Ejemplo n.º 1
0
    def _remote(self,
                args=None,
                kwargs=None,
                num_cpus=None,
                num_gpus=None,
                memory=None,
                object_store_memory=None,
                resources=None,
                accelerator_type=None,
                max_concurrency=None,
                max_restarts=None,
                max_task_retries=None,
                name=None,
                namespace=None,
                lifetime=None,
                placement_group="default",
                placement_group_bundle_index=-1,
                placement_group_capture_child_tasks=None,
                runtime_env=None):
        """Create an actor.

        This method allows more flexibility than the remote method because
        resource requirements can be specified and override the defaults in the
        decorator.

        Args:
            args: The arguments to forward to the actor constructor.
            kwargs: The keyword arguments to forward to the actor constructor.
            num_cpus: The number of CPUs required by the actor creation task.
            num_gpus: The number of GPUs required by the actor creation task.
            memory: Restrict the heap memory usage of this actor.
            object_store_memory: Restrict the object store memory used by
                this actor when creating objects.
            resources: The custom resources required by the actor creation
                task.
            max_concurrency: The max number of concurrent calls to allow for
                this actor. This only works with direct actor calls. The max
                concurrency defaults to 1 for threaded execution, and 1000 for
                asyncio execution. Note that the execution order is not
                guaranteed when max_concurrency > 1.
            name: The globally unique name for the actor, which can be used
                to retrieve the actor via ray.get_actor(name) as long as the
                actor is still alive.
            namespace: Override the namespace to use for the actor. By default,
                actors are created in an anonymous namespace. The actor can
                be retrieved via ray.get_actor(name=name, namespace=namespace).
            lifetime: Either `None`, which defaults to the actor will fate
                share with its creator and will be deleted once its refcount
                drops to zero, or "detached", which means the actor will live
                as a global object independent of the creator.
            placement_group: the placement group this actor belongs to,
                or None if it doesn't belong to any group. Setting to "default"
                autodetects the placement group based on the current setting of
                placement_group_capture_child_tasks.
            placement_group_bundle_index: the index of the bundle
                if the actor belongs to a placement group, which may be -1 to
                specify any available bundle.
            placement_group_capture_child_tasks: Whether or not children tasks
                of this actor should implicitly use the same placement group
                as its parent. It is True by default.
            runtime_env (Dict[str, Any]): Specifies the runtime environment for
                this actor or task and its children (see
                :ref:`runtime-environments` for details).  This API is in beta
                and may change before becoming stable.

        Returns:
            A handle to the newly created actor.
        """
        if args is None:
            args = []
        if kwargs is None:
            kwargs = {}
        meta = self.__ray_metadata__
        actor_has_async_methods = len(
            inspect.getmembers(meta.modified_class,
                               predicate=inspect.iscoroutinefunction)) > 0
        is_asyncio = actor_has_async_methods

        if max_concurrency is None:
            if is_asyncio:
                max_concurrency = 1000
            else:
                max_concurrency = 1

        if max_concurrency < 1:
            raise ValueError("max_concurrency must be >= 1")

        if client_mode_should_convert(auto_init=True):
            return client_mode_convert_actor(
                self,
                args,
                kwargs,
                num_cpus=num_cpus,
                num_gpus=num_gpus,
                memory=memory,
                object_store_memory=object_store_memory,
                resources=resources,
                accelerator_type=accelerator_type,
                max_concurrency=max_concurrency,
                max_restarts=max_restarts,
                max_task_retries=max_task_retries,
                name=name,
                namespace=namespace,
                lifetime=lifetime,
                placement_group=placement_group,
                placement_group_bundle_index=placement_group_bundle_index,
                placement_group_capture_child_tasks=(
                    placement_group_capture_child_tasks),
                runtime_env=runtime_env)

        worker = ray.worker.global_worker
        worker.check_connected()

        if name is not None:
            if not isinstance(name, str):
                raise TypeError(
                    f"name must be None or a string, got: '{type(name)}'.")
            elif name == "":
                raise ValueError("Actor name cannot be an empty string.")
        if namespace is not None:
            ray._private.utils.validate_namespace(namespace)

