def complete_matrix_pieces(self): for row, pieces_row in enumerate(self.matrix): for col, piece in enumerate(pieces_row): # Creates a list with black pieces if piece == '♟': black_pawn = pieces.Pawn(False, row, col) self.matrix_pieces[row][col] = black_pawn elif piece == '♞': black_horse = pieces.Horse(False, row, col) self.matrix_pieces[row][col] = black_horse elif piece == '♝': black_bishop = pieces.Bishop(False, row, col) self.matrix_pieces[row][col] = black_bishop elif piece == '♜': black_rook = pieces.Rook(False, row, col) self.matrix_pieces[row][col] = black_rook elif piece == '♛': black_queen = pieces.Queen(False, row, col) self.matrix_pieces[row][col] = black_queen elif piece == '♚': black_king = pieces.King(False, row, col) self.matrix_pieces[row][col] = black_king # Creates a list with white pieces elif piece == '♙': white_pawn = pieces.Pawn(True, row, col) self.matrix_pieces[row][col] = white_pawn elif piece == '♘': white_horse = pieces.Horse(True, row, col) self.matrix_pieces[row][col] = white_horse elif piece == '♗': white_bishop = pieces.Bishop(True, row, col) self.matrix_pieces[row][col] = white_bishop elif piece == '♖': white_rook = pieces.Rook(True, row, col) self.matrix_pieces[row][col] = white_rook elif piece == '♕': white_queen = pieces.Queen(True, row, col) self.matrix_pieces[row][col] = white_queen elif piece == '♔': white_king = pieces.King(True, row, col) self.matrix_pieces[row][col] = white_king # Creates a list with empty squares else: empty_square = pieces.EmptySquare(row, col) self.matrix_pieces[row][col] = empty_square
def test_capture_piece_king_bad(self): factor = 1 black_queen = pieces.Queen(False, 8, 8) white_king = pieces.King(True, 12, 8) self.assertEqual(100, score.capture_piece(black_queen, white_king, factor))
def test_scan_King(self): new_score = score.Score() king = pieces.King(True, 2, 14) moves = [{'from_row': 2, 'from_col': 14, 'to_row': 1, 'to_col': 14, 'score': 43.0}, {'from_row': 2, 'from_col': 14, 'to_row': 1, 'to_col': 15, 'score': 5}, {'from_row': 2, 'from_col': 14, 'to_row': 2, 'to_col': 15, 'score': 5}, {'from_row': 2, 'from_col': 14, 'to_row': 3, 'to_col': 15, 'score': 5}, {'from_row': 2, 'from_col': 14, 'to_row': 3, 'to_col': 14, 'score': 5}, {'from_row': 2, 'from_col': 14, 'to_row': 3, 'to_col': 13, 'score': 5}, {'from_row': 2, 'from_col': 14, 'to_row': 1, 'to_col': 13, 'score': 5}] up = scans.scan_up(self.actual_board, king) up_right = scans.scan_up_right(self.actual_board, king) right = scans.scan_right(self.actual_board, king) down_right = scans.scan_down_right(self.actual_board, king) down = scans.scan_down(self.actual_board, king) down_left = scans.scan_down_left(self.actual_board, king) left = scans.scan_left(self.actual_board, king) up_left = scans.scan_up_left(self.actual_board, king) L = scans.scan_L(self.actual_board, king) player.scan(new_score, up, king, True) player.scan(new_score, up_right, king, True) player.scan(new_score, right, king, True) player.scan(new_score, down_right, king, True) player.scan(new_score, down, king, True) player.scan(new_score, down_left, king, True) player.scan(new_score, left, king, True) player.scan(new_score, up_left, king, True) player.scan(new_score, L, king, True) self.assertEqual(moves, new_score.play_moves)
def test_set_score(self): score_new = score.Score() color = True white_queen = pieces.Queen(True, 8, 8) black_king = pieces.King(False, 0, 8) move = [{ 'from_row': 8, 'from_col': 8, 'to_row': 0, 'to_col': 8, 'score': 100.0 }] score_new.set_score(white_queen, black_king, color) self.assertEqual(move, score_new.play_moves)
