Ejemplo n.º 1
0
async def test_game_start_cancels_search(ladder_service: LadderService,
                                         player_factory, queue_factory,
                                         event_loop):
    ladder_service.queues["tmm2v2"] = queue_factory("tmm2v2")

    p1 = player_factory("Dostya",
                        player_id=1,
                        ladder_rating=(1000, 10),
                        with_lobby_connection=True)

    p2 = player_factory("Brackman",
                        player_id=2,
                        ladder_rating=(1000, 10),
                        with_lobby_connection=True)
    ladder_service.start_search([p1], "ladder1v1")
    ladder_service.start_search([p2], "ladder1v1")
    ladder_service.start_search([p1], "tmm2v2")
    ladder_service.start_search([p2], "tmm2v2")
    await exhaust_callbacks(event_loop)

    assert "ladder1v1" in ladder_service._searches[p1]
    assert "tmm2v2" in ladder_service._searches[p1]
    assert "ladder1v1" in ladder_service._searches[p2]
    assert "tmm2v2" in ladder_service._searches[p2]

    ladder_service.on_match_found(ladder_service._searches[p1]["ladder1v1"],
                                  ladder_service._searches[p2]["ladder1v1"],
                                  ladder_service.queues["ladder1v1"])

    assert "ladder1v1" not in ladder_service._searches[p1]
    assert "tmm2v2" not in ladder_service._searches[p1]
    assert "ladder1v1" not in ladder_service._searches[p2]
    assert "tmm2v2" not in ladder_service._searches[p2]
Ejemplo n.º 2
0
async def test_on_match_found_sets_player_state(ladder_service: LadderService,
                                                player_factory, event_loop):
    p1 = player_factory("Dostya",
                        player_id=1,
                        ladder_rating=(1000, 10),
                        with_lobby_connection=True)

    p2 = player_factory("Brackman",
                        player_id=2,
                        ladder_rating=(1000, 10),
                        with_lobby_connection=True)
    ladder_service.start_search([p1], "ladder1v1")
    ladder_service.start_search([p2], "ladder1v1")
    await exhaust_callbacks(event_loop)

    assert p1.state is PlayerState.SEARCHING_LADDER
    assert p2.state is PlayerState.SEARCHING_LADDER

    ladder_service.on_match_found(ladder_service._searches[p1]["ladder1v1"],
                                  ladder_service._searches[p2]["ladder1v1"],
                                  ladder_service.queues["ladder1v1"])

    assert p1.state is PlayerState.STARTING_AUTOMATCH
    assert p2.state is PlayerState.STARTING_AUTOMATCH