Ejemplo n.º 1
0
    def __init__(self, prefix, width, height, color, overwrite=False):
        pygame_sdl2.image.init()

        self.prefix = prefix

        try:
            os.mkdir(prefix, 0o777)
        except:
            pass

        self.width = width
        self.height = height

        self.scale = min(1.0 * width / WIDTH, 1.0 * height / HEIGHT)

        self.full_width = self.width / self.scale
        self.full_height = self.height / self.scale

        self.accent_color = Color(color)
        self.boring_color = Color("#000000")

        self.hover_color = self.accent_color.tint(.6)
        self.muted_color = self.accent_color.shade(.4)
        self.hover_muted_color = self.accent_color.shade(.6)

        self.menu_color = self.accent_color.replace_hsv_saturation(
            .1).replace_value(.5)

        self.overwrite = overwrite
Ejemplo n.º 2
0
    def __init__(self, prefix, width, height, color, overwrite=False):
        pygame_sdl2.image.init()

        self.prefix = prefix

        try:
            os.mkdir(prefix, 0o777)
        except:
            pass

        self.width = width
        self.height = height

        self.scale = min(1.0 * width / WIDTH, 1.0 * height / HEIGHT)

        self.full_width = self.width / self.scale
        self.full_height = self.height / self.scale

        self.accent_color = Color(color)
        self.boring_color = Color("#000000")

        self.hover_color = self.accent_color.tint(.6)
        self.muted_color = self.accent_color.shade(.4)
        self.hover_muted_color = self.accent_color.shade(.6)

        self.menu_color = self.accent_color.replace_hsv_saturation(.1).replace_value(.5)

        self.overwrite = overwrite
Ejemplo n.º 3
0
    def __init__(self,
                 prefix,
                 template,
                 width,
                 height,
                 accent,
                 boring,
                 light,
                 language,
                 replace_images,
                 replace_code,
                 update_code,
                 name=None):

        self.prefix = prefix
        self.template = template

        self.width = width
        self.height = height

        self.scale = min(1.0 * width / WIDTH, 1.0 * height / HEIGHT)

        self.accent_color = Color(accent)
        self.boring_color = Color(boring)

        # tint = n * color + (1-n) * white
        # shade = n * color + (1-n) * black

        self.light = light

        if light:
            self.hover_color = self.accent_color  # .tint(.95)
            self.muted_color = self.accent_color.tint(.6)
            self.hover_muted_color = self.accent_color.tint(.4)
        else:
            self.hover_color = self.accent_color.tint(.6)
            self.muted_color = self.accent_color.shade(.4)
            self.hover_muted_color = self.accent_color.shade(.6)

        self.menu_color = self.accent_color.replace_hsv_saturation(
            .25).replace_value(.5)
        self.title_color = self.accent_color.replace_hsv_saturation(
            .5).replace_value(1.0)

        if light:

            self.selected_color = Color("#555555")
            self.idle_color = Color("#aaaaaa")
            self.idle_small_color = Color("#888888")
            self.text_color = Color("#404040")
            self.choice_color = Color("#cccccc")

        else:

            self.selected_color = Color("#ffffff")
            self.idle_color = Color("#888888")
            self.idle_small_color = Color("#aaaaaa")
            self.text_color = Color("#ffffff")
            self.choice_color = Color("#cccccc")

        self.insensitive_color = self.idle_color.replace_opacity(.5)

        self.language = language

        if replace_code:
            update_code = True

        self.replace_images = replace_images
        self.replace_code = replace_code
        self.update_code = update_code

        self.skip_backup = False

        name = name or ''

        self.name = name

        GOOD_CHARACTERS = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ-_"

        simple_name = "".join(i for i in name if i in GOOD_CHARACTERS)

        if not simple_name:
            simple_name = "game"

        self.simple_name = simple_name

        self.savedir = self.simple_name + "-" + str(int(time.time()))
Ejemplo n.º 4
0
    def __init__(self, prefix, template, width, height, accent, boring, light, language, replace_images, replace_code, update_code, name=None):

        self.prefix = prefix
        self.template = template

        self.width = width
        self.height = height

        self.scale = min(1.0 * width / WIDTH, 1.0 * height / HEIGHT)

        self.accent_color = Color(accent)
        self.boring_color = Color(boring)