        # Check whether the name is already taken.
        # TODO(edoakes): this check has a race condition because two drivers
        # could pass the check and then create the same named actor. We should
        # instead check this when we create the actor, but that's currently an
        # async call.
        if name is not None:
            try:
                ray.get_actor(name, namespace=namespace)
            except ValueError:  # Name is not taken.
                pass
            else:
                raise ValueError(
                    f"The name {name} (namespace={namespace}) is already "
                    "taken. Please use "
                    "a different name or get the existing actor using "
                    f"ray.get_actor('{name}', namespace='{namespace}')")

        if lifetime is None:
            detached = False
        elif lifetime == "detached":
            detached = True
        else:
            raise ValueError(
                "actor `lifetime` argument must be either `None` or 'detached'"
            )

        # Set the actor's default resources if not already set. First three
        # conditions are to check that no resources were specified in the
        # decorator. Last three conditions are to check that no resources were
        # specified when _remote() was called.
        if (meta.num_cpus is None and meta.num_gpus is None
                and meta.resources is None and meta.accelerator_type is None
                and num_cpus is None and num_gpus is None and resources is None
                and accelerator_type is None):
            # In the default case, actors acquire no resources for
            # their lifetime, and actor methods will require 1 CPU.
            cpus_to_use = ray_constants.DEFAULT_ACTOR_CREATION_CPU_SIMPLE
            actor_method_cpu = ray_constants.DEFAULT_ACTOR_METHOD_CPU_SIMPLE
        else:
            # If any resources are specified (here or in decorator), then
            # all resources are acquired for the actor's lifetime and no
            # resources are associated with methods.
            cpus_to_use = (ray_constants.DEFAULT_ACTOR_CREATION_CPU_SPECIFIED
                           if meta.num_cpus is None else meta.num_cpus)
            actor_method_cpu = ray_constants.DEFAULT_ACTOR_METHOD_CPU_SPECIFIED

        # LOCAL_MODE cannot handle cross_language
        if worker.mode == ray.LOCAL_MODE:
            assert not meta.is_cross_language, \
                "Cross language ActorClass cannot be executed locally."

        # Export the actor.
        if not meta.is_cross_language and (meta.last_export_session_and_job !=
                                           worker.current_session_and_job):
            # If this actor class was not exported in this session and job,
            # we need to export this function again, because current GCS
            # doesn't have it.
            meta.last_export_session_and_job = (worker.current_session_and_job)
            # After serialize / deserialize modified class, the __module__
            # of modified class will be ray.cloudpickle.cloudpickle.
            # So, here pass actor_creation_function_descriptor to make
            # sure export actor class correct.
            worker.function_actor_manager.export_actor_class(
                meta.modified_class, meta.actor_creation_function_descriptor,
                meta.method_meta.methods.keys())

        resources = ray._private.utils.resources_from_resource_arguments(
            cpus_to_use, meta.num_gpus, meta.memory, meta.object_store_memory,
            meta.resources, meta.accelerator_type, num_cpus, num_gpus, memory,
            object_store_memory, resources, accelerator_type)

        # If the actor methods require CPU resources, then set the required
        # placement resources. If actor_placement_resources is empty, then
        # the required placement resources will be the same as resources.
        actor_placement_resources = {}
        assert actor_method_cpu in [0, 1]
        if actor_method_cpu == 1:
            actor_placement_resources = resources.copy()
            actor_placement_resources["CPU"] += 1
        if meta.is_cross_language:
            creation_args = cross_language.format_args(worker, args, kwargs)
        else:
            function_signature = meta.method_meta.signatures["__init__"]
            creation_args = signature.flatten_args(function_signature, args,
                                                   kwargs)

        if placement_group_capture_child_tasks is None:
            placement_group_capture_child_tasks = (
                worker.should_capture_child_tasks_in_placement_group)
        placement_group = configure_placement_group_based_on_context(
            placement_group_capture_child_tasks,
            placement_group_bundle_index,
            resources,
            actor_placement_resources,
            meta.class_name,
            placement_group=placement_group)

