily (but first the concept of
            #       "current brush" would need to be introduced)
            cleaned = self.mCurrentTiles.clone()
            cleaned.removeReferencesToTileset(tileset)
            self.setCurrentTiles(cleaned)

        if (self.mCurrentTile and self.mCurrentTile.tileset() == tileset):
            self.setCurrentTile(None)
        self.updateActions()

    def tilesetMoved(self, _from, to):
        self.mTilesets.insert(to, self.mTilesets.takeAt(_from))
        # Move the related tileset views
        widget = self.mViewStack.widget(_from)
        self.mViewStack.removeWidget(widget)
        self.mViewStack.insertWidget(to, widget)
        self.mViewStack.setCurrentIndex(self.mTabBar.currentIndex())
        # Update the titles of the affected tabs
        start = min(_from, to)
        end = max(_from, to)
        for i in range(start, end + 1):
            tileset = self.mTilesets.at(i)
            if (self.mTabBar.tabText(i) != tileset.name()):
                self.mTabBar.setTabText(i, tileset.name())

    def tilesetNameChanged(self, tileset):
        index = indexOf(self.mTilesets, tileset)
        self.mTabBar.setTabText(index, tileset.name())

    def tileAnimationChanged(self, tile):
        view = self.currentTilesetView()
        if view:
            model = view.tilesetModel()
            if model:
                model.tileChanged(tile)

    ##
    # Removes the currently selected tileset.
    ##
    def removeTileset(self, *args):
        l = len(args)
        if l == 0:
            currentIndex = self.mViewStack.currentIndex()
            if (currentIndex != -1):
                self.removeTileset(self.mViewStack.currentIndex())
        elif l == 1:
            ##
            # Removes the tileset at the given index. Prompting the user when the tileset
            # is in use by the map.
            ##
            index = args[0]
            tileset = self.mTilesets.at(index).data()
            inUse = self.mMapDocument.map().isTilesetUsed(tileset)
            # If the tileset is in use, warn the user and confirm removal
            if (inUse):
                warning = QMessageBox(
                    QMessageBox.Warning, self.tr("Remove Tileset"),
                    self.tr("The tileset \"%s\" is still in use by the map!" %
                            tileset.name()), QMessageBox.Yes | QMessageBox.No,
                    self)
                warning.setDefaultButton(QMessageBox.Yes)
                warning.setInformativeText(
                    self.tr("Remove this tileset and all references "
                            "to the tiles in this tileset?"))
                if (warning.exec() != QMessageBox.Yes):
                    return

            remove = RemoveTileset(self.mMapDocument, index, tileset)
            undoStack = self.mMapDocument.undoStack()
            if (inUse):
                # Remove references to tiles in this tileset from the current map
                def referencesTileset(cell):
                    tile = cell.tile
                    if tile:
                        return tile.tileset() == tileset
                    return False

                undoStack.beginMacro(remove.text())
                removeTileReferences(self.mMapDocument, referencesTileset)

            undoStack.push(remove)
            if (inUse):
                undoStack.endMacro()

    def moveTileset(self, _from, to):
        command = MoveTileset(self.mMapDocument, _from, to)
        self.mMapDocument.undoStack().push(command)

    def editTilesetProperties(self):
        tileset = self.currentTileset()
        if (not tileset):
            return
        self.mMapDocument.setCurrentObject(tileset)
        self.mMapDocument.emitEditCurrentObject()

    def importTileset(self):
        tileset = self.currentTileset()
        if (not tileset):
            return
        command = SetTilesetFileName(self.mMapDocument, tileset, QString())
        self.mMapDocument.undoStack().push(command)

    def exportTileset(self):
        tileset = self.currentTileset()
        if (not tileset):
            return

        tsxFilter = self.tr("Tiled tileset files (*.tsx)")
        helper = FormatHelper(FileFormat.ReadWrite, tsxFilter)

        prefs = preferences.Preferences.instance()

        suggestedFileName = prefs.lastPath(
            preferences.Preferences.ExternalTileset)
        suggestedFileName += '/'
        suggestedFileName += tileset.name()

        extension = ".tsx"

        if (not suggestedFileName.endswith(extension)):
            suggestedFileName += extension

        selectedFilter = tsxFilter
        fileName, _ = QFileDialog.getSaveFileName(self,
                                                  self.tr("Export Tileset"),
                                                  suggestedFileName,
                                                  helper.filter(),
                                                  selectedFilter)
        if fileName == '':
            return
        prefs.setLastPath(preferences.Preferences.ExternalTileset,
                          QFileInfo(fileName).path())

        tsxFormat = TsxTilesetFormat()
        format = helper.formatByNameFilter(selectedFilter)
        if not format:
            format = tsxFormat

        if format.write(tileset, fileName):
            command = SetTilesetFileName(self.mMapDocument, tileset, fileName)
            self.mMapDocument.undoStack().push(command)
        else:
            error = format.errorString()
            QMessageBox.critical(self.window(), self.tr("Export Tileset"),
                                 self.tr("Error saving tileset: %s" % error))

    def editTerrain(self):
        tileset = self.currentTileset()
        if (not tileset):
            return
        editTerrainDialog = EditTerrainDialog(self.mMapDocument, tileset, self)
        editTerrainDialog.exec()

    def addTiles(self):
        tileset = self.currentTileset()
        if (not tileset):
            return
        prefs = preferences.Preferences.instance()
        startLocation = QFileInfo(
            prefs.lastPath(preferences.Preferences.ImageFile)).absolutePath()
        filter = Utils.readableImageFormatsFilter()
        files = QFileDialog.getOpenFileNames(self.window(),
                                             self.tr("Add Tiles"),
                                             startLocation, filter)
        tiles = QList()
        id = tileset.tileCount()
        for file in files:
            image = QPixmap(file)
            if (not image.isNull()):
                tiles.append(Tile(image, file, id, tileset))
                id += 1
            else:
                warning = QMessageBox(QMessageBox.Warning,
                                      self.tr("Add Tiles"),
                                      self.tr("Could not load \"%s\"!" % file),
                                      QMessageBox.Ignore | QMessageBox.Cancel,
                                      self.window())
                warning.setDefaultButton(QMessageBox.Ignore)
                if (warning.exec() != QMessageBox.Ignore):
                    tiles.clear()
                    return

        if (tiles.isEmpty()):
            return
        prefs.setLastPath(preferences.Preferences.ImageFile, files.last())
        self.mMapDocument.undoStack().push(
            AddTiles(self.mMapDocument, tileset, tiles))

    def removeTiles(self):
        view = self.currentTilesetView()
        if (not view):
            return
        if (not view.selectionModel().hasSelection()):
            return
        indexes = view.selectionModel().selectedIndexes()
        model = view.tilesetModel()
        tileIds = RangeSet()
        tiles = QList()
        for index in indexes:
            tile = model.tileAt(index)
            if tile:
                tileIds.insert(tile.id())
                tiles.append(tile)

        def matchesAnyTile(cell):
            tile = cell.tile
            if tile:
                return tiles.contains(tile)
            return False

