Ejemplo n.º 1
0
def goAroundCorner(clientID, sensorHandles, rightSide, rayHit):
    print("Going around corner: start")

    # first drive forward -> rotate -> drive forward again
    move.forward(0.8, clientID)
    move.rotate(90, clientID, not rightSide)
    move.forward(1.0, clientID)

    # check if the bot has to do a uturn because of the corner or he can get back to following the obstacle
    if (normalBorder(clientID, sensorHandles, rightSide)):
        print("just a corner")
    else:
        print("U-Turn")
        while True:
            # when encountering the u-turn option drive forward by 0.2 as long as there is no obstacle which can be followed
            # -> there is a obstacle to follow when more than 5 rays hit a obstacle
            move.forward(0.2, clientID)
            rangeData = rangeSensor.getSensorData(clientID, sensorHandles)
            countRays = 0
            for i in range(rayHit - 80, rayHit + 80):
                if rangeData[i][3] < 0.8:
                    countRays += 1
            if countRays < 5:
                break
        move.rotate(90, clientID, not rightSide)
        move.forward(1.0, clientID)
        wallOrient(clientID, sensorHandles, rayHit, False)
    print("Going around corner: end")
Ejemplo n.º 2
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def normalBorder(clientID, sensorHandles, rayHit):
    rangeData = rangeSensor.getSensorData(clientID, sensorHandles)
    for i in range(rayHit - 15, rayHit + 15):
        for j in range(i + 5, i + 30):
            # u-turn encountered when distance difference is greater than 0.2 for at least 2 points
            if (abs(rangeData[i][3] - rangeData[j][3]) > 0.2):
                return False
    return True
Ejemplo n.º 3
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def detectCorner(clientID, rangeSensorHandles, rayHit, maxDist):
    # get the current data from the range sensors
    rangeData = rangeSensor.getSensorData(clientID, rangeSensorHandles)

    # a corner is encountered when at least one distance of the rangeData rays exceeds the max distant by 0.5
    for i in range(rayHit - 5, rayHit + 5):
        if (rangeData[i][3] > maxDist + 0.5):
            print("corner detected!")
            return True

    return False
Ejemplo n.º 4
0
def wallOrient(clientID, rangeSensorHandles, rayHit, isInOrientState):
    print("WallOrient start")

    # get sensor data from range sensors and the current bot orientation
    rangeData = rangeSensor.getSensorData(clientID, rangeSensorHandles)
    botOrient = move.getOrientation(clientID)

    if (not isInOrientState):
        print("Orient to nearest wall")

        # to know how to align to the nearest wall on the side we
        # use 2 rays to calculate the orientation of the wall -> x1, y2, and x2, y2

        # start calc index of x2, y2 in rangeData
        indexOfSndOrientPoint = rayHit + 10
        for i in range(rayHit + 10, rayHit + 50):
            if ((rangeData[i][3] - rangeData[rayHit][3]) < 0.5):
                indexOfSndOrientPoint = i
                break
        # end calc index

        x1 = rangeData[rayHit][0]
        y1 = rangeData[rayHit][1]
        x2 = rangeData[indexOfSndOrientPoint][0]
        y2 = rangeData[indexOfSndOrientPoint][1]

        # calculate the 2 possiblies of the 2 rays used so we can take the shorter ray, which
        # will be our wanted target orientation
        a1 = calcTargetOrient(clientID, x2, y2, x1, y1)
        a2 = calcTargetOrient(clientID, x1, y1, x2, y2)

        if abs(move.substractOrientation(botOrient, a1)) < abs(
                move.substractOrientation(botOrient, a2)):
            move.rotateUntilOrientation(clientID, a1)
            isRight = True

        else:
            move.rotateUntilOrientation(clientID, a2)
            isRight = False

    else:
        print("Turn because of a corner")
        # Determine where the nearest wall on the left and right side is, to know in which direction to turn
        if (rangeData[LEFT_RAY_NINETY][3] < 2):
            move.rotate(90.0, clientID, True)
            isRight = True
        elif (rangeData[RIGHT_RAY_NINETY][3] < 2):
            move.rotate(90.0, clientID, False)
            isRight = False

    print("WallOrient end")
    return isRight
Ejemplo n.º 5
0
def calcFreeSpace(clientID, sensorHandles):
    # get sensor data and the (calculated) ray index of the ray to the target which is used for rangeData
    rangeData = rangeSensor.getSensorData(clientID, sensorHandles)
    ray = getRayToTarget(clientID)

