Ejemplo n.º 1
0
 def __init__(self,id,name,descr):
 	JQuest.__init__(self,id,name,descr)
 	self.questItemIds = [FOOD, MEAT]
	self.gstate = GrandBossState(BUMPALUMP)
 	test = self.loadGlobalQuestVar("625_respawn")
 	if test.isdigit() :
 	   remain = long(test) - System.currentTimeMillis()
 	   if remain <= 0 :
 	      self.addSpawn(31542,157136,-121456,-2363,40000, False, 0, True)
 	   else :
 	      self.startQuestTimer("spawn_npc", remain, None, None)
 	else:
 	   self.addSpawn(31542,157136,-121456,-2363,40000, False, 0, True)
Ejemplo n.º 2
0
 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.questItemIds = [Ice_Heart]
     self.gstate = GrandBossState(Ashutar)
     test = self.loadGlobalQuestVar("610_respawn")
     if test.isdigit():
         remain = long(test) - System.currentTimeMillis()
         if remain <= 0:
             self.addSpawn(31560, 105452, -36775, -1050, 34000, False, 0,
                           True)
         else:
             self.startQuestTimer("spawn_npc", remain, None, None)
     else:
         self.addSpawn(31560, 105452, -36775, -1050, 34000, False, 0, True)
Ejemplo n.º 3
0
 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.gstate = GrandBossState(Nastron)
     self.questItemIds = [Fire_Heart]
     test = self.loadGlobalQuestVar("616_respawn")
     if test.isdigit():
         remain = long(test) - System.currentTimeMillis()
         if remain <= 0:
             self.addSpawn(31558, 142368, -82512, -6487, 58000, False, 0,
                           True)
         else:
             self.startQuestTimer("spawn_npc", remain, None, None)
     else:
         self.addSpawn(31558, 142368, -82512, -6487, 58000, False, 0, True)
Ejemplo n.º 4
0
 def __init__(self,id,name,descr): 
     JQuest.__init__(self,id,name,descr)
     self.questItemIds = [Ice_Heart]
     self.gstate = GrandBossState(Ashutar)
     test = self.loadGlobalQuestVar("610_respawn")
     if test.isdigit() :
        remain = long(test) - System.currentTimeMillis()
        if remain <= 0 :
           self.addSpawn(31560,105452,-36775,-1050,34000, False, 0, True)
        else :
           self.startQuestTimer("spawn_npc", remain, None, None)
     else :
        self.addSpawn(31560,105452,-36775,-1050,34000, False, 0, True)
Ejemplo n.º 5
0
 def __init__(self, id, name, descr):
     JQuest.__init__(self, id, name, descr)
     self.gstate = GrandBossState(Nastron)
     self.questItemIds = [Fire_Heart]
     test = self.loadGlobalQuestVar("616_respawn")
     if test.isdigit():
         remain = long(test) - System.currentTimeMillis()
         if remain <= 0:
             self.addSpawn(31558, 142368, -82512, -6487, 58000, False, 0, True)
         else:
             self.startQuestTimer("spawn_npc", remain, None, None)
     else:
         self.addSpawn(31558, 142368, -82512, -6487, 58000, False, 0, True)
Ejemplo n.º 6
0
class Quest (JQuest) :

 def __init__(self,id,name,descr): 
     JQuest.__init__(self,id,name,descr)
     self.questItemIds = [Ice_Heart]
     self.gstate = GrandBossState(Ashutar)
     test = self.loadGlobalQuestVar("610_respawn")
     if test.isdigit() :
        remain = long(test) - System.currentTimeMillis()
        if remain <= 0 :
           self.addSpawn(31560,105452,-36775,-1050,34000, False, 0, True)
        else :
           self.startQuestTimer("spawn_npc", remain, None, None)
     else :
        self.addSpawn(31560,105452,-36775,-1050,34000, False, 0, True)

