def home_page(): """ Generates the unauthenticated landing page. AKA the main or home page. """ if not is_authenticated(): return render_template('web/landing.html') alt = ensure_user() if alt: return alt api = API() userid = session['userid'] screenname = session['screenname'] open_games = api.get_open_games() if isinstance(open_games, APIError): flash("An unknown error occurred retrieving your open games.") return redirect(url_for("error_page")) my_games = api.get_user_running_games(userid) if isinstance(my_games, APIError): flash("An unknown error occurred retrieving your running games.") return redirect(url_for("error_page")) selected_heading = request.cookies.get("selected-heading", "heading-open") my_games.running_details.sort( key=lambda rg: rg.current_user_details.userid != userid) my_open = [og for og in open_games if any([u.userid == userid for u in og.users])] others_open = [og for og in open_games if not any([u.userid == userid for u in og.users])] form = ChangeForm() navbar_items = [('active', url_for('home_page'), 'Home'), ('', url_for('about_page'), 'About'), ('', url_for('faq_page'), 'FAQ')] return render_template('web/home.html', title='Home', screenname=screenname, userid=userid, change_form=form, r_games=my_games, my_open=my_open, others_open=others_open, my_finished_games=my_games.finished_details, navbar_items=navbar_items, selected_heading=selected_heading, is_logged_in=is_logged_in())
def home_page(): """ Generates the unauthenticated landing page. AKA the main or home page. """ if not is_authenticated(): return render_template('landing.html', title='Welcome') alt = ensure_user() if alt: return alt api = API() userid = session['userid'] screenname = session['screenname'] open_games = api.get_open_games() if isinstance(open_games, APIError): flash("An unknown error occurred retrieving your open games.") return redirect(url_for("error_page")) my_games = api.get_user_running_games(userid) if isinstance(my_games, APIError): flash("An unknown error occurred retrieving your running games.") return redirect(url_for("error_page")) my_open = [og for og in open_games if any([u.userid == userid for u in og.users])] others_open = [og for og in open_games if not any([u.userid == userid for u in og.users])] my_turn_games = [mg for mg in my_games.running_details if mg.current_user_details.userid == userid] others_turn_games = [mg for mg in my_games.running_details if mg.current_user_details.userid != userid] return render_template('home.html', title='Home', screenname=screenname, my_open=my_open, others_open=others_open, my_turn_games=my_turn_games, others_turn_games=others_turn_games, my_finished_games=my_games.finished_details )
class AdminCmd(Cmd): """ Cmd class to make calls to an API instance """ def __init__(self): Cmd.__init__(self) self.api = API() def do_createdb(self, _details): """ Create the database """ result = self.api.create_db() if result: print "Error:", result else: print "Database created" def do_deletedb(self, details): """ Delete the database, and everything in it """ if details != "048250": print "Let me think about it..." time.sleep(3) print "No." return result = self.api.delete_db() if result: print "Error:", result else: print "Database deleted" def do_initialise(self, _details): """ Initialise a (created but empty) database """ result = self.api.initialise_db() if result: print "Error:", result else: print "Database initialised" result = self.api.ensure_open_games() if result: print "Error:", result else: print "Open games refreshed." def do_dump(self, params): """ dump { out | in } dump out pickles the database to db.pkl dump in unpickles it To restore a database from a db.pkl file: 1. delete the database file (rvr.db) 2. "createdb" 3. "dump in" 4. "initialise" The "initialise" does things like refreshing open games, because open games are not dumped out by "dump out". """ filename = 'db.pkl' if params == 'out': dump(filename) print "Successfully exported database to %s." % (filename,) elif params == 'in': try: load(filename) except IntegrityError as err: print "IntegrityError. Is the database empty?" print "Perhaps delete the database and try the 'createdb' command." # pylint:disable=C0301 print "Details:", err return except OperationalError as err: print "OperationalError. Does the database exist?" print "Perhaps try the 'createdb' command." print "Details:", err return print "Successfully read %s into database." % (filename,) else: print "Bad syntax. See 'help dump'." def do_situation(self, details): """ Load situation from given python module and add it to the DB. E.g.: situation hu.py will load a situation from a method called reate_situation