        # tint = n * color + (1-n) * white
        # shade = n * color + (1-n) * black

        self.light = light

        if light:
            self.hover_color = self.accent_color # .tint(.95)
            self.muted_color = self.accent_color.tint(.6)
            self.hover_muted_color = self.accent_color.tint(.4)
        else:
            self.hover_color = self.accent_color.tint(.6)
            self.muted_color = self.accent_color.shade(.4)
            self.hover_muted_color = self.accent_color.shade(.6)

        self.menu_color = self.accent_color.replace_hsv_saturation(.25).replace_value(.5)
        self.title_color = self.accent_color.replace_hsv_saturation(.5).replace_value(1.0)

        if light:

            self.selected_color = Color("#555555")
            self.idle_color = Color("#aaaaaa")
            self.idle_small_color = Color("#888888")
            self.text_color = Color("#404040")
            self.choice_color = Color("#cccccc")

        else:

            self.selected_color = Color("#ffffff")
            self.idle_color = Color("#555555")
            self.idle_small_color = Color("#aaaaaa")
            self.text_color = Color("#ffffff")
            self.choice_color = Color("#cccccc")


        self.insensitive_color = self.idle_color.replace_opacity(.5)

        self.language = language

        if replace_code:
            update_code = True

        self.replace_images = replace_images
        self.replace_code = replace_code
        self.update_code = update_code

        self.skip_backup = False

        name = name or ''

        self.name = name

        GOOD_CHARACTERS = "123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMMOPQRSTUVWXYZ-_"

        simple_name = "".join(i for i in name if i in GOOD_CHARACTERS).encode("ascii")

        if not simple_name:
            simple_name = "game"

        self.simple_name = simple_name

        self.savedir = self.simple_name + "-" + str(int(time.time()))
Ejemplo n.º 5
0
class GuiParameters(object):
    """
    This represents the parameters to the gui. This is used to initialize
    the ImageGenerator and CodeGenerator objects to a consistent set of
    parameters.
    """

    def __init__(self, prefix, template, width, height, accent, boring, light, language, replace_images, replace_code, update_code, name=None):

        self.prefix = prefix
        self.template = template

        self.width = width
        self.height = height

        self.scale = min(1.0 * width / WIDTH, 1.0 * height / HEIGHT)

        self.accent_color = Color(accent)
        self.boring_color = Color(boring)

        # tint = n * color + (1-n) * white
        # shade = n * color + (1-n) * black

        if light:
            self.accent_color = self.accent_color.tint(1.0)
            self.hover_color = self.accent_color.tint(.8)
            self.muted_color = self.accent_color.tint(.6)
            self.hover_muted_color = self.accent_color.tint(.4)

        else:

            # Do not change!
            self.hover_color = self.accent_color.tint(.6)
            self.muted_color = self.accent_color.shade(.4)
            self.hover_muted_color = self.accent_color.shade(.6)

        self.menu_color = self.accent_color.replace_hsv_saturation(.25).replace_value(.5)
        self.title_color = self.accent_color.replace_hsv_saturation(.5).replace_value(1.0)

        if light:

            self.selected_color = Color("#555555")
            self.idle_color = Color("#888888")
            self.idle_small_color = Color("#aaaaaa")
            self.text_color = Color("#404040")
            self.choice_color = Color("#cccccc")

        else:

