Ejemplo n.º 1
0
    def setup_match(self, operator, name, gametype, *players):
        from thb import modes
        gid = self.new_gid()
        gamecls = modes[gametype]
        if len(players) != gamecls.n_persons:
            operator.write(['system_msg', [None, u'参赛人数不正确']])
            return

        manager = GameManager(gid, gamecls, name, False)
        pl = []
        for i in players:
            try:
                uid = int(i)
            except:
                uid = 100000

            pl.append(uid if uid < 100000 else i)

        manager.set_match(pl)
        self.games[gid] = manager
        log.info("Create game")

        @gevent.spawn
        def pull():
            while gid in self.games:
                users = self.users.values()
                for u in users:
                    if not (u.account.userid in pl
                            or u.account.username in pl):
                        continue

                    already_in = GameManager.get_by_user(u) is manager
                    if u.state == 'hang':
                        self.join_game(u, gid)
                    elif u.state in ('observing', 'ready',
                                     'inroomwait') and not already_in:
                        self.exit_game(u)
                        gevent.sleep(1)
                        self.join_game(u, gid)
                    elif u.state == 'ingame' and not already_in:
                        gevent.spawn(
                            u.write,
                            ['system_msg', [None, u'你有比赛房间,请尽快结束游戏参与比赛']])

                gevent.sleep(30)

        self.refresh_status()

        return manager
Ejemplo n.º 2
0
    def handle_admin_cmd(self, user, cmd):
        args = map(unicode, shlex.split(cmd.encode('utf-8')))
        cmd = args[0]
        args = args[1:]

        if cmd == 'stacktrace':
            manager = GameManager.get_by_user(user)
            manager.record_stacktrace()
        elif cmd == 'clearzombies':
            self.clearzombies()
        elif cmd == 'ping':
            self.ping(user)
        elif cmd == 'start_migration':
            self.start_migration()
        elif cmd == 'kick':
            uid, = args
            self.force_disconnect(int(uid))
        elif cmd == 'match':
            self.setup_match(user, *args)
        elif cmd == 'kill_game':
            gid, = args
            manager = self.games.get(int(gid))
            manager and self.force_end_game(manager)
        elif cmd == 'add_admin':
            uid, = args
            self.admins.append(int(uid))
        elif cmd == 'remove_admin':
            uid, = args
            self.admins.remove(int(uid))
        elif cmd == 'bigbrother':
            self.bigbrothers.append(user.account.userid)
        elif cmd == 'nobigbrother':
            try:
                self.bigbrothers.remove(user.account.userid)
            except Exception:
                pass
        elif cmd == 'give_item':
            from server.item import backpack
            uid, sku = args
            backpack.add(int(uid), sku)

        elif cmd == 'mute':
            manager = GameManager.get_by_user(user)
            if manager:
                manager.muted = not manager.muted
        else:
            return

        user.write(['system_msg', [None, u'成功的执行了管理命令']])
Ejemplo n.º 3
0
    def handle_admin_cmd(self, user, cmd):
        args = map(unicode, shlex.split(cmd.encode('utf-8')))
        cmd = args[0]
        args = args[1:]

        if cmd == 'stacktrace':
            manager = GameManager.get_by_user(user)
            manager.record_stacktrace()
        elif cmd == 'clearzombies':
            self.clearzombies()
        elif cmd == 'ping':
            self.ping(user)
        elif cmd == 'start_migration':
            self.start_migration()
        elif cmd == 'kick':
            uid, = args
            self.force_disconnect(int(uid))
        elif cmd == 'match':
            self.setup_match(user, *args)
        elif cmd == 'kill_game':
            gid, = args
            manager = self.games.get(int(gid))
            manager and self.force_end_game(manager)
        elif cmd == 'add_admin':
            uid, = args
            self.admins.append(int(uid))
        elif cmd == 'remove_admin':
            uid, = args
            self.admins.remove(int(uid))
        elif cmd == 'bigbrother':
            self.bigbrothers.append(user.account.userid)
        elif cmd == 'nobigbrother':
            try:
                self.bigbrothers.remove(user.account.userid)
            except Exception:
                pass
        elif cmd == 'give_item':
            from server.item import backpack
            uid, sku = args
            backpack.add(int(uid), sku)

        elif cmd == 'mute':
            manager = GameManager.get_by_user(user)
            if manager:
                manager.muted = not manager.muted
        else:
            return