defined in hu.py, and add it to the database. You can also load directly from the command line: python console.py situation hu.py """ # TODO: REVISIT: this can't be used to accept user-defined situations. with open(details, 'r') as handle: source = handle.read() exec(source) # pylint:disable=exec-used # pylint:disable=undefined-variable situation = create_situation() # @UndefinedVariable result = self.api.add_situation(situation) print "added situation, result", result def do_login(self, params): """ Calls the login API function login(identity, email) """ params = params.split(None, 1) if len(params) == 2: request = LoginRequest(identity=params[0], email=params[1]) else: print "Need exactly 2 parameters." print "For more info, help login" return response = self.api.login(request) if isinstance(response, APIError): print "Error:", response return print "User is logged in, response %r" % \ (response) def do_getuserid(self, details): """ getuserid <screenname> shows userid by screenname """ user = self.api.get_user_by_screenname(details) if user is None: print "No such user" else: print "'%s' has userid %s" % (user.screenname, user.userid) def do_rmuser(self, details): """ rmuser <userid> deletes user <userid> """ userid = int(details) response = self.api.delete_user(userid) if isinstance(response, APIError): print "Error:", response elif response: print "Deleted." else: print "Nothing happened." def do_getuser(self, details): """ getuser <userid> shows user's login details """ userid = int(details) response = self.api.get_user(userid) if isinstance(response, APIError): print "Error:", response else: print "userid='%s'\nidentity='%s'\nemail='%s'\nscreenname='%s'" % \ (response.userid, response.identity, response.email, response.screenname) def do_changesn(self, details): """ changesn <userid> <newname> changes user's screenname to <newname> """ args = details.split(None, 1) userid = int(args[0]) newname = args[1] req = ChangeScreennameRequest(userid, newname) result = self.api.change_screenname(req) if isinstance(result, APIError): print "Error:", result.description else: print "Changed userid %d's screenname to '%s'" % \ (userid, newname) def do_opengames(self, _details): """ Display open games, their descriptions, and their registered users. """ response = self.api.get_open_games() if isinstance(response, APIError): print response return print "Open games:" for details in response: print details def do_joingame(self, params): """ joingame <userid> <gameid> registers <userid> in open game <gameid> """ args = params.split() userid = int(args[0]) gameid = int(args[1]) result = self.api.join_game(userid, gameid) if isinstance(result, APIError): print "Error:", result.description elif result is None: print "Registered userid %d in open game %d" % (userid, gameid) else: print "Registered userid %d in open game %d" % (userid, gameid) print "Started running game %d" % (result,) def do_leavegame(self, params): """ leavegame <userid> <gameid> unregisters <userid> from open game <gameid> """ args = params.split() userid = int(args[0]) gameid = int(args[1]) result = self.api.leave_game(userid, gameid) if isinstance(result, APIError): print "Error:", result.description else: print "Unregistered userid %d from open game %d" % (userid, gameid) def do_usersgames(self, params): """ usersgames <userid> show details of all games associated with userid """ userid = int(params) result = self.api.get_user_running_games(userid) if isinstance(result, APIError): print "Error:", result.description # pylint:disable=E1101 return print "Running games:" for game in result.running_details: print game print "Finished games:" for game in result.finished_details: print game def do_act(self, params): """ act <gameid> <userid> <fold> <passive> <aggressive> <total> perform an action in a game as a user """ params = params.split() gameid = int(params[0]) userid = int(params[1]) fold = params[2] passive = params[3] aggressive = params[4] total = int(params[5]) range_action = dtos.ActionDetails( fold_raw=fold, passive_raw=passive, aggressive_raw=aggressive, raise_total=total) response = self.api.perform_action(gameid, userid, range_action) if isinstance(response, APIError): print "Error:", response.description # pylint:disable=E1101 return action, spawned, is_first_action = response # pylint:disable=unpacking-non-sequence,line-too-long # pylint:disable=E1103 if action.is_fold: print "You folded." elif action.is_passive: print "You called." elif action.is_aggressive: print "You raised to %d." % (action.raise_total,) else: print "Action:", action print "Spawned:", spawned print "Is first action:", is_first_action