def game_handler(connection:server.GameConnection,s:'Game State'): '''Takes the game state and game connection as arguments and calls the game_play function and the board_display function for each players move and returns the winning player ''' print('WELCOME TO CONNECT 4 GAME') username=read_username() server.send(connection,'I32CFSP_HELLO '+username) print(server.read_line(connection)) server.send(connection,'AI_GAME ') print(server.read_line(connection)) while True: if connectfour.winning_player(s)==connectfour.NONE: if s.turn==connectfour.RED: print('Player ',username) s=game_play(s,connection) common_file.board_display(s) elif s.turn==connectfour.YELLOW: print('Player AI') s=common_file.game_move(s,server.read(connection)) if s==None: print('Invalid move by Server') server.close(connection) return None common_file.board_display(s) elif connectfour.winning_player(s)==connectfour.RED: return username elif connectfour.winning_player(s)==connectfour.YELLOW: return 'AI'
def do_process(): print("TRAITEMENT") li_ville = request.forms.ville li_sport = request.forms.sport li_niv = request.forms.niveau conn = server.start() if li_ville == "": res = server.query_act(conn, li_sport) else: if li_sport == "": res = server.query_city(conn, li_ville) else: if li_niv == "": res = server.query_city_and_act(conn, li_ville, li_sport) else: res = server.query_city_and_act_and_niv( conn, li_ville, li_sport, li_niv) server.close(conn) print(res) my_dict = {'res': res, 'nbRes': len(res)} return template("Template.html", my_dict)
def sendEmptyTable(client): from server import close stablstr = "[stabl|e0: :00,e0: :00,e0: :00,e0: :00,e0: :00,e0: :00,e0: :00|52,52,52,52|0]" try: client.socket.send(stablstr) except socket.error: close(client.socket)
def main(my_ip, my_port): if not server.init(my_ip, my_port, functions): print " - Not able to initiate server!" return print " Listening on %s:%s" % (my_ip, my_port) print " <CTRL-C> to quit." try: server.start_listen() except KeyboardInterrupt: server.close()
async def serve(cls, ip: str, port: int) -> None: loop = aio.get_event_loop() # on_con_lost = loop.create_future() # cls.queue = janus.Queue(loop=loop) # Client.ClientProtocol.queue = cls.queue server = await loop.create_server(cls, ip, port) addr = cast(List, server.sockets)[0].getsockname() print(f"Control Serving on {addr}") try: await server.serve_forever() except aio.CancelledError: await cls.shutdown(addr, loop) server.close()
def sendhand(con, hand): from server import close handstr = "[shand|" # build string, then try to send it off for i in hand: handstr = handstr + "%02d," % i while len(handstr) < 61: handstr += "52," handstr = handstr[0:len(handstr) - 1] + "]" try: con.send(handstr + "\n") except: close(con) return -1 return 0
def main(my_ip, my_port): try: if not server.init(my_ip, my_port, functions): print " - Not able to initiate server. Exiting." return except socket.error as err: print err print " - Not able to initiate server. Exiting." return print " Oxide server listening on %s:%s" % (my_ip, my_port) print " <CTRL-C> to quit." try: server.start_listen() except KeyboardInterrupt: print " - Caught <CTRL-C> closing server" server.close()
def serve_homepage(): conn = server.start() liste_ville = server.get_city(conn) liste_sport = server.get_sport(conn) liste_niveau = server.getNiveau(conn) print(liste_niveau) server.close(conn) my_dict = { 'listeSport': liste_sport, 'listeVille': liste_ville, 'listeNiveau': liste_niveau } return template("index.html", my_dict)
def Play(): from server import close if len(Table.handof[Table.curplayer] ) == 0: # check if the current player has cards Table.getNextPlayer() # get next player if not if Table.oneLeft( ): # check if there's only one player with cards/alive at the table Table.addLast( ) # add him to finished if so, set state to NEWGAME and let the server main loop handle it from there gvals.state = D_STATE.NEWGAME return Table.checkStatus( ) # otherwise, check the status of the table (if everyone else passed, i.e. new round is necessary) tablestring = Table.tableStr( ) # prepare the string for broadcasting the table message for c in gvals.clientlist: # broadcast it to everyone still connected try: c.socket.send(tablestring + '\n') except socket.error: close(c.socket) gvals.to_time = time.time() # update time for timeout value
