def showselect(self):
     # print(self.version)
     # print(self.env)
     self.version = '3.1'
     # if self.version == "3.1" and self.env == "test":
     #     tkinter.messagebox.showerror('错误', '目前3.1不支持测试环境运行自动化!')
     #     return
     self.root.destroy()
     start(0, self.current_dict)
Ejemplo n.º 2
0
    def start(self):
        if self.hasStarted == 0:
            self.filename = ''
            self.hasStarted = 1
            self.startButt['state'] = 'disabled'
            self.saveButt['state'] = 'disabled'
            self.saveasButt['state'] = 'disabled'
            self.textbox['state'] = 'disabled'
            self.elapsedTime = 0
            self.stopButt['state'] = 'normal'
            self.startTime = time.time()
            try:
#                runner.start(self.fname)
                print(self.fname);
                runner.start(None,dummy=True)
            except: 
                self.status['text']='Unable to start DCS. Abort.'
                self.stopButt['state'] = 'disabled'
                self.startButt['state'] = 'normal'
                self.saveButt['state'] = 'normal'
                self.saveasButt['state'] = 'normal'
                self.textbox['state'] = 'normal'
                self.hasStarted = 0 
Ejemplo n.º 3
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import runner
runner.start()
Ejemplo n.º 4
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import runner

if __name__ == "__main__":
    runner.start()
Ejemplo n.º 5
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import time
import random
import pygame
import sys

from runner import start
"""
RLBot Semi-Swiss matchmaker and gui

This program generates a modified Swiss tournament that includes elimination to help minimize the number of matches and minimize unfairness
also gui

Please spare me for my trash code I had to start writing this before I could plan it
"""

window, boxBgImage = start()

hype = gui()
"""
class playerBox():
    def __init__(self,playerName):
        self.name = playerName
        self.pos = [-100,540]
        self.xv = 0
        self.yv = 0
        self.target = [960,540]
        self.a = 2
        self.colorFlag = 0 #none

    def render(self):
        #box