def setupObjects():
    global bodies, stencilMat
    x = RigidBody(3.0, (3.0,size1[1]/2.0),  shape=size1)
    x.grounded = True
    ypos = [ x.pos[0] + x.shape[0]/2.0 + size2[0]*math.cos(radians(initAngle))/2.0,
             x.pos[1] + x.shape[1]/2.0 + size2[0]*math.sin(radians(initAngle))/2.0]
    y = RigidBody(1.0,  ypos, theta=initAngle, shape=size2)
    bodies = [x, y]
    stencilMat[7, 2] = -y.I
    print stencilMat
def setupObjects():
    global bodies, stencilMat
    x = RigidBody(mass1, initialPosition1, shape=size1)
    x.grounded = True
    y = RigidBody(mass2, initialPosition2, theta=initAngle, shape=size2)
    y.grounded = True
    bodies = [x, y]
    stencilMat[3,0] = y.mass
    stencilMat[4,1] = y.mass
    stencilMat[5,2] = y.I

    print stencilMat
Ejemplo n.º 3
0
def setupObjects():
    global bodies
    x = RigidBody(1,  (50, 70))
    x.addForce([0, -20],[5,5])
    x.addForce([0, 10],[-5, -5])
    x.grounded = True
    y = RigidBody(1,  (20, 80))
    y.addForce([3, -10],[0,0])
    bodies = [x, y]
def setupObjects():
    global  arb, gravity
    x = RigidBody(mass1, initialPosition1, shape=size1)
    x.grounded = True
    y = RigidBody(mass2, initialPosition2, theta=initAngle, shape=size2)
    y.grounded = True
    arb = ArticulatedBody()
    arb.addBody(x)
    arb.addBody(y)

    arb.add2BodyConstraint((0, r2, 1, r3))
    arb.add1BodyConstraint((0, r1))
    g1 = tuple(x.mass*comp for comp in gravity)
    g2 = tuple(y.mass*comp for comp in gravity)
    arb.addExternalForce(0, (g1, (0,0)))
    arb.addExternalForce(1, (g2, (0,0)))

    arb.finalize()
    print arb.matrix
    print arb.externalForces