def kmeans(x, y, ndim=2, ncl=5): #init the number of centroids and initialize them to random points. centr = zs((ncl, ndim)) minErr = 0.001 #list of [x,y] pairs. for i in range(ncl): centr[i][0] = rn(min(x), max(x)) centr[i][1] = rn(min(y), max(y)) #centr now contains ncl item list of [x,y] pairs. numUpdates = 1 passes = 0 running = True while running: running = False print("The centroids after " + str(passes) + " passes: ") print(centr) passes += 1 res = centrPass(x, y, centr) for i in range(ncl): if (abs(centr[i][0] - res[i][0]) + abs(centr[i][0] - res[i][0]) > minErr): running = True if (res[i][0] == 0 and res[i][1] == 0): centr[i][0] = rn(min(x), max(x)) centr[i][1] = rn(min(y), max(y)) else: centr[i][0] = res[i][0] centr[i][1] = res[i][1] print("The centroids after " + str(passes) + " passes: ") print(centr) return centr
def main(self,root,**kwargs): root.div('Mixed HTML Elements',margin='10px', font_size='24px',text_align='center', color='#888') #we receive a root and we add a div with a content and #some attributes. mybox=root.div(width='400px',margin='auto', padding='10px', border='1px solid silver',rounded='10', margin_top='50px',shadow='4px 4px 8px #666') #we add now to the root a div that has not a content, #just attributes. #this div is in a python variable named 'mybox' #we can now put some elements in container for j in range(96): mybox.div(height='15px',width='15px',shadow='2px 2px 3px #666', background_color='rgb(%i,%i,%i)'%(rn(0,255),rn(0,255),rn(0,255)), rounded='10',margin='5px',display='inline-block') mytable=root.table(margin='auto',margin_top='50px', border_spacing=0,border_collapse='collapse') tbody=mytable.tbody(font_size='10px',color='gray') for r in range (10): row=tbody.tr() for c in range (10): cell=row.td(padding='2px') cell.div('cell<br/>%i-%i'%(r,c), padding_right='6px',padding_left='6px', rounded=4,border='1px solid gray')
def draw_field(stdscr): global key global coors stdscr.clear() stdscr.refresh() curses.curs_set(0) curses.start_color() for k in range(255): curses.init_pair(k + 1, k, curses.COLOR_BLACK) while True: stdscr.clear() for y in range(17): for x in range(70): if x in coors[0]: k = coors[0].index(x) posit = coors[1][k] if posit[1] <= y <= posit[0]: if y == posit[0]: color = 85 elif y == posit[0] - 1: color = 84 elif y == posit[1]: color = 23 elif y == posit[1] + 1: color = 29 else: color = coors[3][k] if y == posit[0]: letter = str(coors[2][k])[1] else: if rn(0, 1) == 0: letter = chr( choice([rn(48, 123), rn(190, 600)])) else: letter = str(coors[2][k])[1] stdscr.addstr(y, x, letter, curses.color_pair(color)) else: stdscr.addstr(y, x, " ") else: stdscr.addstr(y, x, " ") if coors[1] != []: n = 0 for k in range(len(coors[1])): coors[1][k - n][0] += 1 coors[1][k - n][1] += 1 if coors[1][k - n][1] >= 17: del (coors[0][k - n]) del (coors[1][k - n]) del (coors[2][k - n]) del (coors[3][k - n]) n += 1 stdscr.refresh() time.sleep(0.07)
def velg_aksjon(self, motspiller): if len(Spiller.history[motspiller]) < self.number: return Action(rn(0, 2)) sub_sequence = Spiller.history[motspiller][-self.number:] frequency = [0, 0, 0] for i in range( len(Spiller.history[motspiller]) - self.number - 1, 0, -1): if Spiller.history[motspiller][i:i + self.number] == sub_sequence: frequency[Action.get_index( Spiller.history[motspiller][i + self.number + 1])] += 1 if max(frequency) == 0: return Action(rn(0, 2)) else: return self.best_move(self.moves[frequency.index(max(frequency))])