def do_chat(self, details): """ chat <gameid> <userid> <message> """ params = details.split(None, 2) if len(params) != 3: print "Need exactly 3 parameters." print "For more info: help chat" return gameid = int(params[0]) userid = int(params[1]) message = params[2] response = self.api.chat(gameid, userid, message) if isinstance(response, APIError): print "Error:", response.description # pylint:disable=E1101 return print "Chatted in game %d, for userid %d, message %r" % \ (gameid, userid, message) def do_update(self, _details): """ The kind of updates a background process would normally do. Currently includes: - ensure there's exactly one empty open game of each situation. """ result = self.api.ensure_open_games() if result: print "Error:", result else: print "Open games refreshed." def do_handhistory(self, params): """ handhistory <gameid> [<userid>] Display hand history for given game, from given user's perspective, if specified. """ args = params.split(None, 1) gameid = int(args[0]) if len(args) > 1: userid = int(args[1]) result = self.api.get_private_game(gameid, userid) else: userid = None result = self.api.get_public_game(gameid) if isinstance(result, APIError): print "Error:", result.description # pylint:disable=E1101 return print "(suppressing analysis)" # There's just so damn much of it, the best way to see it is on the web. result.analysis = None print result def do_statistics(self, params): """ statistics <username> <is_competition> Display user's statistics """ args = params.split(None, 1) screenname = args[0] is_competition = len(args) == 1 or args[1] == 'True' result = self.api.get_user_by_screenname(screenname) if isinstance(result, APIError): print "Error:", result.description return result = self.api.get_user_statistics(result.userid, min_hands=1, is_competition=is_competition) if isinstance(result, APIError): print "Error:", result.description return for situation in result: print situation def do_analyse(self, details): """ analyse Run pending analysis analyse <gameid> Re/analyse gameid analyse [refresh] Reanalyse everything. """ if details == "": result = self.api.run_pending_analysis() elif details == "refresh": print "This may re-email everyone for games they have already" \ " had analysis for. If you don't want to do that, turn off" \ " email in local_settings.py first. If you are okay with" \ " re-emailing everyone, or you have checked local_settings.py" \ " the command is 'analyse refresh confirm'." return elif details == "refresh confirm": result = self.api.reanalyse_all() else: try: gameid = int(details) except ValueError: print "Bad syntax. See 'help analyse'." return result = self.api.reanalyse(gameid) if isinstance(result, APIError): print "Error:", result.description else: print "Analysis run." if local_settings.SUPPRESS_EMAIL: print "Email is turned off in local_settings.py. You may now" \ " want to turn it back on." def do_timeout(self, _details): """ timeout Fold any players who have timed out. """ result = self.api.process_timeouts() if isinstance(result, APIError): print "Error:", result.description else: print result, "timeouts processed." def do_tree(self, params): """ tree game <gameid> tree group <groupid> Print game tree for game or group. """ params = params.split(None, 2) if len(params) == 3 and params[2] == 'local': local = True del params[2] else: local = False if len(params) != 2: print "Need exactly 2 parameters." print "For more info, help tree" return if params[0] not in ['game', 'group']: print "Bad syntax. See 'help tree'. (1)" return try: gameid = int(params[1]) except ValueError: print "Bad syntax. See 'help tree'. (2)" if params[0] == 'game': result = self.api.get_game_tree(gameid) else: result = self.api.get_group_tree(gameid) if isinstance(result, APIError): print "Error:", result.description else: print result display_game_tree(result.root, local) def do_volume(self, _details): """ List the players who have completed the most games. """ result = self.api.get_player_volumes() if isinstance(result, APIError): print "Error:", result.description print result def do_exit(self, _details): """ Close the admin interface """ print "Goodbye." return True
