class Pop(Command): unapplying = Signal() unapplied = Signal() unapplied_patch = Signal() empty_patch = Signal() def __init__(self, cwd, quilt_pc): super(Pop, self).__init__(cwd) self.quilt_pc = Directory(quilt_pc) self.db = Db(quilt_pc) def _check(self, force=False): if not self.db.exists() or not self.db.patches(): raise NoAppliedPatch(self.db) if not force: patch = self.db.top_patch() pc_dir = self.quilt_pc + patch.get_name() refresh = File(pc_dir.get_name() + "~refresh") if refresh.exists(): raise QuiltError("Patch %s needs to be refreshed first." % patch.get_name()) def _unapply_patch(self, patch): self.unapplying(patch) patch_name = patch.get_name() pc_dir = self.quilt_pc + patch_name timestamp = pc_dir + File(".timestamp") timestamp.delete_if_exists() if pc_dir.is_empty(): pc_dir.delete() self.empty_patch(patch) else: unpatch = RollbackPatch(self.cwd, pc_dir) unpatch.rollback() unpatch.delete_backup() self.db.remove_patch(patch) refresh = File(pc_dir.get_name() + "~refresh") refresh.delete_if_exists() self.unapplied_patch(patch) def unapply_patch(self, patch_name, force=False): """ Unapply patches up to patch_name. patch_name will end up as top patch """ self._check(force) patches = self.db.patches_after(Patch(patch_name)) for patch in reversed(patches): self._unapply_patch(patch) self.db.save() self.unapplied(self.db.top_patch()) def unapply_top_patch(self, force=False): """ Unapply top patch """ self._check(force) patch = self.db.top_patch() self._unapply_patch(patch) self.db.save() self.unapplied(self.db.top_patch()) def unapply_all(self, force=False): """ Unapply all patches """ self._check(force) for patch in reversed(self.db.applied_patches()): self._unapply_patch(patch) self.db.save() self.unapplied(self.db.top_patch())