        inUse = self.hasTileReferences(self.mMapDocument, matchesAnyTile)
        # If the tileset is in use, warn the user and confirm removal
        if (inUse):
            warning = QMessageBox(
                QMessageBox.Warning, self.tr("Remove Tiles"),
                self.tr("One or more of the tiles to be removed are "
                        "still in use by the map!"),
                QMessageBox.Yes | QMessageBox.No, self)
            warning.setDefaultButton(QMessageBox.Yes)
            warning.setInformativeText(
                self.tr("Remove all references to these tiles?"))
            if (warning.exec() != QMessageBox.Yes):
                return

        undoStack = self.mMapDocument.undoStack()
        undoStack.beginMacro(self.tr("Remove Tiles"))
        removeTileReferences(self.mMapDocument, matchesAnyTile)
        # Iterate backwards over the ranges in order to keep the indexes valid
        firstRange = tileIds.begin()
        it = tileIds.end()
        if (it == firstRange):  # no range
            return
        tileset = view.tilesetModel().tileset()
        while (it != firstRange):
            it -= 1
            item = tileIds.item(it)
            length = item[1] - item[0] + 1
            undoStack.push(
                RemoveTiles(self.mMapDocument, tileset, item[0], length))

        undoStack.endMacro()
        # Clear the current tiles, will be referencing the removed tiles
        self.setCurrentTiles(None)
        self.setCurrentTile(None)

    def documentAboutToClose(self, mapDocument):
        self.mCurrentTilesets.remove(mapDocument)

    def refreshTilesetMenu(self):
        self.mTilesetMenu.clear()
        if (self.mTilesetMenuMapper):
            self.mTabBar.disconnect(self.mTilesetMenuMapper)
            del self.mTilesetMenuMapper

        self.mTilesetMenuMapper = QSignalMapper(self)
        self.mTilesetMenuMapper.mapped.connect(self.mTabBar.setCurrentIndex)
        currentIndex = self.mTabBar.currentIndex()
        for i in range(self.mTabBar.count()):
            action = QAction(self.mTabBar.tabText(i), self)
            action.setCheckable(True)
            self.mTilesetActionGroup.addAction(action)
            if (i == currentIndex):
                action.setChecked(True)
            self.mTilesetMenu.addAction(action)
            action.triggered.connect(self.mTilesetMenuMapper.map)
            self.mTilesetMenuMapper.setMapping(action, i)

    def setCurrentTile(self, tile):
        if (self.mCurrentTile == tile):
            return
        self.mCurrentTile = tile
        self.currentTileChanged.emit([tile])
        if (tile):
            self.mMapDocument.setCurrentObject(tile)

    def setCurrentTiles(self, tiles):
        if (self.mCurrentTiles == tiles):
            return
        del self.mCurrentTiles
        self.mCurrentTiles = tiles
        # Set the selected tiles on the map document
        if (tiles):
            selectedTiles = QList()
            for y in range(tiles.height()):
                for x in range(tiles.width()):
                    cell = tiles.cellAt(x, y)
                    if (not cell.isEmpty()):
                        selectedTiles.append(cell.tile)

            self.mMapDocument.setSelectedTiles(selectedTiles)

            # Create a tile stamp with these tiles
            map = self.mMapDocument.map()
            stamp = Map(map.orientation(), tiles.width(), tiles.height(),
                        map.tileWidth(), map.tileHeight())
            stamp.addLayer(tiles.clone())
            stamp.addTilesets(tiles.usedTilesets())

            self.mEmittingStampCaptured = True
            self.stampCaptured.emit(TileStamp(stamp))
            self.mEmittingStampCaptured = False

    def retranslateUi(self):
        self.setWindowTitle(self.tr("Tilesets"))
        self.mNewTileset.setText(self.tr("New Tileset"))
        self.mImportTileset.setText(self.tr("Import Tileset"))
        self.mExportTileset.setText(self.tr("Export Tileset As..."))
        self.mPropertiesTileset.setText(self.tr("Tileset Properties"))
        self.mDeleteTileset.setText(self.tr("Remove Tileset"))
        self.mEditTerrain.setText(self.tr("Edit Terrain Information"))
        self.mAddTiles.setText(self.tr("Add Tiles"))
        self.mRemoveTiles.setText(self.tr("Remove Tiles"))

    def currentTileset(self):
        index = self.mTabBar.currentIndex()
        if (index == -1):
            return None
        return self.mTilesets.at(index)

    def currentTilesetView(self):
        return self.mViewStack.currentWidget()

    def tilesetViewAt(self, index):
        return self.mViewStack.widget(index)

    def setupTilesetModel(self, view, tileset):
        view.setModel(TilesetModel(tileset, view))

        s = view.selectionModel()
        s.selectionChanged.connect(self.selectionChanged)
        s.currentChanged.connect(self.currentChanged)
        view.pressed.connect(self.indexPressed)
Ejemplo n.º 2
0
class MapScene(QGraphicsScene):
    selectedObjectItemsChanged = pyqtSignal()

    ##
    # Constructor.
    ##
    def __init__(self, parent):
        super().__init__(parent)
        self.mMapDocument = None
        self.mSelectedTool = None
        self.mActiveTool = None
        self.mObjectSelectionItem = None
        self.mUnderMouse = False
        self.mCurrentModifiers = Qt.NoModifier,
        self.mDarkRectangle = QGraphicsRectItem()
        self.mDefaultBackgroundColor = Qt.darkGray

        self.mLayerItems = QVector()
        self.mObjectItems = QMap()
        self.mObjectLineWidth = 0.0
        self.mSelectedObjectItems = QSet()
        self.mLastMousePos = QPointF()
        self.mShowTileObjectOutlines = False
        self.mHighlightCurrentLayer = False
        self.mGridVisible = False

        self.setBackgroundBrush(self.mDefaultBackgroundColor)
        tilesetManager = TilesetManager.instance()
        tilesetManager.tilesetChanged.connect(self.tilesetChanged)
        tilesetManager.repaintTileset.connect(self.tilesetChanged)
        prefs = preferences.Preferences.instance()
        prefs.showGridChanged.connect(self.setGridVisible)
        prefs.showTileObjectOutlinesChanged.connect(
            self.setShowTileObjectOutlines)
        prefs.objectTypesChanged.connect(self.syncAllObjectItems)
        prefs.highlightCurrentLayerChanged.connect(
            self.setHighlightCurrentLayer)
        prefs.gridColorChanged.connect(self.update)
        prefs.objectLineWidthChanged.connect(self.setObjectLineWidth)
        self.mDarkRectangle.setPen(QPen(Qt.NoPen))
        self.mDarkRectangle.setBrush(Qt.black)
        self.mDarkRectangle.setOpacity(darkeningFactor)
        self.addItem(self.mDarkRectangle)
        self.mGridVisible = prefs.showGrid()
        self.mObjectLineWidth = prefs.objectLineWidth()
        self.mShowTileObjectOutlines = prefs.showTileObjectOutlines()
        self.mHighlightCurrentLayer = prefs.highlightCurrentLayer()
        # Install an event filter so that we can get key events on behalf of the
        # active tool without having to have the current focus.
        QCoreApplication.instance().installEventFilter(self)

