Ejemplo n.º 1
0
def apply_layout(layout: LayoutDescription, options: Options,
                 progress_update: ProgressUpdateCallable):
    """
    Applies the given LayoutDescription to the files listed in options
    :param options:
    :param layout:
    :param progress_update:
    :return:
    """
    game_files_path = options.game_files_path
    backup_files_path = options.backup_files_path

    patch_game_name_and_id(
        game_files_path,
        "Metroid Prime 2: Randomizer - {}".format(layout.shareable_hash))

    try:
        dol_patcher.change_starting_spawn(game_files_path,
                                          layout.patches.starting_location)
    except dol_patcher.UnsupportedVersion:
        if layout.permalink.layout_configuration.starting_location.configuration != StartingLocationConfiguration.SHIP:
            raise

    claris_randomizer.apply_layout(description=layout,
                                   cosmetic_patches=options.cosmetic_patches,
                                   backup_files_path=backup_files_path,
                                   progress_update=progress_update,
                                   game_root=game_files_path)
Ejemplo n.º 2
0
def test_apply_layout(
    mock_apply_patcher_file: MagicMock,
    mock_create_patcher_file: MagicMock,
):
    # Setup
    description = MagicMock()
    description.file_extension.return_value = "foobar"
    player_config = MagicMock()
    cosmetic_patches = MagicMock()
    backup_files_path = MagicMock()
    progress_update = MagicMock()
    game_root = MagicMock(spec=Path())

    # Run
    claris_randomizer.apply_layout(description, player_config,
                                   cosmetic_patches, backup_files_path,
                                   progress_update, game_root)

    # Assert
    game_root.joinpath.assert_called_once_with("files", "randovania.foobar")
    description.save_to_file.assert_called_once_with(
        game_root.joinpath.return_value)
    mock_create_patcher_file.assert_called_once_with(description,
                                                     player_config,
                                                     cosmetic_patches)
    mock_apply_patcher_file.assert_called_once_with(
        game_root, backup_files_path, mock_create_patcher_file.return_value,
        description.all_patches[player_config.player_index].game_specific,
        progress_update)
Ejemplo n.º 3
0
def apply_layout(layout: LayoutDescription, options: Options,
                 players_config: PlayersConfiguration,
                 progress_update: ProgressUpdateCallable):
    """
    Applies the given LayoutDescription to the files listed in options
    :param options:
    :param layout:
    :param players_config:
    :param progress_update:
    :return:
    """
    game_files_path = options.game_files_path
    backup_files_path = options.backup_files_path

    patch_game_name_and_id(
        game_files_path,
        "Metroid Prime 2: Randomizer - {}".format(layout.shareable_hash))

    claris_randomizer.apply_layout(
        description=layout,
        players_config=players_config,
        cosmetic_patches=options.cosmetic_patches,
        backup_files_path=backup_files_path,
        progress_update=progress_update,
        game_root=game_files_path,
    )
def test_apply_layout(
    mock_ensure_no_menu_mod: MagicMock,
    mock_create_pak_backups: MagicMock,
    mock_add_menu_mod_to_files: MagicMock,
    mock_modern_api: MagicMock,
    mock_create_progress_update_from_successive_messages: MagicMock,
    mock_save_to_file: MagicMock,
    include_menu_mod: bool,
    has_backup_path: bool,
):
    # Setup
    cosmetic_patches = MagicMock()
    description = LayoutDescription(
        version=randovania.VERSION,
        permalink=Permalink(seed_number=1,
                            spoiler=False,
                            patcher_configuration=PatcherConfiguration(
                                menu_mod=include_menu_mod,
                                warp_to_start=MagicMock(),
                            ),
                            layout_configuration=MagicMock()),
        patches=MagicMock(),
        solver_path=(),
    )

    game_root = MagicMock(spec=Path())
    backup_files_path = MagicMock() if has_backup_path else None
    progress_update = MagicMock()
    status_update = mock_create_progress_update_from_successive_messages.return_value

