Ejemplo n.º 1
0
 def __init__(self, *params):
     # Piece of backwards compatibility
     if len(params) >= 1 and params[0] in Rels:
         params = [MouseAction(params[0])]
     self._haptic_counter = 0
     Modifier.__init__(self, *params)
     HapticEnabledAction.__init__(self)
Ejemplo n.º 2
0
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		TimerManager.__init__(self)
		self._recursing = False
		self.relative_area = False
		self.osd_area_instance = None
		self.on_wayland = False
		self.circular = MouseAction(Rels.REL_WHEEL)
		self.parser = GuiActionParser()
Ejemplo n.º 3
0
    def test_feedback(self):
        """
		Tests if FeedbackModifier can be converted to string and parsed
		back to same.
		"""
        assert _parses_as_itself(
            FeedbackModifier(HapticPos.BOTH, MouseAction()))
        assert _parses_as_itself(
            FeedbackModifier(HapticPos.BOTH, 10, MouseAction()))
        assert _parses_as_itself(
            FeedbackModifier(HapticPos.BOTH, 10, 8, MouseAction()))
        assert _parses_as_itself(
            FeedbackModifier(HapticPos.BOTH, 10, 8, 512, MouseAction()))
        # Bellow was failing in past
        assert _parses_as_itself(
            FeedbackModifier(HapticPos.LEFT, MouseAction()))
        assert _parses_as_itself(
            FeedbackModifier(HapticPos.RIGHT, MouseAction()))
Ejemplo n.º 4
0
    def test_rotate(self):
        """
		Tests if RotateInputModifier can be converted to string and parsed
		back to same.
		"""
        assert _parses_as_itself(RotateInputModifier(61, MouseAction()))
Ejemplo n.º 5
0
    def parse_action(self, lst_or_str, button=None):
        """
		Parses action from vdf file. a_string can be either string or list of
		strings, in which case MultiAction is returned.
		
		Returns Action instance or ParseError if action is not recognized.
		"""
        if type(lst_or_str) == list:
            return MultiAction.make(
                *[self.parse_action(x) for x in lst_or_str])
        # Split string into binding type, name and parameters
        binding, params = lst_or_str.split(" ", 1)
        if "," in params:
            params, name = params.split(",", 1)
        else:
            params, name = params, None
        params = params.split(" ")
        if name:
            name = name.strip()
        # Return apropriate Action for binding type
        if binding in ("key_press", "mouse_button"):
            if binding == "mouse_button":
                b = VDFProfile.convert_button_name(params[0])
            else:
                b = VDFProfile.convert_key_name(params[0])
            return ButtonAction(b).set_name(name)
        elif binding == "xinput_button":
            # Special cases, as dpad is apparently button on Windows
            b = params[0].strip().lower()
            if b == "dpad_up":
                return HatUpAction(Axes.ABS_HAT0Y)
            elif b == "dpad_down":
                return HatDownAction(Axes.ABS_HAT0Y)
            elif b == "dpad_left":
                return HatLeftAction(Axes.ABS_HAT0X)
            elif b == "dpad_right":
                return HatRightAction(Axes.ABS_HAT0X)
            elif b == "trigger_left":
                return AxisAction(Axes.ABS_Z)
            elif b == "trigger_right":
                return AxisAction(Axes.ABS_RZ)
            else:
                b = VDFProfile.convert_button_name(b)
                return ButtonAction(b).set_name(name)
        elif binding in ("mode_shift"):
            if button is None:
                log.warning("Ignoring modeshift assigned to no button: '%s'" %
                            (lst_or_str, ))
                return NoAction()
            if button not in VDFProfile.BUTTON_TO_BUTTON:
                log.warning(
                    "Ignoring modeshift assigned to unknown button: '%s'" %
                    (button, ))
                return NoAction()
            self.modeshift_buttons[VDFProfile.BUTTON_TO_BUTTON[button]] = (
                params[1], params[0])
            return NoAction()
        elif binding in ("controller_action"):
            if params[0] == "CHANGE_PRESET":
                id = int(params[1]) - 1
                cpa = ChangeProfileAction("action_set:%s" % (id, ))
                self.action_set_switches.add(cpa)
                return cpa

            log.warning("Ignoring controller_action '%s' binding" %
                        (params[0], ))
            return NoAction()
        elif binding == "mouse_wheel":
            if params[0].lower() == "scroll_down":
                return MouseAction(Rels.REL_WHEEL, -1)
            else:
                return MouseAction(Rels.REL_WHEEL, 1)
        else:
            raise ParseError("Unknown binding: '%s'" % (binding, ))
Ejemplo n.º 6
0
    def parse_group(self, group, side):
        """
		Parses output (group) from vdf profile.
		Returns Action.
		"""
        if not "mode" in group:
            raise ParseError("Group without mode")
        mode = group["mode"]
        inputs = VDFProfile.get_inputs(group)

        settings = group["settings"] if "settings" in group else {}
        for o in ("output_trigger", "output_joystick"):
            if o in settings:
                if int(settings[o]) <= 1:
                    side = Profile.LEFT
                else:
                    side = Profile.RIGHT