    # non trackable distance if ray index to target (index of range sensor data) is above 633 or below 50
    if ray < 50 or ray > 633:
        # return false value (-1.0 is interpreted as
        return -1.0

    minDistToObstacle = rangeData[ray][3]

    # search for a smaller distance in rangeData in target direction
    for i in range(ray - 50, ray + 50):
        if rangeData[i][3] < minDistToObstacle:
            minDistToObstacle = rangeData[i][3]

    return minDistToObstacle
def forwardUntilObstacleAnywhere(targetPos, clientID, rangeSensorHandles):
    # set velocety to 0
    move.setWheelVelocity(clientID, 0)
    # start moving
    move.startMoving(clientID)
    # continuously check traveled distance
    distance = 0.0
    dt = 0.0
    maxFalseAngle = 5
    x, y = move.getPos(clientID)[0][:-1]
    xCurrent, yCurrent = move.getPos(clientID)[0][:-1]
    stop = False
    hit = 0
    while not isSamePoint(targetPos, [xCurrent, yCurrent]) and stop != True:

        # get range sensor data as list of x,y,z,distance
        rangeData = rangeSensor.getSensorData(clientID, rangeSensorHandles)
        # range sensor angle is estimated for about 250 degrees
        #for i in range(95, 588): #95 and 588 are estimated values for data from range sensor which are between -90 and 90 degrees (0 is front)
        for i in range(
                75, 602
        ):  #95 and 588 are estimated values for data from range sensor which are between -90 and 90 degrees (0 is front)
            if rangeData[i][3] <= 0.3:
                stop = True
                hit = i
                break
        time.sleep(
            1.0e-06
        )  # problems with very small time slices -> little delay (if you have a bad angle calculation on your pc try to change this value)
        end = time.time()

        xCurrent, yCurrent = move.getPos(clientID)[0][:-1]
        targetOrientation = move.calcTargetOrient(xCurrent, yCurrent,
                                                  targetPos[0], targetPos[1])
        if abs(move.getOrientation(clientID) -
               targetOrientation) > maxFalseAngle:
            rotateUntilOrientation(clientID, targetOrientation)
            move.startMoving(clientID)
    # stop moving
    move.setWheelVelocity(clientID, 0)

    return (stop, hit)
Ejemplo n.º 7
0
def distB(clientID, sensorHandles, goalName):

    isNotGoal = True
    while (isNotGoal):
        isNotGoal, hitRay = headTowardsModel(clientID, goalName, sensorHandles)

        # if headTowardsModel returned False it means it successfully got to the goal point
        if (not isNotGoal):
            print("FINISHED")
            return

        # if there is a chair in front -> go around chair
        if (isChairInFront(rangeSensor.getSensorData(clientID,
                                                     sensorHandles))):
            driveAroundChair(clientID)

        # if there is no chair and headTowardsModel returned True -> follow the boundary
        else:
            # orient to wall to have a better start when following a wall
            isRight = wallOrient(clientID, sensorHandles, hitRay, False)
            followBoundary(clientID, sensorHandles, isRight)