            # Do not change!
            self.selected_color = Color("#ffffff")
            self.idle_color = Color("#555555")
            self.idle_small_color = Color("#aaaaaa")
            self.text_color = Color("#ffffff")
            self.choice_color = Color("#cccccc")


        self.insensitive_color = self.idle_color.replace_opacity(.5)

        self.language = language

        if replace_code:
            update_code = True

        self.replace_images = replace_images
        self.replace_code = replace_code
        self.update_code = update_code

        self.skip_backup = False

        name = name or ''

        self.name = name

        GOOD_CHARACTERS = "123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMMOPQRSTUVWXYZ-_"

        simple_name = "".join(i for i in name if i in GOOD_CHARACTERS).encode("ascii")

        if not simple_name:
            simple_name = "game"


        self.simple_name = name

        self.savedir = name + "-" + str(int(time.time()))
Ejemplo n.º 6
0
class ImageGenerator(object):
    def __init__(self, prefix, width, height, color, overwrite=False):
        pygame_sdl2.image.init()

        self.prefix = prefix

        try:
            os.mkdir(prefix, 0o777)
        except:
            pass

        self.width = width
        self.height = height

        self.scale = min(1.0 * width / WIDTH, 1.0 * height / HEIGHT)

        self.full_width = self.width / self.scale
        self.full_height = self.height / self.scale

        self.accent_color = Color(color)
        self.boring_color = Color("#000000")

        self.hover_color = self.accent_color.tint(.6)
        self.muted_color = self.accent_color.shade(.4)
        self.hover_muted_color = self.accent_color.shade(.6)

        self.menu_color = self.accent_color.replace_hsv_saturation(
            .1).replace_value(.5)

        self.overwrite = overwrite

    def scale_int(self, n):
        rv = int(n * self.scale)

        if rv < 1:
            rv = 1

        return rv

    def rescale_template(self, t):

        rv = []

        for pos, opacity in t:
            rv.append((pos * self.scale, opacity))

        return rv

    def generate_line(self, template):

        size = int(max(i[0] for i in template))

        rv = []

        right_pos, right_value = template[0]

        for i in range(size):

            if i == right_pos:
                rv.append(right_value)
                continue

            while i >= right_pos:
                left_pos = right_pos
                left_value = right_value

                right_pos, right_value = template.pop(0)

            done = 1.0 * (i - left_pos) / (right_pos - left_pos)
            rv.append(left_value + done * (right_value - left_value))

        return rv

    def crop_line(self, line, size):
        """
        Crops the center `size` pixels out of `line`.
        """

        if len(line) <= size:
            return line

        start = (len(line) - size) // 2

        return line[start:start + size]

    def save(self, s, filename):

        fn = self.prefix + filename + ".png"

        if os.path.exists(fn):
            if not self.overwrite:
                return

            index = 1

            while True:
                bfn = "{}.{}.bak".format(fn, index)

                if not os.path.exists(bfn):
                    break

                index += 1

            os.rename(fn, bfn)

        pygame_sdl2.image.save(s, fn)

    def make_surface(self, width, height):
        return pygame_sdl2.Surface((width, height), pygame_sdl2.SRCALPHA)

    def generate_image(self, filename, xtmpl, ytmpl, color=(0, 0, 0, 255)):

        r, g, b, a = color

        xtmpl = self.rescale_template(xtmpl)
        ytmpl = self.rescale_template(ytmpl)

        xline = self.generate_line(xtmpl)
        yline = self.generate_line(ytmpl)

        xline = self.crop_line(xline, self.width)
        yline = self.crop_line(yline, self.height)

        s = self.make_surface(len(xline), len(yline))

        for x, xv in enumerate(xline):
            for y, yv in enumerate(yline):
                v = xv * yv
                s.set_at((x, y), (r, g, b, int(a * v)))

        self.save(s, filename)

    def generate_textbox(self):

        XSIZE = self.full_width
        XINSIDE = (XSIZE - 744) // 2

        YSIZE = 185
        YBORDER = 5

        X = [
            (0, 0.0),
            (XINSIDE, 1.0),
            (XSIZE - XINSIDE, 1.0),
            (XSIZE, 0.0),
        ]

        Y = [
            (0, 0.0),
            (YBORDER, 1.0),
            (YSIZE, 1.0),
        ]

        self.generate_image("textbox", X, Y, self.boring_color.opacity(.8))

        YSIZE = 240
        YBORDER = 5

        X = [(0, 1.0), (self.full_width, 1.0)]