def velg_aksjon(self, motspiller): if len(Spiller.history[motspiller]) < self.number: return Action(rn(0, 2)) sub_sequence = Spiller.history[motspiller][-self.number:] player_history = self.get_player_history(motspiller) frequency = [0, 0, 0] for i in range(len(player_history) - self.number - 2, 0, -1): if Spiller.history[motspiller][i:i + self.number] == sub_sequence: move = player_history[i + self.number] frequency[move.get_num()] += 1 if max(frequency) < 1: return Action(rn(0, 2)) else: return self.best_move(frequency.index(max(frequency)))
def get_initial_state(params, tau): """ Returns a list describing the state, in the form: state = [q1,q2,...,qz] where each q is a necessary parameter for describing the generalized position of a specific subsystem: q = [[f1^(0),f2^(0),...,fn^(0)],[f1^(1),f2^(1),...fn^(1)], ...,[f1^(m),f2^(m),...fn^(m)]] params = system-specific constants. E.g., mass, length, density, etc. Assume that the particles, initially stretched random distances out of equilibrium, are starting from rest. """ # The spring constant,mass, and network dimensions kx, ky, m, r0, xlen, ylen = params total = xlen * ylen # number of subsystems rx_list, ry_list = total * [0], total * [0] vx_list, vy_list = total * [0], total * [0] # replace later with derivs() ax_list, ay_list = total * [0], total * [0] # replace later with derivs() # Build the part of the state which is projected on x state_x = [] for i in range(0, xlen): # iterate over the columns for j in range(0, ylen): # iterate over the rows rx_list[xlen * i + j] = j * r0 + r0 * (rn() - .5) # the x coord of mass ij state_x.append(rx_list) state_x.append(vx_list) state_x.append(ax_list) state_y = [] for i in range(0, xlen): # iterate over the columns for j in range(0, ylen): # iterate over the rows ry_list[xlen * i + j] = i * r0 + r0 * (rn() - .5) # the y coord of mass ij state_y.append(ry_list) state_y.append(vy_list) state_y.append(ay_list) state = [state_x, state_y] # Replace ax_list and ay_list using derivs() deriv_list = derivs(state, tau, params) state[0][2] = deriv_list[0][1] state[1][2] = deriv_list[1][1] # print("state: ", state) return state
def GenRandom_10_pass_list(self): print() thr_digit = str(input('Enter First 3 digit Sequence: ')) no_of_p = int(input('How Many Password you Need: ')) is_con_check = str(input('Print the List in Console "yes" or "no : ')) for x in range(0, int(no_of_p)): if is_con_check == 'yes': s = ''.join(["%s" % rn(0, 9) for dig in range(0, 7)]) res = str(thr_digit) + s print(res) elif is_con_check == 'no': s = ''.join(["%s" % rn(0, 9) for dig in range(0, 7)]) res = str(thr_digit) + s with open('pass.txt', 'a') as writer: writer.write(res + '\n')
def __init__(self): self.race_type = "human" self.class_type = None self.level = 1 self.sex = ['f', 'm'][rn(0, 1)] self.hand = [] self.in_play = []
def on_press(key_pressed): global key global coors if key_pressed: key = str(key_pressed) if len(coors[0]) != 70: while True: pos = rn(0, 70) if pos not in coors[0]: break colors = [29, 35, 41, 3, 11] coors[0].append(pos) coors[1].append([0, -rn(1, 17)]) coors[2].append(key) coors[3].append(colors[rn(0, len(colors) - 1)])
def main(n=50, minVal=0, maxVal=9): x = zs(n) y = zs(n) for i in range(n): x[i] = rn(minVal, maxVal) y[i] = rn(minVal, maxVal) centr = kmeans( x, y, ) c1 = centr[:, 0] c2 = centr[:, 1] pp.scatter(x, y) pp.scatter(c1, c2, c='r', s=100) pp.show()
def draw(self, cards, card_type): drawn_cards = [] if card_type == "door": for c in range(cards): doors = list(self.doors.keys()) draw = doors[rn(0, len(doors) - 1)] drawn_cards.append(self.doors[draw]) del self.doors[draw] #cards = list(map(lambda card: self.encode(self.doors[rn(0,len(self.doors)-1)]), [i for i in range(cards)])) elif card_type == "treasure": for c in range(cards): treasures = list(self.treasures.keys()) draw = treasures[rn(0, len(treasures) - 1)] drawn_cards.append(self.treasures[draw]) del self.treasures[draw] #cards = list(map(lambda card: self.encode(self.treasures[rn(0,len(self.treasures)-1)]), [i for i in range(cards)])) return drawn_cards
