def __init__(self, *args, **kwargs): super(TestLogin, self).__init__(*args, **kwargs) self.configuration = Configuration( general=General(total_threads=1, login_udp_port=7456, initial_state=ApplicationMode.e_RUN, ports_pool=(12000, 12100)), blueprints=blueprints.DefaultBlueprints(), world=world.World(asteroids=world.Asteroids(asteroids=[ world.Asteroid(position=world.Position(x=10000, y=10000), radius=200, composition={ ResourceType.e_ICE: 20, ResourceType.e_SILICATES: 20, ResourceType.e_METALS: 20 }) ])), players={ 'spy007': world.Player(login="******", password="******", ships=[ default_ships.make_probe( name="scout-1", position=world.Position(100, 200)) ]) })
async def test_get_blueprints_list(self): db: blueprints.BlueprintsDB = blueprints.DefaultBlueprints() await self.system_clock_fast_forward(speed_multiplier=10) commutator, error = await self.login('player', "127.0.0.1") self.assertIsNotNone(commutator) self.assertIsNone(error) library: Optional[modules.BlueprintsLibrary] = \ modules.BlueprintsLibrary.find(commutator) self.assertIsNotNone(library) # Get all blueprints status, blueprints_list = await library.get_blueprints_list() self.assertEqual(status, BlueprintsLibraryStatus.SUCCESS) self.assertIsNotNone(blueprints_list) # Check that all blueprints from DB exist in response type_to_names: Dict[str, List[str]] = {} for blueprint_id in db.blueprints: full_name = f"{blueprint_id.type.value}/{blueprint_id.name}" self.assertIn(full_name, blueprints_list) type_to_names\ .setdefault(blueprint_id.type.value, [])\ .append(full_name) # Get blueprints by type: for blueprint_type, names in type_to_names.items(): status, blueprints_list = await library.get_blueprints_list( start_with=blueprint_type + "/") self.assertEqual(status, BlueprintsLibraryStatus.SUCCESS) self.assertIsNotNone(blueprints_list) self.assertEqual(set(names), set(blueprints_list))
def __init__(self, *args, **kwargs): super(TestCase, self).__init__(*args, **kwargs) self.configuration = Configuration( general=General(total_threads=1, login_udp_port=7456, initial_state=ApplicationMode.e_FREEZE, ports_pool=(12000, 12100)), blueprints=blueprints.DefaultBlueprints(), players={ 'player': world.Player(login="******", password="******", ships=[ default_ships.make_station( name="SweetHome", position=world.Position( x=0, y=0, velocity=world.Vector(0, 0)), warehouse=ResourceContainerState({ ResourceType.e_METALS: 200000, ResourceType.e_SILICATES: 40000, }), ), ]) }, world=world.World(), )
def __init__(self, *args, **kwargs): super(TestNavigation, self).__init__(*args, **kwargs) self.configuration = Configuration( general=General(total_threads=1, login_udp_port=7456, initial_state=ApplicationMode.e_RUN, ports_pool=(12000, 12100)), blueprints=blueprints.DefaultBlueprints(), world=world.World(), players={ 'spy007': world.Player( login="******", password="******", ships=[ default_ships.make_probe( name="scout-1", position=world.Position( x=100, y=200, velocity=world.Vector(100, -100))), default_ships.make_probe( name="scout-2", position=world.Position( x=-100, y=-200, velocity=world.Vector(-10, 20))) ] ) } )
def __init__(self, *args, **kwargs): super(TestCase, self).__init__(*args, **kwargs) self.configuration = Configuration( general=General(total_threads=1, login_udp_port=7456, initial_state=ApplicationMode.e_FREEZE, ports_pool=(12000, 12100)), blueprints=blueprints.DefaultBlueprints(), players={ 'oreman': world.Player(login="******", password="******", ships=[ default_ships.make_miner( name="miner-1", position=world.Position( x=0, y=0, velocity=world.Vector(0, 0))), ]) }, world=world.World(asteroids=world.Asteroids(asteroids=[ world.Asteroid(position=world.Position(x=10000, y=10000), radius=200, composition={ world.ResourceType.e_ICE: 20, world.ResourceType.e_SILICATES: 20, world.ResourceType.e_METALS: 20 }) ])), )
def __init__(self, *args, **kwargs): super(TestCase, self).__init__(*args, **kwargs) self.configuration = Configuration( general=General(total_threads=1, login_udp_port=7456, initial_state=ApplicationMode.e_FREEZE, ports_pool=(12000, 12100)), blueprints=blueprints.DefaultBlueprints(), world=world.World(), players={ 'spy007': world.Player(login="******", password="******", ships=[]) })
def __init__(self, *args, **kwargs): super(TestCase, self).__init__(*args, **kwargs) self.configuration = Configuration( general=General(total_threads=1, login_udp_port=7456, initial_state=ApplicationMode.e_RUN, ports_pool=(12000, 12100)), blueprints=blueprints.DefaultBlueprints(), world=world.World(), players={ 'player': world.Player(login="******", password="******", ships=[ default_ships.make_miner( name="miner-1", position=world.Position( x=0, y=0, velocity=world.Vector(0, 0)), cargo=ResourceContainerState( content={ ResourceType.e_SILICATES: 20000, ResourceType.e_METALS: 50000, ResourceType.e_ICE: 15000, })), default_ships.make_miner( name="miner-2", position=world.Position( x=10, y=10, velocity=world.Vector(0, 0)), cargo=ResourceContainerState( content={ ResourceType.e_SILICATES: 5000, ResourceType.e_METALS: 5000, ResourceType.e_ICE: 10000, })), ]) }, )
async def test_get_blueprint(self): db: blueprints.BlueprintsDB = blueprints.DefaultBlueprints() await self.system_clock_fast_forward(speed_multiplier=10) commutator, error = await self.login('player', "127.0.0.1") self.assertIsNotNone(commutator) self.assertIsNone(error) library: Optional[modules.BlueprintsLibrary] = \ modules.BlueprintsLibrary.find(commutator) self.assertIsNotNone(library) # Get blueprints list status, blueprints_list = await library.get_blueprints_list() self.assertEqual(status, BlueprintsLibraryStatus.SUCCESS) self.assertIsNotNone(blueprints_list) # Get each blueprint for blueprint_name in blueprints_list: status, blueprint_data = await library.get_blueprint(blueprint_name ) self.assertIsNotNone(blueprint_data)
def __init__(self, *args, **kwargs): super(TestCase, self).__init__(*args, **kwargs) self.configuration = Configuration( general=General(total_threads=1, login_udp_port=7456, initial_state=ApplicationMode.e_FREEZE, ports_pool=(12000, 12100)), blueprints=blueprints.DefaultBlueprints(), players={ 'player': world.Player(login="******", password="******", ships=[ default_ships.make_miner( name="miner", position=world.Position( x=0, y=0, velocity=world.Vector(0, 0))), ]) }, world=world.World(), )