        if runtime_env:
            if isinstance(runtime_env, str):
                # Serialzed protobuf runtime env from Ray client.
                new_runtime_env = runtime_env
            elif isinstance(runtime_env, ParsedRuntimeEnv):
                new_runtime_env = runtime_env.serialize()
            else:
                raise TypeError(f"Error runtime env type {type(runtime_env)}")
        else:
            new_runtime_env = meta.runtime_env

        concurrency_groups_dict = {}
        for cg_name in meta.concurrency_groups:
            concurrency_groups_dict[cg_name] = {
                "name": cg_name,
                "max_concurrency": meta.concurrency_groups[cg_name],
                "function_descriptors": [],
            }

        # Update methods
        for method_name in meta.method_meta.concurrency_group_for_methods:
            cg_name = meta.method_meta.concurrency_group_for_methods[
                method_name]
            assert cg_name in concurrency_groups_dict

            module_name = meta.actor_creation_function_descriptor.module_name
            class_name = meta.actor_creation_function_descriptor.class_name
            concurrency_groups_dict[cg_name]["function_descriptors"].append(
                PythonFunctionDescriptor(module_name, method_name, class_name))

        actor_id = worker.core_worker.create_actor(
            meta.language,
            meta.actor_creation_function_descriptor,
            creation_args,
            max_restarts or meta.max_restarts,
            max_task_retries or meta.max_task_retries,
            resources,
            actor_placement_resources,
            max_concurrency,
            detached,
            name if name is not None else "",
            namespace if namespace is not None else "",
            is_asyncio,
            placement_group.id,
            placement_group_bundle_index,
            placement_group_capture_child_tasks,
            # Store actor_method_cpu in actor handle's extension data.
            extension_data=str(actor_method_cpu),
            serialized_runtime_env=new_runtime_env or "{}",
            concurrency_groups_dict=concurrency_groups_dict or dict())

        actor_handle = ActorHandle(meta.language,
                                   actor_id,
                                   meta.method_meta.decorators,
                                   meta.method_meta.signatures,
                                   meta.method_meta.num_returns,
                                   actor_method_cpu,
                                   meta.actor_creation_function_descriptor,
                                   worker.current_session_and_job,
                                   original_handle=True)

        return actor_handle
Ejemplo n.º 2
0
    def _remote(self,
                args=None,
                kwargs=None,
                num_cpus=None,
                num_gpus=None,
                memory=None,
                object_store_memory=None,
                resources=None,
                accelerator_type=None,
                max_concurrency=None,
                max_restarts=None,
                max_task_retries=None,
                name=None,
                lifetime=None,
                placement_group="default",
                placement_group_bundle_index=-1,
                placement_group_capture_child_tasks=None,
                runtime_env=None,
                override_environment_variables=None):
        """Create an actor.

        This method allows more flexibility than the remote method because
        resource requirements can be specified and override the defaults in the
        decorator.

        Args:
            args: The arguments to forward to the actor constructor.
            kwargs: The keyword arguments to forward to the actor constructor.
            num_cpus: The number of CPUs required by the actor creation task.
            num_gpus: The number of GPUs required by the actor creation task.
            memory: Restrict the heap memory usage of this actor.
            object_store_memory: Restrict the object store memory used by
                this actor when creating objects.
            resources: The custom resources required by the actor creation
                task.
            max_concurrency: The max number of concurrent calls to allow for
                this actor. This only works with direct actor calls. The max
                concurrency defaults to 1 for threaded execution, and 1000 for
                asyncio execution. Note that the execution order is not
                guaranteed when max_concurrency > 1.
            name: The globally unique name for the actor, which can be used
                to retrieve the actor via ray.get_actor(name) as long as the
                actor is still alive. Names may not contain '/'.
            lifetime: Either `None`, which defaults to the actor will fate
                share with its creator and will be deleted once its refcount
                drops to zero, or "detached", which means the actor will live
                as a global object independent of the creator.
            placement_group: the placement group this actor belongs to,
                or None if it doesn't belong to any group. Setting to "default"
                autodetects the placement group based on the current setting of
                placement_group_capture_child_tasks.
            placement_group_bundle_index: the index of the bundle
                if the actor belongs to a placement group, which may be -1 to
                specify any available bundle.
            placement_group_capture_child_tasks: Whether or not children tasks
                of this actor should implicitly use the same placement group
                as its parent. It is True by default.
            runtime_env (Dict[str, Any]): Specifies the runtime environment for
                this actor or task and its children (see ``runtime_env.py`` for
                more details).
            override_environment_variables: Environment variables to override
                and/or introduce for this actor.  This is a dictionary mapping
                variable names to their values.