 def onAdvEvent (self, event, npc, player) :
   if event == "Soul of Water Ashutar has despawned" :
       npc.reduceCurrentHp(9999999,npc,None)
       self.addSpawn(31560,105452,-36775,-1050,34000, False, 0, True)
       AutoChat(npc,"The fetter strength is weaken Your consciousness has been defeated!")
       return
   elif event == "spawn_npc" :
       self.addSpawn(31560,105452,-36775,-1050,34000, False, 0, True)
       return
   st = player.getQuestState(qn)
   if not st: return
   cond = st.getInt("cond")
   id = st.getInt("id")
   Green_Totem = st.getQuestItemsCount(Totem2)
   Heart = st.getQuestItemsCount(Ice_Heart)
   htmltext = event
   if event == "31372-04.htm" :
       if st.getPlayer().getLevel() >= 75 and st.getPlayer().getAllianceWithVarkaKetra() >= 2 :
           if Green_Totem :
                st.set("cond","1")
                st.set("id","1")
                st.setState(State.STARTED)
                st.playSound("ItemSound.quest_accept")
                htmltext = "31372-04.htm"
           else :
                htmltext = "31372-02.htm"
                st.exitQuest(1)
       else :
           htmltext = "31372-03.htm"
           st.exitQuest(1)
   elif event == "31372-08.htm" :
       if Heart:
           htmltext = "31372-08.htm"
           st.takeItems(Ice_Heart,-1)
           st.addExpAndSp(10000,0)
           ObjectId=st.getPlayer().getObjectId()
           st.getPlayer().broadcastPacket(SocialAction(ObjectId,3))
           st.unset("id")
           st.unset("cond")
           st.playSound("ItemSound.quest_finish")
           st.exitQuest(1)
       else :
           htmltext = "31372-09.htm"
   elif event == "31560-02.htm" :
       if Green_Totem == 0 :
           htmltext = "31560-04.htm"
       else:
	   if self.gstate.getState() == StateEnum.INTERVAL :
              if System.currentTimeMillis() < self.gstate.getRespawnDate() :
                    return "<html><body><center><br>No time to call</body></html>"
           spawnedNpc = st.addSpawn(Ashutar,104825,-36926,-1136)
           st.takeItems(Totem2,1)
           st.set("id","2")
           npc.deleteMe()
           st.set("cond","2")
           self.startQuestTimer("Soul of Water Ashutar has despawned",1200000,spawnedNpc,None)
           AutoChat(spawnedNpc,"The water charm then is the storm and the tsunami strength! Opposes with it only has the blind alley!")
   return htmltext

 def onTalk (self, npc, player):
   st = player.getQuestState(qn)
   htmltext = "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>"
   if st :
    npcId = npc.getNpcId()
    cond = st.getInt("cond")
    id = st.getInt("id")
    Green_Totem = st.getQuestItemsCount(Totem2)
    Heart = st.getQuestItemsCount(Ice_Heart)
    if npcId == Asefa :
        if st.getState()== State.CREATED :
            htmltext = "31372-01.htm"
        elif id == 1 or id == 2 :
            htmltext = "31372-05.htm"
        elif id == 3:
            if Heart :
                htmltext = "31372-06.htm"
            else :
                htmltext = "31372-07.htm"
    elif npcId == Alter :
        htmltext = "31560-01.htm"
    return htmltext

 def onKill(self,npc,player,isPet):
    npcId = npc.getNpcId()
    if npcId == Ashutar :
        respawnMinDelay = 43200000  * int(Config.RAID_MIN_RESPAWN_MULTIPLIER)
        respawnMaxDelay = 129600000 * int(Config.RAID_MAX_RESPAWN_MULTIPLIER)
        respawn_delay = Rnd.get(respawnMinDelay,respawnMaxDelay)
        self.saveGlobalQuestVar("610_respawn", str(System.currentTimeMillis()+respawn_delay))
        self.startQuestTimer("spawn_npc", respawn_delay, None, None)
        self.cancelQuestTimer("Soul of Water Ashutar has despawned",npc,None)
        self.gstate.setRespawnDate(24*60*60000) 
        self.gstate.setState(StateEnum.INTERVAL)
       