class AdminCmd(Cmd): """ Cmd class to make calls to an API instance """ def __init__(self): Cmd.__init__(self) self.api = API() def do_recreate_timeouts(self, _details): """ Recreate timeouts that were accidentally lost via dump """ # TODO: 0: They could be (somewhat) manually reconstructed # for each game: # gather all hand history items # look for a gap # fill the gap with a timeout def do_createdb(self, _details): """ Create the database """ result = self.api.create_db() if result: print "Error:", result else: print "Database created" def do_initialise(self, _details): """ Initialise a (created but empty) database """ result = self.api.initialise_db() if result: print "Error:", result else: print "Database initialised" result = self.api.ensure_open_games() if result: print "Error:", result else: print "Open games refreshed." def do_login(self, params): """ Calls the login API function login(identity, email, screenname) """ params = params.split(None, 2) if len(params) == 3: request = LoginRequest(identity=params[0], email=params[1], screenname=params[2]) else: print "Need exactly 3 parameters." print "For more info, help login" return response = self.api.login(request) if isinstance(response, APIError): print "Error:", response return print "User is logged in, response %r" % \ (response) def do_getuserid(self, details): """ getuserid <screenname> shows userid by screenname """ user = self.api.get_user_by_screenname(details) if user is None: print "No such user" else: print "'%s' has userid %s" % (user.screenname, user.userid) def do_rmuser(self, details): """ rmuser <userid> deletes user <userid> """ userid = int(details) response = self.api.delete_user(userid) if isinstance(response, APIError): print "Error:", response elif response: print "Deleted." else: print "Nothing happened." def do_getuser(self, details): """ getuser <userid> shows user's login details """ userid = int(details) response = self.api.get_user(userid) if isinstance(response, APIError): print "Error:", response else: print "userid='%s'\nidentity='%s'\nemail='%s'\nscreenname='%s'" % \ (response.userid, response.identity, response.email, response.screenname) def do_changesn(self, details): """ changesn <userid> <newname> changes user's screenname to <newname> """ args = details.split(None, 1) userid = int(args[0]) newname = args[1] req = ChangeScreennameRequest(userid, newname) result = self.api.change_screenname(req) if isinstance(result, APIError): print "Error:", result.description else: print "Changed userid %d's screenname to '%s'" % \ (userid, newname) def do_opengames(self, _details): """ Display open games, their descriptions, and their registered users. """ response = self.api.get_open_games() if isinstance(response, APIError): print response return print "Open games:" for details in response: print details def do_runninggames(self, _details): """ Display running games, their descriptions, and their users. """ result = self.api.get_running_games() if isinstance(result, APIError): print "Error:", result.description return print "Running games:" for details in result: print details def do_joingame(self, params): """ joingame <userid> <gameid> registers <userid> in open game <gameid> """ args = params.split() userid = int(args[0]) gameid = int(args[1]) result = self.api.join_game(userid, gameid) if isinstance(result, APIError): print "Error:", result.description elif result is None: print "Registered userid %d in open game %d" % (userid, gameid) else: print "Registered userid %d in open game %d" % (userid, gameid) print "Started running game %d" % (result, ) def do_leavegame(self, params): """ leavegame <userid> <gameid> unregisters <userid> from open game <gameid> """ args = params.split() userid = int(args[0]) gameid = int(args[1]) result = self.api.leave_game(userid, gameid) if isinstance(result, APIError): print "Error:", result.description else: print "Unregistered userid %d from open game %d" % (userid, gameid) def do_usersgames(self, params): """ usersgames <userid> show details of all games associated with userid """ userid = int(params) result = self.api.get_user_running_games(userid) if isinstance(result, APIError): print "Error:", result.description # pylint:disable=E1101 return print "Running games:" for game in result.running_details: print game print "Finished games:" for game in result.finished_details: print game def do_act(self, params): """ act <gameid> <userid> <fold> <passive> <aggressive> <total> perform an action in a game as a user """ params = params.split() gameid = int(params[0]) userid = int(params[1]) fold = params[2] passive = params[3] aggressive = params[4] total = int(params[5]) range_action = dtos.ActionDetails(fold_raw=fold, passive_raw=passive, aggressive_raw=aggressive, raise_total=total) response = self.api.perform_action(gameid, userid, range_action) if isinstance(response, APIError): print "Error:", response.description # pylint:disable=E1101 return # pylint:disable=E1103 if response.is_fold: print "You folded." elif response.is_passive: print "You called." elif response.is_aggressive: print "You raised to %d." % (response.raise_total, ) else: print "Oops. This isn't right." def do_update(self, _details): """ The kind of updates a background process would normally do. Currently includes: - ensure there's exactly one empty open game of each situation. """ result = self.api.ensure_open_games() if result: print "Error:", result else: print "Open games refreshed." def do_handhistory(self, params): """ handhistory <gameid> [<userid>] Display hand history for given game, from given user's perspective, if specified. """ args = params.split(None, 1) gameid = int(args[0]) if len(args) > 1: userid = int(args[1]) result = self.api.get_private_game(gameid, userid) else: userid = None result = self.api.get_public_game(gameid) if isinstance(result, APIError): print "Error:", result.description # pylint:disable=E1101 return print result def do_analyse(self, details): """ analyse [refresh] Run all analysis. If refresh, reanalyse everything. """ if details == "": result = self.api.run_pending_analysis() elif details == "refresh": result = self.api.reanalyse_all() else: print "Bad syntax. See 'help analyse'." return if isinstance(result, APIError): print "Error:", result.description else: print "Analysis run." def do_timeout(self, _details): """ timeout Fold any players who have timed out. """ result = self.api.process_timeouts() if isinstance(result, APIError): print "Error:", result.description else: print result, "timeouts processed." def do_dump(self, params): """ dump { out | in } dump out pickles the database to db.pkl dump in unpickles it To restore a database from a db.pkl file: 1. delete the database file (rvr.db) 2. "createdb" 3. "dump in" 4. "initialise" The "initiialise" does things like refreshing open games, because open games are not dumped out by "dump out". """ filename = 'db.pkl' if params == 'out': dump(filename) print "Successfully exported database to %s." % (filename, ) elif params == 'in': try: load(filename) except IntegrityError as err: print "IntegrityError. Is the database empty?" print "Perhaps delete the database and try the 'createdb' command." # pylint:disable=C0301 print "Details:", err return except OperationalError as err: print "OperationalError. Does the database exist?" print "Perhaps try the 'createdb' command." print "Details:", err return print "Successfully read %s into database." % (filename, ) else: print "Bad syntax. See 'help dump'." def do_exit(self, _details): """ Close the admin interface """ print "Goodbye." return True
def home_page(): """ Generates the authenticated landing page. AKA the main or home page. """ # TODO: 3: 'updated!' indicator on finished games (on the RGPs) # TODO: 3: account page with email preferences, screenname, and spawn if not is_authenticated(): if local_settings.ALLOW_BACKDOOR: return redirect(url_for('backdoor_page')) else: return render_template('web/landing.html') alternate_response = ensure_user() if alternate_response: return alternate_response cfp = request.args.get('cfp', '1') ofp = request.args.get('ofp', '1') try: cfp = int(cfp) except ValueError: cfp = 1 try: ofp = int(ofp) except ValueError: ofp = 1 cstart = (cfp - 1) * 20 ostart = (ofp - 1) * 20 api = API() userid = session['userid'] screenname = session['screenname'] open_games = api.get_open_games() if isinstance(open_games, APIError): flash("An unknown error occurred retrieving your open games.") return redirect(url_for("error_page")) my_games = api.get_user_running_games(userid, cstart, ostart, 20) if isinstance(my_games, APIError): flash("An unknown error occurred retrieving your running games.") return redirect(url_for("error_page")) selected_heading = request.cookies.get("selected-heading", "heading-open") selected_mode = request.cookies.get("selected-mode", "mode-competition") my_running_games = sorted(my_games.running_details, key=lambda g: not g.is_on_me) my_finished_games = my_games.finished_details my_running_groups = sorted(my_games.running_groups, key=lambda g: not g.is_on_me) my_finished_groups = my_games.finished_groups my_open = [og for og in open_games if any([u.userid == userid for u in og.users])] others_open = [og for og in open_games if not any([u.userid == userid for u in og.users])] # if they have *any* running games, we will show them, regardless if selected_heading == "heading-my": has_games = my_running_games and my_running_games[0].is_on_me has_groups = my_running_groups and my_running_groups[0].is_on_me if has_groups and not has_games: selected_mode = "mode-public" if has_games and not has_groups: selected_mode = "mode-competition" form = ChangeForm() navbar_items = default_navbar_items('Home') response = make_response(render_template('web/home.html', title='Home', screenname=screenname, userid=userid, change_form=form, my_running_games=my_running_games, my_finished_games=my_finished_games, my_running_groups=my_running_groups, my_finished_groups=my_finished_groups, my_open=my_open, others_open=others_open, cfp=cfp, cfp_less=my_games.c_less, cfp_more=my_games.c_more, ofp=ofp, ofp_less=my_games.o_less, ofp_more=my_games.o_more, navbar_items=navbar_items, selected_heading=selected_heading, selected_mode=selected_mode, is_logged_in=is_logged_in(), is_first_action=is_what_now(), my_screenname=get_my_screenname())) response.set_cookie('selected-mode', selected_mode) # may have changed return response
