Ejemplo n.º 1
0
    def paint(self, painter, option, index):
        new_percentage = int(index.data(Qt.UserRole))
        pbar = QStyleOptionProgressBar()
        pbar.rect = option.rect
        pbar.minimum = 0
        pbar.maximum = 100
        default_color = QColor(0, 140, 255)

        if new_percentage < 0:
            new_percentage = 0
            pbar_color = Qt.lightGray
            ptext = f"Ready to download"
        elif 0 <= new_percentage < 100:
            pbar_color = default_color
            ptext = f"Downloading ({new_percentage}%) .."
        elif new_percentage == 100:
            pbar_color = QColor(10, 180, 40)
            ptext = f"Download finished"
        else:
            new_percentage = 100
            pbar_color = Qt.red
            ptext = f"Download failed"

        pbar.progress = new_percentage
        pbar.text = ptext
        pbar.textVisible = True
        palette = pbar.palette
        palette.setColor(QPalette.Highlight, pbar_color)
        pbar.palette = palette
        QApplication.style().drawControl(QStyle.CE_ProgressBar, pbar, painter)
Ejemplo n.º 2
0
    def paint(self, painter, option, index):
        if index.column() != 1:
            QStyledItemDelegate.paint(self, painter, option, index)
            return
        model: Any[PlanetSearchResultsModel | QAbstractItemModel] = \
            index.model()
        node = model.get_node(index)
        if node.node_type() in [NodeT.LOADING, NodeT.LOAD_MORE]:
            QStyledItemDelegate.paint(self, painter, option, index)
            return
        rect = option.rect

        painter.save()

        btn = QStyleOptionButton()
        btn.icon = COG_ICON
        btn.iconSize = QSize(18, 18)
        btn.features = QStyleOptionButton.Flat
        # btn.features |= QStyleOptionButton.HasMenu

        if option.state & QStyle.State_Selected:
            painter.fillRect(option.rect, option.palette.highlight())

        btn.state = QStyle.State_Enabled

        btn.rect = QRect(rect.left() + rect.width() - 26,
                         rect.top(), 26, rect.height())

        QApplication.style().drawControl(
            QStyle.CE_PushButton, btn, painter)

        painter.restore()
Ejemplo n.º 3
0
    def paint(self, painter, option, index):
        status, progress = index.data(PROGRESS_ROLE)
        status_name = status.name
        new_percentage = progress.percentage
        pbar = QStyleOptionProgressBar()
        pbar.rect = option.rect
        pbar.minimum = 0
        pbar.maximum = 100
        default_color = QColor(0, 140, 255)

        if status_name == "created" or status_name == "starting":
            pbar_color = default_color
            ptext = "Starting up simulation .."
        elif status_name == "initialized" or status_name == "postprocessing":
            pbar_color = default_color
            ptext = f"{new_percentage}%"
        elif status_name == "finished":
            pbar_color = QColor(10, 180, 40)
            ptext = f"{new_percentage}%"
        elif status_name == "ended":
            pbar_color = Qt.gray
            ptext = f"{new_percentage}% (stopped)"
        elif status_name == "crashed":
            pbar_color = Qt.red
            ptext = f"{new_percentage}% (crashed)"
        else:
            pbar_color = Qt.lightGray
            ptext = f"{status_name}"

        pbar.progress = new_percentage
        pbar.text = ptext
        pbar.textVisible = True
        palette = pbar.palette
        palette.setColor(QPalette.Highlight, pbar_color)
        pbar.palette = palette
        QApplication.style().drawControl(QStyle.CE_ProgressBar, pbar, painter)
Ejemplo n.º 4
0
    def paint(self, painter, option, index):
        if index.column() != 0:
            QStyledItemDelegate.paint(self, painter, option, index)
            return
        model: Any[PlanetSearchResultsModel | QAbstractItemModel] = \
            index.model()
        node: PlanetNode = model.get_node(index)

        # TODO: Style these, too?
        # if node.node_type() in [NodeT.LOADING, NodeT.LOAD_MORE]:
        #     QStyledItemDelegate.paint(self, painter, option, index)
        #     return

        option_vi = QStyleOptionViewItem(option)
        self.initStyleOption(option_vi, index)

        # noinspection PyUnusedLocal
        style = QApplication.style() \
            if option_vi.widget is None else option_vi.widget.style()
        # style = self.parent().style()

        opt_rect = option_vi.rect

        doc = QTextDocument()
        doc.setHtml(option_vi.text)
        #print(option_vi.text)

        option_vi.text = ''
        style.drawControl(QStyle.CE_ItemViewItem, option_vi, painter)

        ctx = QAbstractTextDocumentLayout.PaintContext()

        # Highlighting text if item is selected
        # if option_vi.state & QStyle.State_Selected:
        #     ctx.palette.setColor(
        #         QPalette.Text,
        #         option_vi.palette.color(
        #             QPalette.Active, QPalette.HighlightedText))

        text_rect = style.subElementRect(QStyle.SE_ItemViewItemText, option_vi)
        painter.save()

        painter.translate(text_rect.topLeft())
        painter.setClipRect(text_rect.translated(-text_rect.topLeft()))
        doc.documentLayout().draw(painter, ctx)

        painter.restore()

        if option.state & QStyle.State_MouseOver:
            if node.has_footprint() or node.has_group_footprint():
                painter.save()

                painter.setPen(
                    QPen(QBrush(QColor.fromRgb(0, 157, 165, 245)), 1.5))
                painter.setBrush(Qt.NoBrush)
                painter.drawRect(opt_rect.marginsRemoved(QMargins(1, 1, 1, 1)))

                painter.restore()

            if node.has_footprint() or node.has_group_footprint():
                # noinspection PyUnresolvedReferences
                self.previewFootprint.emit(node)
            else:
                # noinspection PyUnresolvedReferences
                self.clearFootprint.emit()

        if not node.can_be_downloaded():
            # Note: Needs to come last, so it covers checkbox control
            # TODO: Figure out way of having checkbox not drawn, but still
            #       set Node's unchecked state

            # opt_btn = QStyleOptionButton()
            # opt_btn.operator = option
            ci_rect: QRect = style.subElementRect(
                QStyle.SE_ViewItemCheckIndicator, option_vi)

            # opt_btn.rect = ci_rect
            # but_opt = QStyleOptionButton(option)
            # opt_btn.state = QStyle.State_Off
            # style.drawControl(QStyle.CE_CheckBox, opt_btn, painter)

            painter.save()

            painter.setPen(Qt.NoPen)
            painter.setBrush(QBrush(QColor.fromRgb(250, 250, 250, 255)))
            painter.drawRoundedRect(ci_rect,
                                    ci_rect.height() / 6,
                                    ci_rect.height() / 6)

            LOCK_ICON.paint(painter, ci_rect, Qt.AlignCenter, QIcon.Normal)

            painter.restore()
 def paint(self, painter, option, index):
     # print str(index.row()) + " / " + str(len(self.items))
     # text = self.items[index.row()]
     text = self._items[1]
     option.text = text
     QApplication.style().drawControl(QStyle.CE_ItemViewItem, option, painter)