    ##
    # Destructor.
    ##
    def __del__(self):
        if QCoreApplication.instance():
            QCoreApplication.instance().removeEventFilter(self)

    ##
    # Returns the map document this scene is displaying.
    ##
    def mapDocument(self):
        return self.mMapDocument

    ##
    # Sets the map this scene displays.
    ##
    def setMapDocument(self, mapDocument):
        if (self.mMapDocument):
            self.mMapDocument.disconnect()
            if (not self.mSelectedObjectItems.isEmpty()):
                self.mSelectedObjectItems.clear()
                self.selectedObjectItemsChanged.emit()

        self.mMapDocument = mapDocument
        if (self.mMapDocument):
            renderer = self.mMapDocument.renderer()
            renderer.setObjectLineWidth(self.mObjectLineWidth)
            renderer.setFlag(RenderFlag.ShowTileObjectOutlines,
                             self.mShowTileObjectOutlines)
            self.mMapDocument.mapChanged.connect(self.mapChanged)
            self.mMapDocument.regionChanged.connect(self.repaintRegion)
            self.mMapDocument.tileLayerDrawMarginsChanged.connect(
                self.tileLayerDrawMarginsChanged)
            self.mMapDocument.layerAdded.connect(self.layerAdded)
            self.mMapDocument.layerRemoved.connect(self.layerRemoved)
            self.mMapDocument.layerChanged.connect(self.layerChanged)
            self.mMapDocument.objectGroupChanged.connect(
                self.objectGroupChanged)
            self.mMapDocument.imageLayerChanged.connect(self.imageLayerChanged)
            self.mMapDocument.currentLayerIndexChanged.connect(
                self.currentLayerIndexChanged)
            self.mMapDocument.tilesetTileOffsetChanged.connect(
                self.tilesetTileOffsetChanged)
            self.mMapDocument.objectsInserted.connect(self.objectsInserted)
            self.mMapDocument.objectsRemoved.connect(self.objectsRemoved)
            self.mMapDocument.objectsChanged.connect(self.objectsChanged)
            self.mMapDocument.objectsIndexChanged.connect(
                self.objectsIndexChanged)
            self.mMapDocument.selectedObjectsChanged.connect(
                self.updateSelectedObjectItems)

        self.refreshScene()

    ##
    # Returns whether the tile grid is visible.
    ##
    def isGridVisible(self):
        return self.mGridVisible

    ##
    # Returns the set of selected map object items.
    ##
    def selectedObjectItems(self):
        return QSet(self.mSelectedObjectItems)

    ##
    # Sets the set of selected map object items. This translates to a call to
    # MapDocument.setSelectedObjects.
    ##
    def setSelectedObjectItems(self, items):
        # Inform the map document about the newly selected objects
        selectedObjects = QList()
        #selectedObjects.reserve(items.size())
        for item in items:
            selectedObjects.append(item.mapObject())
        self.mMapDocument.setSelectedObjects(selectedObjects)

    ##
    # Returns the MapObjectItem associated with the given \a mapObject.
    ##
    def itemForObject(self, object):
        return self.mObjectItems[object]

    ##
    # Enables the selected tool at this map scene.
    # Therefore it tells that tool, that this is the active map scene.
    ##
    def enableSelectedTool(self):
        if (not self.mSelectedTool or not self.mMapDocument):
            return
        self.mActiveTool = self.mSelectedTool
        self.mActiveTool.activate(self)
        self.mCurrentModifiers = QApplication.keyboardModifiers()
        if (self.mCurrentModifiers != Qt.NoModifier):
            self.mActiveTool.modifiersChanged(self.mCurrentModifiers)
        if (self.mUnderMouse):
            self.mActiveTool.mouseEntered()
            self.mActiveTool.mouseMoved(self.mLastMousePos,
                                        Qt.KeyboardModifiers())

    def disableSelectedTool(self):
        if (not self.mActiveTool):
            return
        if (self.mUnderMouse):
            self.mActiveTool.mouseLeft()
        self.mActiveTool.deactivate(self)
        self.mActiveTool = None

    ##
    # Sets the currently selected tool.
    ##
    def setSelectedTool(self, tool):
        self.mSelectedTool = tool

    ##
    # QGraphicsScene.drawForeground override that draws the tile grid.
    ##
    def drawForeground(self, painter, rect):
        if (not self.mMapDocument or not self.mGridVisible):
            return

        offset = QPointF()

        # Take into account the offset of the current layer
        layer = self.mMapDocument.currentLayer()
        if layer:
            offset = layer.offset()
            painter.translate(offset)

        prefs = preferences.Preferences.instance()
        self.mMapDocument.renderer().drawGrid(painter,
                                              rect.translated(-offset),
                                              prefs.gridColor())

    ##
    # Override for handling enter and leave events.
    ##
    def event(self, event):
        x = event.type()
        if x == QEvent.Enter:
            self.mUnderMouse = True
            if (self.mActiveTool):
                self.mActiveTool.mouseEntered()
        elif x == QEvent.Leave:
            self.mUnderMouse = False
            if (self.mActiveTool):
                self.mActiveTool.mouseLeft()
        else:
            pass

        return super().event(event)

    def keyPressEvent(self, event):
        if (self.mActiveTool):
            self.mActiveTool.keyPressed(event)
        if (not (self.mActiveTool and event.isAccepted())):
            super().keyPressEvent(event)

    def mouseMoveEvent(self, mouseEvent):
        self.mLastMousePos = mouseEvent.scenePos()
        if (not self.mMapDocument):
            return
        super().mouseMoveEvent(mouseEvent)
        if (mouseEvent.isAccepted()):
            return
        if (self.mActiveTool):
            self.mActiveTool.mouseMoved(mouseEvent.scenePos(),
                                        mouseEvent.modifiers())
            mouseEvent.accept()

    def mousePressEvent(self, mouseEvent):
        super().mousePressEvent(mouseEvent)
        if (mouseEvent.isAccepted()):
            return
        if (self.mActiveTool):
            mouseEvent.accept()
            self.mActiveTool.mousePressed(mouseEvent)

    def mouseReleaseEvent(self, mouseEvent):
        super().mouseReleaseEvent(mouseEvent)
        if (mouseEvent.isAccepted()):
            return
        if (self.mActiveTool):
            mouseEvent.accept()
            self.mActiveTool.mouseReleased(mouseEvent)

    ##
    # Override to ignore drag enter events.
    ##
    def dragEnterEvent(self, event):
        event.ignore()

    ##
    # Sets whether the tile grid is visible.
    ##
    def setGridVisible(self, visible):
        if (self.mGridVisible == visible):
            return
        self.mGridVisible = visible
        self.update()

    def setObjectLineWidth(self, lineWidth):
        if (self.mObjectLineWidth == lineWidth):
            return
        self.mObjectLineWidth = lineWidth
        if (self.mMapDocument):
            self.mMapDocument.renderer().setObjectLineWidth(lineWidth)
            # Changing the line width can change the size of the object items
            if (not self.mObjectItems.isEmpty()):
                for item in self.mObjectItems:
                    item[1].syncWithMapObject()
                self.update()

    def setShowTileObjectOutlines(self, enabled):
        if (self.mShowTileObjectOutlines == enabled):
            return
        self.mShowTileObjectOutlines = enabled
        if (self.mMapDocument):
            self.mMapDocument.renderer().setFlag(
                RenderFlag.ShowTileObjectOutlines, enabled)
            if (not self.mObjectItems.isEmpty()):
                self.update()