def mutation(children, chance): chance = rn() * chance random_mutation = np.random.choice(a=[0, 1, -1], size=children.shape, p=[1 - chance, chance / 2, chance / 2]) children = children + random_mutation children = np.clip(children, -1, 1) return children
def colorSlider(self,fb,value=None,lbl=None): fb.verticalSlider(value,lbl=lbl[0],height='100px', minimium=0,maximum=255,default_value=rn(0,255), discreteValues=256, lbl_background=lbl, lbl_color='white', lbl_padding='1px', lbl_width='15px', intermediateChanges=True)
def main(n): s = n // 100 + 4 fm = FatMaker() files = [fm.cycle(1)] while fm.size() < n: if rn() < 0.1: files.append(fm.cycle(rr(1, s))) elif rn() < 0.2 or len(files) < 3: files.append(fm.alloc(rr(1, 2 * s))) else: f = files[rr(0, len(files))] nf = fm.alloc(rr(0, s), fm.lookup(f, rr(0, s))) files.append(nf) # print("fm.size=", fm.size()) # fm.disp() fm.shuffle() fm.disp() return
def velg_aksjon(self, motspiller): if motspiller not in Spiller.history: return Action(rn(0,2)) else: player_history = Spiller.history[motspiller] stein = player_history.count(Action(0)) saks = player_history.count(Action(1)) papir = player_history.count(Action(2)) frequence = [stein, saks, papir] most_common = frequence.index(max(frequence)) return Action(self.best_move(most_common))
def choose(weights): colors = ["red", "green", "blue", "yellow", "purple", "pink"] sum_weights = sum(weights) normalized = [w / sum_weights for w in weights] rand = rn() total_weight = 0 for i, weight in enumerate(normalized): total_weight += weight if rand < total_weight: turtle.color(colors[i]) return i
def tf(files = 2): qt = { 1: lambda : [1, rn(1,30)], 2: lambda : [2, rn(1,30)], 3: lambda : [3, rn(1,30)], 4: lambda : [4 ,rn(1,30) ,rn(1,30)], } for tf in range(files): sys.stdout = open(f'tf{tf}.txt', 'w') tc = rn(1,1000) print(tc) for i in range(tc): x,q = rn(1, 10**9), rn(1, 10**3) print(x, q) for j in range(q): qtn = rn(1, 4) print(qtn) print(*(qt[qtn]()[1:]))
def colorSlider(self, fb, value=None, lbl=None): fb.verticalSlider(value, lbl=lbl[0], height='100px', minimium=0, maximum=255, default_value=rn(0, 255), discreteValues=256, lbl_background=lbl, lbl_color='white', lbl_padding='1px', lbl_width='15px', intermediateChanges=True)
def generate(self, n, p=None, safe = True): self.nodes = [] #IT RESETS ALL NODES! if p == None: p = 2*log(n)/n #If n is large enough it's probablly connected self.createNodes(n) #TODO use itertools for cleaner code for node1 in self.nodes: for node2 in self.nodes: if node1 != node2: if rn() <= p: createEdge(node1,node2) if safe: #When N is small it's extremly recommended to be safe if you want the graph to be connected while not self.isConnected(): self.generate(n, p, False)
def Arbre(longueur=100, steps=1): if longueur < 10: return t.color(colors[rn(0, len(colors) - 1)]) t.width(5 / steps) t.fd(longueur) t.left(45) Arbre(longueur * 0.6) t.right(90) steps += 1 Arbre(longueur * 0.6, steps) t.left(45) t.fd(-longueur) return
def main(): """ Funcion Principal de nuestra app :return: None """ # Soporte para guardar nuestro bot try: chat = np.load('chat.npy').item() except: chat = { 'hola': 'hola', 'como estas': 'bien muchas gracias', 'de que color es el cielo': 'El cielo es azul', 'cual es tu pelicula favorita': 'Mi pelicula favorita es V de venganza' } print( 'Hola, soy un bot que responde a tus preguntas, preguntame algo o di adios' ' para salir') while True: # Preguntamos con una de nuestras frases predeterminadas n_pregunta = rn(0, len(preguntas) - 1) pregunta = limpiar_cadena(input(preguntas[n_pregunta] + ' ')) # Validamos que el usuario quiera continuar if pregunta == 'adios': print('Fue divertido\n') # Salvamos nuestro diccionario np.save('chat.npy', chat) break # Si sabemos la respuesta respondemos elif pregunta in chat: print(chat[pregunta]) # Si no sabemos preguntamos para aprender else: respuesta = limpiar_cadena( input('No se como responder eso.\n ' '¿Que debería decir?\n')) agregar_al_chat(pregunta, respuesta, chat)
