def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('bloodseeker_mite_drone') mobileTemplate.setLevel(64) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("bloodseeker") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_bloodseeker_mite.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() attacks.add('bm_bite_4') attacks.add('bm_bolster_armor_4') attacks.add('bm_enfeeble_4') mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('bloodseeker_mite_drone', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('veteran_imperial_lieutenant_general') mobileTemplate.setLevel(68) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(1) templates = Vector() templates.add('object/mobile/shared_dressed_imperial_general_m.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('vet_imp_lieutenant_general', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('tusken_berserker') mobileTemplate.setLevel(31) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(12) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(0) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("tusken raider") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(True) templates = Vector() templates.add('object/mobile/shared_tusken_raider.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_tusken_generic.iff', 0, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShotrifle') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('tusken_berserker', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('queen_merek_harvester') mobileTemplate.setLevel(64) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(12) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1.2) mobileTemplate.setHideType("Leathery Hide") mobileTemplate.setHideAmount(50) mobileTemplate.setSocialGroup("merek") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_merek.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('queen_merek_harvester', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('talus_nashal_brood5a_arachne') mobileTemplate.setLevel(45) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(12) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1.5) mobileTemplate.setSocialGroup("brood arachne") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_bane_back_spider.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureRangedAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('brood_v_aurek_arachne', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('imperial_civil_patrol_captain') mobileTemplate.setLevel(7) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(1) templates = Vector() templates.add('object/mobile/shared_dressed_patrol_member_01.iff') templates.add('object/mobile/shared_dressed_patrol_member_02.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedshot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('civil_partrol_captain', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName("heroic_tusken_massiff") mobileTemplate.setLevel(90) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("heroic tusken") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE) templates = Vector() templates.add("object/mobile/shared_tusken_massif.iff") mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( "object/weapon/melee/unarmed/shared_unarmed_default.iff", WeaponType.UNARMED, 1.0, 6, "kinetic" ) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack("creatureMeleeAttack") mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate("heroic_tusken_massiff", mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('giant_dalyrake') mobileTemplate.setLevel(37) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Insect Meat") mobileTemplate.setMeatAmount(60) mobileTemplate.setHideType("Scaley Hide") mobileTemplate.setHideAmount(90) mobileTemplate.setSocialGroup("dalyrake") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_giant_dalyrake.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('giant_dalyrake', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('tatooine_error_prone_droid') mobileTemplate.setLevel(6) mobileTemplate.setMinLevel(6) mobileTemplate.setMaxLevel(7) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("error-prone battle droid") mobileTemplate.setAssistRange(4) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_battle_droid.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedshot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('error-prone_battle_droid', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('Lt. Akal Colzet') mobileTemplate.setLevel(1) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setSocialGroup("township") mobileTemplate.setOptionsBitmask(Options.INVULNERABLE) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(FactionStatus.OnLeave) templates = Vector() templates.add('object/mobile/shared_dressed_imperial_trainer_space_01.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('akalcolzet', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('giant_decay_mite_soldier') mobileTemplate.setLevel(15) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1.5) mobileTemplate.setMeatType("Insect Meat") mobileTemplate.setMeatAmount(18) mobileTemplate.setSocialGroup("decay mite") mobileTemplate.setAssistRange(4) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_bark_mite_hue.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('giant_decay_mite_soldier', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('dune_stalker_brawler') mobileTemplate.setLevel(17) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("dune stalker") mobileTemplate.setAssistRange(4) mobileTemplate.setStalker(True) templates = Vector() templates.add('object/mobile/shared_dressed_tatooine_dune_stalker_brawler.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('meleehit') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('dune_stalker_brawler', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('fbase_comm_operator') mobileTemplate.setLevel(14) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(True) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(FactionStatus.Combatant) templates = Vector() templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('imp_comm_op_14', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('crackdown_stormtrooper_bombardier_hard') mobileTemplate.setLevel(74) mobileTemplate.setDifficulty(1) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(1) templates = Vector() templates.add('object/mobile/shared_dressed_stormtrooper_bombardier_m.