Ejemplo n.º 1
0
    def test_SDL_GetTicks(self):
        ticks = timer.SDL_GetTicks()
        time.sleep(1)
        ticks2 = timer.SDL_GetTicks()
        time.sleep(1)
        ticks3 = timer.SDL_GetTicks()

        self.assertGreater(ticks3, ticks2)
        self.assertGreater(ticks2, ticks)
Ejemplo n.º 2
0
    def test_SDL_GetTicks(self):
        ticks = timer.SDL_GetTicks()
        time.sleep(1)
        ticks2 = timer.SDL_GetTicks()
        time.sleep(1)
        ticks3 = timer.SDL_GetTicks()

        assert ticks3 > ticks2
        assert ticks2 > ticks
Ejemplo n.º 3
0
    def test_SDL_AddRemoveTimer(self):
        calls = []

        def timerfunc(interval, param):
            calls.append(param)
            return interval

        callback = timer.SDL_TimerCallback(timerfunc)
        timerid = timer.SDL_AddTimer(100, callback, "Test")
        start = timer.SDL_GetTicks()
        end = long(start)
        while (end - start) < 1100:
            # One second wait
            end = timer.SDL_GetTicks()
        # check for <=11, since it can happen that a last call is still
        # executing
        self.assertLessEqual(len(calls), 11)
        timer.SDL_RemoveTimer(timerid)
        self.assertLessEqual(len(calls), 11)
        timer.SDL_RemoveTimer(timerid)
        # Wait a bit, so the last executing handlers can finish
        timer.SDL_Delay(10)
Ejemplo n.º 4
0
    def loop(self):

        last_tick = timer.SDL_GetTicks()
        avg_time = 0
        while True:
            start = timer.SDL_GetTicks()

            if self.events():
                return

            self.player.tick()
            # self.world.tick() # optimize to be called on every frame
            self.focus_player()
            self.draw()
            self.window.refresh()

            now = timer.SDL_GetTicks()
            if now - last_tick > 1000:
                last_tick = now
                print(int(avg_time))

            avg_time = 0.75 * avg_time + 0.25 * (now - start)

            timer.SDL_Delay(1000 // 60)