        Y = [
            (0, 0.0),
            (YBORDER, 1.0),
            (YSIZE, 1.0),
        ]

        self.generate_image("phone_textbox", X, Y,
                            self.boring_color.opacity(.8))

    def generate_nvl(self):
        XSIZE = self.full_width
        XINSIDE = (XSIZE - 800) // 2

        YSIZE = self.full_height

        X = [
            (0, 0.0),
            (XINSIDE, 1.0),
            (XSIZE - XINSIDE, 1.0),
            (XSIZE, 0.0),
        ]

        Y = [
            (0, 1.0),
            (YSIZE, 1.0),
        ]

        self.generate_image("nvl", X, Y, self.boring_color.opacity(.8))

        X = [
            (0, 1.0),
            (XSIZE, 1.0),
        ]

        Y = [
            (0, 1.0),
            (YSIZE, 1.0),
        ]

        self.generate_image("phone_nvl", X, Y, self.boring_color.opacity(.8))

    def generate_choice_button(self):
        XSIZE = 790
        XINSIDE = 100

        YSIZE = 30
        YBORDER = 3

        X = [
            (0, 0.0),
            (XINSIDE, 1.0),
            (XSIZE - XINSIDE, 1.0),
            (XSIZE, 0.0),
        ]

        Y = [
            (0, 0.0),
            (YBORDER, 1.0),
            (YSIZE - YBORDER, 1.0),
            (YSIZE, 0.0),
        ]

        self.generate_image("choice_button", X, Y,
                            self.boring_color.opacity(.8))
        self.generate_image("hover_choice_button", X, Y,
                            self.accent_color.opacity(.95))

    def generate_darken(self):

        width = self.scale_int(280)
        line_width = self.scale_int(3)

        # Main menu.
        mm = self.make_surface(width, self.height)
        mm.fill(self.boring_color.opacity(.8))
        mm.subsurface((width - line_width, 0, line_width,
                       self.height)).fill(self.accent_color)
        self.save(mm, "main_menu_darken")

        # Game menu.
        gm = self.make_surface(self.width, self.height)
        gm.fill(self.boring_color.opacity(.8))
        self.save(gm, "game_menu_darken")

        # Confirm.
        gm = self.make_surface(self.width, self.height)
        gm.fill(self.boring_color.opacity(.6))
        self.save(gm, "confirm_darken")

    def generate_separator(self):

        vwidth = self.scale_int(3)
        vheight = self.scale_int(self.full_height - 150)

        v = self.make_surface(vwidth, vheight)
        v.fill(self.accent_color)
        self.save(v, "vertical_separator")

    def generate_file_slot(self):

        width = self.scale_int(276)
        height = self.scale_int(216)

        bar_width = self.scale_int(6)
        shot_width = self.scale_int(256)
        shot_offset = self.scale_int(10)

        top_y = self.scale_int(10)
        top_height = self.scale_int(144)

        s = self.make_surface(width, height)
        # s.subsurface((0, top_y, bar_width, top_height)).fill(self.accent_color)
        s.subsurface((shot_offset, top_y, shot_width,
                      top_height)).fill(self.accent_color.shade(.33))
        self.save(s, "idle_file_slot")

        s = self.make_surface(width, height)
        s.subsurface((0, top_y, bar_width, top_height)).fill(self.accent_color)
        s.subsurface((shot_offset, top_y, shot_width,
                      top_height)).fill(self.accent_color.shade(.5))
        self.save(s, "hover_file_slot")

    def generate_confirm_background(self):
        width = self.scale_int(600)
        height = self.scale_int(250)

        border = self.scale_int(3)

        s = self.make_surface(width, height)
        s.fill(self.accent_color)
        s.subsurface((border, border, width - 2 * border,
                      height - 2 * border)).fill(self.boring_color)
        self.save(s, "confirm_background")

    def generate_bars(self):
        def fill(name, color, width, height, vname=None):
            width = self.scale_int(width)
            height = self.scale_int(height)

            s = self.make_surface(width, height)
            s.fill(color)
            self.save(s, name)