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('imp_bombardier_74', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('blood_frenzied_boar_wolf') mobileTemplate.setLevel(68) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("boar wolf") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_boar_wolf.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('blood_frenzied_boar_wolf', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('giant_crystal_snake') mobileTemplate.setLevel(68) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Carnivore Meat") mobileTemplate.setMeatAmount(7) mobileTemplate.setHideType("Scaley Hide") mobileTemplate.setHideAmount(4) mobileTemplate.setSocialGroup("crystal snake") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_giant_crystal_snake.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('giant_crystal_snake', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('fighting_romo_vax') mobileTemplate.setLevel(20) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("sennex") mobileTemplate.setAssistRange(10) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_dressed_trader_thug_male_human_01.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('fighting_romo_vax', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('malkloc_plainswalker_youth') mobileTemplate.setLevel(78) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Herbivore Meat") mobileTemplate.setMeatAmount(1500) mobileTemplate.setHideType("Leathery Hide") mobileTemplate.setHideAmount(1350) mobileTemplate.setBoneType("Animal Bones") mobileTemplate.setBoneAmount(1100) mobileTemplate.setSocialGroup("malkloc plainswalker") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_young_malkloc.iff') mobileTemplate.setTemplates(templates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('young_malkloc_plainswalker', mobileTemplate)
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('mission_plague_victim') mobileTemplate.setLevel(2) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("pirate") mobileTemplate.setAssistRange(10) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_dressed_tatooine_plague_victim.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_cdef.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('plague_victim', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('assassin_mission_recruiter_imperial') mobileTemplate.setLevel(16) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(1) templates = Vector() templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('imp_stealth_op', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('tusken_raider_zealot') mobileTemplate.setLevel(5) mobileTemplate.setMinLevel(5) mobileTemplate.setMaxLevel(6) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(12) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(0) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) templates = Vector() templates.add('object/mobile/shared_tusken_raider.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_tusken_generic.iff', 0, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureRangedAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('tusken_zealot', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName("") mobileTemplate.setCustomName("Gate Keeper Seik") mobileTemplate.setLevel(81) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(6) mobileTemplate.setSocialGroup("nightsister") mobileTemplate.setRespawnTime(300) mobileTemplate.setOptionsBitmask(Options.QUEST | Options.CONVERSABLE | Options.INVULNERABLE) templates = Vector() templates.add("object/mobile/shared_dressed_dathomir_nightsister_protector.iff") mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( "object/weapon/melee/sword/shared_sword_01.iff", WeaponType.ONEHANDEDMELEE, 1.0, 5, "kinetic" ) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack("meleehit") mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate("gate_keeper", mobileTemplate)
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('swirl_prong_impaler') mobileTemplate.setLevel(71) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("swirl prong") mobileTemplate.setAssistRange(12) mobileTemplate.setOptionsBitmask(Options.ATTACKABLE) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_swirl_prong.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() attacks.add('bm_charge_4') attacks.add('bm_defensive_4') attacks.add('bm_slash_4') mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('swirl_prong_impaler', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName("imperial_army_captain") mobileTemplate.setLevel(21) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(FactionStatus.Combatant) templates = Vector() templates.add("object/mobile/shared_dressed_imperial_captain_m.iff") mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( "object/weapon/ranged/carbine/shared_carbine_e11.iff", WeaponType.CARBINE, 1.0, 15, "energy" ) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack("rangedShot") mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate("imp_army_captain", mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName("hirsch_sif") mobileTemplate.setLevel(57) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("sif") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE) mobileTemplate.setOptionsBitmask(128) templates = Vector() templates.add("object/mobile/shared_dressed_hirsch_sif.iff") mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( "object/weapon/ranged/carbine/shared_carbine_e11.iff", WeaponType.CARBINE, 1.0, 15, "energy" ) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack("rangedShot") mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate("hirsch_sif", mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('fbase_sand_trooper_extreme') mobileTemplate.setLevel(89) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(FactionStatus.Combatant) templates = Vector() templates.add('object/mobile/shared_dressed_stormtrooper_sandtrooper_m.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('grizzled_elite_sandtrooper', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('bordok_foal') mobileTemplate.setLevel(63) mobileTemplate.setMinLevel(63) mobileTemplate.setMaxLevel(63) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(.5) mobileTemplate.setSocialGroup("bordok") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_bordok.