Ejemplo n.º 1
0
def real_nextturn():
    """Hidden method to really move on."""
    global phase, selected

    if selected is not None:
        riskgui.drawterritory(selected, 0)
        selected = None

    if currentplayer.conqueredTerritory == 1:
        if len(allcards) != 0:  #too bad otherwise
            handcard = random.choice(allcards)
            currentplayer.cards.append(handcard)
            risknetwork.add_card(handcard, currentplayer)
            allcards.remove(handcard)
        currentplayer.conqueredTerritory = 0

    rotateplayers()
    riskgui.set_status("It is now " + currentplayer.name + "'s turn.")

    currentplayer.freeArmies += max(3, len(currentplayer.territories()) // 3)
    for c in continents:
        existing = [x for x in territories.values() if x.continent == c[0]]
        unowned = [x for x in existing if x.player != currentplayer]
        if len(existing) != 0 and len(unowned) == 0:
            currentplayer.freeArmies += c[1]
    riskgui.set_armies(currentplayer.freeArmies)

    setphase("Place")
Ejemplo n.º 2
0
def real_nextturn():
    """Hidden method to really move on."""
    global phase, selected
    
    if selected is not None:
        riskgui.drawterritory(selected, 0)
        selected = None
    
    if currentplayer.conqueredTerritory == 1:
        if len(allcards) != 0: #too bad otherwise
            handcard = random.choice(allcards)
            currentplayer.cards.append(handcard)
            risknetwork.add_card(handcard, currentplayer)
            allcards.remove(handcard)
        currentplayer.conqueredTerritory = 0
        
    rotateplayers()
    riskgui.set_status("It is now " + currentplayer.name + "'s turn.")
    
    currentplayer.freeArmies += max(3, len(currentplayer.territories()) // 3)
    for c in continents:
        existing = [x for x in territories.values() if x.continent == c[0]]
        unowned = [x for x in existing if x.player != currentplayer]
        if len(existing) != 0 and len(unowned) == 0 :
            currentplayer.freeArmies += c[1]
    riskgui.set_armies(currentplayer.freeArmies)            
            
    setphase("Place")
Ejemplo n.º 3
0
def removeplayer(player, conqueror):
    """Remove a dead player from the game."""
    global currentplayernum, playerorder
    for card in player.cards:
        risknetwork.add_card(card, conqueror)
        risknetwork.remove_card(card, player)
    conqueror.cards += player.cards
    if currentplayernum >= playerorder.index(player):
        currentplayernum -= 1
    riskgui.removeplayer(player.name)
    risknetwork.removeplayer(player.name)
    playerorder.remove(player)
    del players[player.name]

    if len(players) == 1:  #game over
        riskgui.won_game(players.values()[0].name)
        setphase("PostGame")
Ejemplo n.º 4
0
def removeplayer(player, conqueror):
    """Remove a dead player from the game."""
    global currentplayernum, playerorder
    for card in player.cards:
        risknetwork.add_card(card, conqueror)
        risknetwork.remove_card(card, player)
    conqueror.cards += player.cards
    if currentplayernum >= playerorder.index(player):
        currentplayernum -= 1
    riskgui.removeplayer(player.name)
    risknetwork.removeplayer(player.name)
    playerorder.remove(player)
    del players[player.name]
    
    if len(players) == 1: #game over
        riskgui.won_game(players.values()[0].name)
        setphase("PostGame")
Ejemplo n.º 5
0
def load_game(filename):
    """Load a previously-saved game."""
    global currentplayer, phase, currentcard, currentplayernum
    if phase != "Pregame":
        riskgui.set_status("You have already started a game")
        return