            if vname is None:
                vname = "v" + name

            s = self.make_surface(height, width)
            s.fill(color)
            self.save(s, vname)

        fill("bar_left", self.accent_color, 350, 30, "bar_bottom")
        fill("bar_right", self.muted_color, 350, 30, "bar_top")

        fill("slider", self.muted_color, 350, 30)
        fill("slider_hover", self.hover_muted_color, 350, 30)
        fill("slider_thumb", self.accent_color, 10, 30)
        fill("slider_hover_thumb", self.hover_color, 10, 30)

        fill("scrollbar", self.muted_color, 350, 10)
        fill("scrollbar_hover", self.hover_muted_color, 350, 10)
        fill("scrollbar_thumb", self.accent_color, 350, 10)
        fill("scrollbar_hover_thumb", self.hover_color, 350, 10)

    def generate_buttons(self):

        padding = self.scale_int(4)

        def fill(name, width, height, color=None, fill_width=None):
            width = self.scale_int(width) + padding * 2
            height = self.scale_int(height) + padding * 2

            s = self.make_surface(width, height)

            if fill_width:
                fill_width = self.scale_int(fill_width)
                ss = s.subsurface(
                    (padding, padding, fill_width, height - padding * 2))
            else:
                ss = s

            if color is not None:
                ss.fill(color)

            self.save(s, name)

        fill("button", 250, 40)
        fill("button_hover", 250, 40)

        fill("button_checked", 250, 40, self.accent_color, fill_width=5)
        fill("button_unchecked", 250, 40)

        fill("medium_button", 30, 40)
        fill("medium_button_hover", 30, 40)

        fill("small_button", 30, 40)
        fill("small_button_hover", 30, 40)

    def generate_skip(self):
        XSIZE = 240
        XRIGHT = 50

        YSIZE = 43

        X = [
            (0, 1.0),
            (XSIZE - XRIGHT, 1.0),
            (XSIZE, 0.0),
        ]

        Y = [
            (0, 1.0),
            (YSIZE, 1.0),
        ]

        self.generate_image("skip_indicator", X, Y,
                            self.boring_color.opacity(.8))

    def generate_notify(self):
        XSIZE = 922
        XRIGHT = 50

        YSIZE = 43

        X = [
            (0, 1.0),
            (XSIZE - XRIGHT, 1.0),
            (XSIZE, 0.0),
        ]

        Y = [
            (0, 1.0),
            (YSIZE, 1.0),
        ]

        self.generate_image("notify", X, Y, self.boring_color.opacity(.8))

    def generate_menus(self):
        s = self.make_surface(self.width, self.height)
        s.fill(self.menu_color)

        self.save(s, "main_menu")
        self.save(s, "game_menu")

    def generate_all(self):
        self.generate_textbox()
        self.generate_choice_button()
        self.generate_darken()
        self.generate_separator()
        self.generate_file_slot()
        self.generate_confirm_background()
        self.generate_nvl()
        self.generate_bars()
        self.generate_buttons()
        self.generate_skip()
        self.generate_notify()
        self.generate_menus()
Ejemplo n.º 7
0
class ImageGenerator(object):

    def __init__(self, prefix, width, height, color, overwrite=False):
        pygame_sdl2.image.init()

        self.prefix = prefix

        try:
            os.mkdir(prefix, 0o777)
        except:
            pass

        self.width = width
        self.height = height

        self.scale = min(1.0 * width / WIDTH, 1.0 * height / HEIGHT)

        self.full_width = self.width / self.scale
        self.full_height = self.height / self.scale

        self.accent_color = Color(color)
        self.boring_color = Color("#000000")

        self.hover_color = self.accent_color.tint(.6)
        self.muted_color = self.accent_color.shade(.4)
        self.hover_muted_color = self.accent_color.shade(.6)

        self.menu_color = self.accent_color.replace_hsv_saturation(.1).replace_value(.5)

        self.overwrite = overwrite

    def scale_int(self, n):
        rv = int(n * self.scale)

        if rv < 1:
            rv = 1

        return rv

    def rescale_template(self, t):

        rv = [ ]

