Ejemplo n.º 1
0
def perform(aimToGoal = True, kickType=Action.HeadTapWT, \
            tX = Constant.TARGET_GOAL_X, tY = Constant.TARGET_GOAL_Y):
    global gLastFrameCalled
    global gtkGenerator
    global isAimToGoal, targetX, targetY, gKickType

    if not sGrab.isGrabbed:
        resetPerform()
        return Constant.STATE_FAILED
    elif not sGrab.isBallUnderChin():
        sGrab.resetPerform()
        resetPerform()
        return Constant.STATE_FAILED

    if gLastFrameCalled != Global.frame - 1:
        resetPerform()
    gLastFrameCalled = Global.frame

    if gtkGenerator == None:
        isAimToGoal = aimToGoal
        if not isAimToGoal:
            targetX = tX
            targetY = tY
        gKickType = kickType
        gtkGenerator = gtkGeneratorFunc()

    try:
        Global.lostBall = 0
        gtkGenerator.next()
    except StopIteration:
        resetPerform()
        return Constant.STATE_SUCCESS

    return Constant.STATE_EXECUTING
Ejemplo n.º 2
0
def perform(forward,
            left,
            turnCCW,
            walkType=None,
            minorWalkType=None,
            checkForBallUnderChin=True):
    if not sGrab.isGrabbed:
        resetPerform()
        return Constant.STATE_FAILED
    elif checkForBallUnderChin and not sGrab.isBallUnderChin():
        sGrab.resetPerform()
        resetPerform()
        return Constant.STATE_FAILED

    Action.openMouth()
    moveHeadForward()

    wt = Action.SkellipticalWalkWT
    if forward != 0 and left != 0 and turnCCW != 0:
        mwt = Action.GrabDribbleMWT

    elif forward != 0 and left != 0:
        mwt = Action.GrabDribbleMWT

    elif forward != 0 and turnCCW != 0:
        if abs(turnCCW) < 10:
            mwt = Action.SkeFastForwardMWT
        else:
            mwt = Action.SkeGrabDribbleMWT

    elif left != 0 and turnCCW != 0:
        mwt = Action.SkeGrabDribbleMWT

    elif forward != 0:
        mwt = Action.SkeFastForwardMWT

    elif left != 0:
        mwt = Action.SkeGrabDribbleMWT

    elif turnCCW != 0:
        mwt = Action.SkeGrabDribbleMWT

    else:
        mwt = Action.SkeGrabDribbleMWT

    if walkType != None:
        wt = walkType
    if minorWalkType != None:
        mwt = minorWalkType

    Action.walk(forward, left, turnCCW, "sdd", wt, mwt)
    return Constant.STATE_EXECUTING
Ejemplo n.º 3
0
def isBallUnderChin():
    return gIsHeadLifting\
        or sGrab.isBallUnderChin()
Ejemplo n.º 4
0
def perform(forward,
            left,
            turnCCW,
            walkType=None,
            minorWalkType=None,
            checkForBallUnderChin=True):
    global gLastActionFrame
    global gTurnCCWSpd

    if not sGrab.isGrabbed:
        print "Grab failed"
        resetPerform()
        return Constant.STATE_FAILED
    elif checkForBallUnderChin and not sGrab.isBallUnderChin():
        sGrab.resetPerform()
        resetPerform()
        return Constant.STATE_FAILED

    Action.openMouth()
    moveHeadForward()

    gLastActionFrame = Global.frame

    wt = Action.SkellipticalWalkWT
    if forward != 0 and left != 0 and turnCCW != 0:
        mwt = Action.GrabDribbleMWT

    elif forward != 0 and left != 0:
        mwt = Action.GrabDribbleMWT

    elif forward != 0 and turnCCW != 0:
        if abs(turnCCW) < 10:
            mwt = Action.SkeFastForwardMWT
        else:
            mwt = Action.SkeGrabDribbleMWT

    elif left != 0 and turnCCW != 0:
        mwt = Action.SkeGrabDribbleMWT

    elif forward != 0:
        mwt = Action.SkeFastForwardMWT

    elif left != 0:
        mwt = Action.SkeGrabDribbleMWT

    elif turnCCW != 0:
        mwt = Action.SkeGrabDribbleMWT

    else:
        mwt = Action.SkeGrabDribbleMWT

    if walkType != None:
        wt = walkType
    if minorWalkType != None:
        mwt = minorWalkType

