Ejemplo n.º 1
0
def main():
    pysage.initialize()


    pysage.enableCollision(TYPE_SHAPE, TYPE_FLOOR)
    pysage.enableCollision(TYPE_SHAPE, TYPE_BLOCK)

    floor = pysage.GameObject(0, 480, 640, 16)
    pysage.addObject(floor, TYPE_FLOOR)
    lockedblocks.append(floor)
    pysage.listenForControllerInput(spawnShape)

    pysage.runThread(callCounter)

    pysage.start()
    pysage.cleanup()
Ejemplo n.º 2
0
def main():
    pysage.initialize()

    ball.add()
    paddle1.add()
    paddle2.add()

    pysage.enableCollision(TYPE_BALL, TYPE_PADDLE)
    
    ball.reset(4, random.randint(-3, 3))

    
    pysage.start()
    pysage.cleanup()
    
    return