        party = player.getParty()
        if party :
            PartyQuestMembers = []
            for player1 in party.getPartyMembers().toArray() :
                st1 = player1.getQuestState(qn)
                if st1 :
                    if st1.getState() == State.STARTED and (st1.getInt("cond") == 1 or st1.getInt("cond") == 2) :
                        PartyQuestMembers.append(st1)
            if len(PartyQuestMembers) == 0 : return
            st = PartyQuestMembers[Rnd.get(len(PartyQuestMembers))]
            if st.getQuestItemsCount(Totem2) > 0 :
                st.takeItems(Totem2,1)
            st.giveItems(Ice_Heart,1)
            st.set("cond","3")
            st.set("id","3")
            st.playSound("ItemSound.quest_middle")
        else :
            st = player.getQuestState(qn)
            if not st : return
            if st.getState() == State.STARTED and (st.getInt("cond") == 1 or st.getInt("cond") == 2) :
                if st.getQuestItemsCount(Totem2) > 0 :
                    st.takeItems(Totem2,1)
                st.giveItems(Ice_Heart,1)
                st.set("cond","3")
                st.set("id","3")
                st.playSound("ItemSound.quest_middle")
    elif npcId in Ketra_Orcs :
      st = player.getQuestState(qn)
      if st :
         if st.getQuestItemsCount(Ice_Heart) :
             st.takeItems(Ice_Heart,-1)
         st.unset("cond")
         st.unset("id")
         st.exitQuest(1)
    return
Ejemplo n.º 7
0
class Quest(JQuest):
    def __init__(self, id, name, descr):
        JQuest.__init__(self, id, name, descr)
        self.questItemIds = [Ice_Heart]
        self.gstate = GrandBossState(Ashutar)
        test = self.loadGlobalQuestVar("610_respawn")
        if test.isdigit():
            remain = long(test) - System.currentTimeMillis()
            if remain <= 0:
                self.addSpawn(31560, 105452, -36775, -1050, 34000, False, 0,
                              True)
            else:
                self.startQuestTimer("spawn_npc", remain, None, None)
        else:
            self.addSpawn(31560, 105452, -36775, -1050, 34000, False, 0, True)

    def onAdvEvent(self, event, npc, player):
        if event == "Soul of Water Ashutar has despawned":
            npc.reduceCurrentHp(9999999, npc, None)
            self.addSpawn(31560, 105452, -36775, -1050, 34000, False, 0, True)
            AutoChat(
                npc,
                "The fetter strength is weaken Your consciousness has been defeated!"
            )
            return
        elif event == "spawn_npc":
            self.addSpawn(31560, 105452, -36775, -1050, 34000, False, 0, True)
            return
        st = player.getQuestState(qn)
        if not st: return
        cond = st.getInt("cond")
        id = st.getInt("id")
        Green_Totem = st.getQuestItemsCount(Totem2)
        Heart = st.getQuestItemsCount(Ice_Heart)
        htmltext = event
        if event == "31372-04.htm":
            if st.getPlayer().getLevel() >= 75 and st.getPlayer(
            ).getAllianceWithVarkaKetra() >= 2:
                if Green_Totem:
                    st.set("cond", "1")
                    st.set("id", "1")
                    st.setState(State.STARTED)
                    st.playSound("ItemSound.quest_accept")
                    htmltext = "31372-04.htm"
                else:
                    htmltext = "31372-02.htm"
                    st.exitQuest(1)
            else:
                htmltext = "31372-03.htm"
                st.exitQuest(1)
        elif event == "31372-08.htm":
            if Heart:
                htmltext = "31372-08.htm"
                st.takeItems(Ice_Heart, -1)
                st.addExpAndSp(10000, 0)
                ObjectId = st.getPlayer().getObjectId()
                st.getPlayer().broadcastPacket(SocialAction(ObjectId, 3))
                st.unset("id")
                st.unset("cond")
                st.playSound("ItemSound.quest_finish")
                st.exitQuest(1)
            else:
                htmltext = "31372-09.htm"
        elif event == "31560-02.htm":
            if Green_Totem == 0:
                htmltext = "31560-04.htm"
            else:
                if self.gstate.getState() == StateEnum.INTERVAL:
                    if System.currentTimeMillis() < self.gstate.getRespawnDate(
                    ):
                        return "<html><body><center><br>No time to call</body></html>"
                spawnedNpc = st.addSpawn(Ashutar, 104825, -36926, -1136)
                st.takeItems(Totem2, 1)
                st.set("id", "2")
                npc.deleteMe()
                st.set("cond", "2")
                self.startQuestTimer("Soul of Water Ashutar has despawned",
                                     1200000, spawnedNpc, None)
                AutoChat(
                    spawnedNpc,
                    "The water charm then is the storm and the tsunami strength! Opposes with it only has the blind alley!"
                )
        return htmltext