class AdminCmd(Cmd): """ Cmd class to make calls to an API instance """ def __init__(self): Cmd.__init__(self) self.api = API() def do_createdb(self, _details): """ Create the database """ result = self.api.create_db() if result: print "Error:", result else: print "Database created" result = self.api.initialise_db() if result: print "Error:", result else: print "Database initialised" result = self.api.ensure_open_games() if result: print "Error:", result else: print "Open games refreshed." def do_login(self, params): """ Calls the login API function login(identity, email, screenname) """ params = params.split(None, 2) if len(params) == 3: request = LoginRequest(identity=params[0], email=params[1], screenname=params[2]) else: print "Need exactly 3 parameters." print "For more info, help login" return response = self.api.login(request) if isinstance(response, APIError): print "Error:", response return print "User is logged in with userid='%s', screenname='%s'" % \ (response.userid, response.screenname) def do_getuserid(self, details): """ getuserid <screenname> shows userid by screenname """ user = self.api.get_user_by_screenname(details) if user is None: print "No such user" else: print "'%s' has userid %s" % (user.screenname, user.userid) def do_rmuser(self, details): """ rmuser <userid> deletes user <userid> """ userid = int(details) response = self.api.delete_user(userid) if isinstance(response, APIError): print "Error:", response elif response: print "Deleted." else: print "Nothing happened." def do_getuser(self, details): """ getuser <userid> shows user's login details """ userid = int(details) response = self.api.get_user(userid) if isinstance(response, APIError): print "Error:", response else: print "userid='%s'\nidentity='%s'\nemail='%s'\nscreenname='%s'" % \ (response.userid, response.identity, response.email, response.screenname) def do_changesn(self, details): """ changesn <userid> <newname> changes user's screenname to <newname> """ args = details.split(None, 1) userid = int(args[0]) newname = args[1] req = ChangeScreennameRequest(userid, newname) result = self.api.change_screenname(req) if isinstance(result, APIError): print "Error:", result.description else: print "Changed userid %d's screenname to '%s'" % \ (userid, newname) def do_opengames(self, _details): """ Display open games, their descriptions, and their registered users. """ response = self.api.get_open_games() if isinstance(response, APIError): print response return print "Open games:" for details in response: print details def do_runninggames(self, _details): """ Display running games, their descriptions, and their users. """ result = self.api.get_running_games() if isinstance(result, APIError): print "Error:", result.description return print "Running games:" for details in result: print details def do_joingame(self, params): """ joingame <userid> <gameid> registers <userid> in open game <gameid> """ args = params.split() userid = int(args[0]) gameid = int(args[1]) result = self.api.join_game(userid, gameid) if isinstance(result, APIError): print "Error:", result.description elif result is None: print "Registered userid %d in open game %d" % (userid, gameid) else: print "Registered userid %d in open game %d" % (userid, gameid) print "Started running game %d" % (result,) def do_leavegame(self, params): """ leavegame <userid> <gameid> unregisters <userid> from open game <gameid> """ args = params.split() userid = int(args[0]) gameid = int(args[1]) result = self.api.leave_game(userid, gameid) if isinstance(result, APIError): print "Error:", result.description else: print "Unregistered userid %d from open game %d" % (userid, gameid) def do_usersgames(self, params): """ usersgames <userid> show details of all games associated with userid """ userid = int(params) result = self.api.get_user_running_games(userid) if isinstance(result, APIError): print "Error:", result.description # pylint:disable=E1101 return print "Running games:" for game in result.running_details: print game print "Finished games:" for game in result.finished_details: print game def do_act(self, params): """ act <gameid> <userid> <fold> <passive> <aggressive> <total> perform an action in a game as a user """ params = params.split() gameid = int(params[0]) userid = int(params[1]) fold = params[2] passive = params[3] aggressive = params[4] total = int(params[5]) range_action = dtos.ActionDetails( fold_raw=fold, passive_raw=passive, aggressive_raw=aggressive, raise_total=total) response = self.api.perform_action(gameid, userid, range_action) if isinstance(response, APIError): print "Error:", response.description # pylint:disable=E1101 return # pylint:disable=E1103 if response.is_fold: print "You folded." elif response.is_passive: print "You called." elif response.is_aggressive: print "You raised to %d." % (response.raise_total,) else: print "Oops. This isn't right." def do_update(self, _details): """ The kind of updates a background process would normally do. Currently includes: - ensure there's exactly one empty open game of each situation. """ result = self.api.ensure_open_games() if result: print "Error:", result else: print "Open games refreshed." def do_handhistory(self, params): """ handhistory <gameid> [<userid>] display hand history for given game, from given user's perspective, if specified. """ args = params.split(None, 1) gameid = int(args[0]) if len(args) > 1: userid = int(args[1]) result = self.api.get_private_game(gameid, userid) else: userid = None result = self.api.get_public_game(gameid) if isinstance(result, APIError): print "Error:", result.description # pylint:disable=E1101 return print result def do_exit(self, _details): """ Close the admin interface """ print "Goodbye." return True
class AdminCmd(Cmd): """ Cmd class to make calls to an API instance """ def __init__(self): Cmd.__init__(self) self.api = API() def do_recreate_timeouts(self, _details): """ Recreate timeouts that were accidentally lost via dump """ # TODO: 0: They could be (somewhat) manually reconstructed # for each game: # gather all hand history items # look for a gap # fill the gap with a timeout def do_createdb(self, _details): """ Create the database """ result = self.api.create_db() if result: print "Error:", result else: print "Database created" def do_initialise(self, _details): """ Initialise a (created but empty) database """ result = self.api.initialise_db() if result: print "Error:", result else: print "Database initialised" result = self.api.ensure_open_games() if result: print "Error:", result else: print "Open games refreshed." def do_login(self, params): """ Calls the login API function login(identity, email, screenname) """ params = params.split(None, 2) if len(params) == 3: request = LoginRequest(identity=params[0], email=params[1], screenname=params[2]) else: print "Need exactly 3 parameters." print "For more info, help login" return response = self.api.login(request) if isinstance(response, APIError): print "Error:", response return print "User is logged in, response %r" % \ (response) def do_getuserid(self, details): """ getuserid <screenname> shows userid by screenname """ user = self.api.get_user_by_screenname(details) if user is None: print "No such user" else: print "'%s' has userid %s" % (user.screenname, user.userid) def do_rmuser(self, details): """ rmuser <userid> deletes user <userid> """ userid = int(details) response = self.api.delete_user(userid) if isinstance(response, APIError): print "Error:", response elif response: print "Deleted." else: print "Nothing happened." def do_getuser(self, details): """ getuser <userid> shows user's login details """ userid = int(details) response = self.api.get_user(userid) if isinstance(response, APIError): print "Error:", response else: print "userid='%s'\nidentity='%s'\nemail='%s'\nscreenname='%s'" % \ (response.userid, response.identity, response.email, response.screenname) def do_changesn(self, details): """ changesn <userid> <newname> changes user's screenname to <newname> """ args = details.split(None, 1) userid = int(args[0]) newname = args[1] req = ChangeScreennameRequest(userid, newname) result = self.api.change_screenname(req) if isinstance(result, APIError): print "Error:", result.description else: print "Changed userid %d's screenname to '%s'" % \ (userid, newname) def do_opengames(self, _details): """ Display open games, their descriptions, and their registered users. """ response = self.api.get_open_games() if isinstance(response, APIError): print response return print "Open games:" for details in response: print details def do_runninggames(self, _details): """ Display running games, their descriptions, and their users. """ result = self.api.get_running_games() if isinstance(result, APIError): print "Error:", result.description return print "Running games:" for details in result: print details def do_joingame(self, params): """ joingame <userid> <gameid> registers <userid> in open game <gameid> """ args = params.split() userid = int(args[0]) gameid = int(args[1]) result = self.api.join_game(userid, gameid) if isinstance(result, APIError): print "Error:", result.description elif result is None: print "Registered userid %d in open game %d" % (userid, gameid) else: print "Registered userid %d in open game %d" % (userid, gameid) print "Started running game %d" % (result,) def do_leavegame(self, params): """ leavegame <userid> <gameid> unregisters <userid> from open game <gameid> """ args = params.split() userid = int(args[0]) gameid = int(args[1]) result = self.api.leave_game(userid, gameid) if isinstance(result, APIError): print "Error:", result.description else: print "Unregistered userid %d from open game %d" % (userid, gameid) def do_usersgames(self, params): """ usersgames <userid> show details of all games associated with userid """ userid = int(params) result = self.api.get_user_running_games(userid) if isinstance(result, APIError): print "Error:", result.description # pylint:disable=E1101 return print "Running games:" for game in result.running_details: print game print "Finished games:" for game in result.finished_details: print game def do_act(self, params): """ act <gameid> <userid> <fold> <passive> <aggressive> <total> perform an action in a game as a user """ params = params.split() gameid = int(params[0]) userid = int(params[1]) fold = params[2] passive = params[3] aggressive = params[4] total = int(params[5]) range_action = dtos.ActionDetails( fold_raw=fold, passive_raw=passive, aggressive_raw=aggressive, raise_total=total) response = self.api.perform_action(gameid, userid, range_action) if isinstance(response, APIError): print "Error:", response.description # pylint:disable=E1101 return # pylint:disable=E1103 if response.is_fold: print "You folded." elif response.is_passive: print "You called." elif response.is_aggressive: print "You raised to %d." % (response.raise_total,) else: print "Oops. This isn't right." def do_update(self, _details): """ The kind of updates a background process would normally do. Currently includes: - ensure there's exactly one empty open game of each situation. """ result = self.api.ensure_open_games() if result: print "Error:", result else: print "Open games refreshed." def do_handhistory(self, params): """ handhistory <gameid> [<userid>] Display hand history for given game, from given user's perspective, if specified. """ args = params.split(None, 1) gameid = int(args[0]) if len(args) > 1: userid = int(args[1]) result = self.api.get_private_game(gameid, userid) else: userid = None result = self.api.get_public_game(gameid) if isinstance(result, APIError): print "Error:", result.description # pylint:disable=E1101 return print result def do_analyse(self, details): """ analyse [refresh] Run all analysis. If refresh, reanalyse everything. """ if details == "": result = self.api.run_pending_analysis() elif details == "refresh": result = self.api.reanalyse_all() else: print "Bad syntax. See 'help analyse'." return if isinstance(result, APIError): print "Error:", result.description else: print "Analysis run." def do_timeout(self, _details): """ timeout Fold any players who have timed out. """ result = self.api.process_timeouts() if isinstance(result, APIError): print "Error:", result.description else: print result, "timeouts processed." def do_dump(self, params): """ dump { out | in } dump out pickles the database to db.pkl dump in unpickles it To restore a database from a db.pkl file: 1. delete the database file (rvr.db) 2. "createdb" 3. "dump in" 4. "initialise" The "initiialise" does things like refreshing open games, because open games are not dumped out by "dump out". """ filename = 'db.pkl' if params == 'out': dump(filename) print "Successfully exported database to %s." % (filename,) elif params == 'in': try: load(filename) except IntegrityError as err: print "IntegrityError. Is the database empty?" print "Perhaps delete the database and try the 'createdb' command." # pylint:disable=C0301 print "Details:", err return except OperationalError as err: print "OperationalError. Does the database exist?" print "Perhaps try the 'createdb' command." print "Details:", err return print "Successfully read %s into database." % (filename,) else: print "Bad syntax. See 'help dump'." def do_exit(self, _details): """ Close the admin interface """ print "Goodbye." return True