Ejemplo n.º 1
0
import telepot
import session as ses
import sys
from functions import getChampionRanks
from functions import getPlayer
from send_the_message import sendMessage

ses.main()

chat_id = sys.argv[1]

if __name__ == "__main__":

    # Checking if the player is actually valid because 
    # Node-RED sends Undefined when param not provided
    unauthorized = ['Undefined', 'undefined']
    player_arg = sys.argv[2]

    if player_arg in unauthorized :
        message = "Enter a player name"
        sendMessage(chat_id, message)
        exit()

    else :
        # Now running the real shit
        player_name = getPlayer(player_arg)['Name']
        champions = getChampionRanks(player_arg)

        count = 1
        arr_val = 0
        while count <= 5 :  
Ejemplo n.º 2
0
# Default logger settings
logging.basicConfig(
    level=logging.ERROR,
    format='%(asctime)s (%(module)s) [%(levelname)s] %(message)s',
    datefmt='%Y-%m-%d %H:%M:%S'
)

# Main program flow
if __name__ == '__main__':
    while True:
        try:
            # Initialize welcome screen and session settings
            session.initialize()
            logging.debug("Session successfully initialized")
            # Start the main session flow
            session.main()
            logging.debug("Session successfully finished!")
        except Exception as e:
            logging.exception("Error occurred! Error message:")
        finally:
            choice = str(input("\n[y/n] Would you like to restart the session?\n"))
            if choice.lower() == 'y':
                logging.info("Session restarted")
                pass
            elif choice.lower() == 'n':
                logging.info("Session completed, shutting down...")
                break
    # Clear the screen before finishing the program
    session.clear()