Ejemplo n.º 1
0
def spawnEnemy():
    enemies.append(
        EnemyClass(screen,
                   spawnPosX=rando(0, gameWindowWidth),
                   spawnPosY=rando(0, gameWindowHeight),
                   speedX=rando(-10, 10),
                   speedY=rando(-10, 10)))
Ejemplo n.º 2
0
def createAlger():
    algers.append(
        AlgerClass(screen,
                   _x=rando(-100, gameWindowWidth + 100),
                   _y=rando(-100, gameWindowHeight + 100),
                   _width=rando(20, 75),
                   _height=rando(20, 75)))
Ejemplo n.º 3
0
def createTerrain():
    terrain.append(
        TerrainClass(screen, rando(-200, gameWindowWidth + 200),
                     rando(-200, gameWindowHeight + 200), rando(10, 200),
                     rando(10, 200)))
    if collisionChecker(playerObject, terrain[-1]):
        terrain.pop()
        createTerrain()
Ejemplo n.º 4
0
 def __init__(self,screen,_x,_y,_width,_height):
     self.theScreen=screen
     self.x=_x
     self.y=_y
     self.whatSkrald = rando(1,6)
     self.Terrain1 = pygame.image.load('Skrald_20X90.png')
     self.Terrain2 = pygame.image.load('Skrald_200X100.png')
     self.Terrain3 = pygame.image.load('Skrald_40X70.png')
     self.Terrain4 = pygame.image.load('Skrald_50X50.png')
     self.Terrain5 = pygame.image.load('Skrald_100X200.png')
     self.Terrain6 = pygame.image.load('Skrald_70X40.png')
     if self.whatSkrald ==1:
         self.width = self.Terrain1.get_size()[0]
         self.height = self.Terrain1.get_size()[1]
     if self.whatSkrald ==2:
         self.width = self.Terrain2.get_size()[0]
         self.height = self.Terrain2.get_size()[1]
     if self.whatSkrald ==3:
         self.width = self.Terrain3.get_size()[0]
         self.height = self.Terrain3.get_size()[1]
     if self.whatSkrald ==4:
         self.width = self.Terrain4.get_size()[0]
         self.height = self.Terrain4.get_size()[1]
     if self.whatSkrald ==5:
         self.width = self.Terrain5.get_size()[0]
         self.height = self.Terrain5.get_size()[1]
     if self.whatSkrald ==6:
         self.width = self.Terrain6.get_size()[0]
         self.height = self.Terrain6.get_size()[1]
Ejemplo n.º 5
0
    def __init__(self, screen, _x, _y, _width, _height):
        self.theScreen = screen
        self.x = _x
        self.y = _y
        self.whatSkrald = rando(1, 3)
        self.Terrain1 = pygame.image.load('Alge_20X40.png')
        self.Terrain2 = pygame.image.load('Alge_60X60.png')
        self.Terrain3 = pygame.image.load('Alge_80X40.png')

        if self.whatSkrald == 1:
            self.width = self.Terrain1.get_size()[0]
            self.height = self.Terrain1.get_size()[1]
        if self.whatSkrald == 2:
            self.width = self.Terrain2.get_size()[0]
            self.height = self.Terrain2.get_size()[1]
        if self.whatSkrald == 3:
            self.width = self.Terrain3.get_size()[0]
            self.height = self.Terrain3.get_size()[1]
Ejemplo n.º 6
0
    def __init__(self,screen,terrainCollection,player):
        self.playerObject=player
        self.theScreen=screen

        self.Shark30 = pygame.image.load('Shark_1_30x30.png')
        self.width = self.Shark30.get_size()[0]
        self.height = self.Shark30.get_size()[1]
        self.screenWidth = self.theScreen.get_size()[0] #
        self.screenHeight = self.theScreen.get_size()[1]
        self.terrainCollection=terrainCollection
        self.randomLocation = rando(1,4)
        if self.randomLocation == 1:
            self.x = 0
            self.y = 0
        if self.randomLocation == 2:
            self.x = 1180
            self.y = 780
        if self.randomLocation == 3:
            self.x = 1180
            self.y = 0
        if self.randomLocation == 4:
            self.x = 0
            self.y = 780
Ejemplo n.º 7
0
def r(a, b):
    if a < b:
        return rando(a, b)
    else:
        return rando(b, a)
Ejemplo n.º 8
0
        if collisionChecker(enemy, playerObject):
            playerObject.DeathSFX.play()
            restartGame()

        if enemyIsDead:
            enemies.remove(enemy)

    for alger in algers:
        if collisionChecker(alger, playerObject):
            algers.remove(alger)
            playerObject.collisionSFX.play()
            playerObject.points += 1
            createAlger()
            spawnEnemy()
            powerUp = rando(
                0, 15
            )  #Making a random power up, but for all mldules since the size of the player is determined by Module
            if powerUp == 1 and playerObject.clownfishSize == playerObject.clownfishIMG10 and playerObject.whatFish == 2:
                playerObject.changeSpeedTo(-1)
                playerObject.clownfishSize = playerObject.clownfishIMG20
                playerObject.powerUpSFC.play()
            if powerUp == 1 and playerObject.AxolotlSize == playerObject.AxolotlIMG10 and playerObject.whatFish == 3:
                playerObject.changeSpeedTo(-1)
                playerObject.powerUpSFC.play()
                playerObject.AxolotlSize = playerObject.AxolotlIMG20
            if powerUp == 1 and playerObject.goldfishSize == playerObject.goldfishIMG10 and playerObject.whatFish == 1:
                playerObject.changeSpeedTo(-1)
                playerObject.goldfishSize = playerObject.goldfishIMG20
                playerObject.powerUpSFC.play()

            if powerUp == 2 and playerObject.clownfishSize == playerObject.clownfishIMG20 and playerObject.whatFish == 2: