Ejemplo n.º 1
0
 def __init__(self, parts):
     self.owner = None
     self.image = res.load_image('blank.png')
     self.frame_count = 0
     self.animation = None
     self.idle = None
     self.attack1 = None
     self.attack2 = None
     self.cast1 = None
     self.cast2 = None
     self.hit1 = None
     self.hit2 = None
     self.portrait = res.load_image('blank.png')
     self.images = self.build_sprite(parts)
     self.rect = self.images[0].get_rect
Ejemplo n.º 2
0
 def __init__(self, x, y, file, selection):
     self.graphic = res.load_image(file)
     rect = pygame.Rect(x, y,
                        self.graphic.get_width() + 2,
                        self.graphic.get_height() + 2)
     super(ImageButton, self).__init__(rect)
     self.selection = selection
Ejemplo n.º 3
0
 def __init__(self, files, pos=(0, 0), spacing=(640, 480), speed=0.25):
     self.images = []
     for file in files:
         self.images.append(res.load_image(file))
     self.pos = pos
     self.spacing = spacing
     self.frame = 0
     self.speed = speed
Ejemplo n.º 4
0
 def __init__(self):
     super(Slayer, self).__init__(['default_slayer'])
     self.idle = Animation(frames = range(91, 96), speed=0.15)
     self.attack1 = Animation(frames = range(0, 10), speed=0.4)
     self.cast1 = Animation(frames = range(75, 90), speed=0.4)
     self.hit1 = Animation(frames = range(96, 99), speed=0.12)
     self.play_animation(self.idle)
     self.height = 120
     self.center = (125, 198)
     self.portrait = res.load_image('SlayerIcon.png')
Ejemplo n.º 5
0
 def __init__(self):
     super(Fighter, self).__init__(['default_fighter'])
     self.idle = Animation(frames = range(132, 136), speed=0.15)
     self.attack1 = Animation(frames = range(30, 36), speed=0.4)
     self.attack2 = Animation(frames = range(65, 71), speed=0.4)
     self.cast1 = Animation(frames = range(92, 95)+range(93, 95), speed=0.4)
     self.hit1 = Animation(frames = range(76, 78), speed=0.12)
     self.play_animation(self.idle)
     self.height = 120
     self.center = (62, 150)
     self.portrait = res.load_image('FighterIcon.png')
Ejemplo n.º 6
0
 def __init__(self, caller):
     frames = [
         'player_action.png', 'enemy_reaction.png', 'enemy_action.png',
         'player_reaction.png'
     ]
     self.frame = []
     self.caller = caller
     for frame in frames:
         self.frame.append(res.load_image(frame))
     self.rect = pygame.Rect(int(320 - self.frame[0].get_width() / 2), 0,
                             self.frame[0].get_width(),
                             self.frame[0].get_height())
     super(TurnIndicator, self).__init__(self.rect)
     self.selection = 'turn'
Ejemplo n.º 7
0
import pygame
import main
from resources import res

MODE = 640, 480

pygame.display.init()
pygame.mixer.pre_init(buffer=2048)
try:
    pygame.mixer.init()
except Exception:
    pass

pygame.display.set_mode(MODE, pygame.RESIZABLE)
pygame.display.set_caption('Arad Tactics')
pygame.display.set_icon(res.load_image('icon.png'))
main.Main().run()
Ejemplo n.º 8
0
 def __init__(self, file, pos=(0, 0), spacing=(640, 480)):
     self.image = res.load_image(file)
     self.pos = pos
     self.spacing = spacing