        Returns:
            A handle to the newly created actor.
        """
        if args is None:
            args = []
        if kwargs is None:
            kwargs = {}
        meta = self.__ray_metadata__
        actor_has_async_methods = len(
            inspect.getmembers(meta.modified_class,
                               predicate=inspect.iscoroutinefunction)) > 0
        is_asyncio = actor_has_async_methods

        if max_concurrency is None:
            if is_asyncio:
                max_concurrency = 1000
            else:
                max_concurrency = 1

        if max_concurrency < 1:
            raise ValueError("max_concurrency must be >= 1")

        if client_mode_should_convert():
            return client_mode_convert_actor(
                self,
                args,
                kwargs,
                num_cpus=num_cpus,
                num_gpus=num_gpus,
                memory=memory,
                object_store_memory=object_store_memory,
                resources=resources,
                accelerator_type=accelerator_type,
                max_concurrency=max_concurrency,
                max_restarts=max_restarts,
                max_task_retries=max_task_retries,
                name=name,
                lifetime=lifetime,
                placement_group=placement_group,
                placement_group_bundle_index=placement_group_bundle_index,
                placement_group_capture_child_tasks=(
                    placement_group_capture_child_tasks),
                runtime_env=runtime_env,
                override_environment_variables=(
                    override_environment_variables))

        worker = ray.worker.global_worker
        worker.check_connected()

        if name is not None:
            if not isinstance(name, str):
                raise TypeError(
                    f"name must be None or a string, got: '{type(name)}'.")
            elif name == "":
                raise ValueError("Actor name cannot be an empty string.")
            split_names = name.split("/", maxsplit=1)
            if len(split_names) <= 1:
                name = split_names[0]
                namespace = ""
            else:
                # must be length 2
                namespace, name = split_names
            if "/" in name:
                raise ValueError("Actor name may not contain '/'.")
        else:
            namespace = ""

        # Check whether the name is already taken.
        # TODO(edoakes): this check has a race condition because two drivers
        # could pass the check and then create the same named actor. We should
        # instead check this when we create the actor, but that's currently an
        # async call.
        if name is not None:
            try:
                ray.get_actor(name)
            except ValueError:  # Name is not taken.
                pass
            else:
                raise ValueError(
                    f"The name {name} is already taken. Please use "
                    "a different name or get the existing actor using "
                    f"ray.get_actor('{name}')")

        if lifetime is None:
            detached = False
        elif lifetime == "detached":
            detached = True
        else:
            raise ValueError(
                "actor `lifetime` argument must be either `None` or 'detached'"
            )

        if placement_group_capture_child_tasks is None:
            placement_group_capture_child_tasks = (
                worker.should_capture_child_tasks_in_placement_group)

        if placement_group == "default":
            if placement_group_capture_child_tasks:
                placement_group = get_current_placement_group()
            else:
                placement_group = PlacementGroup.empty()

        if not placement_group:
            placement_group = PlacementGroup.empty()

        check_placement_group_index(placement_group,
                                    placement_group_bundle_index)