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('bordok_foal', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('woolamander_harrower') mobileTemplate.setLevel(78) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setHideType("Wooly Hide") mobileTemplate.setHideAmount(40) mobileTemplate.setBoneType("Mammal Bones") mobileTemplate.setBoneAmount(40) mobileTemplate.setSocialGroup("woolamander") mobileTemplate.setAssistRange(40) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_woolamander_hue.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('woolamander_harrower', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('crackdown_imperial_medic_hard') mobileTemplate.setLevel(33) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(1) templates = Vector() templates.add('object/mobile/shared_dressed_imperial_medic1_human_male_01.iff') templates.add('object/mobile/shared_dressed_imperial_medic3_human_male_01.iff') templates.add('object/mobile/shared_dressed_stormtrooper_medic_m.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('imp_surgeon_33', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('nightsister_rancor') mobileTemplate.setLevel(80) mobileTemplate.setDifficulty(1) mobileTemplate.setAttackRange(6) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(4) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(6) mobileTemplate.setDeathblow(True) mobileTemplate.setSocialGroup('nightsister') mobileTemplate.setAssistRange(12) mobileTemplate.setRespawnTime(300) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_rancor.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('nightsister_rancor', mobileTemplate)
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('gurreck forest stalker') mobileTemplate.setLevel(64) mobileTemplate.setMinLevel(64) mobileTemplate.setMaxLevel(64) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("gurreck") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_gurreck.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('gurreck_forest_stalker', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('crackdown_elite_dark_trooper') mobileTemplate.setLevel(88) mobileTemplate.setDifficulty(1) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(1) templates = Vector() templates.add( 'object/mobile/shared_dressed_stormtrooper_assault_trooper_m.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('exogen_dark_trooper_elite', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('lost_aqualish_marksman') mobileTemplate.setLevel(43) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("lost aqualish") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_dressed_lost_aqualish_marksman_male_01.iff') templates.add('object/mobile/shared_dressed_lost_aqualish_marksman_female_01.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_t21.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) lootPoolNames_1 = ['Junk'] lootPoolChances_1 = [100] lootGroupChance_1 = 100 mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1) core.spawnService.addMobileTemplate('lost_aqualish_marksman', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('skreeg_ominous') mobileTemplate.setLevel(62) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Herbivore Meat") mobileTemplate.setMeatAmount(5) mobileTemplate.setHideType("Bristley Hide") mobileTemplate.setHideAmount(9) mobileTemplate.setBoneType("Animal Bones") mobileTemplate.setBoneAmount(7) mobileTemplate.setSocialGroup("skreeg") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(128) templates = Vector() templates.add('object/mobile/shared_skreeg.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('ominous_skreeg', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('crackdown_stormtrooper_medic') mobileTemplate.setLevel(25) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(FactionStatus.Combatant) templates = Vector() templates.add( 'object/mobile/shared_dressed_imperial_medic1_human_male_01.iff') templates.add( 'object/mobile/shared_dressed_imperial_medic3_human_male_01.iff') templates.add('object/mobile/shared_dressed_stormtrooper_medic_m.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('imp_stormmedic_25', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('eow_geonosian_human_security_force') mobileTemplate.setLevel(88) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("geonosian bunker") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_dressed_mercenary_elite_hum_f.iff') templates.add('object/mobile/shared_dressed_mercenary_elite_hum_m.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedshot') mobileTemplate.setAttacks(attacks) lootPoolNames_1 = ['Junk'] lootPoolChances_1 = [100] lootGroupChance_1 = 100 mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1) core.spawnService.addMobileTemplate('mercenary_sentry', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('crystal_snake_hooded') mobileTemplate.setLevel(62) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Carnivore Meat") mobileTemplate.setMeatAmount(5) mobileTemplate.setHideType("Scaley Hide") mobileTemplate.setHideAmount(2) mobileTemplate.setSocialGroup("crystal snake") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(128) templates = Vector() templates.add('object/mobile/shared_crystal_snake.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('hooded_crystal_snake', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('cheerleader_rebel_corporal_hard') mobileTemplate.setLevel(78) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("rebel") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(False) mobileTemplate.setFaction("rebel") mobileTemplate.setFactionStatus(FactionStatus.Combatant) templates = Vector() templates.add('object/mobile/shared_dressed_rebel_corporal_bith_female_01.iff') templates.add('object/mobile/shared_dressed_rebel_corporal_bothan_male_01.iff') templates.add('object/mobile/shared_dressed_rebel_corporal_human_female_01.iff') templates.add('object/mobile/shared_dressed_rebel_corporal_moncal_male_01.iff') templates.add('object/mobile/shared_dressed_rebel_corporal_rodian_female_01.iff') templates.add('object/mobile/shared_dressed_rebel_corporal_sullustan_male_01.