    # Run
    claris_randomizer.apply_layout(description, cosmetic_patches,
                                   backup_files_path, progress_update,
                                   game_root)

    # Assert
    mock_create_progress_update_from_successive_messages.assert_called_once_with(
        progress_update, 400 if include_menu_mod else 100)
    mock_ensure_no_menu_mod.assert_called_once_with(game_root,
                                                    backup_files_path,
                                                    status_update)
    if has_backup_path:
        mock_create_pak_backups.assert_called_once_with(
            game_root, backup_files_path, status_update)
    else:
        mock_create_pak_backups.assert_not_called()
    game_root.joinpath.assert_called_once_with("files", "randovania.json")
    mock_save_to_file.assert_called_once_with(description,
                                              game_root.joinpath.return_value)

    mock_modern_api.assert_called_once_with(game_root, status_update,
                                            description, cosmetic_patches)

    if include_menu_mod:
        mock_add_menu_mod_to_files.assert_called_once_with(
            game_root, status_update)
    else:
        mock_add_menu_mod_to_files.assert_not_called()
Ejemplo n.º 5
0
def randomize_command_logic(args):
    def status_update(s):
        if args.verbose:
            print(s)

    if args.permalink is not None:
        layout_description = generator.generate_description(permalink=Permalink.from_str(args.permalink),
                                                            status_update=status_update,
                                                            validate_after_generation=True)
    else:
        layout_description = LayoutDescription.from_file(args.log_file)

    cosmetic_patches = CosmeticPatches(
        disable_hud_popup=args.disable_hud_popup,
        speed_up_credits=args.speed_up_credits)

    claris_randomizer.apply_layout(description=layout_description,
                                   cosmetic_patches=cosmetic_patches,
                                   backup_files_path=args.backup_files,
                                   progress_update=lambda x, _: status_update(x),
                                   game_root=args.game_files,
                                   )
Ejemplo n.º 6
0
def test_apply_layout(mock_run_with_args: MagicMock,
                      mock_base_args: MagicMock,
                      mock_ensure_no_menu_mod: MagicMock,
                      mock_create_pak_backups: MagicMock,
                      mock_calculate_indices: MagicMock,
                      mock_add_menu_mod_to_files: MagicMock,
                      mock_create_progress_update_from_successive_messages: MagicMock,
                      mock_save_to_file: MagicMock,
                      seed_number: int,
                      item_loss: bool,
                      elevators: bool,
                      warp_to_start: bool,
                      include_menu_mod: bool,
                      speed_up_credits: bool,
                      ):
    # Setup
    hud_memo_popup_removal: bool = MagicMock()
    cosmetic_patches = CosmeticPatches(disable_hud_popup=hud_memo_popup_removal,
                                       speed_up_credits=speed_up_credits,
                                       )
    description = LayoutDescription(
        version=randovania.VERSION,
        permalink=Permalink(
            seed_number=seed_number,
            spoiler=False,
            patcher_configuration=PatcherConfiguration(
                menu_mod=include_menu_mod,
                warp_to_start=warp_to_start,
            ),
            layout_configuration=LayoutConfiguration.from_params(
                trick_level=MagicMock(),
                sky_temple_keys=MagicMock(),
                elevators=LayoutRandomizedFlag.RANDOMIZED if elevators else LayoutRandomizedFlag.VANILLA,
                pickup_quantities={},
                starting_location=StartingLocation.default(),
                starting_resources=StartingResources.from_item_loss(item_loss),
            )
        ),
        patches=None,
        solver_path=(),
    )

    game_root = MagicMock(spec=Path())
    backup_files_path = MagicMock()
    progress_update = MagicMock()
    status_update = mock_create_progress_update_from_successive_messages.return_value

    mock_calculate_indices.return_value = [10, 25, 1, 2, 5, 1]
    mock_base_args.return_value = []
    expected_args = [
        "-s", str(seed_number),
        "-p", "10,25,1,2,5,1"
    ]
    if not item_loss:
        expected_args.append("-i")
    if elevators:
        expected_args.append("-v")
    if speed_up_credits:
        expected_args.append("-c")
    if warp_to_start:
        expected_args.append("-t")