    ##
    # Sets whether the current layer should be highlighted.
    ##
    def setHighlightCurrentLayer(self, highlightCurrentLayer):
        if (self.mHighlightCurrentLayer == highlightCurrentLayer):
            return
        self.mHighlightCurrentLayer = highlightCurrentLayer
        self.updateCurrentLayerHighlight()

    ##
    # Refreshes the map scene.
    ##
    def refreshScene(self):
        self.mLayerItems.clear()
        self.mObjectItems.clear()
        self.removeItem(self.mDarkRectangle)
        self.clear()
        self.addItem(self.mDarkRectangle)
        if (not self.mMapDocument):
            self.setSceneRect(QRectF())
            return

        self.updateSceneRect()

        map = self.mMapDocument.map()
        self.mLayerItems.resize(map.layerCount())
        if (map.backgroundColor().isValid()):
            self.setBackgroundBrush(map.backgroundColor())
        else:
            self.setBackgroundBrush(self.mDefaultBackgroundColor)
        layerIndex = 0
        for layer in map.layers():
            layerItem = self.createLayerItem(layer)
            layerItem.setZValue(layerIndex)
            self.addItem(layerItem)
            self.mLayerItems[layerIndex] = layerItem
            layerIndex += 1

        tileSelectionItem = TileSelectionItem(self.mMapDocument)
        tileSelectionItem.setZValue(10000 - 2)
        self.addItem(tileSelectionItem)
        self.mObjectSelectionItem = ObjectSelectionItem(self.mMapDocument)
        self.mObjectSelectionItem.setZValue(10000 - 1)
        self.addItem(self.mObjectSelectionItem)
        self.updateCurrentLayerHighlight()

    ##
    # Repaints the specified region. The region is in tile coordinates.
    ##
    def repaintRegion(self, region, layer):
        renderer = self.mMapDocument.renderer()
        margins = self.mMapDocument.map().drawMargins()
        for r in region.rects():
            boundingRect = QRectF(renderer.boundingRect(r))
            self.update(
                QRectF(
                    renderer.boundingRect(r).adjusted(-margins.left(),
                                                      -margins.top(),
                                                      margins.right(),
                                                      margins.bottom())))
            boundingRect.translate(layer.offset())
            self.update(boundingRect)

    def currentLayerIndexChanged(self):
        self.updateCurrentLayerHighlight()
        # New layer may have a different offset, affecting the grid
        if self.mGridVisible:
            self.update()

    ##
    # Adapts the scene, layers and objects to new map size, orientation or
    # background color.
    ##
    def mapChanged(self):
        self.updateSceneRect()
        for item in self.mLayerItems:
            tli = item
            if type(tli) == TileLayerItem:
                tli.syncWithTileLayer()

        for item in self.mObjectItems.values():
            item.syncWithMapObject()
        map = self.mMapDocument.map()
        if (map.backgroundColor().isValid()):
            self.setBackgroundBrush(map.backgroundColor())
        else:
            self.setBackgroundBrush(self.mDefaultBackgroundColor)

    def tilesetChanged(self, tileset):
        if (not self.mMapDocument):
            return
        if (contains(self.mMapDocument.map().tilesets(), tileset)):
            self.update()

    def tileLayerDrawMarginsChanged(self, tileLayer):
        index = self.mMapDocument.map().layers().indexOf(tileLayer)
        item = self.mLayerItems.at(index)
        item.syncWithTileLayer()

    def layerAdded(self, index):
        layer = self.mMapDocument.map().layerAt(index)
        layerItem = self.createLayerItem(layer)
        self.addItem(layerItem)
        self.mLayerItems.insert(index, layerItem)
        z = 0
        for item in self.mLayerItems:
            item.setZValue(z)
            z += 1

    def layerRemoved(self, index):
        self.mLayerItems.remove(index)

    ##
    # A layer has changed. This can mean that the layer visibility, opacity or
    # offset changed.
    ##
    def layerChanged(self, index):
        layer = self.mMapDocument.map().layerAt(index)
        layerItem = self.mLayerItems.at(index)
        layerItem.setVisible(layer.isVisible())
        multiplier = 1
        if (self.mHighlightCurrentLayer
                and self.mMapDocument.currentLayerIndex() < index):
            multiplier = opacityFactor
        layerItem.setOpacity(layer.opacity() * multiplier)
        layerItem.setPos(layer.offset())

        # Layer offset may have changed, affecting the scene rect and grid
        self.updateSceneRect()
        if self.mGridVisible:
            self.update()

    ##
    # When an object group has changed it may mean its color or drawing order
    # changed, which affects all its objects.
    ##
    def objectGroupChanged(self, objectGroup):
        self.objectsChanged(objectGroup.objects())
        self.objectsIndexChanged(objectGroup, 0, objectGroup.objectCount() - 1)

    ##
    # When an image layer has changed, it may change size and it may look
    # differently.
    ##
    def imageLayerChanged(self, imageLayer):
        index = self.mMapDocument.map().layers().indexOf(imageLayer)
        item = self.mLayerItems.at(index)
        item.syncWithImageLayer()
        item.update()

    ##
    # When the tile offset of a tileset has changed, it can affect the bounding
    # rect of all tile layers and tile objects. It also requires a full repaint.
    ##
    def tilesetTileOffsetChanged(self, tileset):
        self.update()
        for item in self.mLayerItems:
            tli = item
            if type(tli) == TileLayerItem:
                tli.syncWithTileLayer()
        for item in self.mObjectItems:
            cell = item.mapObject().cell()
            if (not cell.isEmpty() and cell.tile.tileset() == tileset):
                item.syncWithMapObject()

    ##
    # Inserts map object items for the given objects.
    ##
    def objectsInserted(self, objectGroup, first, last):
        ogItem = None
        # Find the object group item for the object group
        for item in self.mLayerItems:
            ogi = item
            if type(ogi) == ObjectGroupItem:
                if (ogi.objectGroup() == objectGroup):
                    ogItem = ogi
                    break

        drawOrder = objectGroup.drawOrder()
        for i in range(first, last + 1):
            object = objectGroup.objectAt(i)
            item = MapObjectItem(object, self.mMapDocument, ogItem)
            if (drawOrder == ObjectGroup.DrawOrder.TopDownOrder):
                item.setZValue(item.y())
            else:
                item.setZValue(i)
            self.mObjectItems.insert(object, item)

    ##
    # Removes the map object items related to the given objects.
    ##
    def objectsRemoved(self, objects):
        for o in objects:
            i = self.mObjectItems.find(o)
            self.mSelectedObjectItems.remove(i)
            # python would not force delete QGraphicsItem
            self.removeItem(i)
            self.mObjectItems.erase(o)