    Action.walk(forward, left, turnCCW, "sdd", wt, mwt)

    if gTurnCCWSpd != None:
        Action.finalValues[Action.TurnCCW] = gTurnCCWSpd
    gTurnCCWSpd = None

    return Constant.STATE_EXECUTING
Ejemplo n.º 5
0
def doKickWithGrab():
    global gSelectedKick

    if not sGrab.isGrabbed:
        # If the ball is in the edge, do more get behind.
        if hWhere.ballOnEdge():
            r = sGrab.perform(sFindBall.GET_BEHIND_PRIORITY)
        else:
            r = sGrab.perform()

        if r == Constant.STATE_FAILED:
            hTrack.panLow = True
            return r
        elif r == Constant.STATE_EXECUTING:
            return r
        # Grab success
        else:
            # override kick selection
            selectedKick = sSelKick.perform()
            #print "kick reselected"
            # If the selected kick is different, then do kick reset.
            if gSelectedKick != None and selectedKick[0] != gSelectedKick[0]:
                doKickReset()
            gSelectedKick = selectedKick

            # If kick selection returns paw kick, change it to
            # grab dribble.
            # Because we can't paw kick or dribble from grab.
            kickType = gSelectedKick[0]
            if kickType == sSelKick.KT_DRIBBLE\
                or kickType == sSelKick.KT_PAW_KICK\
                or kickType == sSelKick.KT_AVOID_OWN_GOAL:
                gSelectedKick = (sSelKick.KT_GRAB_DRIBBLE, gSelectedKick[1],
                                 gSelectedKick[2])

    r = Constant.STATE_EXECUTING

    if sGrab.isGrabbed:

        if not sGrab.isBallUnderChin():
            return Constant.STATE_FAILED

        kickType, dkd, direction = gSelectedKick

        # Find a global co-ordinate on the dkd
        tx, ty = hMath.getPointRelative(Global.ballX, Global.ballY, dkd, 200)

        # Setting isClockwise
        isClockwise = None
        if direction == Constant.dCLOCKWISE:
            isClockwise = True
        elif direction == Constant.dANTICLOCKWISE:
            isClockwise = False

        if kickType == sSelKick.KT_GRAB_TURN_KICK:
            r = sGrabTurnKick.perform(False, Action.HeadTapWT, tx, ty)
            #r = sGrabDribble.performToDKD(dkd, 0)

        elif kickType == sSelKick.KT_GRAB_TURN_SHOOT:
            r = sGrabTurnKick.perform()

        elif kickType == sSelKick.KT_GRAB_DRIBBLE_GOAL:
            r = sGrabDribble.performToTargetGoal()

        elif kickType == sSelKick.KT_GRAB_DRIBBLE_STOP:
            r = sGrabDribble.performToDKD(dkd,
                                          minTimeToDribble=2500,
                                          dontKick=True)

        elif kickType == sSelKick.KT_GRAB_DRIBBLE:
            r = sGrabDribble.performToDKD(dkd)

        elif kickType == sSelKick.KT_TURN_KICK:
            r = sTurnKick.perform(dkd, isClockwise=isClockwise)

        elif kickType == sSelKick.KT_UPENN_LEFT:
            #print "grab upeen left"
            r = sUpennKick.perform(dkd, True)

        elif kickType == sSelKick.KT_UPENN_RIGHT:
            #print "grab upeen right"
            r = sUpennKick.perform(dkd, False)

        else:
            print "rAttacker.py : No appropriate kick for grab chosen??? ", kickType
            r = Constant.STATE_FAILED

    return r