        for pos, opacity in t:
            rv.append((pos * self.scale, opacity))

        return rv

    def generate_line(self, template):

        size = int(max(i[0] for i in template))

        rv = [ ]

        right_pos, right_value = template[0]

        for i in range(size):

            if i == right_pos:
                rv.append(right_value)
                continue

            while i >= right_pos:
                left_pos = right_pos
                left_value = right_value

                right_pos, right_value = template.pop(0)

            done = 1.0 * (i - left_pos) / (right_pos - left_pos)
            rv.append(left_value + done * (right_value - left_value))

        return rv

    def crop_line(self, line, size):
        """
        Crops the center `size` pixels out of `line`.
        """

        if len(line) <= size:
            return line

        start = (len(line) - size) // 2

        return line[start:start + size ]

    def save(self, s, filename):

        fn = self.prefix + filename + ".png"

        if os.path.exists(fn):
            if not self.overwrite:
                return

            index = 1

            while True:
                bfn = "{}.{}.bak".format(fn, index)

                if not os.path.exists(bfn):
                    break

                index += 1

            os.rename(fn, bfn)

        pygame_sdl2.image.save(s, fn)

    def make_surface(self, width, height):
        return pygame_sdl2.Surface((width, height), pygame_sdl2.SRCALPHA)

    def generate_image(self, filename, xtmpl, ytmpl, color=(0, 0, 0, 255)):

        r, g, b, a = color

        xtmpl = self.rescale_template(xtmpl)
        ytmpl = self.rescale_template(ytmpl)

        xline = self.generate_line(xtmpl)
        yline = self.generate_line(ytmpl)

        xline = self.crop_line(xline, self.width)
        yline = self.crop_line(yline, self.height)

        s = self.make_surface(len(xline), len(yline))

        for x, xv in enumerate(xline):
            for y, yv in enumerate(yline):
                v = xv * yv
                s.set_at((x, y), (r, g, b, int(a * v)))

        self.save(s, filename)

    def generate_textbox(self):

        XSIZE = self.full_width
        XINSIDE = (XSIZE - 744) // 2

        YSIZE = 185
        YBORDER = 5

        X = [
            (0, 0.0),
            (XINSIDE, 1.0),
            (XSIZE - XINSIDE, 1.0),
            (XSIZE, 0.0),
            ]

        Y = [
            (0, 0.0),
            (YBORDER, 1.0),
            (YSIZE, 1.0),
            ]

        self.generate_image("textbox", X, Y, self.boring_color.opacity(.8))


        YSIZE = 240
        YBORDER = 5

        X = [ (0, 1.0), (self.full_width, 1.0) ]

        Y = [
            (0, 0.0),
            (YBORDER, 1.0),
            (YSIZE, 1.0),
            ]

        self.generate_image("phone_textbox", X, Y, self.boring_color.opacity(.8))

    def generate_nvl(self):
        XSIZE = self.full_width
        XINSIDE = (XSIZE - 800) // 2

        YSIZE = self.full_height

        X = [
            (0, 0.0),
            (XINSIDE, 1.0),
            (XSIZE - XINSIDE, 1.0),
            (XSIZE, 0.0),
            ]

        Y = [
            (0, 1.0),
            (YSIZE, 1.0),
            ]


        self.generate_image("nvl", X, Y, self.boring_color.opacity(.8))

        X = [
            (0, 1.0),
            (XSIZE, 1.0),
            ]

        Y = [
            (0, 1.0),
            (YSIZE, 1.0),
            ]

        self.generate_image("phone_nvl", X, Y, self.boring_color.opacity(.8))



    def generate_choice_button(self):
        XSIZE = 790
        XINSIDE = 100

        YSIZE = 30
        YBORDER = 3

        X = [
            (0, 0.0),
            (XINSIDE, 1.0),
            (XSIZE - XINSIDE, 1.0),
            (XSIZE, 0.0),
            ]