        print("Bot is in goal: {}".format(not isNotGoal))
def forwardUntilObstacleAnywhere(meter, clientID, rangeSensorHandles):
    # set velocety to 0
    setWheelVelocity(clientID, 0)
    # start moving
    startMoving(clientID)
    # continuously check traveled distance
    distance = 0.0
    dt = 0.0
    x = 0.0
    y = 0.0
    stop = False
    hit = 0
    while distance <= meter and stop != True:
        start = time.time()
        # get range sensor data as list of x,y,z,distance
        rangeData = rangeSensor.getSensorData(clientID, rangeSensorHandles)
        # range sensor angle is estimated for about 250 degrees
        for i in range(
                95, 588
        ):  #95 and 588 are estimated values for data from range sensor which are between -90 and 90 degrees (0 is front)
            if rangeData[i][3] <= 0.3:
                stop = True
                hit = i
                break

        x, y, w = odometry(x, y, 0.0, FORWARD_VEL, 0.0, 0.0, dt)
        distance = math.sqrt(x * x + y * y)
        time.sleep(
            1.0e-06
        )  # problems with very small time slices -> little delay (if you have a bad angle calculation on your pc try to change this value)
        end = time.time()
        dt = end - start

    # stop moving
    setWheelVelocity(clientID, 0)

    return (stop, hit)
Ejemplo n.º 9
0
def followObstacle(clientID, sensorHandles, rightSide, roundFinished):
    print("Follow boundary: start")

    # set rayHit to the ray index where the followed wall is
    if rightSide:
        rayHit = LEFT_RAY_NINETY
    else:
        rayHit = RIGHT_RAY_NINETY

    targetDistanceToWall = 0.5
    minRange = targetDistanceToWall - 0.05
    maxRange = targetDistanceToWall + 0.05
    counter = 0

    startPoint = (move.getPos(clientID)[0][0], move.getPos(clientID)[0][1]
                  )  #point where ubot first hit the obstacle
    res, objHandle = vrep.simxGetObjectHandle(clientID, 'Goal',
                                              vrep.simx_opmode_oneshot_wait)
    RES, targetPosition = vrep.simxGetObjectPosition(
        clientID, objHandle, -1, vrep.simx_opmode_oneshot_wait)
    goalPoint = (targetPosition[0], targetPosition[1])

    minDist = move.getDistanceBetweenPoints(
        startPoint, goalPoint)  #shortest dist to the goal
    minPoint = startPoint  #coordinates of the nearest point to the goal
    disToMin = 0

    while True:
        move.startMoving(clientID)

        #variables for distance tracking
        x = 0.0
        y = 0.0
        dt = 0.0
        while not detectCorner(
                clientID, sensorHandles, rayHit,
            (minRange + maxRange) / 2.0):  #not abs(oldDis - newDis)>1
            start = time.time()  # start time for distance tracking

            x, y, distanceTravled = move.calcTraveldDistance(x, y, dt)

            rangeData = rangeSensor.getSensorData(clientID, sensorHandles)

            for i in range(
                    move.FRONT_SEN_START, move.FRONT_SEN_END
            ):  # check for a pool of front sensors if there is an obstacle
                if rangeData[i][3] <= 0.5:
                    print("FLALALALALAL")
                    wallOrient(clientID, sensorHandles, rayHit, True)
                    break

            move.startMoving(clientID)
            # Only check the following every 5 iterations, so that the correction of following doesn't happen too often
            if counter % 5 == 0:

                rangeToWallNew = rangeData[rayHit][3]
                print("Current range to wall: {}".format(rangeToWallNew))

                # if the distance to the wall is to little drive away from the wall
                if rangeToWallNew < minRange:
                    move.setWheelVelocity(clientID, 0)
                    move.sideway(minRange - rangeToWallNew, clientID,
                                 rightSide)
                    move.startMoving(clientID)
                    wallOrient(clientID, sensorHandles, rayHit, False)