def swap(): Table.wcard = Table.handof[7].pop( ) # pull highest rank card from scumbad errval = Table.sendhand( Table.player[1].socket, Table.handof[1]) # attempt to send the hand to the warlord try: # attempt to send the swap message to the warlord Table.player[1].socket.send("[swapw|%02d]\n" % Table.wcard) except socket.error: close(Table.player[1].socket) errval = -1 Table.handof[1].append(Table.wcard) # add to warlord's hand Table.handof[1].sort() # keep it sorted Table.curplayer = 1 # we've got swap scenario, that means rank matters, so warlord goes first gvals.state = D_STATE.WTIMEOUT # warlord timeout state gvals.to_time = time.time() if errval == -1: # unable to send message to warlord, so give the card back to the scumbag print "Unable to send swap message to warlord." print "----------------------------------" Table.handof[7].appendleft(Table.wcard) Table.getNextPlayer() # get the next player Table.StartGame() # and start the game
def main(): """ Run an SNI-enabled server which selects between a few certificates in a C{dict} based on the handshake request it receives from a client. """ port = socket() port.setsockopt(SOL_SOCKET, SO_REUSEADDR, 1) port.bind(('', 8443)) port.listen(3) print 'Accepting...', stdout.flush() server, addr = port.accept() print 'accepted', addr server_context = Context(TLSv1_METHOD) server_context.set_tlsext_servername_callback(pick_certificate) server_ssl = Connection(server_context, server) server_ssl.set_accept_state() server_ssl.do_handshake() server.close()
def reloader(mp): """ Watch files for changes, then restart the process if required. """ files = dict() for i in sys.modules.values(): if hasattr(i, "__file__"): files[i.__file__] = (i,os.stat(i.__file__)[stat.ST_MTIME]) while True: yield from asyncio.sleep(1) for f in files: mod, mt = files[f] try: nmt = os.stat(f)[stat.ST_MTIME] except: #force a restart if something bad happens. nmt = mt - 1; if mt != nmt: print("Change detected, restarting...") if mp is not None: mp.terminate() yield from nwdb.close() yield from server.close() os.execl(__file__, "")
def receive_signal(signum, stack): store.close() my_scheduler.close() server.close()
async def __aexit__(self, exc_type, exc_val, exc_tb): for server in self.servers: server.close()
# Start the VNC Server self.status.config(text="Starting VNC Server...") self.status.update_idletasks() processes.append(vnc.server_start(password=password)) time.sleep(2) self.status.config(text="Waiting for remote client...") self.status.update_idletasks() #vncprocess = vnc.server_connect(port=port) # Attempt to connect to the VNC viewer #output = vncprocess.communicate() # Retrieve the command output #print output #processes.append(vncprocess) # Append to the list of processes root = Tk() root.title("ShowYourDesktop") if os.name == "nt": root.wm_iconbitmap("showyourdesktop.ico") app = App(root) root.mainloop() # End any extra processes for process in processes: try: print "Killed", process.pid process.kill() except: print "Unexpected error:", sys.exc_info()[0] # Remove the session from the server's database if it was shared. if shared: server.close(shared)
self.status.update_idletasks() processes.append(vnc.server_start(password=password)) time.sleep(2) self.status.config(text="Waiting for remote client...") self.status.update_idletasks() # vncprocess = vnc.server_connect(port=port) # Attempt to connect to the VNC viewer # output = vncprocess.communicate() # Retrieve the command output # print output # processes.append(vncprocess) # Append to the list of processes root = Tk() root.title("ShowYourDesktop") if os.name == "nt": root.wm_iconbitmap("showyourdesktop.ico") app = App(root) root.mainloop() # End any extra processes for process in processes: try: print "Killed", process.pid process.kill() except: print "Unexpected error:", sys.exc_info()[0] # Remove the session from the server's database if it was shared. if shared: server.close(shared)
def teardown(): server.close()
def shutdown(): loop.stop() server.close()
self.log_queue.put(line) def info(self, i): line = u'[%s] [INFO] %s' % (str(self.get_readable_time()), i) self.log_queue.put(line) def process_queue(self): while not self.abort: try: log_line = self.log_queue.get(timeout=1) print log_line self.file.write("%s\n" % log_line) self.file.flush() except Queue.Empty: pass def stop(self): self.abort = True log = PymineLogger() server = server.Server(log) server.setup() try: server.listen() except KeyboardInterrupt: log.info("Gracefully terminating") log.stop() server.close() except Exception, e: log.error(e)
def p_server_close(p): """close_server : CLOSE_SERVER""" server.close(server_socket)