        user.write(['system_msg', [None, u'成功的执行了管理命令']])
Ejemplo n.º 4
0
    def ping(self, user):
        manager = GameManager.get_by_user(user)
        if manager:
            clients = manager.get_online_users()
        else:
            clients = self.users.values()

        def ping(p):
            chan = p.listen_command('pong')
            b4 = time.time()
            p.write(['ping', None])
            try:
                chan.get(timeout=5)
                t = time.time() - b4
                t *= 1000
                user.write([
                    'system_msg', [None,
                                   u'%s %fms' % (p.account.username, t)]
                ])
            except QueueEmpty:
                user.write(
                    ['system_msg', [None, u'%s 超时' % p.account.username]])

        for p in clients:
            gevent.spawn(ping, p)
Ejemplo n.º 5
0
        def worker():
            with Timeout(20, False):
                rst = None
                other.write(['observe_request', [user.account.userid, user.account.username]])
                chan = other.listen_command('observe_grant')
                while True:
                    rst = chan.get()
                    if rst is None:
                        return

                    try:
                        ob_id, grant = rst
                    except:
                        continue

                    if ob_id != user.account.userid:
                        continue

                    break

            if not (rst and
                    user.state == 'hang' and
                    other.state in ('ingame', 'inroomwait', 'ready')):
                return

            if grant:
                if other.state not in ('ingame', 'inroomwait', 'ready'):
                    user.write(['message_err', 'user_not_ingame'])
                else:
                    manager = GameManager.get_by_user(other)
                    manager.observe_user(user, other)
                    self.refresh_status()
            else:
                user.write(['observe_refused', other.account.username])
Ejemplo n.º 6
0
        def worker():
            if msg.startswith('!!') and (options.freeplay
                                         or acc.userid in self.admins):
                self.handle_admin_cmd(user, msg[2:])
                return

            manager = GameManager.get_by_user(user)

            if manager.muted:
                user.write(['system_msg', [None, u'当前房间被管理员禁言']])
                return

            packed = (acc.username, msg)
            if user.state == 'hang':  # lobby chat
                log.info(u'(Lobby): %s' % msg)
                for u in self.users.values():
                    if u.state == 'hang':
                        u.write(['chat_msg', packed])

            elif user.state in ('inroomwait', 'ready', 'ingame',
                                'observing'):  # room chat
                log.info(u'(%s): %s' % (user.current_game.gameid, msg))
                ul = manager.users
                obl = BatchList()
                map(obl.__iadd__, ul.observers)
                _type = 'ob_msg' if user.state == 'observing' else 'chat_msg'
                ul.write([_type, packed])  # should be here?
                obl.write([_type, packed])
Ejemplo n.º 7
0
    def user_join(self, user):
        uid = user.account.userid
        user.state = 'hang'
        user.observing = None
        log.info(u'User %s joined, online user %d' %
                 (user.account.username, len(self.users)))

        if uid in self.users:
            # squeeze the original one out
            log.info('%s has been squeezed out' % user.account.username)
            old = self.users[uid]
            user.account = old.account
            old.close()  # this forces a drop, will call exit_game

            manager = GameManager.get_by_user(old)
            manager and manager.squeeze_out(old, user)

        if uid in self.dropped_users:
            log.info(u'%s rejoining dropped game' % user.account.username)
            old = self.dropped_users.pop(uid)
            assert isinstance(old, DroppedClient), 'Arghhhhh'

            @gevent.spawn
            def reconnect():
                self.send_account_info(user)

                manager = GameManager.get_by_user(old)
                manager.reconnect(user)

        self.users[uid] = user

        self.refresh_status()

        return True
Ejemplo n.º 8
0
    def set_game_param(self, user, key, value):
        if user.state != 'inroomwait':
            return

        manager = GameManager.get_by_user(user)
        manager.set_game_param(user, key, value)
        self.refresh_status()
Ejemplo n.º 9
0
 def change_location(self, user, loc):
     manager = GameManager.get_by_user(user)
     if user.state == 'inroomwait':
         manager.change_location(user, loc)
         self.refresh_status()
     elif user.state == 'observing':
         self.join_game(user, manager.gameid, loc)
Ejemplo n.º 10
0
 def change_location(self, user, loc):
     manager = GameManager.get_by_user(user)
     if user.state == 'inroomwait':
         manager.change_location(user, loc)
         self.refresh_status()
     elif user.state == 'observing':
         self.join_game(user, manager.gameid, loc)
Ejemplo n.º 11
0
    def set_game_param(self, user, key, value):
        if user.state != 'inroomwait':
            return

