def main(): floor = plane() floor.material = material() floor.material.color = color(0.9, 0.35, 0.25) floor.material.specular = 0 middle = sphere(sphere_material=material(material_color=color(0.05, 0.5, 0.25), diffuse=0.25, specular=0.8, transparency=0.97, refractive_index=1.5, shininess=300, pattern=stripe_pattern(color(0.05, 0.5, 0.25), color(0.5, 0.25, 0.05), transform=scaling(0.25, 0.25, 0.25))), sphere_transform=translation(-0.5, 1, 0.5)) right = sphere(sphere_material=material(material_color=color(0.15, 0, 0), diffuse=0.15, specular=0.95, transparency = 0.95, reflective=0.98, ambient=0.01, refractive_index=1.5, shininess=300), sphere_transform=np.matmul(translation(1.5, 0.5, -0.5), scaling(0.65, 0.65, 0.65))) left = cube(cube_material=material(material_color=color(0.2, 0.2, 0.4), diffuse=0.2, specular=0.9, transparency=0.9, shininess=250, refractive_index=1.25), cube_transform=np.matmul(translation(-1.5, 0.33, -0.75), scaling(0.4, 0.4, 0.4))) light_source = point_light(point(-10, 10, -10), color(1, 1, 1)) this_world = world() this_world.objects=[floor, middle, left, right] this_world.light = [light_source] this_camera = camera(1600, 800, np.pi/3) this_camera.set_transform(view_transform(point(0, 1.5, -5), point(0, 1, 0), vector(0, 1, 0))) c = render(this_camera, this_world) c.write_image("second_render_cubeC.png")
def step_impl_generic_translation_matrix(context, item, position_val, intensity_val): ensure_context_has_dict(context) assert(position_val in context.tuple.keys()) assert(intensity_val in context.tuple.keys()) real_position = context.tuple[str(position_val)] real_intensity = context.tuple[str(intensity_val)] context.dict[item] = point_light(real_position, real_intensity)
def step_impl_point_light_for_materials(context, item, px, py, pz, red, green, blue): ensure_context_has_dict(context) real_position = point(float(px), float(py), float(pz)) real_intensity = color(float(red), float(green), float(blue)) context.dict[item] = point_light(real_position, real_intensity)
def step_impl_point_light_for_world(context, item, px, py, pz, red, green, blue): ensure_context_has_dict(context) real_position = point(np.float32(px), np.float32(py), np.float32(pz)) real_intensity = color(np.float32(red), np.float32(green), np.float32(blue)) context.dict[item].light = [point_light(real_position, real_intensity)]
def __main__(): floor = sphere(sphere_transform=scaling(10, 0.01, 10)) floor.material = material() floor.material.color = color(1, 0.9, 0.9) floor.material.specular = 0 left_wall = sphere() left_wall.set_transform( np.matmul(np.matmul(translation(0, 0, 5), rotation_y(-np.pi / 4)), np.matmul(rotation_x(np.pi / 2), scaling(10, 0.01, 10)))) left_wall.material = material() left_wall.material.color = color(0.3, 0.3, 0.9) left_wall.material.specular = 0 right_wall = sphere() right_wall.set_transform( np.matmul(np.matmul(translation(0, 0, 5), rotation_y(np.pi / 4)), np.matmul(rotation_x(np.pi / 2), scaling(10, 0.01, 10)))) right_wall.material = floor.material middle = sphere(sphere_material=material(material_color=color(0.1, 1, 0.5), diffuse=0.7, specular=0.3), sphere_transform=translation(-0.5, 1, 0.5)) right = sphere(sphere_material=material(material_color=color(0.5, 1, 0.1), diffuse=0.7, specular=0.3), sphere_transform=np.matmul(translation(1.5, 0.5, -0.5), scaling(0.5, 0.5, 0.5))) left = sphere(sphere_material=material(material_color=color(1, 0.8, 0.1), diffuse=0.7, specular=0.3), sphere_transform=np.matmul(translation(-1.5, 0.33, -0.75), scaling(0.33, 0.33, 0.33))) light_source = point_light(point(-10, 10, -10), color(1, 1, 1)) this_world = world() this_world.objects = [floor, left_wall, right_wall, middle, left, right] this_world.light = [light_source] this_camera = camera(100, 50, np.pi / 3) this_camera.set_transform( view_transform(point(0, 1.5, -5), point(0, 1, 0), vector(0, 1, 0))) c = render(this_camera, this_world) c.write_image("first_sphere_render_q.png")