    ##
    # Updates the map object items related to the given objects.
    ##
    def objectsChanged(self, objects):
        for object in objects:
            item = self.itemForObject(object)
            item.syncWithMapObject()

    ##
    # Updates the Z value of the objects when appropriate.
    ##
    def objectsIndexChanged(self, objectGroup, first, last):
        if (objectGroup.drawOrder() != ObjectGroup.DrawOrder.IndexOrder):
            return
        for i in range(first, last + 1):
            item = self.itemForObject(objectGroup.objectAt(i))
            item.setZValue(i)

    def updateSelectedObjectItems(self):
        objects = self.mMapDocument.selectedObjects()
        items = QSet()
        for object in objects:
            item = self.itemForObject(object)
            if item:
                items.insert(item)

        self.mSelectedObjectItems = items
        self.selectedObjectItemsChanged.emit()

    def syncAllObjectItems(self):
        for item in self.mObjectItems:
            item.syncWithMapObject()

    def createLayerItem(self, layer):
        layerItem = None
        tl = layer.asTileLayer()
        if tl:
            layerItem = TileLayerItem(tl, self.mMapDocument)
        else:
            og = layer.asObjectGroup()
            if og:
                drawOrder = og.drawOrder()
                ogItem = ObjectGroupItem(og)
                objectIndex = 0
                for object in og.objects():
                    item = MapObjectItem(object, self.mMapDocument, ogItem)
                    if (drawOrder == ObjectGroup.DrawOrder.TopDownOrder):
                        item.setZValue(item.y())
                    else:
                        item.setZValue(objectIndex)
                    self.mObjectItems.insert(object, item)
                    objectIndex += 1

                layerItem = ogItem
            else:
                il = layer.asImageLayer()
                if il:
                    layerItem = ImageLayerItem(il, self.mMapDocument)

        layerItem.setVisible(layer.isVisible())
        return layerItem

    def updateSceneRect(self):
        mapSize = self.mMapDocument.renderer().mapSize()
        sceneRect = QRectF(0, 0, mapSize.width(), mapSize.height())

        margins = self.mMapDocument.map().computeLayerOffsetMargins()
        sceneRect.adjust(-margins.left(), -margins.top(), margins.right(),
                         margins.bottom())

        self.setSceneRect(sceneRect)
        self.mDarkRectangle.setRect(sceneRect)

    def updateCurrentLayerHighlight(self):
        if (not self.mMapDocument):
            return
        currentLayerIndex = self.mMapDocument.currentLayerIndex()
        if (not self.mHighlightCurrentLayer or currentLayerIndex == -1):
            self.mDarkRectangle.setVisible(False)
            # Restore opacity for all layers
            for i in range(self.mLayerItems.size()):
                layer = self.mMapDocument.map().layerAt(i)
                self.mLayerItems.at(i).setOpacity(layer.opacity())

            return

        # Darken layers below the current layer
        self.mDarkRectangle.setZValue(currentLayerIndex - 0.5)
        self.mDarkRectangle.setVisible(True)
        # Set layers above the current layer to half opacity
        for i in range(1, self.mLayerItems.size()):
            layer = self.mMapDocument.map().layerAt(i)
            if currentLayerIndex < i:
                _x = opacityFactor
            else:
                _x = 1
            multiplier = _x
            self.mLayerItems.at(i).setOpacity(layer.opacity() * multiplier)

    def eventFilter(self, object, event):
        x = event.type()
        if x == QEvent.KeyPress or x == QEvent.KeyRelease:
            keyEvent = event
            newModifiers = keyEvent.modifiers()
            if (self.mActiveTool and newModifiers != self.mCurrentModifiers):
                self.mActiveTool.modifiersChanged(newModifiers)
                self.mCurrentModifiers = newModifiers
        else:
            pass

        return False
Ejemplo n.º 3
0
class MapScene(QGraphicsScene):
    selectedObjectItemsChanged = pyqtSignal()

    ##
    # Constructor.
    ##
    def __init__(self, parent):
        super().__init__(parent)
        self.mMapDocument = None
        self.mSelectedTool = None
        self.mActiveTool = None
        self.mObjectSelectionItem = None
        self.mUnderMouse = False
        self.mCurrentModifiers = Qt.NoModifier,
        self.mDarkRectangle = QGraphicsRectItem()
        self.mDefaultBackgroundColor = Qt.darkGray

        self.mLayerItems = QVector()
        self.mObjectItems = QMap()
        self.mObjectLineWidth = 0.0
        self.mSelectedObjectItems = QSet()
        self.mLastMousePos = QPointF()
        self.mShowTileObjectOutlines = False
        self.mHighlightCurrentLayer = False
        self.mGridVisible = False

        self.setBackgroundBrush(self.mDefaultBackgroundColor)
        tilesetManager = TilesetManager.instance()
        tilesetManager.tilesetChanged.connect(self.tilesetChanged)
        tilesetManager.repaintTileset.connect(self.tilesetChanged)
        prefs = preferences.Preferences.instance()
        prefs.showGridChanged.connect(self.setGridVisible)
        prefs.showTileObjectOutlinesChanged.connect(self.setShowTileObjectOutlines)
        prefs.objectTypesChanged.connect(self.syncAllObjectItems)
        prefs.highlightCurrentLayerChanged.connect(self.setHighlightCurrentLayer)
        prefs.gridColorChanged.connect(self.update)
        prefs.objectLineWidthChanged.connect(self.setObjectLineWidth)
        self.mDarkRectangle.setPen(QPen(Qt.NoPen))
        self.mDarkRectangle.setBrush(Qt.black)
        self.mDarkRectangle.setOpacity(darkeningFactor)
        self.addItem(self.mDarkRectangle)
        self.mGridVisible = prefs.showGrid()
        self.mObjectLineWidth = prefs.objectLineWidth()
        self.mShowTileObjectOutlines = prefs.showTileObjectOutlines()
        self.mHighlightCurrentLayer = prefs.highlightCurrentLayer()
        # Install an event filter so that we can get key events on behalf of the
        # active tool without having to have the current focus.
        QCoreApplication.instance().installEventFilter(self)

    ##
    # Destructor.
    ##
    def __del__(self):
        if QCoreApplication.instance():
            QCoreApplication.instance().removeEventFilter(self)

    ##
    # Returns the map document this scene is displaying.
    ##
    def mapDocument(self):
        return self.mMapDocument

