include("freetype/freetype.h", directory="freetype2", optional=True) or include("freetype.h", directory="freetype2") include("libavutil/avstring.h", directory="ffmpeg", optional=True) or include("libavutil/avstring.h") include("libavformat/avformat.h", directory="ffmpeg", optional=True) or include("libavformat/avformat.h") include("libavcodec/avcodec.h", directory="ffmpeg", optional=True) or include("libavcodec/avcodec.h") include("libswscale/swscale.h", directory="ffmpeg", optional=True) or include("libswscale/swscale.h") include("GL/glew.h") include("pygame_sdl2/pygame_sdl2.h", directory="python{}.{}".format(sys.version_info.major, sys.version_info.minor)) library("SDL2") library("png") library("avformat") library("avcodec") library("avutil") has_avresample = library("avresample", optional=True) has_swresample = library("swresample", optional=True) has_swscale = library("swscale", optional=True) library("freetype") has_fribidi = library("fribidi", optional=True) library("z") has_libglew = library("GLEW", optional=True) has_libglew32 = library("glew32", optional=True) has_angle = windows and library("EGL", optional=True) and library( "GLESv2", optional=True)
if raspi: setuplib.extra_compile_args.append("-DRASPBERRY_PI") include("zlib.h") include("png.h") include("SDL.h", directory="SDL2") include("ft2build.h") include("freetype/freetype.h", directory="freetype2", optional=True) or include("freetype.h", directory="freetype2") include("libavutil/avstring.h", directory="ffmpeg", optional=True) or include("libavutil/avstring.h") include("libavformat/avformat.h", directory="ffmpeg", optional=True) or include("libavformat/avformat.h") include("libavcodec/avcodec.h", directory="ffmpeg", optional=True) or include("libavcodec/avcodec.h") include("libswscale/swscale.h", directory="ffmpeg", optional=True) or include("libswscale/swscale.h") include("GL/glew.h") include("pygame_sdl2/pygame_sdl2.h", directory="python{}.{}".format(sys.version_info.major, sys.version_info.minor)) library("SDL2") library("png") library("avformat") library("avcodec") library("avutil") has_avresample = library("avresample", optional=True) has_swresample = library("swresample", optional=True) has_swscale = library("swscale", optional=True) library("freetype") library("z") has_libglew = library("GLEW", optional=True) has_libglew32 = library("glew32", optional=True) has_angle = windows and library("EGL", optional=True) and library("GLESv2", optional=True) if android:
include("freetype/freetype.h", directory="freetype2", optional=True) or include("freetype.h", directory="freetype2") include("libavutil/avstring.h", directory="ffmpeg", optional=True) or include("libavutil/avstring.h") include("libavformat/avformat.h", directory="ffmpeg", optional=True) or include("libavformat/avformat.h") include("libavcodec/avcodec.h", directory="ffmpeg", optional=True) or include("libavcodec/avcodec.h") include("libswscale/swscale.h", directory="ffmpeg", optional=True) or include("libswscale/swscale.h") include("GL/glew.h") include("pygame_sdl2/pygame_sdl2.h", directory="python{}.{}".format(sys.version_info.major, sys.version_info.minor)) library("SDL2") library("png") library("avformat") library("avcodec") library("avutil") has_avresample = library("avresample", optional=True) has_swresample = library("swresample", optional=True) has_swscale = library("swscale", optional=True) library("freetype") library("z") has_libglew = library("GLEW", optional=True) has_libglew32 = library("glew32", optional=True) if android: sdl = ['SDL2', 'GLESv2', 'log'] png = 'png16'