        manager = GameManager.get_by_user(user)
        manager.set_game_param(user, key, value)
        self.refresh_status()
Ejemplo n.º 12
0
        def worker():
            with Timeout(20, False):
                rst = None
                other.write(['observe_request', [user.account.userid, user.account.username]])
                chan = other.listen_command('observe_grant')
                while True:
                    rst = chan.get()
                    if rst is None:
                        return

                    try:
                        ob_id, grant = rst
                    except:
                        continue

                    if ob_id != user.account.userid:
                        continue

                    break

            if not (rst and
                    user.state == 'hang' and
                    other.state in ('ingame', 'inroomwait', 'ready')):
                return

            if grant:
                if other.state not in ('ingame', 'inroomwait', 'ready'):
                    user.write(['message_err', 'user_not_ingame'])
                else:
                    manager = GameManager.get_by_user(other)
                    manager.observe_user(user, other)
                    self.refresh_status()
            else:
                user.write(['observe_refused', other.account.username])
Ejemplo n.º 13
0
        def worker():
            if msg.startswith('!!') and (options.freeplay or acc.userid in self.admins):
                self.handle_admin_cmd(user, msg[2:])
                return

            manager = GameManager.get_by_user(user)

            if manager.muted:
                user.write(['system_msg', [None, u'当前房间被管理员禁言']])
                return

            packed = (acc.username, msg)
            if user.state == 'hang':  # lobby chat
                log.info(u'(Lobby): %s' % msg)
                for u in self.users.values():
                    if u.state == 'hang':
                        u.write(['chat_msg', packed])

            elif user.state in ('inroomwait', 'ready', 'ingame', 'observing'):  # room chat
                log.info(u'(%s): %s' % (user.current_game.gameid, msg))
                ul = manager.users
                obl = BatchList()
                map(obl.__iadd__, ul.observers)
                _type = 'ob_msg' if user.state == 'observing' else 'chat_msg'
                ul.write([_type, packed])  # should be here?
                obl.write([_type, packed])
Ejemplo n.º 14
0
    def user_join(self, user):
        uid = user.account.userid
        user.state = 'hang'
        user.observing = None
        log.info(u'User %s joined, online user %d' % (user.account.username, len(self.users)))

        if uid in self.users:
            # squeeze the original one out
            log.info('%s has been squeezed out' % user.account.username)
            old = self.users[uid]
            user.account = old.account
            old.close()  # this forces a drop, will call exit_game

            manager = GameManager.get_by_user(old)
            manager and manager.squeeze_out(old, user)

        if uid in self.dropped_users:
            log.info(u'%s rejoining dropped game' % user.account.username)
            old = self.dropped_users.pop(uid)
            assert isinstance(old, DroppedClient), 'Arghhhhh'

            @gevent.spawn
            def reconnect():
                self.send_account_info(user)

                manager = GameManager.get_by_user(old)
                manager.reconnect(user)

        self.users[uid] = user

        self.refresh_status()

        return True
Ejemplo n.º 15
0
    def kick_observer(self, user, uid):
        other = self.users.get(uid)
        if not other:
            return

        manager = GameManager.get_by_user(user)
        if manager.kick_observer(user, other):
            self.exit_game(other)
Ejemplo n.º 16
0
    def kick_observer(self, user, uid):
        other = self.users.get(uid)
        if not other:
            return

        manager = GameManager.get_by_user(user)
        if manager.kick_observer(user, other):
            self.exit_game(other)
Ejemplo n.º 17
0
    def invite_user(self, user, other_userid):
        if user.account.userid < 0:
            gevent.spawn(user.write, ['system_msg', [None, u'毛玉不能使用邀请功能']])
            return

        other = self.users.get(other_userid, None)

        if not (other and other.state in ('hang', 'observing')):
            user.write(['message_err', 'no_such_user'])
            return

        manager = GameManager.get_by_user(user)
        manager.add_invited(other)