    ##
    # Sets the map this scene displays.
    ##
    def setMapDocument(self, mapDocument):
        if (self.mMapDocument):
            self.mMapDocument.disconnect()
            if (not self.mSelectedObjectItems.isEmpty()):
                self.mSelectedObjectItems.clear()
                self.selectedObjectItemsChanged.emit()

        self.mMapDocument = mapDocument
        if (self.mMapDocument):
            renderer = self.mMapDocument.renderer()
            renderer.setObjectLineWidth(self.mObjectLineWidth)
            renderer.setFlag(RenderFlag.ShowTileObjectOutlines, self.mShowTileObjectOutlines)
            self.mMapDocument.mapChanged.connect(self.mapChanged)
            self.mMapDocument.regionChanged.connect(self.repaintRegion)
            self.mMapDocument.tileLayerDrawMarginsChanged.connect(self.tileLayerDrawMarginsChanged)
            self.mMapDocument.layerAdded.connect(self.layerAdded)
            self.mMapDocument.layerRemoved.connect(self.layerRemoved)
            self.mMapDocument.layerChanged.connect(self.layerChanged)
            self.mMapDocument.objectGroupChanged.connect(self.objectGroupChanged)
            self.mMapDocument.imageLayerChanged.connect(self.imageLayerChanged)
            self.mMapDocument.currentLayerIndexChanged.connect(self.currentLayerIndexChanged)
            self.mMapDocument.tilesetTileOffsetChanged.connect(self.tilesetTileOffsetChanged)
            self.mMapDocument.objectsInserted.connect(self.objectsInserted)
            self.mMapDocument.objectsRemoved.connect(self.objectsRemoved)
            self.mMapDocument.objectsChanged.connect(self.objectsChanged)
            self.mMapDocument.objectsIndexChanged.connect(self.objectsIndexChanged)
            self.mMapDocument.selectedObjectsChanged.connect(self.updateSelectedObjectItems)

        self.refreshScene()

    ##
    # Returns whether the tile grid is visible.
    ##
    def isGridVisible(self):
        return self.mGridVisible

    ##
    # Returns the set of selected map object items.
    ##
    def selectedObjectItems(self):
        return QSet(self.mSelectedObjectItems)

    ##
    # Sets the set of selected map object items. This translates to a call to
    # MapDocument.setSelectedObjects.
    ##
    def setSelectedObjectItems(self, items):
        # Inform the map document about the newly selected objects
        selectedObjects = QList()
        #selectedObjects.reserve(items.size())
        for item in items:
            selectedObjects.append(item.mapObject())
        self.mMapDocument.setSelectedObjects(selectedObjects)

    ##
    # Returns the MapObjectItem associated with the given \a mapObject.
    ##
    def itemForObject(self, object):
        return self.mObjectItems[object]

    ##
    # Enables the selected tool at this map scene.
    # Therefore it tells that tool, that this is the active map scene.
    ##
    def enableSelectedTool(self):
        if (not self.mSelectedTool or not self.mMapDocument):
            return
        self.mActiveTool = self.mSelectedTool
        self.mActiveTool.activate(self)
        self.mCurrentModifiers = QApplication.keyboardModifiers()
        if (self.mCurrentModifiers != Qt.NoModifier):
            self.mActiveTool.modifiersChanged(self.mCurrentModifiers)
        if (self.mUnderMouse):
            self.mActiveTool.mouseEntered()
            self.mActiveTool.mouseMoved(self.mLastMousePos, Qt.KeyboardModifiers())

    def disableSelectedTool(self):
        if (not self.mActiveTool):
            return
        if (self.mUnderMouse):
            self.mActiveTool.mouseLeft()
        self.mActiveTool.deactivate(self)
        self.mActiveTool = None

    ##
    # Sets the currently selected tool.
    ##
    def setSelectedTool(self, tool):
        self.mSelectedTool = tool

    ##
    # QGraphicsScene.drawForeground override that draws the tile grid.
    ##
    def drawForeground(self, painter, rect):
        if (not self.mMapDocument or not self.mGridVisible):
            return
            
        offset = QPointF()

        # Take into account the offset of the current layer
        layer = self.mMapDocument.currentLayer()
        if layer:
            offset = layer.offset()
            painter.translate(offset)
        
        prefs = preferences.Preferences.instance()
        self.mMapDocument.renderer().drawGrid(painter, rect.translated(-offset), prefs.gridColor())

    ##
    # Override for handling enter and leave events.
    ##
    def event(self, event):
        x = event.type()
        if x==QEvent.Enter:
            self.mUnderMouse = True
            if (self.mActiveTool):
                self.mActiveTool.mouseEntered()
        elif x==QEvent.Leave:
            self.mUnderMouse = False
            if (self.mActiveTool):
                self.mActiveTool.mouseLeft()
        else:
            pass

        return super().event(event)

    def keyPressEvent(self, event):
        if (self.mActiveTool):
            self.mActiveTool.keyPressed(event)
        if (not (self.mActiveTool and event.isAccepted())):
            super().keyPressEvent(event)

    def mouseMoveEvent(self, mouseEvent):
        self.mLastMousePos = mouseEvent.scenePos()
        if (not self.mMapDocument):
            return
        super().mouseMoveEvent(mouseEvent)
        if (mouseEvent.isAccepted()):
            return
        if (self.mActiveTool):
            self.mActiveTool.mouseMoved(mouseEvent.scenePos(), mouseEvent.modifiers())
            mouseEvent.accept()

    def mousePressEvent(self, mouseEvent):
        super().mousePressEvent(mouseEvent)
        if (mouseEvent.isAccepted()):
            return
        if (self.mActiveTool):
            mouseEvent.accept()
            self.mActiveTool.mousePressed(mouseEvent)

    def mouseReleaseEvent(self, mouseEvent):
        super().mouseReleaseEvent(mouseEvent)
        if (mouseEvent.isAccepted()):
            return
        if (self.mActiveTool):
            mouseEvent.accept()
            self.mActiveTool.mouseReleased(mouseEvent)

    ##
    # Override to ignore drag enter events.
    ##
    def dragEnterEvent(self, event):
        event.ignore()

    ##
    # Sets whether the tile grid is visible.
    ##
    def setGridVisible(self, visible):
        if (self.mGridVisible == visible):
            return
        self.mGridVisible = visible
        self.update()

    def setObjectLineWidth(self, lineWidth):
        if (self.mObjectLineWidth == lineWidth):
            return
        self.mObjectLineWidth = lineWidth
        if (self.mMapDocument):
            self.mMapDocument.renderer().setObjectLineWidth(lineWidth)
            # Changing the line width can change the size of the object items
            if (not self.mObjectItems.isEmpty()):
                for item in self.mObjectItems:
                    item[1].syncWithMapObject()
                self.update()

    def setShowTileObjectOutlines(self, enabled):
        if (self.mShowTileObjectOutlines == enabled):
            return
        self.mShowTileObjectOutlines = enabled
        if (self.mMapDocument):
            self.mMapDocument.renderer().setFlag(RenderFlag.ShowTileObjectOutlines, enabled)
            if (not self.mObjectItems.isEmpty()):
                self.update()

    ##
    # Sets whether the current layer should be highlighted.
    ##
    def setHighlightCurrentLayer(self, highlightCurrentLayer):
        if (self.mHighlightCurrentLayer == highlightCurrentLayer):
            return
        self.mHighlightCurrentLayer = highlightCurrentLayer
        self.updateCurrentLayerHighlight()