        Y = [
            (0, 0.0),
            (YBORDER, 1.0),
            (YSIZE - YBORDER, 1.0),
            (YSIZE, 0.0),
            ]

        self.generate_image("choice_button", X, Y, self.boring_color.opacity(.8))
        self.generate_image("hover_choice_button", X, Y, self.accent_color.opacity(.95))

    def generate_darken(self):

        width = self.scale_int(280)
        line_width = self.scale_int(3)

        # Main menu.
        mm = self.make_surface(width, self.height)
        mm.fill(self.boring_color.opacity(.8))
        mm.subsurface((width - line_width, 0, line_width, self.height)).fill(self.accent_color)
        self.save(mm, "main_menu_darken")

        # Game menu.
        gm = self.make_surface(self.width, self.height)
        gm.fill(self.boring_color.opacity(.8))
        self.save(gm, "game_menu_darken")

        # Confirm.
        gm = self.make_surface(self.width, self.height)
        gm.fill(self.boring_color.opacity(.6))
        self.save(gm, "confirm_darken")

    def generate_separator(self):

        vwidth = self.scale_int(3)
        vheight = self.scale_int(self.full_height - 150)

        v = self.make_surface(vwidth, vheight)
        v.fill(self.accent_color)
        self.save(v, "vertical_separator")

    def generate_file_slot(self):

        width = self.scale_int(276)
        height = self.scale_int(216)

        bar_width = self.scale_int(6)
        shot_width = self.scale_int(256)
        shot_offset = self.scale_int(10)

        top_y = self.scale_int(10)
        top_height = self.scale_int(144)

        s = self.make_surface(width, height)
        # s.subsurface((0, top_y, bar_width, top_height)).fill(self.accent_color)
        s.subsurface((shot_offset, top_y, shot_width, top_height)).fill(self.accent_color.shade(.33))
        self.save(s, "idle_file_slot")

        s = self.make_surface(width, height)
        s.subsurface((0, top_y, bar_width, top_height)).fill(self.accent_color)
        s.subsurface((shot_offset, top_y, shot_width, top_height)).fill(self.accent_color.shade(.5))
        self.save(s, "hover_file_slot")


    def generate_confirm_background(self):
        width = self.scale_int(600)
        height = self.scale_int(250)

        border = self.scale_int(3)

        s = self.make_surface(width, height)
        s.fill(self.accent_color)
        s.subsurface((border, border, width - 2 * border, height - 2 * border)).fill(self.boring_color)
        self.save(s, "confirm_background")

    def generate_bars(self):

        def fill(name, color, width, height, vname=None):
            width = self.scale_int(width)
            height = self.scale_int(height)

            s = self.make_surface(width, height)
            s.fill(color)
            self.save(s, name)

            if vname is None:
                vname = "v" + name

            s = self.make_surface(height, width)
            s.fill(color)
            self.save(s, vname)

        fill("bar_left", self.accent_color, 350, 30, "bar_bottom")
        fill("bar_right", self.muted_color, 350, 30, "bar_top")

        fill("slider", self.muted_color, 350, 30)
        fill("slider_hover", self.hover_muted_color, 350, 30)
        fill("slider_thumb", self.accent_color, 10, 30)
        fill("slider_hover_thumb", self.hover_color, 10, 30)

        fill("scrollbar", self.muted_color, 350, 10)
        fill("scrollbar_hover", self.hover_muted_color, 350, 10)
        fill("scrollbar_thumb", self.accent_color, 350, 10)
        fill("scrollbar_hover_thumb", self.hover_color, 350, 10)

    def generate_buttons(self):

        padding = self.scale_int(4)

        def fill(name, width, height, color=None, fill_width=None):
            width = self.scale_int(width) + padding * 2
            height = self.scale_int(height) + padding * 2

            s = self.make_surface(width, height)

            if fill_width:
                fill_width = self.scale_int(fill_width)
                ss = s.subsurface((padding, padding, fill_width, height - padding * 2))
            else:
                ss = s

            if color is not None:
                ss.fill(color)

            self.save(s, name)

        fill("button", 250, 40)
        fill("button_hover", 250, 40)

        fill("button_checked", 250, 40, self.accent_color, fill_width=5)
        fill("button_unchecked", 250, 40)

        fill("medium_button", 30, 40)
        fill("medium_button_hover", 30, 40)

        fill("small_button", 30, 40)
        fill("small_button_hover", 30, 40)

    def generate_skip(self):
        XSIZE = 240
        XRIGHT = 50

        YSIZE = 43

        X = [
            (0, 1.0),
            (XSIZE - XRIGHT, 1.0),
            (XSIZE, 0.0),
            ]