    def onTalk(self, npc, player):
        st = player.getQuestState(qn)
        htmltext = "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>"
        if st:
            npcId = npc.getNpcId()
            cond = st.getInt("cond")
            id = st.getInt("id")
            Green_Totem = st.getQuestItemsCount(Totem2)
            Heart = st.getQuestItemsCount(Ice_Heart)
            if npcId == Asefa:
                if st.getState() == State.CREATED:
                    htmltext = "31372-01.htm"
                elif id == 1 or id == 2:
                    htmltext = "31372-05.htm"
                elif id == 3:
                    if Heart:
                        htmltext = "31372-06.htm"
                    else:
                        htmltext = "31372-07.htm"
            elif npcId == Alter:
                htmltext = "31560-01.htm"
            return htmltext

    def onKill(self, npc, player, isPet):
        npcId = npc.getNpcId()
        if npcId == Ashutar:
            respawnMinDelay = 43200000 * int(
                Config.RAID_MIN_RESPAWN_MULTIPLIER)
            respawnMaxDelay = 129600000 * int(
                Config.RAID_MAX_RESPAWN_MULTIPLIER)
            respawn_delay = Rnd.get(respawnMinDelay, respawnMaxDelay)
            self.saveGlobalQuestVar(
                "610_respawn", str(System.currentTimeMillis() + respawn_delay))
            self.startQuestTimer("spawn_npc", respawn_delay, None, None)
            self.cancelQuestTimer("Soul of Water Ashutar has despawned", npc,
                                  None)
            self.gstate.setRespawnDate(24 * 60 * 60000)
            self.gstate.setState(StateEnum.INTERVAL)

            party = player.getParty()
            if party:
                PartyQuestMembers = []
                for player1 in party.getPartyMembers().toArray():
                    st1 = player1.getQuestState(qn)
                    if st1:
                        if st1.getState() == State.STARTED and (
                                st1.getInt("cond") == 1
                                or st1.getInt("cond") == 2):
                            PartyQuestMembers.append(st1)
                if len(PartyQuestMembers) == 0: return
                st = PartyQuestMembers[Rnd.get(len(PartyQuestMembers))]
                if st.getQuestItemsCount(Totem2) > 0:
                    st.takeItems(Totem2, 1)
                st.giveItems(Ice_Heart, 1)
                st.set("cond", "3")
                st.set("id", "3")
                st.playSound("ItemSound.quest_middle")
            else:
                st = player.getQuestState(qn)
                if not st: return
                if st.getState() == State.STARTED and (
                        st.getInt("cond") == 1 or st.getInt("cond") == 2):
                    if st.getQuestItemsCount(Totem2) > 0:
                        st.takeItems(Totem2, 1)
                    st.giveItems(Ice_Heart, 1)
                    st.set("cond", "3")
                    st.set("id", "3")
                    st.playSound("ItemSound.quest_middle")
        elif npcId in Ketra_Orcs:
            st = player.getQuestState(qn)
            if st:
                if st.getQuestItemsCount(Ice_Heart):
                    st.takeItems(Ice_Heart, -1)
                st.unset("cond")
                st.unset("id")
                st.exitQuest(1)
        return
Ejemplo n.º 8
0
class Quest (JQuest) :
 def __init__(self,id,name,descr):
 	JQuest.__init__(self,id,name,descr)
 	self.questItemIds = [FOOD, MEAT]
	self.gstate = GrandBossState(BUMPALUMP)
 	test = self.loadGlobalQuestVar("625_respawn")
 	if test.isdigit() :
 	   remain = long(test) - System.currentTimeMillis()
 	   if remain <= 0 :
 	      self.addSpawn(31542,157136,-121456,-2363,40000, False, 0, True)
 	   else :
 	      self.startQuestTimer("spawn_npc", remain, None, None)
 	else:
 	   self.addSpawn(31542,157136,-121456,-2363,40000, False, 0, True)

