Ejemplo n.º 1
0
 def members(self):
     try:
         sr = self.scene().sceneRect()
     except AttributeError:
         return
     poly = QPolygonF(QRectF(-0.001, 0.05, 0.002, 2*max(sr.width(), sr.height())))
     if abs(self.rotation())>1e-2:
         poly = QTransform().rotate(self.rotation()).map(poly)
     poly.translate(self.scenePos())
     items = self.scene().items(poly)
     for it in items:
         if isinstance(it, Cell):
             if not poly.containsPoint(it.pos(), qt.OddEvenFill):
                 continue
             yield it
Ejemplo n.º 2
0
 def members(self):
     try:
         sr = self.scene().sceneRect()
     except AttributeError:
         return
     poly = QPolygonF(QRectF(-0.001, 0.05, 0.002, 2*max(sr.width(), sr.height())))
     if abs(self.rotation())>1e-2:
         poly = QTransform().rotate(self.rotation()).map(poly)
     poly.translate(self.scenePos())
     items = self.scene().items(poly)
     for it in items:
         if isinstance(it, Cell):
             if not poly.containsPoint(it.pos(), qt.OddEvenFill):
                 continue
             yield it