        # Set the actor's default resources if not already set. First three
        # conditions are to check that no resources were specified in the
        # decorator. Last three conditions are to check that no resources were
        # specified when _remote() was called.
        if (meta.num_cpus is None and meta.num_gpus is None
                and meta.resources is None and meta.accelerator_type is None
                and num_cpus is None and num_gpus is None and resources is None
                and accelerator_type is None):
            # In the default case, actors acquire no resources for
            # their lifetime, and actor methods will require 1 CPU.
            cpus_to_use = ray_constants.DEFAULT_ACTOR_CREATION_CPU_SIMPLE
            actor_method_cpu = ray_constants.DEFAULT_ACTOR_METHOD_CPU_SIMPLE
        else:
            # If any resources are specified (here or in decorator), then
            # all resources are acquired for the actor's lifetime and no
            # resources are associated with methods.
            cpus_to_use = (ray_constants.DEFAULT_ACTOR_CREATION_CPU_SPECIFIED
                           if meta.num_cpus is None else meta.num_cpus)
            actor_method_cpu = ray_constants.DEFAULT_ACTOR_METHOD_CPU_SPECIFIED

        # LOCAL_MODE cannot handle cross_language
        if worker.mode == ray.LOCAL_MODE:
            assert not meta.is_cross_language, \
                "Cross language ActorClass cannot be executed locally."

        # Export the actor.
        if not meta.is_cross_language and (meta.last_export_session_and_job !=
                                           worker.current_session_and_job):
            # If this actor class was not exported in this session and job,
            # we need to export this function again, because current GCS
            # doesn't have it.
            meta.last_export_session_and_job = (worker.current_session_and_job)
            # After serialize / deserialize modified class, the __module__
            # of modified class will be ray.cloudpickle.cloudpickle.
            # So, here pass actor_creation_function_descriptor to make
            # sure export actor class correct.
            worker.function_actor_manager.export_actor_class(
                meta.modified_class, meta.actor_creation_function_descriptor,
                meta.method_meta.methods.keys())

        resources = ray._private.utils.resources_from_resource_arguments(
            cpus_to_use, meta.num_gpus, meta.memory, meta.object_store_memory,
            meta.resources, meta.accelerator_type, num_cpus, num_gpus, memory,
            object_store_memory, resources, accelerator_type)

        # If the actor methods require CPU resources, then set the required
        # placement resources. If actor_placement_resources is empty, then
        # the required placement resources will be the same as resources.
        actor_placement_resources = {}
        assert actor_method_cpu in [0, 1]
        if actor_method_cpu == 1:
            actor_placement_resources = resources.copy()
            actor_placement_resources["CPU"] += 1
        if meta.is_cross_language:
            creation_args = cross_language.format_args(worker, args, kwargs)
        else:
            function_signature = meta.method_meta.signatures["__init__"]
            creation_args = signature.flatten_args(function_signature, args,
                                                   kwargs)
        if runtime_env is None:
            runtime_env = meta.runtime_env
        if runtime_env:
            if runtime_env.get("working_dir"):
                raise NotImplementedError(
                    "Overriding working_dir for actors is not supported. "
                    "Please use ray.init(runtime_env={'working_dir': ...}) "
                    "to configure per-job environment instead.")
            runtime_env_dict = runtime_support.RuntimeEnvDict(
                runtime_env).get_parsed_dict()
        else:
            runtime_env_dict = {}

        if override_environment_variables:
            logger.warning("override_environment_variables is deprecated and "
                           "will be removed in Ray 1.6.  Please use "
                           ".options(runtime_env={'env_vars': {...}}).remote()"
                           "instead.")

        actor_id = worker.core_worker.create_actor(
            meta.language,
            meta.actor_creation_function_descriptor,
            creation_args,
            max_restarts or meta.max_restarts,
            max_task_retries or meta.max_task_retries,
            resources,
            actor_placement_resources,
            max_concurrency,
            detached,
            name if name is not None else "",
            namespace,
            is_asyncio,
            placement_group.id,
            placement_group_bundle_index,
            placement_group_capture_child_tasks,
            # Store actor_method_cpu in actor handle's extension data.
            extension_data=str(actor_method_cpu),
            runtime_env_dict=runtime_env_dict,
            override_environment_variables=override_environment_variables
            or dict())

        actor_handle = ActorHandle(meta.language,
                                   actor_id,
                                   meta.method_meta.decorators,
                                   meta.method_meta.signatures,
                                   meta.method_meta.num_returns,
                                   actor_method_cpu,
                                   meta.actor_creation_function_descriptor,
                                   worker.current_session_and_job,
                                   original_handle=True)

        return actor_handle