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('rebel_field_corporal_78', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('kliknik') mobileTemplate.setLevel(78) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(12) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Carnivore Meat") mobileTemplate.setMeatAmount(5) mobileTemplate.setHideType("Scaley Hide") mobileTemplate.setHideAmount(4) mobileTemplate.setSocialGroup("kliknik") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_kliknik.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureRangedAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('kliknik', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('kliknik_mantis') mobileTemplate.setLevel(74) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Carnivore Meat") mobileTemplate.setMeatAmount(5) mobileTemplate.setHideType("Scaley Hide") mobileTemplate.setHideAmount(4) mobileTemplate.setSocialGroup("kliknik") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_kliknik.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureRangedAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('kliknik_mantis', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('beldonnas_scout') mobileTemplate.setLevel(40) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("beldonnas league") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_dressed_mercenary_elite_hum_f_01.iff') templates.add('object/mobile/shared_dressed_mercenary_elite_hum_m_01.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) lootPoolNames_1 = ['Junk'] lootPoolChances_1 = [100] lootGroupChance_1 = 100 mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1) core.spawnService.addMobileTemplate('beldonnas_scout', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('crackdown_rebel_cadet') mobileTemplate.setLevel(78) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("rebel") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(True) mobileTemplate.setFaction("rebel") mobileTemplate.setFactionStatus(FactionStatus.Combatant) templates = Vector() templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff') templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff') templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff') templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff') templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff') templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('inexperienced_rebel_cadet_78', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('giant_horned_krevol') mobileTemplate.setLevel(6) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Reptilian Meat") mobileTemplate.setMeatAmount(10) mobileTemplate.setSocialGroup("self") mobileTemplate.setAssistRange(2) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_giant_horned_krevol.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() attacks.add('bm_bite_2') attacks.add('bm_bolster_armor_2') attacks.add('bm_damage_poison_2') attacks.add('bm_enfeeble_2') mobileTemplate.setDefaultAttack('creatureRangedAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('giant_horned_krevol', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('lice-ridden_remmer_queen') mobileTemplate.setLevel(60) mobileTemplate.setMinLevel(60) mobileTemplate.setMaxLevel(60) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1.2) mobileTemplate.setSocialGroup("remmer") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_remmer.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureSpitAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('lice_ridden_remmer_queen', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('ravenous_rasp') mobileTemplate.setLevel(35) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(5) mobileTemplate.setMaxSpawnDistance(10) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Avian Meat") mobileTemplate.setMeatAmount(45) mobileTemplate.setBoneType("Avian Bone") mobileTemplate.setHideAmount(15) mobileTemplate.setSocialGroup("voracious rasp") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_horned_rasp_hue.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('ravenous_rasp', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('flite_rasp') mobileTemplate.setLevel(34) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(5) mobileTemplate.setMaxSpawnDistance(10) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Avian Meat") mobileTemplate.setMeatAmount(11) mobileTemplate.setBoneType("Avian Bone") mobileTemplate.setHideAmount(3) mobileTemplate.setSocialGroup("rasp") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(128) templates = Vector() templates.add('object/mobile/shared_flite_rasp.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('flite_rasp', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('aakuan_champion') mobileTemplate.setLevel(53) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("aakuans") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_dressed_aakuan_champion_zabrak_male_01.iff') templates.add('object/mobile/shared_dressed_aakuan_champion_zabrak_female_01.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/sword/shared_sword_01.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('meleeHit') mobileTemplate.setAttacks(attacks) lootPoolNames_1 = ['Junk'] lootPoolChances_1 = [100] lootGroupChance_1 = 100 mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1) core.spawnService.addMobileTemplate('aakuan_champion', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('choku_packmaster') mobileTemplate.setLevel(66) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Avian Meat") mobileTemplate.setMeatAmount(10) mobileTemplate.setBoneType("Avian Bones") mobileTemplate.setBoneAmount(8) mobileTemplate.setSocialGroup("choku") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(128) templates = Vector() templates.add('object/mobile/shared_choku.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('choku_packmaster', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('bark_mite_hatchling') mobileTemplate.setLevel(36) mobileTemplate.setMinLevel(36) mobileTemplate.setMaxLevel(36) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(.5) mobileTemplate.setMeatType("Insect Meat") mobileTemplate.setMeatAmount(5) mobileTemplate.setSocialGroup("bark mite") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(128) templates = Vector() templates.add('object/mobile/shared_bark_mite.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('bark_mite_hatchling', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('sickening_dung_mite_worker') mobileTemplate.setLevel(13) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Insect Meat") mobileTemplate.setMeatAmount(11) mobileTemplate.setSocialGroup("decay mite") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_sickening_dung_mite_worker.