def test_whitekking_valid_move_jump(self): king = pieces.King(True, 8, 8) empty_square1 = pieces.EmptySquare(7, 8) # up empty_square2 = pieces.EmptySquare(7, 9) # up_right empty_square3 = pieces.EmptySquare(8, 9) # right empty_square4 = pieces.EmptySquare(9, 9) # down_right empty_square5 = pieces.EmptySquare(9, 8) # down empty_square6 = pieces.EmptySquare(9, 7) # down_left empty_square7 = pieces.EmptySquare(8, 7) # left empty_square8 = pieces.EmptySquare(7, 7) # up_left self.assertTrue(king.valid_move(empty_square1)) self.assertTrue(king.valid_move(empty_square2)) self.assertTrue(king.valid_move(empty_square3)) self.assertTrue(king.valid_move(empty_square4)) self.assertTrue(king.valid_move(empty_square5)) self.assertTrue(king.valid_move(empty_square6)) self.assertTrue(king.valid_move(empty_square7)) self.assertTrue(king.valid_move(empty_square8))
def test_whitekking_invalid_move_capture(self): king = pieces.King(True, 8, 8) rival1 = pieces.Pawn(False, 5, 8) # up rival2 = pieces.Pawn(False, 6, 10) # up_right rival3 = pieces.Pawn(False, 8, 10) # right rival4 = pieces.Pawn(False, 11, 11) # down_right rival5 = pieces.Pawn(False, 12, 8) # down rival6 = pieces.Pawn(False, 11, 5) # down_left rival7 = pieces.Pawn(False, 8, 5) # left rival8 = pieces.Pawn(False, 6, 6) # up_left self.assertFalse(king.valid_move(rival1)) self.assertFalse(king.valid_move(rival2)) self.assertFalse(king.valid_move(rival3)) self.assertFalse(king.valid_move(rival4)) self.assertFalse(king.valid_move(rival5)) self.assertFalse(king.valid_move(rival6)) self.assertFalse(king.valid_move(rival7)) self.assertFalse(king.valid_move(rival8))
def test_whitekking_valid_move_capture(self): king = pieces.King(True, 8, 8) rival1 = pieces.Pawn(False, 7, 8) # up rival2 = pieces.Pawn(False, 7, 9) # up_right rival3 = pieces.Pawn(False, 8, 9) # right rival4 = pieces.Pawn(False, 9, 9) # down_right rival5 = pieces.Pawn(False, 9, 8) # down rival6 = pieces.Pawn(False, 9, 7) # down_left rival7 = pieces.Pawn(False, 8, 7) # left rival8 = pieces.Pawn(False, 7, 7) # up_left self.assertTrue(king.valid_move(rival1)) self.assertTrue(king.valid_move(rival2)) self.assertTrue(king.valid_move(rival3)) self.assertTrue(king.valid_move(rival4)) self.assertTrue(king.valid_move(rival5)) self.assertTrue(king.valid_move(rival6)) self.assertTrue(king.valid_move(rival7)) self.assertTrue(king.valid_move(rival8))
def test_blackking_invalid_move_jump(self): king = pieces.King(False, 8, 8) empty_square1 = pieces.EmptySquare(5, 8) # up empty_square2 = pieces.EmptySquare(6, 10) # up_right empty_square3 = pieces.EmptySquare(8, 10) # right empty_square4 = pieces.EmptySquare(11, 11) # down_right empty_square5 = pieces.EmptySquare(12, 8) # down empty_square6 = pieces.EmptySquare(11, 5) # down_left empty_square7 = pieces.EmptySquare(8, 5) # left empty_square8 = pieces.EmptySquare(6, 6) # up_left self.assertFalse(king.valid_move(empty_square1)) self.assertFalse(king.valid_move(empty_square2)) self.assertFalse(king.valid_move(empty_square3)) self.assertFalse(king.valid_move(empty_square4)) self.assertFalse(king.valid_move(empty_square5)) self.assertFalse(king.valid_move(empty_square6)) self.assertFalse(king.valid_move(empty_square7)) self.assertFalse(king.valid_move(empty_square8))
def test_whiteking_invalid_move_jump(self): king = pieces.King(True, 8, 8) empty_square1 = pieces.EmptySquare(5, 8) # up empty_square2 = pieces.EmptySquare(6, 10) # up_right empty_square3 = pieces.EmptySquare(8, 10) # right empty_square4 = pieces.EmptySquare(11, 11) # down_right empty_square5 = pieces.EmptySquare(12, 8) # down empty_square6 = pieces.EmptySquare(11, 5) # down_left empty_square7 = pieces.EmptySquare(8, 5) # left empty_square8 = pieces.EmptySquare(6, 6) # up_left self.assertFalse(king.valid_move(empty_square1)) self.assertFalse(king.valid_move(empty_square2)) self.assertFalse(king.valid_move(empty_square3)) self.assertFalse(king.valid_move(empty_square4)) self.assertFalse(king.valid_move(empty_square5)) self.assertFalse(king.valid_move(empty_square6)) self.assertFalse(king.valid_move(empty_square7)) self.assertFalse(king.valid_move(empty_square8)) # if __name__ == 'main': # unittest.main()
def test_jump_rival_king(self): factor = -1 king = pieces.King(True, 8, 8) self.assertEqual(-5, score.jump_piece(king, factor))