Ejemplo n.º 1
0
    def render(self, renderer):
        original_color = self.blend_color(self.color)

        renderer.rect(self, blend(7 / 8, self.game.background, original_color))

        x = self.x
        y = 0

        for j in range(2):
            color = blend(1 / (j + 2), original_color, self.game.background)
            radius = random.randint(5, 15)

            for i in range(5):
                next_x = random.randint(int(self.min.x + radius),
                                        int(self.max.x - radius))
                if i == 4:
                    next_x = self.x

                renderer.polygon(
                    ((next_x - radius, y + self.height / 5),
                     (next_x, y + self.height / 5), (x, y), (x - radius, y)),
                    color=color)

                x = next_x
                y += self.height / 5
Ejemplo n.º 2
0
    def render(self, renderer):
        original_color = self.blend_color(self.color)

        renderer.rect(self, blend(7 / 8, self.game.background, original_color))

        x = 0
        y = self.y

        for j in range(2):
            color = blend(1 / (j + 2), original_color, self.game.background)
            radius = random.randint(5, 15)

            for i in range(5):
                next_y = random.randint(int(self.min.y + radius),
                                        int(self.max.y - radius))
                if i == 4:
                    next_y = self.y

                renderer.polygon(
                    ((x + self.width / 5, next_y - radius),
                     (x + self.width / 5, next_y), (x, y), (x, y - radius)),
                    color=color)

                x += self.width / 5
                y = next_y
Ejemplo n.º 3
0
    def render(self, renderer):
        fade_rate = self.fade_tick / 30

        renderer.rect(self, blend(fade_rate, self.game.background, self.color))

        renderer.polygon(
            ((self.x + 10, self.y + -20), (self.x + 10, self.y + -10),
             (self.x + 20, self.y + -10), (self.x + 20, self.y + 10),
             (self.x + 10, self.y + 10), (self.x + 10, self.y + 20),
             (self.x + -10, self.y + 20), (self.x + -10, self.y + 10),
             (self.x + -20, self.y + 10), (self.x + -20, self.y + -10),
             (self.x + -10, self.y + -10), (self.x + -10, self.y + -20)),
            blend(fade_rate, self.game.background, self.color_front))
Ejemplo n.º 4
0
 def blend_color(self, color):
     return blend(self.fade_tick / 30, self.game.background, color)
Ejemplo n.º 5
0
    def blend_color(self, color):
        blend_rate = self.fade_tick / self.max_fade_tick

        return blend(blend_rate, color, self.background)