                # if the distance to the wall is too high -> drive towards the wall
                elif rangeToWallNew > maxRange:
                    move.setWheelVelocity(clientID, 0)
                    move.sideway(rangeToWallNew - maxRange, clientID,
                                 not rightSide)
                    move.startMoving(clientID)
                    wallOrient(clientID, sensorHandles, rayHit, False)

            counter += 1
            currentPoint = (move.getPos(clientID)[0][0],
                            move.getPos(clientID)[0][1])
            if (
                    roundFinished == False and distanceTravled > 1
            ):  #checks if the ubot drove around the obstacle (distanceTraveld > 1 is tolleranz to prevent, that the ubot thinks he finished a rond when he is at the starting point for the first time)
                roundFinished = move.isSamePoint(startPoint, currentPoint)

            if (move.getDistanceBetweenPoints(currentPoint, goalPoint) <
                    minDist):  #checks for the min distance to the goal
                minDist = move.getDistanceBetweenPoints(
                    currentPoint, goalPoint)
                minPoint = currentPoint
                disToMin = distanceTravled

            if (
                    roundFinished and move.isSamePoint(minPoint, currentPoint)
                    and 2 * disToMin - 1 < distanceTravled
            ):  #checks if the robot is again at the nearest point, again with toleranz
                print("min Point found")
                return

            end = time.time()  # end time for distance tracking
            dt = end - start

        print("drive around corner")

        goAroundCorner(clientID, sensorHandles, rightSide, rayHit)

        currentPoint = (move.getPos(clientID)[0][0],
                        move.getPos(clientID)[0][1])
        if (roundFinished and move.isSamePoint(minPoint, currentPoint)):
            print("min Point found")
            return
Ejemplo n.º 10
0
def followBoundary(clientID, sensorHandles, rightSide):
    print("Follow boundary: start")

    # set rayHit to the ray index where the followed wall is
    if rightSide:
        rayHit = LEFT_RAY_NINETY
    else:
        rayHit = RIGHT_RAY_NINETY

    targetDistanceToWall = 0.5
    minRange = targetDistanceToWall - 0.05
    maxRange = targetDistanceToWall + 0.05
    counter = 0
    minDistToTarget = -1.0

    while True:
        move.startMoving(clientID)
        while not detectCorner(
                clientID, sensorHandles, rayHit,
            (minRange + maxRange) / 2.0):  #not abs(oldDis - newDis)>1
            rangeData = rangeSensor.getSensorData(clientID, sensorHandles)

            for i in range(
                    move.FRONT_SEN_START, move.FRONT_SEN_END
            ):  # check for a pool of front sensors if there is an obstacle
                if rangeData[i][3] <= 0.5:
                    wallOrient(clientID, sensorHandles, rayHit, True)
                    break

            move.startMoving(clientID)
            # Only check the following every 5 iterations, so that the correction of following doesn't happen too often
            if counter % 5 == 0:

                rangeToWallNew = rangeData[rayHit][3]
                print("Current range to wall: {}".format(rangeToWallNew))

                # if the distance to the wall is to little drive away from the wall
                if rangeToWallNew < minRange:
                    move.setWheelVelocity(clientID, 0)
                    move.sideway(minRange - rangeToWallNew, clientID,
                                 rightSide)
                    move.startMoving(clientID)
                    wallOrient(clientID, sensorHandles, rayHit, False)

                # if the distance to the wall is too high -> drive towards the wall
                elif rangeToWallNew > maxRange:
                    move.setWheelVelocity(clientID, 0)
                    move.sideway(rangeToWallNew - maxRange, clientID,
                                 not rightSide)
                    move.startMoving(clientID)
                    wallOrient(clientID, sensorHandles, rayHit, False)

            counter += 1

            # check the leaving conditions
            freespace = calcFreeSpace(clientID, sensorHandles)
            leavingCondition, minDistToTarget = calcLeavingConditin(
                minDistToTarget, freespace, clientID)

            if leavingCondition:
                print("Leaving follow boundary ... cause: leaving condition")
                print("Follow boundary: end")
                return

        print("drive around corner")

        goAroundCorner(clientID, sensorHandles, rightSide, rayHit)

        #check leaving conditions here again after going around a corner
        freespace = calcFreeSpace(clientID, sensorHandles)
        leavingCondition, minDistToTarget = calcLeavingConditin(
            minDistToTarget, freespace, clientID)

        if leavingCondition:
            print("leaving cause of leaving condition")
            return