        @gevent.spawn
        def worker():
            with Timeout(20, False):
                other.write(['invite_request', [
                    user.account.userid,
                    user.account.username,
                    manager.gameid,
                    manager.gamecls.__name__,
                ]])

                rst = None
                chan = other.listen_command('invite_grant')
                gid = grant = 0

                while True:
                    rst = chan.get()
                    if rst is None:
                        return

                    try:
                        gid, grant = rst
                    except:
                        continue

                    if gid != manager.gameid:
                        continue

                    break

            if not (grant and gid in self.games and not manager.game_started and other.state != 'ingame'):
                # granted, game not cancelled or started
                return

            if manager.next_free_slot() is None:
                # no free space
                return

            if other.state in ('inroomwait', 'ready') and other.current_game is manager:
                # same game
                return

            self.join_game(other, gid)

        worker.gr_name = 'Invite:[%r] -> [%r]' % (user, other)
Ejemplo n.º 18
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    def invite_user(self, user, other_userid):
        if user.account.userid < 0:
            gevent.spawn(user.write, ['system_msg', [None, u'毛玉不能使用邀请功能']])
            return

        other = self.users.get(other_userid, None)

        if not (other and other.state in ('hang', 'observing')):
            user.write(['message_err', 'no_such_user'])
            return

        manager = GameManager.get_by_user(user)
        manager.add_invited(other)

        @gevent.spawn
        def worker():
            with Timeout(20, False):
                other.write(['invite_request', [
                    user.account.userid,
                    user.account.username,
                    manager.gameid,
                    manager.gamecls.__name__,
                ]])

                rst = None
                chan = other.listen_command('invite_grant')
                gid = grant = 0

                while True:
                    rst = chan.get()
                    if rst is None:
                        return

                    try:
                        gid, grant = rst
                    except:
                        continue

                    if gid != manager.gameid:
                        continue

                    break

            if not (grant and gid in self.games and not manager.game_started and other.state != 'ingame'):
                # granted, game not cancelled or started
                return

            if manager.next_free_slot() is None:
                # no free space
                return

            if other.state in ('inroomwait', 'ready') and other.current_game is manager:
                # same game
                return

            self.join_game(other, gid)

        worker.gr_name = 'Invite:[%r] -> [%r]' % (user, other)
Ejemplo n.º 19
0
    def setup_match(self, operator, name, gametype, *players):
        from thb import modes
        gid = self.new_gid()
        gamecls = modes[gametype]
        if len(players) != gamecls.n_persons:
            operator.write(['system_msg', [None, u'参赛人数不正确']])
            return

        manager = GameManager(gid, gamecls, name, False)
        pl = []
        for i in players:
            try:
                uid = int(i)
            except:
                uid = 100000

            pl.append(uid if uid < 100000 else i)

        manager.set_match(pl)
        self.games[gid] = manager
        log.info("Create game")

        @gevent.spawn
        def pull():
            while gid in self.games:
                users = self.users.values()
                for u in users:
                    if not (u.account.userid in pl or u.account.username in pl):
                        continue

                    already_in = GameManager.get_by_user(u) is manager
                    if u.state == 'hang':
                        self.join_game(u, gid)
                    elif u.state in ('observing', 'ready', 'inroomwait') and not already_in:
                        self.exit_game(u)
                        gevent.sleep(1)
                        self.join_game(u, gid)
                    elif u.state == 'ingame' and not already_in:
                        gevent.spawn(u.write, ['system_msg', [None, u'你有比赛房间,请尽快结束游戏参与比赛']])

                gevent.sleep(30)

        self.refresh_status()

        return manager
Ejemplo n.º 20
0
    def _run(g):
        g.synctag = 0
        g.event_observer = ServerEventHooks()
        g.game = getcurrent()
        mgr = GameManager.get_by_game(g)
        Subsystem.lobby.start_game(mgr)
        try:
            g.process_action(g.bootstrap(mgr.game_params, mgr.consumed_game_items))
        except GameEnded:
            pass
        finally:
            Subsystem.lobby.end_game(mgr)

        assert g.ended

        stats(*g.get_stats())
Ejemplo n.º 21
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    def exit_game(self, user, is_drop=False):
        manager = GameManager.get_by_user(user)
        if user.state == 'observing':
            manager.observe_leave(user)

        elif user.state != 'hang':
            dummy = manager.exit_game(user, is_drop)

            if is_drop and user.state == 'ingame':
                self.dropped_users[user.account.userid] = dummy