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() attacks.add('bm_bolster_armor_3') attacks.add('bm_enfeeble_3') mobileTemplate.setDefaultAttack('creatureRangedAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('dung_mite_worker', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('kai_tok_prowler') mobileTemplate.setLevel(65) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setHideType("Leathery Hide") mobileTemplate.setHideAmount(41) mobileTemplate.setBoneType("Avian Bones") mobileTemplate.setBoneAmount(46) mobileTemplate.setSocialGroup("kai tok") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_kai_tok.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('kai_tok_prowler', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('heroic_tusken_mos_espa_medic') mobileTemplate.setLevel(90) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(12) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(2) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("heroic mos espa citizien") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(128) templates = Vector() templates.add('object/mobile/shared_dressed_medic_trainer_03.iff') templates.add('object/mobile/shared_dressed_medic_trainer_02.iff') templates.add('object/mobile/shared_dressed_medic_trainer_01.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/pistol/shared_pistol_scout_blaster.iff', 2, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('heroic_tusken_mos_espa_medic', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('fbase_rebel_elite_sand_rat_extreme') mobileTemplate.setLevel(89) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("rebel") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(False) mobileTemplate.setFaction("rebel") mobileTemplate.setFactionStatus(FactionStatus.Combatant) templates = Vector() templates.add('object/mobile/shared_dressed_rebel_trooper_bith_m_01.iff') templates.add('object/mobile/shared_dressed_rebel_trooper_human_female_01.iff') templates.add('object/mobile/shared_dressed_rebel_trooper_human_male_01.iff') templates.add('object/mobile/shared_dressed_rebel_trooper_sullustan_male_01.iff') templates.add('object/mobile/shared_dressed_rebel_trooper_twk_female_01.iff') templates.add('object/mobile/shared_dressed_rebel_trooper_twk_male_01.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('grizzled_elite_rebel_sand_rat', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('deranged_mantigrue') mobileTemplate.setLevel(61) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("mantigrue") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_condor_dragon.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() attacks.add('bm_claw_4') attacks.add('bm_damage_poison_4') attacks.add('bm_slash_4') attacks.add('bm_wing_buffet_4') mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('deranged_mantigrue', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('bolle_bol_male') mobileTemplate.setLevel(65) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setHideType("Leathery Hide") mobileTemplate.setHideAmount(300) mobileTemplate.setBoneType("Animal Bones") mobileTemplate.setBoneAmount(180) mobileTemplate.setSocialGroup("bolle bol") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(128) templates = Vector() templates.add('object/mobile/shared_bolle_bol.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('bolle_bol_male', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('squall') mobileTemplate.setLevel(70) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setHideType("Bristley Hide") mobileTemplate.setHideAmount(12) mobileTemplate.setBoneType("Mammal Bones") mobileTemplate.setBoneAmount(8) mobileTemplate.setSocialGroup("squall") mobileTemplate.setAssistRange(0) mobileTemplate.setOptionsBitmask(128) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_squall.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('squall', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('som_blistmok_trampler') mobileTemplate.setLevel(82) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Reptile Meat") mobileTemplate.setMeatAmount(19) mobileTemplate.setHideType("Scaley Hide") mobileTemplate.setHideAmount(22) mobileTemplate.setSocialGroup("blistmok") mobileTemplate.setAssistRange(24) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_blistmok.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('Blistmok_Trampler', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('greater_gulginaw') mobileTemplate.setLevel(37) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Avian Meat") mobileTemplate.setMeatAmount(97) mobileTemplate.setBoneType("Avian Bone") mobileTemplate.setBoneAmount(48) mobileTemplate.setSocialGroup("gulginaw") mobileTemplate.setAssistRange(10) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_greater_gulginaw.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureRangedAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('greater_gulginaw', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('rebel_recruiter') mobileTemplate.setLevel(1) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setOptionsBitmask(Options.INVULNERABLE | Options.CONVERSABLE) mobileTemplate.setConversationFileName('reb_recruiter') templates = Vector() templates.add( 'object/mobile/shared_dressed_rebel_recruiter_human_female_01.iff') templates.add( 'object/mobile/shared_dressed_rebel_recruiter_human_female_02.iff') templates.add( 'object/mobile/shared_dressed_rebel_recruiter_moncal_male_01.iff') templates.add( 'object/mobile/shared_dressed_rebel_recruiter_twilek_female_01.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 0, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('meleeHit') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('rebel_recruiter', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('bloodseeker_mite_guardian') mobileTemplate.setLevel(64) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("bloodseeker") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_bloodseeker_mite.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() attacks.add('bm_bite_4') attacks.add('bm_bolster_armor_4') attacks.add('bm_enfeeble_4') mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('bloodseeker_mite_guardian', mobileTemplate) return