def kushat(): global golod global shram print('В животе неприятно урчит.') j = input( 'За дверью не слышно ни Папы, ни Мамы.\n1. Остаться в детской\n2. Пойти приготовить поесть с шансом быть обнаруженным и наказанным\n3. вещи\n' ) if j == '1': detskaya() if j == '2': _print('С опаской выхожу из комнаты.') _print('Мама оставила еду в сковородке.') _print('.') _print('.') _print('.') kitch = rn(1, 40) if kitch < 23: print( 'Греть еду в сковородке, не будучи способным различить цифры на электроплите, было глупо.\n' ) shram = 1 golod = 0 print('|Вы получили шрам.|') _print('|И ощущение сытости!|') detskaya() else: print('Уф, даже без боевых ранений!\n') shram = 0 golod = 0 detskaya() if j == '3': inv_Nemo() kushat() else: _print('Не понимаю тебя. Можешь повторить?') kushat()
def rand_list(length, offset, scale): """Returns a scalar list of len 'length' whose elements are random doubles centered around the double 'offset', between +/-'scale'/2. """ return [scale * (rn() - .5) + offset for i in range(0, length)]
import pygame as pg from random import randint as rn pg.init() fps = 60 width = 500 height = 500 clock = pg.time.Clock() wind = pg.display.set_mode([width, height]) blue = (0, 191, 255) black = (0, 0, 0) x = 1 y = 1 while True: # a = 1 # b = 1 a = rn(1, 5) b = rn(1, 5) while True: wind.fill(black) pg.draw.rect(wind, blue, (x, y, 4, 4)) pg.display.update() clock.tick(fps) # если задевает правую или нижнюю стенку if x >= width or y >= height: if x >= width and y <= height: b = rn(-5, 5) a = rn(-10, -5) elif y >= height and x <= width: a = rn(-5, 5) b = rn(-10, -5) elif x >= width and y >= height:
tahmin.append(" ") else: len_finish += 1 tahmin.append(" _ ") return tahmin, len_finish function_count = 0 kelimeler = [ "hızlı araba", "güzel ev", "batuhan oğulgaymış", "şevki vurduranoğlu" ] ana_kelime = kelimeler[rn(0, 3)] cizgi = len(ana_kelime) game_finish = 0 tahmin, len_finish = __initGame__(ana_kelime) print("\033[92m") while True: os.system('cls' if os.name == 'nt' else 'clear') print_adam(function_count) print("\033[1;34m") print(" Kelime : ", end="") for i in tahmin:
# This pulls randint, the function you need, directly from random, simplifying usage. Saying as means you don't have # to type randint each time, just rn. from random import randint as rn # This section gathers the input and makes an answer variable name = input('Enter Name: ') question = input('Enter question: ') answer = '' # This gets the random number ANSID = rn(1, 9) answers = ['Yes, definitely', 'It is decidedly so', 'Without a doubt', 'Reply hazy, try again', 'Ask again later', 'Better if I do not tell you now.', 'Outlook not so good', 'My sources say no', 'very doubtful'] answer = answers[ANSID] # What this does it create a list. This list specifies all answer possibilities. Putting, for example, list 0, would return the value 0. Python counts 0, 1, 2, etc. In this case, putting answers[0] would give you 'Yes, Definitely.' # This is faster than individual if statements. I accidentally said that elif was else and if. It is not. Use it after the first if. My bad. """if ANSID == 1: answer = 'Yes, definitely' if ANSID == 2: answer = 'It is decidedly so' if ANSID == 3: answer = 'Without a doubt' if ANSID == 4: answer = 'Reply hazy, try again' if ANSID == 5: answer = 'Ask again later' if ANSID == 6: answer = 'Better if I do not tell you now.' if ANSID == 7: answer = 'Outlook not so good'
def random_move_key(self): keys = ['w', 's', 'a', 'd'] draw = rn() i = int(math.floor(rn() * 10 / len(keys))) return (keys[i])