            user.state = 'hang'
            self.clear_observers(user)
            self.try_remove_empty_game(manager)
            self.refresh_status()
        else:
            user.write(['message_err', 'not_in_a_game'])
Ejemplo n.º 22
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    def exit_game(self, user, is_drop=False):
        manager = GameManager.get_by_user(user)
        if user.state == 'observing':
            manager.observe_leave(user)

        elif user.state != 'hang':
            dummy = manager.exit_game(user, is_drop)

            if is_drop and user.state == 'ingame':
                self.dropped_users[user.account.userid] = dummy

            user.state = 'hang'
            self.clear_observers(user)
            self.try_remove_empty_game(manager)
            self.refresh_status()
        else:
            user.write(['message_err', 'not_in_a_game'])
Ejemplo n.º 23
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    def _run(g):
        g.synctag = 0
        g.event_observer = ServerEventHooks()
        g.game = getcurrent()
        mgr = GameManager.get_by_game(g)
        Subsystem.lobby.start_game(mgr)
        try:
            g.process_action(
                g.bootstrap(mgr.game_params, mgr.consumed_game_items))
        except GameEnded:
            pass
        finally:
            Subsystem.lobby.end_game(mgr)

        assert g.ended

        stats(*g.get_stats())
Ejemplo n.º 24
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        def pull():
            while gid in self.games:
                users = self.users.values()
                for u in users:
                    if not (u.account.userid in pl or u.account.username in pl):
                        continue

                    already_in = GameManager.get_by_user(u) is manager
                    if u.state == 'hang':
                        self.join_game(u, gid)
                    elif u.state in ('observing', 'ready', 'inroomwait') and not already_in:
                        self.exit_game(u)
                        gevent.sleep(1)
                        self.join_game(u, gid)
                    elif u.state == 'ingame' and not already_in:
                        gevent.spawn(u.write, ['system_msg', [None, u'你有比赛房间,请尽快结束游戏参与比赛']])

                gevent.sleep(30)
Ejemplo n.º 25
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    def create_game(self, user, gametype, name, invite_only):
        from thb import modes, modes_maoyu
        if user and user.account.is_maoyu() and gametype not in modes_maoyu:
            user.write(['message_err', 'maoyu_limitation'])
            return

        if gametype not in modes:
            user.write(['message_err', 'gametype_not_exist'])
            return

        gid = self.new_gid()
        gamecls = modes[gametype]
        manager = GameManager(gid, gamecls, name, invite_only)
        self.games[gid] = manager
        log.info("Create game")
        self.refresh_status()

        return manager
Ejemplo n.º 26
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        def pull():
            while gid in self.games:
                users = self.users.values()
                for u in users:
                    if not (u.account.userid in pl or u.account.username in pl):
                        continue

                    already_in = GameManager.get_by_user(u) is manager
                    if u.state == 'hang':
                        self.join_game(u, gid)
                    elif u.state in ('observing', 'ready', 'inroomwait') and not already_in:
                        self.exit_game(u)
                        gevent.sleep(1)
                        self.join_game(u, gid)
                    elif u.state == 'ingame' and not already_in:
                        gevent.spawn(u.write, ['system_msg', [None, u'你有比赛房间,请尽快结束游戏参与比赛']])

                gevent.sleep(30)
Ejemplo n.º 27
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    def ping(self, user):
        manager = GameManager.get_by_user(user)
        if manager:
            clients = manager.get_online_users()
        else:
            clients = self.users.values()

        def ping(p):
            chan = p.listen_command('pong')
            b4 = time.time()
            p.write(['ping', None])
            try:
                chan.get(timeout=5)
                t = time.time() - b4
                t *= 1000
                user.write(['system_msg', [None, u'%s %fms' % (p.account.username, t)]])
            except QueueEmpty:
                user.write(['system_msg', [None, u'%s 超时' % p.account.username]])

        for p in clients:
            gevent.spawn(ping, p)
Ejemplo n.º 28
0
            def reconnect():
                self.send_account_info(user)

                manager = GameManager.get_by_user(old)
                manager.reconnect(user)
Ejemplo n.º 29
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    def observe_user(self, user, other_userid):
        other = self.users.get(other_userid, None)

        if not other:
            user.write(['message_err', 'no_such_user'])
            return

        if other.state == 'observing':
            other = other.observing

        if other.state not in ('ingame', 'inroomwait', 'ready'):
            user.write(['message_err', 'user_not_ingame'])
            return

        if user.account.userid in self.bigbrothers:
            gevent.spawn(other.write, ['system_msg', [None,
                u'管理员对你使用了强制观战,效果拔群。'
                u'强制观战功能仅用来处理纠纷,如果涉及滥用,请向 Proton 投诉。'
            ]])
            manager = GameManager.get_by_user(other)
            manager.observe_user(user, other)
            self.refresh_status()
            return

