Ejemplo n.º 1
0
 def apply_middle_effect(self, game_state: GameState, buffed_entity: WorldEntity, buffed_npc: NonPlayerCharacter,
                         time_passed: Millis):
     self.time_since_start += time_passed
     if not self.has_teleport_happened and self.time_since_start > PORTAL_DELAY / 2:
         self.has_teleport_happened = True
         game_state.warp_points = []
         game_state.player_entity.set_position(self.destination)
         game_state.visual_effects += create_teleport_effects(buffed_entity.get_center_position())
         play_sound(SoundId.WARP)
Ejemplo n.º 2
0
 def apply_start_effect(self, game_state: GameState, buffed_entity: WorldEntity, buffed_npc: NonPlayerCharacter):
     game_state.player_state.stun_status.add_one()
     player_entity = game_state.player_entity
     player_entity.set_not_moving()
     player_entity.visible = False
     game_state.visual_effects += create_teleport_effects(buffed_entity.get_center_position())
     player_collision_rect = (player_entity.pygame_collision_rect.w, player_entity.pygame_collision_rect.h)
     home_warp_point = create_warp_point(game_state.player_spawn_position, player_collision_rect)
     remote_warp_point = create_warp_point(player_entity.get_center_position(), player_collision_rect)
     game_state.warp_points = [home_warp_point, remote_warp_point]