    # Run
    claris_randomizer.apply_layout(description, cosmetic_patches, backup_files_path, progress_update, game_root)

    # Assert
    mock_base_args.assert_called_once_with(game_root, hud_memo_popup_removal=hud_memo_popup_removal)
    mock_create_progress_update_from_successive_messages.assert_called_once_with(
        progress_update,
        400 if include_menu_mod else 100
    )
    mock_ensure_no_menu_mod.assert_called_once_with(game_root, backup_files_path, status_update)
    mock_create_pak_backups.assert_called_once_with(game_root, backup_files_path, status_update)
    mock_calculate_indices.assert_called_once_with(description)
    game_root.joinpath.assert_called_once_with("files", "randovania.json")
    mock_save_to_file.assert_called_once_with(description, game_root.joinpath.return_value)
    mock_run_with_args.assert_called_once_with(expected_args, "Randomized!", status_update)
    if include_menu_mod:
        mock_add_menu_mod_to_files.assert_called_once_with(game_root, status_update)
    else:
        mock_add_menu_mod_to_files.assert_not_called()
Ejemplo n.º 7
0
def test_apply_layout(
    mock_ensure_no_menu_mod: MagicMock,
    mock_create_pak_backups: MagicMock,
    mock_add_menu_mod_to_files: MagicMock,
    mock_modern_api: MagicMock,
    mock_apply_patches: MagicMock,
    mock_create_progress_update_from_successive_messages: MagicMock,
    mock_save_to_file: MagicMock,
    include_menu_mod: bool,
    has_backup_path: bool,
):
    # Setup
    cosmetic_patches = MagicMock()
    description = LayoutDescription(
        version=randovania.VERSION,
        permalink=Permalink(
            seed_number=1,
            spoiler=False,
            presets={
                0:
                Preset(name="Name",
                       description="Desc",
                       base_preset_name=None,
                       patcher_configuration=PatcherConfiguration(
                           menu_mod=include_menu_mod,
                           warp_to_start=MagicMock(),
                       ),
                       layout_configuration=MagicMock())
            },
        ),
        all_patches={0: MagicMock()},
        item_order=(),
    )

    game_root = MagicMock(spec=Path())
    backup_files_path = MagicMock() if has_backup_path else None
    progress_update = MagicMock()
    player_config = PlayersConfiguration(0, {0: "you"})
    status_update = mock_create_progress_update_from_successive_messages.return_value

    # Run
    claris_randomizer.apply_layout(description, player_config,
                                   cosmetic_patches, backup_files_path,
                                   progress_update, game_root)

    # Assert
    mock_create_progress_update_from_successive_messages.assert_called_once_with(
        progress_update, 400 if include_menu_mod else 100)
    mock_ensure_no_menu_mod.assert_called_once_with(game_root,
                                                    backup_files_path,
                                                    status_update)
    if has_backup_path:
        mock_create_pak_backups.assert_called_once_with(
            game_root, backup_files_path, status_update)
    else:
        mock_create_pak_backups.assert_not_called()
    game_root.joinpath.assert_called_once_with(
        "files", "randovania.{}".format(LayoutDescription.file_extension()))
    mock_save_to_file.assert_called_once_with(description,
                                              game_root.joinpath.return_value)

    mock_modern_api.assert_called_once_with(game_root, status_update,
                                            description, player_config,
                                            cosmetic_patches)
    mock_apply_patches.assert_called_once_with(game_root,
                                               description.all_patches[0],
                                               cosmetic_patches)

    if include_menu_mod:
        mock_add_menu_mod_to_files.assert_called_once_with(
            game_root, status_update)
    else:
        mock_add_menu_mod_to_files.assert_not_called()