def map(md): global mod # oyunun açık veya gizli modda başlaması kontrolu için global gemiler # gemileri global yaptım çünki tüm sınıfların erişmesi gerek mod = md while True: kontrol = None a = rn(0, 100) # ilk geminin başlangıç noktası b = rn(0, 100) # ikinci geminin başlangıç noktası c = rn(0, 100) # üçüncü geminin başlangıç noktası d = rn(0, 100) # son geminin baslangıç noktası # burada random sayı listeden bir elemen seçecek rast = [1, 10, -1, -10] # seçtiği elemanlar başlangıç noktasından sonra nasıl ilerleneceği belirlenecek (dikey, yatay) b1 = rast[rn(0, 3)] c1 = rast[rn(0, 3)] d1 = rast[rn(0, 3)] gemiler = [ a, [b, b + 1 * b1, b + 2 * b1], [c, c + 1 * c1, c + 2 * c1, c + 3 * c1], [d, d + 1 * d1] ] # tüm gemileri listeye ekledim if (str(gemiler[1][0])[0] != str(gemiler[1][1])[0]) or (str( gemiler[1][1])[0] != str(gemiler[1][2])[0]) and (b1 == 1 or b1 == -1): # gemiler yataysa bir alt satıra geçmeme kontrolü(yatay gemilerin birleşik olma kontrolü) * dikey gemiler bu kontrole girmez continue elif ((str(gemiler[2][0])[0] != str(gemiler[2][1])[0]) or (str(gemiler[2][1])[0] != str(gemiler[2][2])[0]) or (str(gemiler[2][2])[0] != str(gemiler[2][3])[0])) and (c1 == 1 or c1 == -1): # gemiler yataysa bir alt satıra geçmeme kontrolü(yatay gemilerin birleşik olma kontrolü) * dikey gemiler bu kontrole girmez continue elif (str(gemiler[3][0])[0] != str(gemiler[3][1])[0]) and (d1 == 1 or d1 == -1): # gemiler yataysa bir alt satıra geçmeme kontrolü(yatay gemilerin birleşik olma kontrolü) * dikey gemiler bu kontrole girmez continue elif gemiler[0] >= 100 or gemiler[0] < 0: # gemilerin başlangıç noktalarından sonraki gelen blokların 0,100 arasında olma kontrolü continue elif gemiler[1][2] >= 100 or gemiler[1][0] < 0 or gemiler[1][2] < 0: # gemilerin başlangıç noktalarından sonraki gelen blokların 0,100 arasında olma kontrolü continue elif gemiler[2][3] >= 100 or gemiler[2][0] < 0 or gemiler[2][3] < 0: # gemilerin başlangıç noktalarından sonraki gelen blokların 0,100 arasında olma kontrolü continue elif gemiler[3][1] >= 100 or gemiler[3][0] < 0 or gemiler[3][1] < 0: # gemilerin başlangıç noktalarından sonraki gelen blokların 0,100 arasında olma kontrolü continue # aşağıdaki kontrol blokları gemiler çakışıyormu diye kontrol ediyor. elif gemiler[0] in gemiler[1]: # ilk gemi ikinci gemiyle çakışıyormu kontrol = False elif gemiler[0] in gemiler[2]: # ilk gemi üçüncü gemiyle çakışıyormu kontrol = False elif gemiler[0] in gemiler[3]: # ilk gemi dördüncü gemiyle çakışıyormu kontrol = False elif gemiler[1][0] in gemiler[2] or gemiler[1][1] in gemiler[ 2] or gemiler[1][2] in gemiler[2]: # ikinci gemi üçüncü gemiyle çakışıyormu kontrol = False elif gemiler[1][0] in gemiler[3] or gemiler[1][1] in gemiler[ 3] or gemiler[1][2] in gemiler[3]: # ikinci gemi dördüncü gemiyle çakışıyormu kontrol = False elif gemiler[3][0] in gemiler[2] or gemiler[3][1] in gemiler[2]: # dördüncü gemi ikinci gemiyle çakışıyormu kontrol = False # eğer hiçbir sorun yoksa gemiler adlı liste yaratılır. elif kontrol == None: break # döngüüden çıkılır
from random import randint as rn m=int(input())-1 a=[rn(-30,30) for _ in range(30)] print(*a,'\n') a[a.index(max(a))], a[m] = a[m], a[a.index(max(a))] print(*a)
def velg_aksjon(self, opponent): return Action(rn(0, 2))