    savefile = open(filename)
    while savefile.readline() == "player\n":
        plname = savefile.readline().strip()
        plarmies = int(savefile.readline().strip())
        plconquered = int(savefile.readline().strip())
        cards = []
        currentline = savefile.readline()
        while currentline != "endplayer\n" and currentline != "ai\n":
            nline = savefile.readline().strip()
            cards.append(Card(currentline.strip(), nline))
            currentline = savefile.readline()
        ainame = None
        if currentline == "ai\n":
            ainame = savefile.readline().strip()
            aidatalen = int(savefile.readline().strip())
            aidata = savefile.read(aidatalen)
            savefile.readline()
        if not players.has_key(plname):
            if ainame and not os.path.exists(ainame):
                riskgui.set_status("AI " + ainame + " nonexistent")
                ainame = None
            riskgui.makeplayercolors(makeplayer(plname, ainame))
            if ainame:
                players[plname].ai.loaddata(aidata)
        players[plname].freeArmies = plarmies
        players[plname].conqueredTerritory = plconquered
        players[plname].cards = cards
        for card in cards:
            risknetwork.add_card(card, players[plname])
        playerorder.append(players[plname])
    riskgui.relistplayers(playerorder)
    currentplayer = players[savefile.readline().strip()]
    currentplayernum = playerorder.index(currentplayer)
    riskgui.set_armies(currentplayer.freeArmies)
    riskgui.playersturn(currentplayer.name)
    setphase(savefile.readline().strip())
    currentcard = int(savefile.readline().strip())

    while savefile.readline().strip() == "territory":
        tname = savefile.readline().strip()
        tplayer = savefile.readline().strip()
        if tplayer == "None":
            tplayer = None
        else:
            tplayer = players[tplayer]
        territories[tname].player = tplayer
        territories[tname].armies = int(savefile.readline().strip())
        riskgui.drawterritory(territories[tname], 0)
        savefile.readline()

    while 1:
        cardterr = savefile.readline().strip()
        if not cardterr:
            break
        allcards.append(Card(cardterr, savefile.readline().strip()))
    savefile.close()
Ejemplo n.º 6
0
def load_game(filename):
    """Load a previously-saved game."""
    global currentplayer, phase, currentcard, currentplayernum
    if phase != "Pregame":
        riskgui.set_status("You have already started a game")
        return
        
    savefile = open(filename)
    while savefile.readline() == "player\n":
        plname = savefile.readline().strip()
        plarmies = int(savefile.readline().strip())
        plconquered = int(savefile.readline().strip())
        cards = []
        currentline = savefile.readline()
        while currentline != "endplayer\n" and currentline != "ai\n":
            nline = savefile.readline().strip()
            cards.append(Card(currentline.strip(),nline))
            currentline = savefile.readline()
        ainame = None
        if currentline == "ai\n":
            ainame = savefile.readline().strip()
            aidatalen = int(savefile.readline().strip())
            aidata = savefile.read(aidatalen)
            savefile.readline()
        if not players.has_key(plname):
            if ainame and not os.path.exists(ainame):
                riskgui.set_status("AI " + ainame + " nonexistent")
                ainame = None
            riskgui.makeplayercolors(makeplayer(plname, ainame))
            if ainame:
                players[plname].ai.loaddata(aidata)
        players[plname].freeArmies = plarmies
        players[plname].conqueredTerritory = plconquered
        players[plname].cards = cards
        for card in cards:
            risknetwork.add_card(card, players[plname])
        playerorder.append(players[plname])
    riskgui.relistplayers(playerorder)
    currentplayer = players[savefile.readline().strip()]
    currentplayernum = playerorder.index(currentplayer)
    riskgui.set_armies(currentplayer.freeArmies)
    riskgui.playersturn(currentplayer.name)
    setphase(savefile.readline().strip())
    currentcard = int(savefile.readline().strip())
    
    while savefile.readline().strip() == "territory":
        tname = savefile.readline().strip()
        tplayer = savefile.readline().strip()
        if tplayer == "None":
            tplayer = None
        else:
            tplayer = players[tplayer]
        territories[tname].player = tplayer
        territories[tname].armies = int(savefile.readline().strip())
        riskgui.drawterritory(territories[tname], 0)
        savefile.readline()

    while 1:
        cardterr = savefile.readline().strip()
        if not cardterr:
            break
        allcards.append(Card(cardterr,savefile.readline().strip()))
    savefile.close()