    ##
    # Refreshes the map scene.
    ##
    def refreshScene(self):
        self.mLayerItems.clear()
        self.mObjectItems.clear()
        self.removeItem(self.mDarkRectangle)
        self.clear()
        self.addItem(self.mDarkRectangle)
        if (not self.mMapDocument):
            self.setSceneRect(QRectF())
            return

        self.updateSceneRect()
        
        map = self.mMapDocument.map()
        self.mLayerItems.resize(map.layerCount())
        if (map.backgroundColor().isValid()):
            self.setBackgroundBrush(map.backgroundColor())
        else:
            self.setBackgroundBrush(self.mDefaultBackgroundColor)
        layerIndex = 0
        for layer in map.layers():
            layerItem = self.createLayerItem(layer)
            layerItem.setZValue(layerIndex)
            self.addItem(layerItem)
            self.mLayerItems[layerIndex] = layerItem
            layerIndex += 1

        tileSelectionItem = TileSelectionItem(self.mMapDocument)
        tileSelectionItem.setZValue(10000 - 2)
        self.addItem(tileSelectionItem)
        self.mObjectSelectionItem = ObjectSelectionItem(self.mMapDocument)
        self.mObjectSelectionItem.setZValue(10000 - 1)
        self.addItem(self.mObjectSelectionItem)
        self.updateCurrentLayerHighlight()

    ##
    # Repaints the specified region. The region is in tile coordinates.
    ##
    def repaintRegion(self, region, layer):
        renderer = self.mMapDocument.renderer()
        margins = self.mMapDocument.map().drawMargins()
        for r in region.rects():
            boundingRect = QRectF(renderer.boundingRect(r))
            self.update(QRectF(renderer.boundingRect(r).adjusted(-margins.left(),
                                                      -margins.top(),
                                                      margins.right(),
                                                      margins.bottom())))
            boundingRect.translate(layer.offset())
            self.update(boundingRect)

    def currentLayerIndexChanged(self):
        self.updateCurrentLayerHighlight()
        # New layer may have a different offset, affecting the grid
        if self.mGridVisible:
            self.update()
        
    ##
    # Adapts the scene, layers and objects to new map size, orientation or
    # background color.
    ##
    def mapChanged(self):
        self.updateSceneRect()
        for item in self.mLayerItems:
            tli = item
            if type(tli) == TileLayerItem:
                tli.syncWithTileLayer()

        for item in self.mObjectItems.values():
            item.syncWithMapObject()
        map = self.mMapDocument.map()
        if (map.backgroundColor().isValid()):
            self.setBackgroundBrush(map.backgroundColor())
        else:
            self.setBackgroundBrush(self.mDefaultBackgroundColor)

    def tilesetChanged(self, tileset):
        if (not self.mMapDocument):
            return
        if (contains(self.mMapDocument.map().tilesets(), tileset)):
            self.update()

    def tileLayerDrawMarginsChanged(self, tileLayer):
        index = self.mMapDocument.map().layers().indexOf(tileLayer)
        item = self.mLayerItems.at(index)
        item.syncWithTileLayer()

    def layerAdded(self, index):
        layer = self.mMapDocument.map().layerAt(index)
        layerItem = self.createLayerItem(layer)
        self.addItem(layerItem)
        self.mLayerItems.insert(index, layerItem)
        z = 0
        for item in self.mLayerItems:
            item.setZValue(z)
            z += 1

    def layerRemoved(self, index):
        self.mLayerItems.remove(index)

    ##
    # A layer has changed. This can mean that the layer visibility, opacity or
    # offset changed.
    ##
    def layerChanged(self, index):
        layer = self.mMapDocument.map().layerAt(index)
        layerItem = self.mLayerItems.at(index)
        layerItem.setVisible(layer.isVisible())
        multiplier = 1
        if (self.mHighlightCurrentLayer and self.mMapDocument.currentLayerIndex() < index):
            multiplier = opacityFactor
        layerItem.setOpacity(layer.opacity() * multiplier)
        layerItem.setPos(layer.offset())

        # Layer offset may have changed, affecting the scene rect and grid
        self.updateSceneRect()
        if self.mGridVisible:
            self.update()

    ##
    # When an object group has changed it may mean its color or drawing order
    # changed, which affects all its objects.
    ##
    def objectGroupChanged(self, objectGroup):
        self.objectsChanged(objectGroup.objects())
        self.objectsIndexChanged(objectGroup, 0, objectGroup.objectCount() - 1)

    ##
    # When an image layer has changed, it may change size and it may look
    # differently.
    ##
    def imageLayerChanged(self, imageLayer):
        index = self.mMapDocument.map().layers().indexOf(imageLayer)
        item = self.mLayerItems.at(index)
        item.syncWithImageLayer()
        item.update()

    ##
    # When the tile offset of a tileset has changed, it can affect the bounding
    # rect of all tile layers and tile objects. It also requires a full repaint.
    ##
    def tilesetTileOffsetChanged(self, tileset):
        self.update()
        for item in self.mLayerItems:
            tli = item
            if type(tli) == TileLayerItem:
                tli.syncWithTileLayer()
        for item in self.mObjectItems:
            cell = item.mapObject().cell()
            if (not cell.isEmpty() and cell.tile.tileset() == tileset):
                item.syncWithMapObject()

    ##
    # Inserts map object items for the given objects.
    ##
    def objectsInserted(self, objectGroup, first, last):
        ogItem = None
        # Find the object group item for the object group
        for item in self.mLayerItems:
            ogi = item
            if type(ogi)==ObjectGroupItem:
                if (ogi.objectGroup() == objectGroup):
                    ogItem = ogi
                    break

        drawOrder = objectGroup.drawOrder()
        for i in range(first, last+1):
            object = objectGroup.objectAt(i)
            item = MapObjectItem(object, self.mMapDocument, ogItem)
            if (drawOrder == ObjectGroup.DrawOrder.TopDownOrder):
                item.setZValue(item.y())
            else:
                item.setZValue(i)
            self.mObjectItems.insert(object, item)

    ##
    # Removes the map object items related to the given objects.
    ##
    def objectsRemoved(self, objects):
        for o in objects:
            i = self.mObjectItems.find(o)
            self.mSelectedObjectItems.remove(i)
            # python would not force delete QGraphicsItem
            self.removeItem(i)
            self.mObjectItems.erase(o)

    ##
    # Updates the map object items related to the given objects.
    ##
    def objectsChanged(self, objects):
        for object in objects:
            item = self.itemForObject(object)
            item.syncWithMapObject()