if i.nr == Person.nr: i.insert(Person) a.pop(a.index(Person)) #creates families for i in range(0, fams): families.append(tp.Family(i)) #Families sorted in such a way that 10% of the pop is comprised of students familien = [4, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2] #puts people in families for i in families: c = familien[rn(0, len(familien)-1)] for j in range(0, c): i.insert(tp.Person(False, i.nr, True, False, False, 1000, False)) #creates students in families for i in families: if len(i.room) == 3: i.room[0].Student = True if len(i.room) == 4: i.room[0].Student = True i.room[1].Student = True #puts buildings in city for i in range(0, buildings): city.append(tp.Building())
def draw_field(stdscr): # Clear and refresh the screen for a blank canvas stdscr.clear() stdscr.refresh() curses.curs_set(0) play = True size = [40, 21] ship_cors = [ [1, 1], [2, 1] ] bullets = [] enemy_coors = [] help_coors = [] score = 0 chanse = 15 bullets_num = 50 health = 3 # GRAPHICS =========== ship = ["H", ">"] bullet_skin = "=" enemy_skin = ["0"] help_skin = ["+"] # GRAPHICS =========== arr = create_field(size) # Start colors in curses curses.start_color() for k in range(255): curses.init_pair(k + 1, k, curses.COLOR_BLACK) # Loop where k is the last character pressed while health > 0: # Initialization stdscr.clear() key = check_move() if key: if ship_cors[0][1] + key > 0 and ship_cors[0][1] + key < size[1] - 1: ship_cors[0][1] += key ship_cors[1] = [ ship_cors[0][0] + 1, ship_cors[0][1] ] for k, bullet in enumerate(bullets): bullets[k] = move_bullet(bullet) for k, enemy in enumerate(enemy_coors): if enemy not in bullets: enemy_coors[k] = [ enemy[0] - 1, enemy[1] ] fire = check_fire(ship_cors) if bullets_num > 0: if fire: bullets.append(fire); bullets_num -= 1 for k, hel in enumerate(help_coors): help_coors[k] = [ hel[0] - 1, hel[1] ] if rn(1, chanse) == 1: enemy_coors.append([size[0]-1, rn(1, size[1]-2)]) if rn(1, 150) == 1: help_coors.append([ size[0] - 1, rn(1, size[1] - 2)]) for k in enemy_coors: if k[0] < 0: health -= 1 enemy_coors.remove(k) if score > 100: chanse = 2 elif score > 40: chanse = 5 elif score > 20: chanse = 10 for y_ind, k in enumerate(arr): for x_ind, i in enumerate(k): if [x_ind, y_ind] == ship_cors[0]: stdscr.addstr(y_ind, x_ind * 2, ship[0] + " ", curses.color_pair(220)) elif [x_ind, y_ind] == ship_cors[1]: stdscr.addstr(y_ind, x_ind * 2, ship[1] + " ", curses.color_pair(202)) elif [x_ind, y_ind] in bullets and [x_ind, y_ind] in enemy_coors: bullets.remove([x_ind, y_ind]) enemy_coors.remove([x_ind, y_ind]) bullets_num += 3 score += 1 stdscr.addstr(y_ind, x_ind * 2, "| ", curses.color_pair(229)) elif ship_cors[0] in help_coors: help_coors.remove(ship_cors[0]) bullets_num += 20 elif ship_cors[1] in help_coors: help_coors.remove(ship_cors[1]) bullets_num += 20 elif [x_ind, y_ind] in bullets: stdscr.addstr(y_ind, x_ind * 2, bullet_skin + " ", curses.color_pair(215)) elif [x_ind, y_ind] in enemy_coors: stdscr.addstr(y_ind, x_ind * 2, enemy_skin[0] + " ", curses.color_pair(197)) elif [x_ind, y_ind] in help_coors: stdscr.addstr(y_ind, x_ind * 2, help_skin[0] + " ", curses.color_pair(83)) elif y_ind == ship_cors[0][1] and x_ind % 3 == 0 and x_ind != 0: stdscr.addstr(y_ind, x_ind * 2, "- ", curses.color_pair(238)) else: if i == "#": stdscr.addstr(y_ind, x_ind * 2, i + " ") else: stdscr.addstr(y_ind, x_ind * 2, i + "-", curses.color_pair(235)) stdscr.addstr(y_ind + 1, 0, "Score: " + str(score) + " Ammo: " + str(bullets_num) + " Health: " + str(health)) # Refresh the screen stdscr.refresh() time.sleep(0.05) with open("data_war.json", 'a') as f: f.close() with open('data_war.json', 'r') as file: try: data = json.loads(file.read()) except: data = [0] file.close() if score > data[0]: data = [score] with open('data_war.json', 'w') as file: json.dump(data, file) file.close() best = str(score) else: best = data[0] print("Your score is {}".format(score)) print("Best Score is {}".format(best))