        if mode == "dpad":
            keys = []
            for k in ("dpad_north", "dpad_south", "dpad_east", "dpad_west"):
                if k in inputs:
                    keys.append(self.parse_button(inputs[k]))
                else:
                    keys.append(NoAction())
            action = DPadAction(*keys)
        elif mode == "four_buttons":
            keys = []
            for k in ("button_y", "button_a", "button_x", "button_b"):
                if k in inputs:
                    keys.append(self.parse_button(inputs[k]))
                else:
                    keys.append(NoAction())
            action = DPadAction(*keys)
        elif mode == "joystick_move":
            if side == Profile.LEFT:
                # Left
                action = XYAction(AxisAction(Axes.ABS_X),
                                  AxisAction(Axes.ABS_Y))
            else:
                # Right
                action = XYAction(AxisAction(Axes.ABS_RX),
                                  AxisAction(Axes.ABS_RY))
        elif mode == "joystick_camera":
            output_joystick = 0
            if 'output_joystick' in settings:
                output_joystick = int(settings['output_joystick'])
            if output_joystick == 0:
                action = BallModifier(
                    XYAction(AxisAction(Axes.ABS_X), AxisAction(Axes.ABS_Y)))
            elif output_joystick == 1:
                action = BallModifier(
                    XYAction(AxisAction(Axes.ABS_RX), AxisAction(Axes.ABS_RY)))
            else:
                # TODO: Absolute mouse? Doesn't seems to do anything in Steam
                action = BallModifier(
                    SensitivityModifier(0.1, 0.1, MouseAction()))
        elif mode == "mouse_joystick":
            action = BallModifier(
                XYAction(AxisAction(Axes.ABS_RX), AxisAction(Axes.ABS_RY)))
        elif mode == "scrollwheel":
            action = BallModifier(
                XYAction(MouseAction(Rels.REL_HWHEEL),
                         MouseAction(Rels.REL_WHEEL)))
        elif mode == "touch_menu":
            # Touch menu is converted to GridMenu
            items = []
            next_item_id = 1
            for k in inputs:
                action = self.parse_button(inputs[k])
                items.append(
                    MenuItem("item_%s" % (next_item_id, ),
                             action.describe(Action.AC_BUTTON), action))
                next_item_id += 1
            # Menu is stored in profile, with generated ID
            menu_id = "menu_%s" % (self.next_menu_id, )
            self.next_menu_id += 1
            self.menus[menu_id] = MenuData(*items)

            action = GridMenuAction(
                menu_id, 'LEFT' if side == Profile.LEFT else 'RIGHT',
                SCButtons.LPAD if side == Profile.LEFT else SCButtons.RPAD)
        elif mode == "absolute_mouse":
            if "click" in inputs:
                if side == Profile.LEFT:
                    self.add_by_binding(SCButtons.LPAD,
                                        self.parse_button(inputs["click"]))
                else:
                    self.add_by_binding(SCButtons.RPAD,
                                        self.parse_button(inputs["click"]))
            if "gyro_axis" in settings:
                if int(settings["gyro_axis"]) == 1:
                    action = MouseAction(ROLL)
                else:
                    action = MouseAction(YAW)
            else:
                action = MouseAction()
        elif mode == "mouse_wheel":
            action = BallModifier(
                XYAction(MouseAction(Rels.REL_HWHEEL),
                         ouseAction(Rels.REL_WHEEL)))
        elif mode == "trigger":
            actions = []
            if "click" in inputs:
                actions.append(
                    TriggerAction(TRIGGER_CLICK,
                                  self.parse_button(inputs["click"])))

            if side == Profile.LEFT:
                actions.append(AxisAction(Axes.ABS_Z))
            else:
                actions.append(AxisAction(Axes.ABS_RZ))

            action = MultiAction.make(*actions)
        elif mode == "mouse_region":
            # Read value and assume dafaults
            scale = float(settings["scale"]) if "scale" in settings else 100.0
            x = float(
                settings["position_x"]) if "position_x" in settings else 50.0
            y = float(
                settings["position_y"]) if "position_y" in settings else 50.0
            w = float(settings["sensitivity_horiz_scale"]
                      ) if "sensitivity_horiz_scale" in settings else 100.0
            h = float(settings["sensitivity_vert_scale"]
                      ) if "sensitivity_vert_scale" in settings else 100.0
            # Apply scale
            w = w * scale / 100.0
            h = h * scale / 100.0
            # Convert to (0, 1) range
            x, y = x / 100.0, 1.0 - (y / 100.0)
            w, h = w / 100.0, h / 100.0
            # Convert to rectangle
            x1 = max(0.0, x - (w * VDFProfile.REGION_IMPORT_FACTOR))
            x2 = min(1.0, x + (w * VDFProfile.REGION_IMPORT_FACTOR))
            y1 = max(0.0, y - (h * VDFProfile.REGION_IMPORT_FACTOR))
            y2 = min(1.0, y + (h * VDFProfile.REGION_IMPORT_FACTOR))

            action = RelAreaAction(x1, y1, x2, y2)
        else:
            raise ParseError("Unknown mode: '%s'" % (group["mode"], ))

        action = VDFProfile.parse_modifiers(group, action, side)
        return action
Ejemplo n.º 7
0
 def __init__(self, *params):
     # Piece of backwards compatibility
     if len(params) >= 1 and params[0] in Rels:
         params = [MouseAction(params[0])]
     Modifier.__init__(self, *params)
     WholeHapticAction.__init__(self)