        @gevent.spawn
        def worker():
            with Timeout(20, False):
                rst = None
                other.write(['observe_request', [user.account.userid, user.account.username]])
                chan = other.listen_command('observe_grant')
                while True:
                    rst = chan.get()
                    if rst is None:
                        return

                    try:
                        ob_id, grant = rst
                    except:
                        continue

                    if ob_id != user.account.userid:
                        continue

                    break

            if not (rst and
                    user.state == 'hang' and
                    other.state in ('ingame', 'inroomwait', 'ready')):
                return

            if grant:
                if other.state not in ('ingame', 'inroomwait', 'ready'):
                    user.write(['message_err', 'user_not_ingame'])
                else:
                    manager = GameManager.get_by_user(other)
                    manager.observe_user(user, other)
                    self.refresh_status()
            else:
                user.write(['observe_refused', other.account.username])

        worker.gr_name = 'OB:[%r] -> [%r]' % (user, other)
Ejemplo n.º 30
0
 def cancel_ready(self, user):
     manager = GameManager.get_by_user(user)
     manager.cancel_ready(user)
     self.refresh_status()
Ejemplo n.º 31
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    def use_item(self, user, item):
        if user.state != 'inroomwait':
            return

        manager = GameManager.get_by_user(user)
        manager.use_item(user, item)
Ejemplo n.º 32
0
    def use_item(self, user, item):
        if user.state != 'inroomwait':
            return

        manager = GameManager.get_by_user(user)
        manager.use_item(user, item)
Ejemplo n.º 33
0
 def cancel_ready(self, user):
     manager = GameManager.get_by_user(user)
     manager.cancel_ready(user)
     self.refresh_status()
Ejemplo n.º 34
0
    def observe_user(self, user, other_userid):
        other = self.users.get(other_userid, None)

        if not other:
            user.write(['message_err', 'no_such_user'])
            return

        if other.state == 'observing':
            other = other.observing

        if other.state not in ('ingame', 'inroomwait', 'ready'):
            user.write(['message_err', 'user_not_ingame'])
            return

        if user.account.userid in self.bigbrothers:
            gevent.spawn(other.write, [
                'system_msg',
                [
                    None, u'管理员对你使用了强制观战,效果拔群。'
                    u'强制观战功能仅用来处理纠纷,如果涉及滥用,请向 Proton 投诉。'
                ]
            ])
            manager = GameManager.get_by_user(other)
            manager.observe_user(user, other)
            self.refresh_status()
            return

        @gevent.spawn
        def worker():
            with Timeout(20, False):
                rst = None
                other.write([
                    'observe_request',
                    [user.account.userid, user.account.username]
                ])
                chan = other.listen_command('observe_grant')
                while True:
                    rst = chan.get()
                    if rst is None:
                        return

                    try:
                        ob_id, grant = rst
                    except:
                        continue

                    if ob_id != user.account.userid:
                        continue

                    break

            if not (rst and user.state == 'hang'
                    and other.state in ('ingame', 'inroomwait', 'ready')):
                return

            if grant:
                if other.state not in ('ingame', 'inroomwait', 'ready'):
                    user.write(['message_err', 'user_not_ingame'])
                else:
                    manager = GameManager.get_by_user(other)
                    manager.observe_user(user, other)
                    self.refresh_status()
            else:
                user.write(['observe_refused', other.account.username])

        worker.gr_name = 'OB:[%r] -> [%r]' % (user, other)
Ejemplo n.º 35
0
def _record_user_gamedata(client, tag, data):
    from server.core.game_manager import GameManager
    manager = GameManager.get_by_user(client)
    manager.record_user_gamedata(client, tag, data)
Ejemplo n.º 36
0
def _record_user_gamedata(client, tag, data):
    from server.core.game_manager import GameManager
    manager = GameManager.get_by_user(client)
    manager.record_user_gamedata(client, tag, data)
Ejemplo n.º 37
0
            def reconnect():
                self.send_account_info(user)

                manager = GameManager.get_by_user(old)
                manager.reconnect(user)