        Y = [
            (0, 1.0),
            (YSIZE, 1.0),
            ]

        self.generate_image("skip_indicator", X, Y, self.boring_color.opacity(.8))

    def generate_notify(self):
        XSIZE = 922
        XRIGHT = 50

        YSIZE = 43

        X = [
            (0, 1.0),
            (XSIZE - XRIGHT, 1.0),
            (XSIZE, 0.0),
            ]

        Y = [
            (0, 1.0),
            (YSIZE, 1.0),
            ]

        self.generate_image("notify", X, Y, self.boring_color.opacity(.8))


    def generate_menus(self):
        s = self.make_surface(self.width, self.height)
        s.fill(self.menu_color)

        self.save(s, "main_menu")
        self.save(s, "game_menu")


    def generate_all(self):
        self.generate_textbox()
        self.generate_choice_button()
        self.generate_darken()
        self.generate_separator()
        self.generate_file_slot()
        self.generate_confirm_background()
        self.generate_nvl()
        self.generate_bars()
        self.generate_buttons()
        self.generate_skip()
        self.generate_notify()
        self.generate_menus()
Ejemplo n.º 8
0
class GuiParameters(object):
    """
    This represents the parameters to the gui. This is used to initialize
    the ImageGenerator and CodeGenerator objects to a consistent set of
    parameters.
    """

    def __init__(
        self,
        prefix,
        template,
        width,
        height,
        accent,
        boring,
        light,
        language,
        replace_images,
        replace_code,
        update_code,
        name=None,
    ):

        self.prefix = prefix
        self.template = template

        self.width = width
        self.height = height

        self.scale = min(1.0 * width / WIDTH, 1.0 * height / HEIGHT)

        self.accent_color = Color(accent)
        self.boring_color = Color(boring)

        # tint = n * color + (1-n) * white
        # shade = n * color + (1-n) * black

        if light:
            self.accent_color = self.accent_color.tint(1.0)
            self.hover_color = self.accent_color.tint(0.8)
            self.muted_color = self.accent_color.tint(0.6)
            self.hover_muted_color = self.accent_color.tint(0.4)

        else:

            self.hover_color = self.accent_color.tint(0.6)
            self.muted_color = self.accent_color.shade(0.4)
            self.hover_muted_color = self.accent_color.shade(0.6)

        self.menu_color = self.accent_color.replace_hsv_saturation(0.25).replace_value(0.5)
        self.title_color = self.accent_color.replace_hsv_saturation(0.5).replace_value(1.0)

        if light:

            self.selected_color = Color("#555555")
            self.idle_color = Color("#888888")
            self.idle_small_color = Color("#aaaaaa")
            self.text_color = Color("#404040")
            self.choice_color = Color("#cccccc")

        else:

            self.selected_color = Color("#ffffff")
            self.idle_color = Color("#555555")
            self.idle_small_color = Color("#aaaaaa")
            self.text_color = Color("#ffffff")
            self.choice_color = Color("#cccccc")

        self.insensitive_color = self.idle_color.replace_opacity(0.5)

        self.language = language

        if replace_code:
            update_code = True

        self.replace_images = replace_images
        self.replace_code = replace_code
        self.update_code = update_code

        self.skip_backup = False

        name = name or ""

        self.name = name

        GOOD_CHARACTERS = "123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMMOPQRSTUVWXYZ-_"

        simple_name = "".join(i for i in name if i in GOOD_CHARACTERS).encode("ascii")

        if not simple_name:
            simple_name = "game"

        self.simple_name = simple_name

        self.savedir = self.simple_name + "-" + str(int(time.time()))