def rtdG3old(cube, movelist): global switch rtd = rd.randint(1, 6) while rtd == switch: rtd = rd.randint(1, 6) if rtd == 1 or rtd == 0: switch = rtd cube.u2() movelist.append("U2") if rtd == 2: switch = rtd cube.d2() movelist.append("D2") if rtd == 3: switch = rtd cube.f2() movelist.append("F2") if rtd == 4: switch = rtd cube.b2() movelist.append("B2") if rtd == 5: switch = rtd cube.l2() movelist.append("L2") if rtd == 6: switch = rtd cube.r2() movelist.append("R2")
def rtdG2(cube, movelist, i): for rtd in search(i, 8 + 1): #rtd = rd.randint(1,8) #Inclus if rtd == 1 or rtd == 0: cube.u() movelist.append("U") if rtd == 2: cube.u_pr() movelist.append("U*") if rtd == 3: cube.d() movelist.append("D") if rtd == 4: cube.d_pr() movelist.append("D*") if rtd == 5: cube.f2() movelist.append("F2") if rtd == 6: cube.b2() movelist.append("B2") if rtd == 7: cube.l2() movelist.append("L2") if rtd == 8: cube.r2() movelist.append("R2")
def rtdG1_1old(cube, movelist): rtd = rd.randint(1, 10) #Inclus if rtd == 1 or rtd == 0: cube.u() movelist.append("U") if rtd == 2: cube.u_pr() movelist.append("U*") if rtd == 3: cube.d() movelist.append("D") if rtd == 4: cube.d_pr() movelist.append("D*") if rtd == 5: cube.f() movelist.append("F") if rtd == 6: cube.f_pr() movelist.append("F*") if rtd == 7: cube.b() movelist.append("B") if rtd == 8: cube.b_pr() movelist.append("B*") if rtd == 9: cube.l2() movelist.append("L2") if rtd == 10: cube.r2() movelist.append("R2")
def rtd(cube, movelist, i): for rtd in search(i, 18 + 1): #rtd = rd.randint(1,18) #Inclus if rtd == 1 or rtd == 0: cube.u() movelist.append("U") if rtd == 2: cube.u_pr() movelist.append("U*") if rtd == 3: cube.d() movelist.append("D") if rtd == 4: cube.d_pr() movelist.append("D*") if rtd == 5: cube.r() movelist.append("R") if rtd == 6: cube.r_pr() movelist.append("R*") if rtd == 7: cube.l() movelist.append("L") if rtd == 8: cube.l_pr() movelist.append("L*") if rtd == 9: cube.f() movelist.append("F") if rtd == 10: cube.f_pr() movelist.append("F*") if rtd == 11: cube.b() movelist.append("B") if rtd == 12: cube.b_pr() movelist.append("B*") if rtd == 13: cube.u2() movelist.append("U2") if rtd == 14: cube.d2() movelist.append("D2") if rtd == 15: cube.l2() movelist.append("L2") if rtd == 16: cube.r2() movelist.append("R2") if rtd == 17: cube.f2() movelist.append("F2") if rtd == 18: cube.b2() movelist.append("B2")
def rtdG2old(cube, movelist): global switch rtd = rd.randint(1, 10) while rtd == switch: rtd = rd.randint(1, 10) if rtd == 1 or rtd == 0: switch = rtd cube.u() movelist.append("U") if rtd == 2: switch = rtd cube.u_pr() movelist.append("U*") if rtd == 3: switch = rtd cube.d() movelist.append("D") if rtd == 4: switch = rtd cube.d_pr() movelist.append("D*") if rtd == 5: switch = rtd cube.f2() movelist.append("F2") if rtd == 6: switch = rtd cube.b2() movelist.append("B2") if rtd == 7: switch = rtd cube.l2() movelist.append("L2") if rtd == 8: switch = rtd cube.r2() movelist.append("R2") if rtd == 9: switch = rtd cube.u2() movelist.append("U2") if rtd == 10: switch = rtd cube.d2() movelist.append("D2")
def rtdG3(cube, movelist, i): for rtd in search(i, 6 + 1): #rtd = rd.randint(1,6) #Inclus if rtd == 1 or rtd == 0: cube.u2() movelist.append("U2") if rtd == 2: cube.d2() movelist.append("D2") if rtd == 3: cube.f2() movelist.append("F2") if rtd == 4: cube.b2() movelist.append("B2") if rtd == 5: cube.l2() movelist.append("L2") if rtd == 6: cube.r2() movelist.append("R2")