 def onAdvEvent (self, event, npc, player) :
   if event == "Icicle Emperor Bumbalump has despawned" :
      npc.reduceCurrentHp(9999999,npc,None)
      self.addSpawn(31542,157136,-121456,-2363,40000, False, 0, True)
      AutoChat(npc,"The good fragrant flavor...")
      return
   elif event == "spawn_npc" :
      self.addSpawn(31542,157136,-121456,-2363,40000, False, 0, True)
      return
   st = player.getQuestState(qn)
   if not st: return
   cond = st.getInt("cond")
   htmltext = event
   if event == "31521-02.htm" :
      if st.getPlayer().getLevel() < 73 : 
         htmltext = "31521-00b.htm"
         st.exitQuest(1)
      else:
         st.set("cond","1")
         st.setState(State.STARTED)
         st.takeItems(SAUCE,1)
         st.giveItems(FOOD,1)
         st.playSound("ItemSound.quest_accept")
   elif event == "31542-02.htm" :
       if st.getQuestItemsCount(FOOD) == 0 :
           htmltext = "31542-04.htm"
       else:
	   if self.gstate.getState() == StateEnum.INTERVAL :
              if System.currentTimeMillis() < self.gstate.getRespawnDate() :
                    return "<html><body><center><br>No time to call</body></html>"
           spawnId = st.addSpawn(BUMPALUMP,158240,-121536,-2253)
           st.takeItems(FOOD,1)
           npc.deleteMe()
           st.set("cond","2")
           self.startQuestTimer("Icicle Emperor Bumbalump has despawned",1200000,spawnId,None)
           AutoChat(spawnId,"not!")
   elif event == "31521-04.htm" :
      if st.getQuestItemsCount(MEAT) >= 1 :
         st.takeItems(MEAT,1)
         st.giveItems(REWARDS[st.getRandom(len(REWARDS))],5)
         st.exitQuest(1)
         htmltext = "31521-04.htm"
      else:
         htmltext = "31521-05.htm"
         st.exitQuest(1)
   return htmltext

 def onTalk (self,npc,player):
   htmltext = "<html><body>You are either not on a quest that involves this NPC, or you don't meet this NPC's minimum quest requirements.</body></html>"
   st = player.getQuestState(qn)
   if st :
     npcId = npc.getNpcId()
     id = st.getState()
     cond = st.getInt("cond")
     if cond == 0 :
       if npcId == JEREMY :
         if st.getQuestItemsCount(SAUCE) >= 1 :
           htmltext = "31521-01.htm"
         else:
           htmltext = "31521-00a.htm"
     elif cond == 1 :
       if npcId == JEREMY :
         htmltext = "31521-02a.htm"
       if npcId == TABLE :
         htmltext = "31542-01.htm"
     elif cond == 2 :
       if npcId == JEREMY :
         htmltext = "31521-03a.htm"
       if npcId == TABLE :
         htmltext = "31542-01.htm"
     elif cond == 3 :
       if npcId == JEREMY :
         htmltext = "31521-03.htm"
       if npcId == TABLE :
         htmltext = "31542-05.htm"
   return htmltext

 def onKill(self,npc,player,isPet):
    npcId = npc.getNpcId()
    if npcId == BUMPALUMP :
        respawnMinDelay = 43200000  * int(Config.RAID_MIN_RESPAWN_MULTIPLIER)
        respawnMaxDelay = 129600000 * int(Config.RAID_MAX_RESPAWN_MULTIPLIER)
        respawn_delay = Rnd.get(respawnMinDelay,respawnMaxDelay)
        self.gstate.setRespawnDate(24*60*60000) 
        self.gstate.setState(StateEnum.INTERVAL)
        self.saveGlobalQuestVar("625_respawn", str(System.currentTimeMillis()+respawn_delay))
        self.startQuestTimer("spawn_npc", respawn_delay, None, None)
        self.cancelQuestTimer("Icicle Emperor Bumbalump has despawned",npc,None)
        party = player.getParty()
        if party :
            PartyQuestMembers = []
            for player1 in party.getPartyMembers().toArray() :
                st1 = player1.getQuestState(qn)
                if st1 :
                    if st1.getState() == State.STARTED and (st1.getInt("cond") == 1 or st1.getInt("cond") == 2) :
                        PartyQuestMembers.append(st1)
            if len(PartyQuestMembers) == 0 : return
            st = PartyQuestMembers[Rnd.get(len(PartyQuestMembers))]
            if st.getQuestItemsCount(FOOD) > 0 :
                st.takeItems(FOOD,1)
            st.giveItems(MEAT,1)
            st.set("cond","3")
            st.playSound("ItemSound.quest_middle")
        else :
            st = player.getQuestState(qn)
            if not st : return
            if st.getState() == State.STARTED and (st.getInt("cond") == 1 or st.getInt("cond") == 2) :
                if st.getQuestItemsCount(FOOD) > 0 :
                    st.takeItems(FOOD,1)
                st.giveItems(MEAT,1)
                st.set("cond","3")
                st.playSound("ItemSound.quest_middle")
    return