    ##
    # Updates the Z value of the objects when appropriate.
    ##
    def objectsIndexChanged(self, objectGroup, first, last):
        if (objectGroup.drawOrder() != ObjectGroup.DrawOrder.IndexOrder):
            return
        for i in range(first, last+1):
            item = self.itemForObject(objectGroup.objectAt(i))
            item.setZValue(i)

    def updateSelectedObjectItems(self):
        objects = self.mMapDocument.selectedObjects()
        items = QSet()
        for object in objects:
            item = self.itemForObject(object)
            if item:
                items.insert(item)

        self.mSelectedObjectItems = items
        self.selectedObjectItemsChanged.emit()

    def syncAllObjectItems(self):
        for item in self.mObjectItems:
            item.syncWithMapObject()

    def createLayerItem(self, layer):
        layerItem = None
        tl = layer.asTileLayer()
        if tl:
            layerItem = TileLayerItem(tl, self.mMapDocument)
        else:
            og = layer.asObjectGroup()
            if og:
                drawOrder = og.drawOrder()
                ogItem = ObjectGroupItem(og)
                objectIndex = 0
                for object in og.objects():
                    item = MapObjectItem(object, self.mMapDocument, ogItem)
                    if (drawOrder == ObjectGroup.DrawOrder.TopDownOrder):
                        item.setZValue(item.y())
                    else:
                        item.setZValue(objectIndex)
                    self.mObjectItems.insert(object, item)
                    objectIndex += 1

                layerItem = ogItem
            else:
                il = layer.asImageLayer()
                if il:
                    layerItem = ImageLayerItem(il, self.mMapDocument)

        layerItem.setVisible(layer.isVisible())
        return layerItem

    def updateSceneRect(self):
        mapSize = self.mMapDocument.renderer().mapSize()
        sceneRect = QRectF(0, 0, mapSize.width(), mapSize.height())

        margins = self.mMapDocument.map().computeLayerOffsetMargins()
        sceneRect.adjust(-margins.left(),
                         -margins.top(),
                         margins.right(),
                         margins.bottom())

        self.setSceneRect(sceneRect)
        self.mDarkRectangle.setRect(sceneRect)
        
    def updateCurrentLayerHighlight(self):
        if (not self.mMapDocument):
            return
        currentLayerIndex = self.mMapDocument.currentLayerIndex()
        if (not self.mHighlightCurrentLayer or currentLayerIndex == -1):
            self.mDarkRectangle.setVisible(False)
            # Restore opacity for all layers
            for i in range(self.mLayerItems.size()):
                layer = self.mMapDocument.map().layerAt(i)
                self.mLayerItems.at(i).setOpacity(layer.opacity())

            return

        # Darken layers below the current layer
        self.mDarkRectangle.setZValue(currentLayerIndex - 0.5)
        self.mDarkRectangle.setVisible(True)
        # Set layers above the current layer to half opacity
        for i in range(1, self.mLayerItems.size()):
            layer = self.mMapDocument.map().layerAt(i)
            if currentLayerIndex < i:
                _x = opacityFactor
            else:
                _x = 1
            multiplier = _x
            self.mLayerItems.at(i).setOpacity(layer.opacity() * multiplier)

    def eventFilter(self, object, event):
        x = event.type()
        if x==QEvent.KeyPress or x==QEvent.KeyRelease:
                keyEvent = event
                newModifiers = keyEvent.modifiers()
                if (self.mActiveTool and newModifiers != self.mCurrentModifiers):
                    self.mActiveTool.modifiersChanged(newModifiers)
                    self.mCurrentModifiers = newModifiers
        else:
            pass

        return False
Ejemplo n.º 4
0
class FrameListModel(QAbstractListModel):
    DEFAULT_DURATION = 100

    def __init__(self, parent):
        super().__init__(parent)

        self.mFrames = QVector()
        self.mTileset = None

    def rowCount(self, parent):
        if parent.isValid():
            _x = 0
        else:
            _x = self.mFrames.size()
        return _x

    def data(self, index, role):
        x = role
        if x == Qt.EditRole or x == Qt.DisplayRole:
            return self.mFrames.at(index.row()).duration
        elif x == Qt.DecorationRole:
            tileId = self.mFrames.at(index.row()).tileId
            tile = self.mTileset.tileAt(tileId)
            if tile:
                return tile.image()

        return QVariant()

    def setData(self, index, value, role):
        if (role == Qt.EditRole):
            duration = value
            if (duration >= 0):
                self.mFrames[index.row()].duration = duration
                self.dataChanged.emit(index, index)
                return True

        return False

    def flags(self, index):
        defaultFlags = super().flags(index)
        if (index.isValid()):
            return Qt.ItemIsDragEnabled | Qt.ItemIsEditable | defaultFlags
        else:
            return Qt.ItemIsDropEnabled | defaultFlags

    def removeRows(self, row, count, parent):
        if (not parent.isValid()):
            if (count > 0):
                self.beginRemoveRows(parent, row, row + count - 1)
                self.mFrames.remove(row, count)
                self.endRemoveRows()

            return True

        return False

    def mimeTypes(self):
        types = QStringList()
        types.append(TILES_MIMETYPE)
        types.append(FRAMES_MIMETYPE)
        return types

    def mimeData(self, indexes):
        mimeData = QMimeData()
        encodedData = QByteArray()
        stream = QDataStream(encodedData, QIODevice.WriteOnly)
        for index in indexes:
            if (index.isValid()):
                frame = self.mFrames.at(index.row())
                stream.writeInt(frame.tileId)
                stream.writeInt(frame.duration)

        mimeData.setData(FRAMES_MIMETYPE, encodedData)
        return mimeData

    def dropMimeData(self, data, action, row, column, parent):
        if (action == Qt.IgnoreAction):
            return True
        if (column > 0):
            return False
        beginRow = 0
        if (row != -1):
            beginRow = row
        elif parent.isValid():
            beginRow = parent.row()
        else:
            beginRow = self.mFrames.size()
        newFrames = QVector()
        if (data.hasFormat(FRAMES_MIMETYPE)):
            encodedData = data.data(FRAMES_MIMETYPE)
            stream = QDataStream(encodedData, QIODevice.ReadOnly)
            while (not stream.atEnd()):
                frame = Frame()
                frame.tileId = stream.readInt()
                frame.duration = stream.readInt()
                newFrames.append(frame)
        elif (data.hasFormat(TILES_MIMETYPE)):
            encodedData = data.data(TILES_MIMETYPE)
            stream = QDataStream(encodedData, QIODevice.ReadOnly)
            while (not stream.atEnd()):
                frame = Frame()
                frame.tileId = stream.readInt()
                frame.duration = FrameListModel.DEFAULT_DURATION
                newFrames.append(frame)

        if (newFrames.isEmpty()):
            return False
        self.beginInsertRows(QModelIndex(), beginRow,
                             beginRow + newFrames.size() - 1)
        self.mFrames.insert(beginRow, newFrames.size(), Frame())
        for i in range(newFrames.size()):
            self.mFrames[i + beginRow] = newFrames[i]
        self.endInsertRows()
        return True

    def supportedDropActions(self):
        return Qt.CopyAction | Qt.MoveAction

    def setFrames(self, tileset, frames):
        self.beginResetModel()
        self.mTileset = tileset
        self.mFrames = frames
        self.endResetModel()

    def addTileIdAsFrame(self, id):
        frame = Frame()
        frame.tileId = id
        frame.duration = FrameListModel.DEFAULT_DURATION
        self.addFrame(frame)

    def frames(self):
        return self.mFrames

    def addFrame(self, frame):
        self.beginInsertRows(QModelIndex(), self.mFrames.size(),
                             self.mFrames.size())
        self.mFrames.append(frame)
        self.endInsertRows()